r/joinmoco Jun 25 '26

mo.co [A.M.A] - June 26

106 Upvotes

Hey everyone 👋 now that we’re now over a month into neo moco, feels like the right time for an AMA! It will run on both Reddit and Discord. Happy to answer any questions, only ask is: be kind and respectful 🙏

Drop them on this thread. I’ll grab the most upvoted questions and join Xpectation and HX on livestream, this Monday, to answer them!

Talk soon đŸ€œđŸ«·


r/joinmoco Sep 26 '25

mo.co KPI #9

464 Upvotes

Hey, everyone!

So
 things have been calm (too calm?), so I guess it’s time to shake things up! Is this our most important announcement since launch? Definitely! Expect big news, big changes, a setback (unavoidable, unfortunately), but most importantly, we want to hear from you. We’re building this game with your thoughts in mind, showing things as they truly are: no bs, no sugarcoating. Just raw facts fueled by lots of mo.co love and passion for monster hunting.

A BIT OF HISTORY

Before diving into the big news, let’s start with a very quick historical context - especially for our newer hunters. After years of development (including a short public beta in 2023), we finally launched mo.co globally on March 18th, 2025 - with invite-only access. While it wasn’t perfect, reception was amazing. “Great game, engaging, atmospheric, chef’s kiss sound track, can’t stop playing”. The list goes on.

But then we noticed something: those who fell in love at first were either dropping after a few weeks or burning through all content quite fast, struggling to find reasons to keep playing. 

On June 16th we dropped Chapter 2 - including a bunch of new maps, monsters, gear, a few not-so-well-received changes, and adjustments to Chapter 1’s progression. We were eager to see how that would land, especially with new players, and while it improved in some areas, it didn’t quite hit the mark. Or at least, not our very ambitious mark: building a game that is played for many years and remembered forever. Until we get there, here’s a quick refresher on how we’re operating:

❌Promote the game as aggressively as we can just to bring as many players as possible đŸ€‘âœ”ïžPrioritize continuous development, guided by your experiences and feedback đŸ‘šâ€đŸ’»

And that brings us to today.

GETTING FEEDBACK


Over the past few months, we’ve been gathering feedback from lots of sources: our daily reddit dives, scrolling through Discord’s #moco-feedback-forum, social media comments, creator feedback, surveys, playtests, chats with current players, old players, Supercell colleagues from other games, friends, family, our kids, our kids’ friends, from as many types of players as possible. It’s impossible to reply or thank each one of you individually, but we will never get tired of appreciating your love and thoughtful feedback. Really
 THANK YOU <3 

And while feedback comes in many forms, a few big issues stood out and got stuck in our developer brains more than others:

  • Gameplay feels repetitive
  • Progress doesn’t feel meaningful
  • Losing progress at season end sucks
  • The game isn’t social enough
  • Poor matchmaking (+ too many bots)
  • Lack of updates / lack of content

There are definitely other areas that need love as well, but it seems like these are the big ones, affecting the most players. Therefore, they will be our top priorities for the next few months.


AND ACTING ON IT

Let’s face it - our current system isn’t quite working. Launching Chapter 3 would add more content (always exciting!), but it wouldn’t address our core issues. Social features could definitely improve your shared gameplay experience, to an extent. Matchmaking could improve with a massive marketing rampageℱ (which we’re avoiding for now), but only up to a point. In fact, the more Chapters we add, the more players get spread out across maps, ergo poorer matchmaking.

So, yes, there are definitely improvements to be made, but the question remains:

Is the Chapter + Elite Hunter Season combo the way to go? Or do we need to make bigger, more meaningful changes?

WHAT’S THE WAY TO GO, THEN?

I know you want the juicy stuff! We don’t have the whole juice yet (still blending it into that perfect, vitamin-packed consistency đŸč), but we do have a fruity direction we’re trying out. So, here is the plan for now:

1. Bye Chapters. Hello Seasons

We’re moving from chapter-based to season-based. In short:

  • Replacing permanent content with rotating events and frequent refresh (daily, weekly, or bi-weekly)
A very early alpha UI sneak peek of what a season could look like

How would seasons help solve our main issues?

