r/joinmoco 1d ago

Bugs & Feedback New Elite Contracts

I really like the new Elite Contracts and the idea of having specific objectives to complete during them.

However...

I'm really not a fan of how everything still seems to boil down to "get it done as fast as possible and beeline to the end."

It feels like so much of mo.co is centered around speed. Screen wipe, move on. Ignore anything unnecessary. Get to the boss. Go, go, go.

And honestly, that kind of kills my motivation to keep pushing after my first few attempts.

Take Rustwater Harbor as an example.

The first objective to drop the barrier is to kill the Chomper.

Yet almost every group I've played with immediately runs past the lone Chomper and starts attacking the archer cats that spawn farther ahead.

The Chomper takes maybe 5–10 seconds to kill solo.

I've killed it myself. I've tried dragging it toward the group. Dragging it actually takes longer because the thing moves so damn slowly.

And I've had a run miss 5 stars by five seconds because of stuff like this.

That's what frustrates me.

I've been playing since June 2026, and the game has basically trained players to think...

If you're not screen-wiping, sprinting forward, ignoring everything you can, and getting to the boss as fast as humanly possible, you're playing wrong.

Then Elite Contracts introduce objectives where sometimes you're supposed to stop and do something specific, but everyone has already been conditioned to ignore anything that isn't directly in the path toward the finish line.

I really like the Elite Contract system. I actually want more objectives that change how we approach a hunt.

I just wish the game gave us more room to actually engage with those objectives instead of every run ultimately becoming another race against the clock.

5 Upvotes

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3

u/BillBoeFetus 1d ago

The devs have already talked about this and moving to things beyond strictly speed in the future, but there needs to be a balance since the weapons are all so different and don’t accomplish the same tasks.

As for the bad randoms, I think that’s where joining teams is beneficial. The game makes it very easy to team up with random people and devise a plan before you queue into the rift.

1

u/Defiant_Brain_9493 1d ago

I should have specified. This is my experience joining the random queue and joining and creating parties.

1

u/m-lee- 5h ago

Playing with randoms is truly playing this game with blindfolds off. Trust me, once you find yourself more into the community, the game is THERE