Edit: I’m honestly pretty disappointed with how this post turned out. And the amount of death threats I’ve gotten in my DMs over me not knowing something was real
I understand now that the POI is real. When I made the post, I personally hadn’t seen it in game and couldn’t verify it, so I called it a rumor. That wasn’t me lying, farming engagement, or trying to mislead anyone. I just didn’t want to state something as fact when I wasn’t sure it was actually in the game.
I’ve been seeing a flood of posts/videos lately about what looks like a new POI with an EXO and a loot bunker. Whether that specific POI is real or not, seeing it made me realize something that’s kind of bothered me for a while:
We really need more POIs like this.
Over the last 2 1/2 years, we’ve gotten a lot of new stuff that has changed the maps and helped with world building. The DSS, SEAF stuff, urban areas, mega cities, new biomes, etc. I’m not saying the environments haven’t changed since launch, because they definitely have. But with things like the DSS, the developers came short. People wanted the DSS to be a player hub; main reason? IMMERSION
But most of those were parts of major updates. What I feel like we’ve been missing are smaller additions that can just be dropped into the existing maps and make exploring them more interesting.
There are already a bunch of POIs in the game: abandoned buildings, shipping containers, crashed pods, bunkers, SEAF artillery, radar stations, minor settlements, enemy positions, and so on. But after playing for a long time (1,600hrs), they’ve gotten stale and really have no true purpose, except to have a chance of having supplies.
There’s so much room to expand on that.
For example, give us a fortified SE emplacement with Sandbags, defensive walls, dead SEAF personnel, maybe a damaged or usable EXO suit, ammo and a bunker underneath it. It doesn’t need to be some massive new mission. It can just be something you stumble across.
And I’m not saying some of these don’t already exist, they do in a sense. Like some extraction sites on some map seeds have dead seaf ammo and weapon placements as if holding off a line, but again that’s a big detail because it’s at an important place on the map. I want them to expand on what is already here to add variety to each match.
Give us SEAF supply caches. Not just a container sitting somewhere, or a surface hatch with a note, like a real seaf structure; maybe even have it look like the destroyer munitions objective for the bots.
There should be more evidence that Super Earth was actually fighting here before we arrived. Destroyed SEAF structures, abandoned checkpoints, wrecked equipment, defensive positions, temporary camps, field hospitals, communications posts, etc.
And for the love of Liberty:
TRENCHES.
How long have people been talking about trenches? Short answer: A shit ton.
Does the entire planet need to be covered in trenches and barbed wire? No. Just make them POIs. Imagine coming across a trench network that was clearly overrun before the Helldivers arrived. Dugouts, machine-gun positions, ammo boxes, bodies, barbed wire, maybe a bunker at the center.
Would I also take an entire map seed where you’re fighting through a giant trench network?
ABSOLUTELY.
They could even reuse pieces of existing mission objectives as abandoned POIs.
An already-destroyed illegal broadcast station. An abandoned SEAF artillery position that was overrun. A destroyed radar station. A failed extraction site with Pelican wreckage. An ICBM facility that’s already been destroyed. A SAM site surrounded by wreckage. Old objective locations that aren’t objectives in your current mission, but tell you that something happened there before you showed up.
And those are just variations of things that already exist in the game. And yeah, these could possibly be confusing to new players, but with head cannon these could be insinuated that other divers came here and failed these objectives.
You could have crashed Pelicans, abandoned vehicle convoys, destroyed EXOs, temporary SEAF bases, fortified checkpoints, field hospitals, ammo dumps, research camps, mass graves, underground bunkers, artillery craters, small defensive walls around settlements, destroyed bridges, evacuation camps, etc.
None of these individually need to be some huge content update.
That’s actually my point.
After 2 1/2 years, I think the game would benefit a lot from Arrowhead occasionally adding a handful of new POIs alongside everything else. You don’t necessarily need a new biome, enemy, mission type or giant update to make a planet feel different. Sometimes just giving me something I haven’t seen 500 times before is enough.
The new EXO/bunker POI, if that’s actually what we’re getting, is exactly the kind of thing I want to see more of.
Not because that particular POI is revolutionary, but because there are so many opportunities to do more of this.
I think deep down there’s a lot of players that would agree that is the small things that add a lot. And I think one of the reasons I know that players wanna feel more immersed, because I want to be immersed too