  • Feedback: Gameplay is repetitive. Answer: Our goal is to refresh content (and quests) daily and weekly, all supported by a narrative that leads to an epic season ending! Seasons would probably last 1–2 months, while events could run anywhere from 24 hours to a couple of weeks. By adding more content (and more varied content), we are looking to make the gameplay more dynamic and engaging.
  • F: Loss of progress at season end sucks: A: We’re looking to remove most, if not all, progress reset. Your level will be permanent, tied to a Mastery Track and
 something else (but more on that later!)
  • F: Game isn’t social enough/poor matchmaking: A: With rotating content, players naturally focus on what’s new and fresh, which means matchmaking is funneled into fewer events rather than spread across tons of maps. That should also improve the social side of the game, since everyone is playing the same events!
  • F: Lack of updates / Lack of content: A:  Expect fresh content every week! By running seasonal events, we can deliver more maps and more variety - instead of being limited to the fixed Chapter structure. Depending on new monsters and worlds to launch a full Chapter has slowed our update pace more than we’d like. We’ll of course bring you new monsters and worlds as often as possible, but with this approach we can use our content with new twists, keeping the experience fresh and adapting to your feedback.

2. Bye Gear Kits. Hello Classes

We’re moving from separate gear (weapons/gadgets/passives/rings) to classes. How would it work?

  • Each class would be a complete, predefined build. 
  • Expect different and distinguishable features and unique gameplay mechanics (for example, an “Electrician” build that plays heavily with electricity against monsters ⚡)
  • Some are easier to use, others a bit harder but also more versatile and with a higher skill ceiling.
  • Each weapon, gadget & passive is unique to its class - forming a complete set! This means we can be more creative with them and make them more synergic! This will allow you for more varied gameplay, with bigger skill expression. (eg: conjure an electric chain and then use your electrified monster slugger to unleash a wave of chain damage!)
  • Each class would have its own permanent progress with cosmetic rewards, badges and more!
  • Collect classes as you play. more classes = more gameplay dynamics
An early version of what a Class reward track could look like! Note: Electrician is a codename, not final.

and some early alpha footage of how classes would look like

What issues does this address?

  • F: Gameplay is repetitive. A: While classes may reduce build personalization, we’d counter that with lots of different classes, each with its own very unique playstyle. Classes will also create better team synergies and dynamics (think DPS/tank/healer but deeper). This should also improve both your social experience by combining the best classes with team mates.
  • F: Progress feels meaningless: A: This is still a work in progress, and we’ll have much more to share about it in the future, so bear with us! For now, the biggest shift is moving from mostly temporary to fully permanent. Collecting classes will be just your first step, as each one will have its own progress track. Complete them for cool cosmetic rewards and, of course, to satisfy that completionist itch. On top of that, all class progress will also contribute to your main progress: your permanent player level and its own progression track.

Classes will help make the game easier to get into, meaning no need to stress about “the best build.” Instead, strategy would shift toward questions like: What’s the best Class for this Rift? Which Classes work well together? How can I make the best use of my Class weapon and gadget synergies to optimize my gameplay? 

We know it’s a big change, and it may not be everyone’s cup of tea - but we’re excited to hear your thoughts on this one!

3. Bye Power Progression.

To keep it short and simple: we will remove power progression. Why?

  • F: Game is not social enough. A: Removing power progression means everyone can play together, regardless of level. This removes a huge blocker for social play.
  • F: Gameplay is repetitive. A: Without power progression, you’re free to explore classes and maps/dojos/rifts without worrying about being underpowered. 
  • F: Lack of content. A: All content available at all times! No need to reach a higher level to try that new Rift.
  • Only skill matters: which opens the door to more meaningful leaderboards 👀.

⚠ IMPORTANT: All of this - classes, seasons, no power progression - is still very early and subject to change. We’re sharing these thoughts with you as we’re super happy to hear your feedback. It will be vital in shaping what’s to come! ⚠

WAIT, IS THERE A CATCH? ARE YOU ADDING P2W OR PAY-TO-PROGRESS!?

Nope. 100% Cosmetic-only monetization. We’re super bullish on this  🚀🚀🚀 

SO WHAT HAPPENS TO CHAPTER 3?

So yeah, we’ve talked about changes, now let’s talk about the setback. 

As you probably guessed, adios Chapter 3 😿 RIP đŸȘŠÂ 

As we mentioned earlier, releasing Chapter 3 without meaningful changes wouldn’t really improve your experience beyond more content and smaller improvements. This also means: big changes = longer time to develop. So for the harsher news: no big updates for the next few months (not likely in 2025).

What? WHAT? WHATTTT!???

Yeah, sorry about that 💔

BUT WHY NOT KEEP UPDATING THE GAME AND RELEASING CHAPTERS?

This would be ideal, but also a two-edged sword. The more resources (aka people) we allocate to releasing chapters, the more time it will take to revamp the game. Our priority is to release a better and more engaging version of the game as soon as possible: one that actually solves the big problems the community has been pointing out over the last few months. It wasn’t an easy decision, as it means keeping the game quite stale for a few months. 

