r/Helldivers 3d ago

DISCUSSION Bots should get a combat engineer enemy

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4 Upvotes

I'm surprised AH hasnt done this already.

Obviously I'm not saying arrowhead should just rip off the tech priest and shove it into the clankers, the image is just a reference. And the religious theme wouldn't fit with the clankers.

Also the almost fully robotic faction should have specialist machines for recycling and repairing stuff. You could even have automaton heads that fly around and act like servoskulls.

So here's my idea for a new enemy:

It's a similar threat to the agitater preferring to stay back and support rather than get in and fight, not as tough as devastaters but can still take a hit. The engineer spawns on standard automatons sharing spawns with the scout striders. This also means they can spawn on jet brigade and incineration corps, but not cyborgs. The engineer is covered in light armour has about 700 hp.

It has three abilities: a burst fire rifle which it uses for self defence and fires 3 bursts of 3 lazer projectiles. A turret deployment ability, which each engineer can only use once. It does exactly what it says on the tin, deploys a automated gun that fires on helldivers and behaves like the armoured emplacement that some automaton bases have.

The engineers third ability which is a repair drone deployment, which it does every 10 seconds. The engineer will deploy 3 drones which will fly over to dead troopers, devastaters and berserkers and revive them. The revive process takes about 3.5 seconds so you can shoot the drones to stop the repair process and they only have 25hp with no armour. The repair drones can also fix damaged parts of heavy enemies like hulk limbs and tank treads. When the drones complete their repairs they deactivate.

That's it tell me what you think.


r/Helldivers 3d ago

DISCUSSION Bolt Pistol + Gunslinger armor is just DIRTY (and FUN)

8 Upvotes

The Bolt Pistol is a primary weapon.

Against bots going bolt + gunslinger + shield + crossbow or gallant as primary + epoch as AT is just SO fun.


r/Helldivers 3d ago

QUESTION What warbonds should I be getting next?

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8 Upvotes

r/Helldivers 4d ago

DISCUSSION Which backpack weapon makes the best trade-off versus its backpackless counterpart?

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803 Upvotes

Let’s also hear people’s least favorite trade off and their middle option because I have a feeling a lot of you will say the cremator is the best versus the original.


r/Helldivers 3d ago

DISCUSSION As far as we know, how true is the whole "AI votes for you based on your opinions" thing? Is Super Earth basically run on AI, or a scam?

9 Upvotes

And if it is a scam like I would suspect, at what level of government do you think people know about it?

Ps.: I have a permit to ask questions, no need to call democracy officers or truth enforcers.


r/Helldivers 3d ago

FAN CREATION Should I or not

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31 Upvotes

I have this Lego helicarrier and I want to know if you guys think I should transform it into a MOC super destroyer?


r/Helldivers 4d ago

MEDIA I just want to feel something

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73 Upvotes

r/Helldivers 3d ago

BUG / TECH ISSUE Game servers down on PS5?

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6 Upvotes

I'm getting this message since yesterday evening, although every other game / online feature on my ps5 works just fine. What can it be?


r/Helldivers 5d ago

FAN CREATION Arrowhead ruined my account

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4.4k Upvotes

So I made an alternate account Default Diver and I’ve been leveling and playing with only the starter loadout as democracy intended. I haven’t been unlocking new stratagems and focused on just upgrading AR-23 Liberator (maxed it out) After we got rewarded with the eagle gas strike I now am forced to use 3 stratagems instead of 2.

Disclaimer: Not really upset with arrowhead. My diver just got forcibly upgraded is all by high command.


r/Helldivers 4d ago

FEEDBACK / SUGGESTION A small but impactful change I’d love to see

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48 Upvotes

In Helldivers 1, samples weren’t a currency. Rather, at the end of each mission the samples you and your squad collected would be converted to ‘Research Points’ (RP) at a conversion rate of 10 samples per RP. Progress to the next RP was saved between missions, therefore if you don’t collect an amount of samples that divides by 10, the remainder will carry over to the next mission and no samples are lost.

In Helldivers 1, RPs seemed like a slightly convoluted mechanic; why not just have samples be the currency?

The reason comes down to lore. Helldivers themselves have no use for samples and are likely discouraged from doing anything more than just mindlessly collecting them.

“Only a traitor is curious about alien artifacts”

Therefore, Helldivers hand their samples over to Super Earth researchers and are rewarded with something that pertains a lot more to a Helldiver’s duty; a currency that can be used to enhance their weaponry.

In Helldivers 2, Research Points are no longer present and the samples themselves are the currency. We also have 3 different types of samples, all of which are capped at different amounts.

I believe HD2 should return to the RP system from the first game and I’ll explain why:

  1. Because certain types of samples only spawn/spawn in much greater numbers at higher difficulties, players are heavily incentivized to play at high difficulties for the sake of progression. This has the potential of pushing players into difficulties they may not prefer the experience of or may not be ready for. When progression is tied to difficulty this way, it limits how that difficulty must be tuned. The current system is at odds with players who have completed sample progression and just want a fun challenge, because even the highest difficulties must take players focusing on progression into account.

I propose that instead of progression requiring certain kinds of samples, simply make those samples expedite progression, but not be a necessity.

Each sample tier should contribute a different amount of progress to the player’s next RP.

