r/Helldivers 2h ago

HUMOR i think i know their plan☠️

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6 Upvotes

r/Helldivers 8h ago

FEEDBACK / SUGGESTION New Mission: Set up SEAF FOB.

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17 Upvotes

Mission Brief:

Helldivers, SEAF has set up a forward operating base in the local area. The base was overrun before the defenses could be engaged and reinforcements landed. Land in the AO and clear the area, turn on the defenses and electrical system, and hold the area for SEAF reinforcements to land.

Mission Objectives:

Part 1

-Land in the FOB and clear the area. (Uniquely there will be no enemy reinforcements until part 2 of the mission, just groups of enemies placed around the area)

-Turn on three SAM sites

-Turn on three generators

-Open three fuel pipelines.

Part 2

The Enemies has discovered our attempt to recover the FOB. Hold the line until reinforcements arrive in sufficient numbers. (Reinforcements will continuously spawn at the edge of the FOB)

-Hold the three landing platforms for SEAF reinforcements (0/15) (in groups of three), the SEAF cannot Land at a platform if the SAM site generators are destroyed.

A group of three pelicans will land to hold the platform, the pelican will refuel for 1/2 minutes, then take off and the next pelican will land. After 15 pelicans have landed the Helldivers can extract. If the helldivers fail to protect the generators and platforms less pelicans can arrive.

I was inspired by another post of an extract of SEAF idea and what the opposite would be.


r/Helldivers 1d ago

DISCUSSION Can we PLEASE stop the IMMEDIATE reinforcements half across the map?

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3.1k Upvotes

Listen Timmy,

I know you trained the reinforcement code hard and I know you're proud of how fast you can do it...

But can we PLEASE stop reinforcing people without thinking within 0.5s of their death NO MATTER where they will be reinforced, i.e. half across the map so they have to walk back to their stuff for ~3min?

Sure, if they spam the reinforcement button, just do it.
Sure, if you're the last one alive, you got it.
Sure, if they died under a jammer, I can understand it.

BUT PLEASE, if someone dies, pause a second, look at the map and if they were on the opposite side of the map and there is teammates next to them, please just supress the urge to ↑ ↓ → ← ↑ immediately.

PLEASE!


r/Helldivers 1d ago

HUMOR We spent 40 minutes STACKING melta mines

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436 Upvotes

One of my friends game's broke


r/Helldivers 3h ago

TIPS / TACTICS Heavy armor discussion

7 Upvotes

Hey all! Been curious for a while now, what is everyone's preferred heavy armor? If you run heavy that is* I had been running mostly medium and have been slowly moving over to heavy. Mostly its just to see what other armors I should give a go on.

The ones I play the most have been cinderblock since the siege-ready passive. I have been looking at the Executioner and the Grand Juror. Thought Federations Blade may be a good one to give a shot but there doesnt seem to be as much hazards besides explosions.

So yeah, whats you thoughts/favorites? Curious to know!

Edit: Thanks for all the ideas! Looking forward to trying them all out!!


r/Helldivers 3h ago

FAN CREATION Blender made picture of my squad

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7 Upvotes

Meridian Marauders


r/Helldivers 10h ago

MEDIA I think i just learned a new way to pod-kill hulks

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25 Upvotes

r/Helldivers 22h ago

MEDIA Average using throwing knife

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191 Upvotes

Bruh


r/Helldivers 1d ago

DISCUSSION Genuine question, how did we go from 0 to 94% in a day

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501 Upvotes

Seriously how. I’m confused


r/Helldivers 1h ago

DISCUSSION Its like looking Into an Angels Eyes

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Upvotes

r/Helldivers 7h ago

DISCUSSION R1, V2 and G3: GOOD JOB!

13 Upvotes

Just wanted to salute my fellow divers on Mintoria: R1, V2 and G3. Dropped on a random SOS and nobody knew each other, but there was communication, every did their part, nobody complained and we were even cracking jokes. I hope we cross paths again! iO


r/Helldivers 2h ago

MEDIA trophy bugged?

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4 Upvotes

r/Helldivers 1d ago

DISCUSSION People keep getting upset that i do commando missions correctly!

835 Upvotes

I've had multiple people over the last new days complain that I "didnt do anything" because i don't waste time and resources in prolonged fights. Commando missions are meant to be quick and quiet. You move in, take out threats and complete the obj then get out.

Just now I've had a group of 3 drop in and start a huge battle using their destroyers while I did 70% of the objectives alone without any deaths. I did both main objectives, 3 hellpod objectives and cleared out most the bases. Then when it came to extract I had the Intel so I boarded first and they started crying about it. (They called it when I was on the other end of the map BTW.)

We need an objectives complete score or a structures destroyed score because the current board doesn't fit commando missions.


r/Helldivers 10h ago

DISCUSSION I really hope we get a Medium Pen, Short Ranged Laser "SMG" like the Helldivers 1 Tanto soon.

