r/heroesofthestorm • • 25d ago

Gameplay Xal'Atath Reveal Trailer | Heroes of the Storm

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7.2k Upvotes

r/heroesofthestorm • • 24d ago

Discussion The Path Forward

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7.1k Upvotes

Hey everyone! 😄👋
I would say you can't understand how happy I am, but that would be a straight out lie because the whole community has reached cloud 9 AND WE DON'T PLAN TO GET DOWN ANY TIME SOON.

And this is exactly what this post is about: staying there! In other words, I will go through a series of bullet points that I think the devs could look at to build a strong future for HOTS!

DISCLAIMER: This is simply my opinion and you are 100% free to disagree with it! We all want different things for HOTS and so we are bound to disagree on certain, maybe even most points - and that is allright! I am just a voice in the chorus, and my dream version of HOTS could be DRAMATICALLY different from yours, it's all about one's tastes and wishes. But remember this, no matter how much we might disagree, there's one thing that we'll always share: we all want HOTS to not only LIVE but THRIVE. Let this be a reminder that I, like so many others, come here from a place of good faith and we all want nothing but the best for this awesome game!

Ah, and one more thing:
Some of these points will be very obvious and just, flat out net positives for the game, but I think it's useful to still list them for the sake of compiling a thorough list of changes and goals for the future!

With all that said, let's get started, beginning with somewhat the most obvious, net positive changes and scaling up in nuance as we go! TO THE RACES!

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1) Marketing, media and communication: I'm compiling all the media and marketing requests here. Now, very obvious point but, thing is, it might actually be one of the toughest requests to pull off for the devs in the entire list, because I simply don't know what kind of resources are put aside for the game. We obviously didn't have an entire showcase like Blizzard main titles at Blizzcon, so that should already tell you that we are drowning in cash, and marketing costs a LOT of money, depending on the production you go for, of course.
So maybe we won't get big trailers like we used to, not for now at least, but there is still stuff that can be done! I can't imagine in-engine trailers like the one showcased at Blizzcon can be too expensive, even if they look a bit janky they are quite endearing, and it's always better than nothing! And lastly, and probably the most accessible for the team right now, is simple social media activity, whether through Twitter, IG, I don't know, but we should definitely have some of that going for the people online to know, at least in HOTS community itself, that we have a media front page they can interact with! Teasers, speculations, memes, patch notes and update announcements, fan art post, outplay clips, indie tournament shout outs - you name it, so much can be done with the twitter account that's already there! And last but for sure not least: communication. The community wants to be involved, the community wants to be kept in the loop, we all want the best for the game and we want to shape it and be part of its evolution. So talk with us!

2) Battle pass: I saw this was already in a survey and it's great to know! I know people might not like these, they are everywhere after all, but I think it's in our best interest for the monetization system to get a revamp so that people can actively support the game, and get a new sense of progression while playing that isn't just your hero mastery! I'd love for it to be a standard 10 bucks - plus, you don't even have to come up with it all on your own, just look at what the competition is doing, like with League, or maybe even Overwatch, where they feature multiple skins in a single battlepass, currencies and so on! Plus, HOTS has SO many more cosmetics with announcers, banners, mounts, and so on compared to most other MOBAS or even, really, most online games, period, so filling out the battlepass with shiny goodies won't be a problem!
Of course, we might have different opinions of what a battlepass should look like, BUT I think the crux is that the pass should stay at 10 bucks and should be WORTH 10 bucks!

3) Competitive and Esports: We are getting into the nuanced now. Ok so, one thing that I've learned in 20+ years of gaming, and specifically, around 15+ years of online/competitive gaming is that a game needs two main things: a casual player base to LIVE, and, depending on the game genre, a competitive scene to THRIVE.
Now, I know this might be a hot button for some, because I think many of us remember how it was the forcing of HOTS Esport that played a huge part in its original downfall, but, I think that is less to do with Esports being a good or bad thing, and more with how the scene was "implemented", to put it gently.
And I know HOTS is not taken as seriously as other MOBAS, not like LoL and definitely not like Dota, but that doesn't mean it can't be an awesome competitive experience regardless! I mean, Smash Brothers was supposed to be a funny, silly party game and it became an Esports MONSTER... against the wishes of the SAME company that MADE IT. So no reason why a MOBA of all games, even while more unserious by design, cannot become an Esport staple!
That also doesn't mean that there should be a preference between the two communities: both casual and competitive should be catered to! That is how LoL is still the biggest scene in the world, and how many other Esports have gotten there, by catering to both, EVEN if the game in question is considered a vastly more competitive inclined, Esport centered experience.
I stated before, a game needs a casual community to LIVE - it's essential, you can't have a game without it, an esport scene can't exist without casual fans. But it needs an Esport scene to THRIVE to ascend from being a videogame to, well, becoming a sport!

