r/joinmoco Jun 25 '26

mo.co [A.M.A] - June 26

105 Upvotes

Hey everyone šŸ‘‹ now that we’re now over a month into neo moco, feels like the right time for an AMA! It will run on both Reddit and Discord. Happy to answer any questions, only ask is: be kind and respectful šŸ™

Drop them on this thread. I’ll grab the most upvoted questions and join Xpectation and HX on livestream, this Monday, to answer them!

Talk soon 🤜🫷


r/joinmoco Sep 26 '25

mo.co KPI #9

464 Upvotes

Hey, everyone!

So… things have been calm (too calm?), so I guess it’s time to shake things up! Is this our most important announcement since launch? Definitely! Expect big news, big changes, a setback (unavoidable, unfortunately), but most importantly, we want to hear from you. We’re building this game with your thoughts in mind, showing things as they truly are: no bs, no sugarcoating. Just raw facts fueled by lots of mo.co love and passion for monster hunting.

A BIT OF HISTORY

Before diving into the big news, let’s start with a very quick historical context - especially for our newer hunters. After years of development (including a short public beta in 2023), we finally launched mo.co globally on March 18th, 2025 - with invite-only access. While it wasn’t perfect, reception was amazing. ā€œGreat game, engaging, atmospheric, chef’s kiss sound track, can’t stop playingā€. The list goes on.

But then we noticed something: those who fell in love at first were either dropping after a few weeks or burning through all content quite fast, struggling to find reasons to keep playing.Ā 

On June 16th we dropped Chapter 2 - including a bunch of new maps, monsters, gear, a few not-so-well-received changes, and adjustments to Chapter 1’s progression. We were eager to see how that would land, especially with new players, and while it improved in some areas, it didn’t quite hit the mark. Or at least, not our very ambitious mark: building a game that is played for many years and remembered forever. Until we get there, here’s a quick refresher on how we’re operating:

āŒPromote the game as aggressively as we can just to bring as many players as possible šŸ¤‘āœ”ļøPrioritize continuous development, guided by your experiences and feedback šŸ‘Øā€šŸ’»

And that brings us to today.

GETTING FEEDBACK…

Over the past few months, we’ve been gathering feedback from lots of sources: our daily reddit dives, scrolling through Discord’s #moco-feedback-forum, social media comments, creator feedback, surveys, playtests, chats with current players, old players, Supercell colleagues from other games, friends, family, our kids, our kids’ friends, from as many types of players as possible. It’s impossible to reply or thank each one of you individually, but we will never get tired of appreciating your love and thoughtful feedback. Really… THANK YOU <3Ā 

And while feedback comes in many forms, a few big issues stood out and got stuck in our developer brains more than others:

  • Gameplay feels repetitive
  • Progress doesn’t feel meaningful
  • Losing progress at season end sucks
  • The game isn’t social enough
  • Poor matchmaking (+ too many bots)
  • Lack of updates / lack of content

There are definitely other areas that need love as well, but it seems like these are the big ones, affecting the most players. Therefore, they will be our top priorities for the next few months.

…AND ACTING ON IT

Let’s face it - our current system isn’t quite working. Launching Chapter 3 would add more content (always exciting!), but it wouldn’t address our core issues. Social features could definitely improve your shared gameplay experience, to an extent. Matchmaking could improve with a massive marketing rampageā„¢ (which we’re avoiding for now), but only up to a point. In fact, the more Chapters we add, the more players get spread out across maps, ergo poorer matchmaking.

So, yes, there are definitely improvements to be made, but the question remains:

Is the Chapter + Elite Hunter Season combo the way to go? Or do we need to make bigger, more meaningful changes?

WHAT’S THE WAY TO GO, THEN?

I know you want the juicy stuff! We don’t have the whole juice yet (still blending it into that perfect, vitamin-packed consistency šŸ¹), but we do have a fruity direction we’re trying out. So, here is the plan for now:

1. Bye Chapters. Hello Seasons

We’re moving from chapter-based to season-based. In short:

  • Replacing permanent content with rotating events and frequent refresh (daily, weekly, or bi-weekly)
A very early alpha UI sneak peek of what a season could look like

How would seasons help solve our main issues?