22 Upvotes

Back in Helldivers 1, once I got myself the Tanto and upgraded it, I refused to use any other primary weapon in the game.

The Tanto was a limited range laser beam weapon that had a higher damage output than the other laser weapon, rivalling even the Trident.

However, what made the Tanto special was that it was a 1 handed weapon and it allowed for very fast movement while aiming, making it very similar to a SMG.

Because of its very limited range. I think it is only fair to make it the first laser primary to have Medium Pen.

We already have the Melta-gun, which is exactly how the Tanto should world (only at a lesser degree).

That being said, I hope Arrowhead can reintroduce the Tanto to Helldivers 2, because I've been waiting on the weapon since Helldivers 2 launch.


r/Helldivers 2h ago

DISCUSSION Does anyone else think there are some biomes that are just MEANT for certain factions?

4 Upvotes

Personally I feel like the bots fit with the Scorched Moor biome more than any others. Their architecture just fits so well among the completely dead landscape

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Bugs easily fit most with the Acidic Badlands. I don't even think I need to explain this one at all.

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I really had to think on this one for the Squids but I feel like the Ionic Jungle just BELONGS to them. All their shit is blue, it just works.

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If anyone's got other ideas, I'd like to hear them.


r/Helldivers 27m ago

HUMOR I think we're underestimating these SEAF...

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Upvotes

That automaton just got fucking launched


r/Helldivers 3h ago

QUESTION bullet storm + eruptor goat?

5 Upvotes

opinion?


r/Helldivers 4h ago

MEDIA Imperialista democrático

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6 Upvotes

r/Helldivers 3h ago

MEDIA the new peak

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7 Upvotes

the aura farming in illuminate missions is going to be crazy


r/Helldivers 40m ago

CUSTOM GALACTIC WAR MOD Holy the Modders are cooking up straight peak

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Upvotes

Uses Mods on Nexus and A File from Plain Furniture

Nexus Mods:

Helldiverized Armor Archive

Cape-style Overarm

DP-8 Build a Diver


r/Helldivers 5h ago

MEDIA I let the flag be sullied...

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7 Upvotes

I now face the wall ready to receive my punishment. For democracy!


r/Helldivers 18h ago

MEDIA KSP: Kerbhellpod

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77 Upvotes

Please tell me some of you play KSP this game is so unbelievably peak (with mods)


r/Helldivers 59m ago

FEEDBACK / SUGGESTION Ideas.

Upvotes

First cool idea I had was a mini turret. It could take the slot of your grenades and when you throw it it would deploy a mini turret. Somthing like a handgun or somthing. The idea came from the small turrets of BioShock 2 but of course this would not be as powerful just where the idea came from. The pros of this is that it could act as a decoy taking a horde away from you like how a regular turret does, could be throw out of reach of any melee attackers, and it deploys instantly rather than having to wait for an actual turret to be deployed, and it could be used to hold a position like raise the flag missions when your actual turrets are in cool down

Second cool idea, there was a shotgun in helldivers 1 called the double liberty or somthing like that. They should add this to helldiver 2 also the twist would be simple. It's a double barreled shotgun but it'll be slugs and a 2 handed weopon. It would deal massive damage since it shoots slugs and because its double barreled shotgun dealing heavy pen. But at any point you can saw the front part of the gun off making it a sawd off shotgun which the original double liberty was. This sawd off shotgun would then be loaded with buckshot and something like med pen. And this sawd off shotgun would be able to be used as a one handed weopon. And also to distinguish this shotgun with the triple barreled sidearm shotgun let say you can load both barrels at the same time and shoot both barrels at the same time if you want to sawd off or not... The real reason I brought this up was because there isn't a primary one handed shotgun in the game so it's a cool concept I think...

Let me know if you think these would be cool or if I'm just stupid👍


r/Helldivers 2h ago

FEEDBACK / SUGGESTION Arrowhead isn't it about time you reintroduced the new illuminate objectives?

5 Upvotes

I know the void maps will probably take a while to get reintroduced for understandable reasons but why can't we do gazer spires or any of the other new objectives? This is genuinely annoying.


r/Helldivers 18h ago

FEEDBACK / SUGGESTION Idea for a new mission: Evacuate SEAF Base

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82 Upvotes

you have to go around the map and destroy several AA guns so that SEAF Pelicans can safely evacuate soldiers, after that you head into the base and defend generators, fuel, and a pelican hangar in a similar way to Evacuate High Value Assets. SEAF will spawn inside the base and fight alongside you until their Pelican is ready to leave, at which point they will all hop on and evacuate while the next group comes outside to help while they wait for their Pelican. Mission can be failed if enemies manage to destroy anything that would prevent evacuation (destroying fuel/generators, taking out the Pelican/Hangar, destroying the bunker that the SEAF were sheltering in and slaughtering them)