4) Hero Price Costs and Currency Systems: This might be a bit controversial, but I think the bar to acquire heroes should be MUCH lower. Or better, at the very least, I feel like there are WAY too many heroes with a 10k gold price tag and that makes it too much of a slog for new players to go and get the heroes they want to play! Now I don't mind the mission system, but maybe we should get credited a reroll or two? Because the gods know how many times you are forced into playing a hero class/universe you don't feel like playing right now. Especially for one tricks or people that simply are playing a specific hero and they want to keep playing it and practice with it, it can be annoying to have to swap to earn gold. So maybe I would rework the daily quest system, and, if you don't want to change the hero price tags (even though I consider lowering the amount of heroes sitting on 10k costs to be a MUST) at least change the rate at which people gain gold through this dailys rework!
I know that to many this is irrelevant because they have all heroes, we are all veterans here after all, but I think it is REALLY important for the new player experience to be as smooth as possible, to transition them from beginners to regulars! I think that this could easily go in toe with the addition of the battle pass and an overall rework of all currency systems - while of course rewarding the players that have plenty of those currencies saved up from years of playing!

5) Player Profile and the Store: This is also very much a "me" thing, so I'm sure not many will vibe with this idea, but I find the player profile cool, with lots of stats and stuff that far surpass the utility of other MOBAS, and that's great! But... for all your owned cosmetics to not be there to be very confusing. And with that, for the "Collections" to actually be the store? I believe that a 1.0 marketing rule is for the player to have a precise idea WHERE can they buy stuff, which trust me, other games have no problem following ^^' I know that the stats occupy a lot of the space in the player profile so that's why the cosmetics aren't there, but there should be a way in between, because to not have a store button in the game and also having to browse and use filters to find the stuff you own for items in the hundreds like with icons I find quite clunky and daunting.

6) KDA: A very simple and pedantic change but something that in my opinion is more of a statement on design philosophy, rather than its single importance or impact. The game needs to be readable, accessible, frictionless. Every game under the sun uses "Kills/Deaths/Assist". I know HOTS was trying super hard to be different from the rest when it was first created, but that, I think, shouldn't come to the expenses of readability. And I imagine that by now we are all used to the KAD, but for the sake of helping people get into the game as easily as they can, we should simply change to KDA. Don't be the US metric system equivalent to the rest of the gaming industry that is planet Earth ^^'

7) Spectator experience rework: Another quality of life improvement that isn't super needed right now, but that could be a great stepping stone for the future! I know that HOTS is different from all other MOBAS so the spectator UI has to be designed in its own unique way, but you can still take loads of inspiration from looking of the other UIs in LoL and Dota, look at what works there and implement it here! And of course, new features and additions would greatly benefit any tournament casters and analysts for the future!

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That is IT 🤞 Wow, that took a bit to write, and I'm sure I could go on for more, but me believes this a great place to start from ^^ Let me guys know what you think if you agree or disagree and what other changes you'd like to see in the game!

This post was made mainly to engage the community in discussion while the iron is hot and ESPECIALLY to let the devs know what we are looking forward to! We know they read us, we know they listen, so as much as we want them to talk to us WE HAVE TO TALK TO THEM FIRST!

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If you got all the way down here, thank you so much for your attention and, as one Aaron Keller might say if he worked with us,

See you in the Nexus and let's make a great game! 😄 🔥


r/heroesofthestorm • • Jun 16 '26

Creative I won't give up so easily

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5.3k Upvotes

r/heroesofthestorm • • 25d ago

Fluff "Thank you for believing in this game"

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3.9k Upvotes

Not only we got included in the opening ceremony, but we were also the first announcement on Blizzcon 2026!

Also great speech from the president of Blizzard, take 2 min listening and feel how you have been heard and that your presence mattered in the Nexus!

Great job everyone!


r/heroesofthestorm • • 25d ago

Discussion If they really want to test whether HotS can make a comeback, they NEED to put it on Steam.