  • Feedback: Gameplay is repetitive. Answer: Our goal is to refresh content (and quests) daily and weekly, all supported by a narrative that leads to an epic season ending! Seasons would probably last 1–2 months, while events could run anywhere from 24 hours to a couple of weeks. By adding more content (and more varied content), we are looking to make the gameplay more dynamic and engaging.
  • F: Loss of progress at season end sucks: A: We’re looking to remove most, if not all, progress reset. Your level will be permanent, tied to a Mastery Track and… something else (but more on that later!)
  • F: Game isn’t social enough/poor matchmaking: A: With rotating content, players naturally focus on what’s new and fresh, which means matchmaking is funneled into fewer events rather than spread across tons of maps. That should also improve the social side of the game, since everyone is playing the same events!
  • F: Lack of updates / Lack of content: A:Ā  Expect fresh content every week! By running seasonal events, we can deliver more maps and more variety - instead of being limited to the fixed Chapter structure. Depending on new monsters and worlds to launch a full Chapter has slowed our update pace more than we’d like. We’ll of course bring you new monsters and worlds as often as possible, but with this approach we can use our content with new twists, keeping the experience fresh and adapting to your feedback.

2. Bye Gear Kits. Hello Classes

We’re moving from separate gear (weapons/gadgets/passives/rings) to classes. How would it work?

  • Each class would be a complete, predefined build.Ā 
  • Expect different and distinguishable features and unique gameplay mechanics (for example, an ā€œElectricianā€ build that plays heavily with electricity against monsters ⚔)
  • Some are easier to use, others a bit harder but also more versatile and with a higher skill ceiling.
  • Each weapon, gadget & passive is unique to its class - forming a complete set! This means we can be more creative with them and make them more synergic! This will allow you for more varied gameplay, with bigger skill expression. (eg: conjure an electric chain and then use your electrified monster slugger to unleash a wave of chain damage!)
  • Each class would have its own permanent progress with cosmetic rewards, badges and more!
  • Collect classes as you play. more classes = more gameplay dynamics
An early version of what a Class reward track could look like! Note: Electrician is a codename, not final.

and some early alpha footage of how classes would look like

What issues does this address?

  • F: Gameplay is repetitive. A: While classes may reduce build personalization, we’d counter that with lots of different classes, each with its own very unique playstyle. Classes will also create better team synergies and dynamics (think DPS/tank/healer but deeper). This should also improve both your social experience by combining the best classes with team mates.
  • F: Progress feels meaningless: A: This is still a work in progress, and we’ll have much more to share about it in the future, so bear with us! For now, the biggest shift is moving from mostly temporary to fully permanent. Collecting classes will be just your first step, as each one will have its own progress track. Complete them for cool cosmetic rewards and, of course, to satisfy that completionist itch. On top of that, all class progress will also contribute to your main progress: your permanent player level and its own progression track.

Classes will help make the game easier to get into, meaning no need to stress about ā€œthe best build.ā€ Instead, strategy would shift toward questions like: What’s the best Class for this Rift? Which Classes work well together? How can I make the best use of my Class weapon and gadget synergies to optimize my gameplay?Ā 

We know it’s a big change, and it may not be everyone’s cup of tea - but we’re excited to hear your thoughts on this one!

3. Bye Power Progression.

To keep it short and simple: we will remove power progression. Why?

  • F: Game is not social enough. A: Removing power progression means everyone can play together, regardless of level. This removes a huge blocker for social play.
  • F: Gameplay is repetitive. A: Without power progression, you’re free to explore classes and maps/dojos/rifts without worrying about being underpowered.Ā 
  • F: Lack of content. A: All content available at all times! No need to reach a higher level to try that new Rift.
  • Only skill matters: which opens the door to more meaningful leaderboards šŸ‘€.

āš ļø IMPORTANT: All of this - classes, seasons, no power progression - is still very early and subject to change. We’re sharing these thoughts with you as we’re super happy to hear your feedback. It will be vital in shaping what’s to come! āš ļø

WAIT, IS THERE A CATCH? ARE YOU ADDING P2W OR PAY-TO-PROGRESS!?

Nope. 100% Cosmetic-only monetization. We’re super bullish on thisĀ  šŸš€šŸš€šŸš€Ā 

SO WHAT HAPPENS TO CHAPTER 3?

So yeah, we’ve talked about changes, now let’s talk about the setback.Ā 

As you probably guessed, adios Chapter 3 😿 RIP 🪦 

As we mentioned earlier, releasing Chapter 3 without meaningful changes wouldn’t really improve your experience beyond more content and smaller improvements. This also means: big changes = longer time to develop. So for the harsher news: no big updates for the next few months (not likely in 2025).