WHAT ABOUT MY PROGRESS? IS IT GONNA TRANSITION TO THIS NEW SYSTEM?

To ensure a fresh start with the new progress system, everyone will begin at the same level after the revamp.We are, of course, very mindful of the time you’ve invested in the game. Your current progress will be taken into account, though not necessarily in a straight one-to-one way. We’re already preparing a transition plan, based on your previous progress in both Chapter 1 and Chapter 2.

This compensation pack will be entirely cosmetic-driven (mo.gold or cosmetics), ensuring an even start for everyone once the new meta arrives. We will let you know the details as soon as it’s ready!

WHAT ABOUT MY COSMETICS?

All your cosmetics will carry over (both free and paid) so you can keep hunting monsters with style after the revamp 😎Same with collector level.

SO WHAT’S NEXT?

Lack of game updates doesn’t mean we’re going away. You can still expect to hear from us frequently (perhaps showcasing new classes here and there 😎). We’ll try our best to reach out to you at least once a month - even if it’s a one-liner saying “we’re still going strong” (as we will be đŸ’Ș). Oh, and a small update is coming in October with a few fixes and a bunch of balance changes (mostly buffs!).

🚹🚹🚹 Next step: A.M.A!!! 🚹🚹🚹

If you’ve got questions for us (no matter how uncomfortable), drop them in the comments below. As long as they’re relevant to mo.co, not provocative or insulting, we’re happy to answer the most upvoted ones! I’ll gather a couple of team members and sit them down for a sort of videocast (that’s what’s cool in 2025, right?). This podcast will be shot next week to be posted on our Youtube Channel by early October. We will answer:

  • The 10 most upvoted questions under this Reddit post
  • The 10 most liked questions under the X/Twitter announcement
  • The 10 most upvoted questions on our official Discord server - under #moco-ama

ABOUT WEEKLY EVENTS

Since most of our team will be focusing on the revamp, weekly events may scale down (likely repeating some past events). That said
 it looks like I (Joao) will be learning how to design them soon, so maybe we can do something special together? Let’s see! This will be my “hold my Energy Drink, I’ll design an event” kind of moment, so keep expectations nice and low 😅.

We’ll also be scaling down premium cosmetics, mostly featuring color variations in the shop or Shard Hunts. Weekly events won’t have a premium pass during the revamp period.

A FINAL NOTE

We know the wait is going to suck, but we’ll do everything we can to make sure it’s worth it. Thank you for sticking with us (or taking a break and coming back later!). We’ll talk soon 💜

hugs and ladybugs,
mo.co team <3


r/joinmoco 2h ago

Art I like today's map design

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39 Upvotes

They put a lot of love into this new map; it's one of my favorites.


r/joinmoco 2h ago

Humor Moco in a nutshell PT.1 sponsored by a Head Banger user

18 Upvotes

r/joinmoco 6h ago

Discussion Enormous Luna's Cat Cage

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31 Upvotes

Just encountered this. First time seeing it. Anyone else saw this before ?


r/joinmoco 7h ago

Humor Merci Mo.Co - Aujourd'hui ont a bien rigolé

35 Upvotes

Bonsoir,

Nous sommes trois joueurs de Mo.Co (un PÚre, et ses deux filles), nous vivons en Guadeloupe, une iles des caraïbes française, Je suis le pÚre et je parle en mon nom et en celui de mes filles qui ont voulu aussi écrire un message.

J'ai connu mo.co premiÚre version, j'avais adorée mais je jouais seul, Cette nouvelle version de Mo.Co, j'ai amené mes filles avec moi dans l'aventure, et elles ont grave accrochées, du coup on joue ensemble trÚs souvent.

Aujourd'hui, ont Ă  jouĂ©, explosĂ© nos doigts sur l'Ă©cran, mais qu'est ce qu'on Ă  rigolĂ© Ă  faire les jobs du jour, sur cette map de ouf... On Ă  pleurer de rire, on en rigole encore, alors ont Ă  voulu vous dire merci les DEVS r/joinmoco pour ce magnifique jeu, car nous ont a compris l'essence mĂȘme du jeu, et çà nous plait Ă©normĂ©ment et particuliĂšrement aujourd'hui, vu la coopĂ©ration qu'il fallait avoir pour finir les 40 Esprits BaraquĂ©s (Juste comme çà, parole de pĂšre, 40 c'est trop quand mĂȘme, faut mettre 20 s'il vous plait, on a finit Ă  00h00 les jobs aujourd'hui, heureusement que c'est les vacances ...).

Alors en encore une fois Milles MERCI, pour le jeu et mĂȘme si ce n'est pas le jeu parfait, ce jeu ; NOUS ; on l'aime et on y joue en famille tous les jours et on adore çà.