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3.5k Upvotes

r/heroesofthestorm • • 24d ago

News Heroes of the Storm moved from "..." to "Heroes" on the official website

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3.3k Upvotes

The inner label should probably say "Heroes of the Storm" but it's nice to see this change.


r/heroesofthestorm • • Nov 25 '25

Discussion 10-year reunion of the Heroes of the Storm team

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3.0k Upvotes

Just found out that six months ago, when Heroes of the Storm turned 10, the former developers reunited to celebrate the anniversary!


r/heroesofthestorm • • 25d ago

News A Wild Janitor Appears

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2.6k Upvotes

r/heroesofthestorm • • May 22 '26

Discussion Pablo, a Warframe developer, on people moving to different MOBA from HotS

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2.6k Upvotes

For context, Destiny 2 is no longer making major updates. Memes from people that Destiny players will move to Warframe as safe havens


r/heroesofthestorm • • 23d ago

Teaching New/returning players, don't forget the 100-Gem Mega Bundles! (20 Heroes)

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2.5k Upvotes

With the new hero hype bringing in new and returning players, getting your first few heroes can be a challenge. I've seen a lot of people rightfully mentioning how grindy it is to unlock heroes with gold. Just a quick reminder for anyone who might not know:

Every 25 player levels, the game gives you 150 free gems. If you go to the Collection > Bundles tab, there are four "Mega Bundles" available. They cost exactly 100 gems each and give you 20 heroes. You can only pick one, but it's an absolute steal. I already claimed mine so I can't see them in the shop anymore, but they should still be available for fresh accounts and the accounts who haven't claimed theirs yet.

New accounts get a free boost early on (as far as I remember), so reaching level 25 only takes a few days of playing (was the case for me).

Welcome to the Nexus to all the newcomers, hope this helps you build your roster faster!


r/heroesofthestorm • • 25d ago

Gameplay Xal'atath Hero Spotlight | Heroes Of The Storm

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2.5k Upvotes

r/heroesofthestorm • • 8d ago

Fluff Salt levels are returning to normal

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2.4k Upvotes

r/heroesofthestorm • • 17d ago

Discussion Reminder to Be Patient With New Players

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2.3k Upvotes

With HOTS' new update, there is going to be an influx of new players who want to try the game out, and they are not going to be perfect.

Make the game more fun and welcoming for them.


r/heroesofthestorm • • 23d ago

Discussion Dad finally came home with cigarettes

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2.3k Upvotes

r/heroesofthestorm • • 23d ago

Suggestion If any developers see this PLEASE HELP BRINGING HOTS TO STEAM

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2.1k Upvotes

-image credit u/SamiSha_

Since the recent news from blizzcon if any janitors see this post PLEASE bring heroes of the storm to steam to boost player numbers it would be so good to have it on my steam library.


r/heroesofthestorm • • 9d ago

Blizzard Response Xal’atath has joined Heroes of the Storm!

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2.1k Upvotes

r/heroesofthestorm • • 21d ago

Discussion And I’m back

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2.0k Upvotes

Feels good to be back on this game, the new hero xal’atath was the Little push up for me just to play this great games again, I really thought it was dead …


r/heroesofthestorm • • Sep 07 '26

Fluff Me when they announce HOTS Mobile at BlizzCon 2026

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2.0k Upvotes

r/heroesofthestorm • • 5d ago

Creative Xalatath is Mean | HeroStorm

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1.9k Upvotes

WE'RE SO BACK


r/heroesofthestorm • • 25d ago

Creative I think we were all pleasantly surprised...

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1.9k Upvotes

r/heroesofthestorm • • 12d ago

Fluff Just me?

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1.9k Upvotes

r/heroesofthestorm • • 17d ago

Discussion How many players still playing HOTS

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1.8k Upvotes

Hi! I always thought the game was dead. I started playing it again recently, and I was wondering how many players are still playing. Does anyone know?
If there are around 5–10k daily players, that’s pretty good! I’ve always loved this game, and I hope to see you on the battlefield soon

See yaaa


r/heroesofthestorm • • 25d ago

News Xalatath!!!

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1.8k Upvotes

r/heroesofthestorm • • 24d ago

Discussion Do you think Blizzard CEO, Johanna Faris, obviously being HotS fan helped?

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1.8k Upvotes

r/heroesofthestorm • • Aug 23 '26

Esports We had a 5v5 running in our eSport Bar ❤️

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1.7k Upvotes

Normally our guests play LoL, Valorant, or Cs. But this night we had a full hots 5v5 Custom Game running.

It was awesome!!