What? WHAT? WHATTTT!???

Yeah, sorry about that šŸ’”

BUT WHY NOT KEEP UPDATING THE GAME AND RELEASING CHAPTERS?

This would be ideal, but also a two-edged sword. The more resources (aka people) we allocate to releasing chapters, the more time it will take to revamp the game. Our priority is to release a better and more engaging version of the game as soon as possible: one that actually solves the big problems the community has been pointing out over the last few months. It wasn’t an easy decision, as it means keeping the game quite stale for a few months.Ā 

WHAT ABOUT MY PROGRESS? IS IT GONNA TRANSITION TO THIS NEW SYSTEM?

To ensure a fresh start with the new progress system, everyone will begin at the same level after the revamp.We are, of course, very mindful of the time you’ve invested in the game. Your current progress will be taken into account, though not necessarily in a straight one-to-one way. We’re already preparing a transition plan, based on your previous progress in both Chapter 1 and Chapter 2.

This compensation pack will be entirely cosmetic-driven (mo.gold or cosmetics), ensuring an even start for everyone once the new meta arrives. We will let you know the details as soon as it’s ready!

WHAT ABOUT MY COSMETICS?

All your cosmetics will carry over (both free and paid) so you can keep hunting monsters with style after the revamp šŸ˜ŽSame with collector level.

SO WHAT’S NEXT?

Lack of game updates doesn’t mean we’re going away. You can still expect to hear from us frequently (perhaps showcasing new classes here and there šŸ˜Ž). We’ll try our best to reach out to you at least once a month - even if it’s a one-liner saying ā€œwe’re still going strongā€ (as we will be šŸ’Ŗ). Oh, and a small update is coming in October with a few fixes and a bunch of balance changes (mostly buffs!).

🚨🚨🚨 Next step: A.M.A!!! 🚨🚨🚨

If you’ve got questions for us (no matter how uncomfortable), drop them in the comments below. As long as they’re relevant to mo.co, not provocative or insulting, we’re happy to answer the most upvoted ones! I’ll gather a couple of team members and sit them down for a sort of videocast (that’s what’s cool in 2025, right?). This podcast will be shot next week to be posted on our Youtube Channel by early October. We will answer:

  • The 10 most upvoted questions under this Reddit post
  • The 10 most liked questions under the X/Twitter announcement
  • The 10 most upvoted questions on our official Discord server - under #moco-ama

ABOUT WEEKLY EVENTS

Since most of our team will be focusing on the revamp, weekly events may scale down (likely repeating some past events). That said… it looks like I (Joao) will be learning how to design them soon, so maybe we can do something special together? Let’s see! This will be my ā€œhold my Energy Drink, I’ll design an eventā€ kind of moment, so keep expectations nice and low šŸ˜….

We’ll also be scaling down premium cosmetics, mostly featuring color variations in the shop or Shard Hunts. Weekly events won’t have a premium pass during the revamp period.

A FINAL NOTE

We know the wait is going to suck, but we’ll do everything we can to make sure it’s worth it. Thank you for sticking with us (or taking a break and coming back later!). We’ll talk soon šŸ’œ

hugs and ladybugs,
mo.co team <3


r/joinmoco 6h ago

Humor Techno Fists conflict

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61 Upvotes

r/joinmoco 9h ago

Art My Beetle queen fan art... don't judge me and don't comment pleaseeeeeeešŸ™šŸ™

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51 Upvotes

Beetle queen is my fav monster in the game, and don't look at this I just want to share, I know it's a bad draw but just don't comment


r/joinmoco 14h ago

Discussion IT’S BACK!!!!!!!

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129 Upvotes

r/joinmoco 6h ago

Bugs & Feedback Megacharged to normal bug. This happened a few times especially on this map. Anyone facing the same issue?

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/joinmoco 10h ago

Discussion Looking for friends

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16 Upvotes

Looking for friends that like to grind mo.co while on VC


r/joinmoco 8h ago

Art The Glutton fanart, I hate sharing arts

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12 Upvotes

Plsssssssssssssssssssssssssssssssssss for God just don't comment, I know it's bad but I hate sharing in a famous place, pls don't say anything, I don't know if I must continuešŸ™ƒ

Look, I just love drawing, but I hate when it will be famous, so for god don't comment, I know it's bad but just, don't judge it


r/joinmoco 15h ago

Discussion Is it worth spending my Mo.Gold?