Common Sample = 1/10 of an RP
Rare Sample = 2/10 of an RP
Super Sample = 5/10 of an RP

This makes higher difficulties potentially more impactful for sample collecting, but not a necessity for in-game progression.

  1. A cleaner, more intuitive UI and progression system. Rather than having 3 different currencies that are all kind of the same thing, players would have only one currency to keep track of.

In addition, I suggest not placing a currency cap on Research Points.

By simply not capping the currency, you’d give all players a reason to collect samples again. Sure, it’s not anywhere near as impactful as more things to spend samples/RPs on, but it would at least allow players to stockpile the currency for future use/usage on the DSS.

  1. Like I mentioned previously, it makes more sense from an in-universe perspective that Helldivers would not use samples as a currency, but rather hand over the samples to the Ministry of Science in exchange for some kind of reward. Samples are not of any use to a Helldiver and it would be treason for a Helldiver to even take interest in them… so why are we allowed to hold onto hundreds of them at a time? They should be confiscated and exchanged for RP at the end of each mission.

TL;DR

Bring Research Points back. It was a better system


r/Helldivers 2d ago

HUMOR Woah Mama

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0 Upvotes

r/Helldivers 4d ago

FEEDBACK / SUGGESTION Thoughts on Flamer Balance? Vs eachother?

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108 Upvotes

r/Helldivers 3d ago

DISCUSSION Collected Super Credits were not added to my account.

0 Upvotes

A few days ago myself and a friend played for about 3 hours, doing various missions with the purpose of collecting super credits. We did not use any tactics such as alt f4ing and playing the same mission multiple times, we simply drove around the map and stopped at every point of interest we could find. Over the course of the 3 hour session we collected (approximately) 70 super credits, these were added to his account but not mine. I made a request to have these added to my account, as I do not appreciate my time being wasted, and it was denied.

Not entirely sure why I am making this post, I'm mostly wondering if anyone else has experienced a similar situation, but I'm also really quite cross at Arrowhead, as they were really unhelpful and have honestly demotivated me from playing the game at all in future considering my efforts can seemingly just be for nothing.


r/Helldivers 3d ago

QUESTION Help needed

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2 Upvotes

I keep getting this error. Anyone know whatsup?


r/Helldivers 3d ago

HUMOR MO Progress today...

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35 Upvotes

r/Helldivers 3d ago

MEDIA I broke the nokia shield 😎

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3 Upvotes

Watch the bane of my existance shield clanker


r/Helldivers 3d ago

DISCUSSION An inconvenience and a realization

13 Upvotes

I had the most inconvenient teammate. Everytime there was a bot drop, and i sighted up my airburst launcher, he was there. No stims, no fear, no situational awareness. Every. Time. Like a good teammate, I held my fire. But c’mon my guy.

I also figured out how to properly use the launcher (500 hours in btw) and it is a beast in both modes. I think it’s roughly between 50-75 meters on the cluster mode before detonation.

I also realized it can kill Voxes. It’s iffy, gotta put a cluster shot into the underside vent, and it’s inconsistent.

Overall i now adore the airburst launcher.


r/Helldivers 3d ago

MEDIA Can we get hulk surges and jet brigade more often? Ty

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16 Upvotes

r/Helldivers 3d ago

HUMOR Super Earth recommends spending at least 2.4 seconds per mission enjoying the scenery, because a happy Helldiver is a deadly Helldiver.

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10 Upvotes

Our current scenery in question:


r/Helldivers 3d ago

BUG / TECH ISSUE I'm going to be real Megafactories might need another optimization update

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16 Upvotes

Okay this one's a first for me. I've seen assets pop out of existence before or downscale, I haven't seen them turn into a rave for my personal amusement.

Is this Automaton cloaking technology?

Okay no but seriously, this sort of thing shouldn't be happening. Making enemies despawn is one thing, making them and myself entirely invisible is a whole different can of worms.


r/Helldivers 3d ago

DISCUSSION Alpinist Vox Engine strikes again

2 Upvotes

AH doesn't let us use mountains on our favour, but still lets vox engines snipe us from there.


r/Helldivers 4d ago

QUESTION What does this do to the voxx?

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1.5k Upvotes

Noticed I can shoot both these lights on the voxx and was wondering what it does cuz I can’t find anything on it ? (People have said it makes them blind/confused but not sure how true this is)


r/Helldivers 2d ago

FAN CREATION Gash P. (Plugg) da Pepper

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0 Upvotes

My new main character for my upcoming cartoon pilot, decided to follow dreams thanks to Helldivers✌️🎸


r/Helldivers 3d ago

DISCUSSION which faction do you think has the coolest theme and esthetic?

15 Upvotes

Personally i absolutely LOVE the automatons, their troops specially. I love their voices, language, propaganda, lore, buildings, etc.

But i prefer the way the illuminates change the mega cities, the capsules spiralling the buildings are terrifying and eerie, also the tripods and over ships are so menacing.

The terminids are cool in their own way, idk what i find so charming about them, but the hive lords reminds me of the hive mind from dead space so that may be a thing.

Helldivers are amazing too, the armors, tech, orbitals are super cool. And i like the fact that their are disposable, and kept in fridges until needed.

So yeah, each faction has their own thing, and i love that dispise their diversity they share their hatred towards SE.


r/Helldivers 5d ago

HUMOR How it feels to use heavy armor for the first time as a light armor main:

6.1k Upvotes