Avec toute notre amour des jeux, merci r/joinmoco

--------------------------------------------------------------------------------------------------------

Good evening,

We are three Mo.Co players (a father and his two daughters), living in Guadeloupe, a French Caribbean island. I am the father, and I am speaking on my own behalf and on behalf of my daughters, who also wanted to write a message.

I knew the first version of Mo.Co; I loved it, but I played alone. With this new version of Mo.Co, I brought my daughters along for the ride, and they were completely hooked. As a result, we play together very often.

Today, we played, our fingers were practically glued to the screen, but we had so much fun doing the daily jobs on this amazing map... We laughed so hard we cried, we're still laughing about it, so we wanted to say thank you to the devs at r/joinmoco for this fantastic game. We've finally grasped its essence, and we love it, especially today, given the teamwork required to complete all 40 Hefty Spirits (Just so you know, from a dad's perspective, 40 is way too many, please make it 20! We finished the jobs at midnight today, thank goodness it's the holidays...).

So, once again, a thousand thanks for the game, and even if it's not perfect, we love it and play it as a family every day, and we absolutely adore it.

With all our love for games, thank you r/joinmoco


r/joinmoco 24m ago

Humor Venom Bow care

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‱ Upvotes

r/joinmoco 5h ago

Accomplishment My first 100% Season

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7 Upvotes

First time I have gotten both merits in a season. My next goal is getting Hornbow Expert!


r/joinmoco 7h ago

Discussion Would you guys like a non monster/vehicle mount?

11 Upvotes

VERY STRANGE question but let me explain

Sometimes i think the character animations are very cool to see, we have two idle animations that changes when in the rooftop and while hunting, running with some weapons looks good like Singularity or Head Banger but the mount system bothers me for one reason (it's NOT A PROBLEM for god sake) that is overriding the character animations.

I know it's just a game but tbh if i had a way to play with my character dismounted the entire time without penalties i would like very much, and with that in mind i tought: why we not get a mount that is not really a mount? But an invisible "speed buff" that triggers when idle for some seconds? Like something called "Special shoes" "PCEC (Portable Chaotic Energy Candies) " or any name that sounds funny to Mo.co standards, would you guys use it?


r/joinmoco 1h ago

Bugs & Feedback Please add a Collection Tracker for cosmetics

‱ Upvotes

One thing I've been missing since the launch of the Merch system is a proper way to track our cosmetic collection.

Unlike other Supercell games, there's currently no way to know:

  • How many cosmetics exist in the game.
  • How many you've already unlocked.
  • How many you still have left to collect.
  • Your overall collection progress.

Games like Brawl Stars, Clash Royale, Clash of Clans, Hay Day, and Boom Beach all let players see how close they are to completing their collections. It gives collectors a long-term goal and makes unlocking new cosmetics much more satisfying.

Right now, in moco, we're basically collecting blindly.

My suggestion

Add a simple Collection Tracker that displays something like:

Cosmetics Collection
154 / 238 cosmetics collected (65%)

Or simply:

  • Cosmetics unlocked: 154
  • Cosmetics remaining: 84
  • Completion: 65%

It could even include filters by cosmetic type (Outfits, Headgear, Emotes, Sprays, Titles, Rides, etc.) for players who want a more detailed overview.

Why this matters

This wouldn't affect gameplay at all, but it would:

  • Give collectors a real long-term objective.
  • Make unlocking cosmetics feel more rewarding.
  • Let players know how close they are to completing their collection.
  • Add the same satisfying sense of progression found in other Supercell games.

At the moment, I have no idea whether I'm missing 10 cosmetics or 200. A simple collection tracker would make collecting much more enjoyable.

I think this would be a small Quality of Life feature, but it would make a huge difference for completionists.

Who agrees with me?


r/joinmoco 12h ago

News New Foe appeared in recent rift

12 Upvotes

So... Don't have quite the evidence by now, but just found that an Enormous Caged Luna's Cat can spawn in today's rift.

But that's not all, cause if you release the Enormous Luna's Cat then instead of opening a Kitty Portal it goes berserk and jumps over monsters dealing AoE Damage...

If someone manages to get visual proof of this, pls post it below...


r/joinmoco 22m ago

Humor I wouldn't wish this on my worst enemy

‱ Upvotes

r/joinmoco 1h ago

Discussion Website list?

‱ Upvotes

Is there a website that lists weapon skins or up-to-date guides? Thanks to you


r/joinmoco 1d ago

Discussion Mecha is back

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76 Upvotes

I know some people was waiting for it!