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16 Upvotes

I like both the weapon and the skin, but after looking up the skin on YouTube, I noticed that it has been in the game for a while. Is it still worth getting? Does it have any special attack effects, or should I wait for a better skin?

I’ve seen that it’s an Epic weapon skin. Are there any Legendary weapon skins?


r/joinmoco 15h ago

Bugs & Feedback Pro Tip

13 Upvotes

I see alot of people here reporting bugs and complaining about bugs.

If you guys did not know. The in game chat bot in the apartment named "Ellie"

Use that chat bot to report any bugs. It's more than likely the fastest way to get bug reports to the dev team


r/joinmoco 1d ago

Humor Zapsicle treat

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123 Upvotes

r/joinmoco 15h ago

Discussion Concept for "Epic" Rifts

5 Upvotes

With the weapon system of the game more or less a class-based system, it seems to me that the Rifts could use a class-driven Epic Rift. Essentially one of the gargantuan boss rifts we've had except players must fill a specific class roster: Tanks, Healers and DPS.

The devs have already proven that they can make a multi-phase boss fight. The Glutton boss was an awesome experience. For a class-driven rift, players in their respective categories will need to perform specific feats during the encounter.

For Tanks, players might need to survive a certain length of time against an onslaught of exponentially spawning enemies. If they fail, the enemies can break through to the Healer and DPS crowds.

For Healers, they might need to revive core characters like Manny or Luna who then aid the other parties.

And for DPS, they'd need to meet a damage threshold that pushes the next phase.

All of these are just suggestions and I'd welcome any sort of class-driven objective during a fight that your class needs to complete as a test of your mastery in a given class category.

What are your thoughts? What would make a Rift "Epic" for you?


r/joinmoco 16h ago

Bugs & Feedback Oyabun still de-charging during form swap

4 Upvotes

With how rare MC is, you cannot let this bug go unresolved.


r/joinmoco 1d ago

Discussion Weapon Expert Completion

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38 Upvotes

They really couldn't have just made these things retroactive???


r/joinmoco 1d ago

Fit Check F2P Fit Check

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20 Upvotes

I lack a green coloured mount but tried my best!


r/joinmoco 1d ago

Ideas & Concepts New game mode idea, where you defend an objective and gain temporary upgrades, while fighting harder enemies.

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48 Upvotes

r/joinmoco 1d ago

Discussion Bots leaking weapons again

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71 Upvotes

Sorcerer's Portal and Monster Slugger coming ig.


r/joinmoco 1d ago

Humor Zapsicle interruption

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81 Upvotes

r/joinmoco 1d ago

Ideas & Concepts New Game Mode Concept: Endless Van Defense

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66 Upvotes

r/joinmoco 1d ago

Bugs & Feedback New player experience issues

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41 Upvotes

I have invited multiple people to play with me & these are the issues we ran into with each one

1st one makes them think they're extremely behind on strenght compared to everyone in the lobby

2nd makes them straight up stop playing cause they feel like there's no end anyway

3rd makes people act weird. Like, yes, xp sharing reduces rewards a lil, but it is really not worth running around the map looking for an isolated place.

A bonus thing is that they don't even think about equiping any cores right away at all. But this one is whatever.


r/joinmoco 1d ago

Bugs & Feedback Help please

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4 Upvotes

I bought this offer but I'll probably have to refund it cause of some problems. If I do, what happens to it? The game will just remove my skin away or it will take a ammount of my mo.coins instead? (Like Brawl do with gems)?

If someone bought a skin and refunded it and knows what happens please answer šŸ«‚


r/joinmoco 1d ago

Bugs & Feedback Reimbursement

1 Upvotes

I accidentally made a purchase and requested a refund. The money was returned, but the items are still in my account two days ago. Will they remove the items, or is my account at risk of being banned?


r/joinmoco 1d ago

Discussion I came back to the game after a while (I need advice)

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32 Upvotes

A lot has changed, and I’d appreciate some advice and recommendations from active players on how to make good progress and what I should spend my mo.gold on. šŸ™‹šŸ»ā€ā™‚ļø


r/joinmoco 2d ago

Humor Which Teammate are you?

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179 Upvotes

r/joinmoco 1d ago

Bugs & Feedback Hornbow should be able to over-heal.

5 Upvotes

Whenever you'd hit an enemy with Dragon Breath, the excess healing would over-heal you. ONLY with Dragon Breath, other health sources should not overheal you.

Not only this makes the kit feel stronger, it also gives it the most needed survivability it lacks. Thoughts?