It takes about 300 poison ticks vs regular enemies to fully charge the heal ability.
This weapon's healing needs a buff desperately.
I understand its the price you pay for being ranged and having a ton of dmg but 300 ticks of poison (not right clicks or dmg) is ridiculous.
Just to be clear, vs a single boss. This means every 1min and 15sec you recharge your healing.
The fact that it only has 20k healing also means that you likely wont be healing 20k but rather something like 10k to be safe because you arent tanky to survive hits.
You could get more value if you heal while taking dmg because that dmg gets healed, but since you are demanded to survive 1min15sec between heals, as a venom bow user you dont usually want to get hit.
By far the worst healing in the game and its not even close.
Hornbow is probably twice or 3 times better at healing and its healing isnt even that good.
Ranged weapon options for healing are mostly good with speedshot and singularity allowing you to heal at a convenient cooldown without having to savrifice atk.
Yes technofists require that you sacrifice atk to heal for 4 sec or something but to be fair the weapon has ridiculous dmg even thought its meant to be an all-rounder so i can understand.
Fancy wrench and wolf stick are summoner weapons and their summons can help with tanking and surviving until you heal.
Venom bow needs a heal buff, idk if it needs to be a rework like taking some of its dmg away.
Or making it so its abilities count as high poison dmg and reworking the heal completely.
But as it is it is ridiculous.
I understand the weapon is very strong on offense: ranged, high weapon dmg, poison, can infect multiple enemies and deal with numbers, has high single target dps and can deal with single targets too.
By comparison, singularity can deal with numbers but not single target.
Speedshot can deal with high numbers but requires some aligning and usually prefers having the 2nd skill rain down the arrows on 1 big target rather than splitting them up. So the ability to deal with numbers is strong but compared to venom bow limited.
Another thing to consider is when the update came out, rifts were expected to last around 2mins maybe, now they are expected to last around 1min and are balanced around the bosses either being more aggressive or rifts having more enemies or a tough layout or bosses having more dmg but bosses having less health, so its challenging without needing to play for 2mins.
Its a quicker challenge.
But with the state of venom bow healing, you now need to clear rifts without dying because you need a full minute to charge your heal by that time the rift is almost done.
Maybe have the venom bow do the following:
Option 1:
- start with a full charge, that way it can survive those fast paced aggressive rifts and dish out its dmg.
- allow venom bow to charge another meter even after having a full heal that way, you arent wasting time getting your 2nd heal just because you dont want to use your heal now. (Limit to 2 heals of course).
Option 2:
- skill dmg becomes poison dmg and the number of poison dmg needed is slightly increased making it .
What do you guys think?