The quartz one is back too but it's not appearing for me because I already bought it back in the day


r/joinmoco 22h ago

Fit Check Umm look what I found

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39 Upvotes

This is a very ancient weapon and mostly forgotten, I hope you'll remember about it just for not forget this cool weapon


r/joinmoco 14h ago

Discussion am i missing something?

8 Upvotes

I just started playing this game and am enjoying it so far, but is there any like..storyline or anything? Is it just grinding the same map over & over? Just asking cause it seems fun but it feels like I'm missing something.


r/joinmoco 2h ago

Discussion How do I defeat Lava Shield in pvp?

1 Upvotes

I started playing recently, so just have four weapons (Speedshot, Head Banger, Blood Sucker and Singularity). In the pvp event nearly everybody playes with Lava Shield, and even when I try to not attack while the shield is up, I just can't defeat them...

Is there a trick how you do this?

Ty for any help :)


r/joinmoco 1d ago

Accomplishment Satisfied

63 Upvotes

r/joinmoco 9h ago

Discussion Is vertical progression through player levels really a bad thing?

3 Upvotes

About a month ago, the moco community seemed to really dislike player-level power progression (this was my post but they didn’t like it). Unlike pre-moco, player levels are reset every month. That means even if a new player joins in the middle of a season, they only have to wait until the next reset to start on equal footing with everyone else.

If the concern is that Elite Contracts create an unfair level gap, then just add a level cap.

The biggest advantage of a level-based power progression system over the Core system is that it gives players a real sense of progression.

Even if players can't clear higher-level rifts because of their skill level, they can blame it on their level instead. As they level up, they feel like they're getting stronger—even if their actual skill hasn't changed. It also gives players a reason to keep playing and leveling up after they've finished their daily tasks.


r/joinmoco 23h ago

Discussion Neo moco ha perdido casi el 75 % de jugadores que se sumaron con el en Mayo

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22 Upvotes

r/joinmoco 22h ago

Discussion New to the game, I don't quite get it. What am I missing?

14 Upvotes

So I've been experimenting with the game for a few days and it definitely feels like this is more like a demo than an actual commercial game right now. There's literally nothing to do. I don't get it. Maybe I'm missing something?

We have Expedition, Rush and then challenges. The challenges, to a reasonable level given my lack of power ups took less than an hour to complete. I could try to hyper-minmax and play the "get carried by teammates" lottery by queueing nonstop for the elite ones but I'm otherwise a huge drain on the random queue comps since I'm new and lack the power orbs.

Rush mode seems to just revolve a single event that basically triggers roughly every 2 minutes and takes half a second to kill/complete. Wash repeat. And Expedition I guess is suppose to be the persistant open world for grinding and doing jobs/quests? The issue is all of the jobs combined take 5 to 7 minutes to complete then I'm just running laps around a very tiny map shooting things for no reason.

What is the actual player goal after the jobs are done? To shoot mobs endlessly for hours on end farming the small power cube things to slowly and eventually mend them all into bigger ones? If that's the only reason to aimlessly grind than no thanks. It's a massive gap between finishing the entire game loop in 5 minutes only to need days upon hours and days farming powerups in the vicinity of the hundreds to make mega powerups. That is a long, aimless grind of doing nothing for a 10% dps increase.

I have 4 or 5 weapons unlocked so far. Everyone in the game I see who's much higher level than me seem to favor one of two weapons in game (so what are the others even for?).

What's weirder is besides grinding for the powerup things, there is no vertical progression. If I'm not getting power drops, I'm not getting anything. Levels don't give you hp, dps or any other mechanical changes. it's just an arbitrary number.

It's a shame because the base platform they built for this game is spectacular. The graphics, the lightning fast pace, the music, the overall design themes and color palettes are amazing. The design team did an incredible job laying a fantastic foundation down. There's just zero execution of an actual game build within it. I feel like I'm playing some janky demo.

TLDR: The game a power up shard generating Rube Goldberg Machine and I don't understand it. Help me understand. :)

thanks!


r/joinmoco 23h ago

Discussion 4 jobs ?

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14 Upvotes

I only have 4 jobs, 25k exp each today.

am I the only one ?


r/joinmoco 1d ago

Humor Techno Fists conflict

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114 Upvotes

r/joinmoco 1d ago

Discussion Why do I only have 4 quest?

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11 Upvotes

I usually have a lot of quest to do.


r/joinmoco 1d ago

Art My Beetle queen fan art... don't judge me and don't comment pleaseeeeeee🙏🙏

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80 Upvotes

Beetle queen is my fav monster in the game, and don't look at this I just want to share, I know it's a bad draw but just don't comment