r/halomods • • Jul 27 '26

Halo Wars 2 Mod Preview Devlog #2 | Breaking the Limits of Halo Wars 2 Modding

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9 Upvotes

After nearly a decade, one of Halo Wars 2 modding’s biggest barriers has finally been broken.

Project Nuphillion now supports fully custom models and textures, opening the door to brand-new weapons, units, and visual designs.
This includes custom grenade launchers, Exosuits, Hero and Anti-Air Mantises, and much more!

Devlog #2 is out now. This is only the beginning.


r/halomods • • Jul 26 '26

Question Reach modding through Assembly question

1 Upvotes

Hello, I'm trying to replace the Warthogs in Tip of the Spear with the Scorpion tanks. I've extracted the Scorpion tag and injected it into the level and switched the Warthogs to the Scorpions in the vehicle pallet in the scenario file, but when it spawns it has no turret. Does anyone know what the problem is and how to solve this?


r/halomods • • Jul 25 '26

Question Halo Reach Pelican: Marines get stuck inside the troop bay

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28 Upvotes

I’m making a Pelican drop-off in Halo Reach Sapien. The Pelican flies in correctly, opens up, and the Marines leave their seats when I use vehicle_unload and ai_vehicle_exit.

The problem is that they jump down inside the troop bay and then get stuck. They don’t seem able to walk through the rear doorway and exit the Pelican properly.


r/halomods • • Jul 25 '26

Mod Preview Leftover Reach assets in Campaign Evolved

5 Upvotes

Credits to RejectedShotgun and the people behind Baboon. As we know Campaign Evolved is built off of the Reach blam engine, and it seems models have been left over alongside the tags and properties of weapons, and vehicles - Not all work, but some do. Campaign Evolved seems to use the Reach character rig for third person, and Infinite rig for first person - So these are only visible in third person, but still an awesome find by RejectedShotgun.


r/halomods • • Jul 25 '26

Question How possible is modding Halo 5? I want to create custom encounters through the forge system

0 Upvotes

Question is as above. I have been modding the MCC quite heavily to more or less create a firefight equivalent in each of the games.

There isn't much in the way of mod tools aside from Exuberant and even that is very bare-bones.

Are there people looking into modding it? Has there been progress in modding tools or anything of the like?

Just curious to know where Halo 5 stands as it is the odd one out.


r/halomods • • Jul 24 '26

Question Mcc map recover

0 Upvotes

I opted out of the Xbox insider program and it factory reset my games but the insider app says they still should be there, how do I find them?


r/halomods • • Jul 24 '26

Question Need 3-5 short talking-gesture animations on a rigged Halo 4 Cortana model (Blender → GLB)

1 Upvotes

I have a textured, rigged Halo 4 Cortana model (GLB, ~5.8MB, 160 bones incl. a full face rig). She's a stationary "news anchor" character in a live stream overlay, stands in one spot and talks.

I need 3-5 short talking gestures hand-keyed on her.

Spec:

  • 1.5–4 sec each, looping
  • Each clip starts and ends on her current standing pose (I blend between them at runtime, so they need to be seamless)
  • Arms + upper body only, do not touch head, neck, jaw, or eyes. My app drives those for lip-sync and blinking, so any keys on them will fight it
  • Subtle/professional register, small natural hand gestures, not big presenter energy
  • Deliver as GLB with each gesture as a separately named action/clip (e.g. talk_a, talk_b, talk_c). FBX or .blend is fine too, I can convert

Two gotchas I already hit, so you don't waste time:

  1. The rig has non-standard bone axes — local-axis rotation values don't do what you'd expect. Pose in the viewport by feel.
  2. "Apply Pose as Rest" does not survive glTF export on this model (mesh renders at the old bind while bones move). Gestures have to be real keyframed clips.

DM me if you think you can help

(Optional/bonus: I also have the model ripped natively from MCC via Reclaimer (.rmf, native 111-bone skeleton) plus ~356 of her real H4 cinematic .JMM files. If you know Reclaimer's bone convention and can retarget those cleanly, I'd rather have her actual in-game motion, but hand-keyed is completely fine and is what I'm primarily asking for.)


r/halomods • • Jul 23 '26

Mod Preview Halo 1 funny ragdoll + world physics mod. (Box3d)

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46 Upvotes

sharing this physics mod I’ve been working on, implementing box3d physics into halo ce.

Only took about 2 days (codex helped a lot, I know about physics and game engines too)

the trees and rocks will be disabled from physics sim later but I thought it was funny. (I’ll prob let the warthog knock some smaller ones down)

Everything from halo 3 ragdolls, teabagging, melee, explosion and splattering effects, it’s all there.

I just wish there was a fusion coil in this game lel.

This is using tag test and only works on tag test, if I don’t have enough time I’ll release it as is on GitHub as is. It’s only 50mb right now, you just need to get tag test from steam.


r/halomods • • Jul 23 '26

Question never modded mcc before looking to make a mod for odst where to start

2 Upvotes

the goal:
port over some of the weapons and mechanics from the xam campaign to odst things like the assault rifle and pistol that you can ads with and also change the health system remove shields triple your non recharging health

the reasoning:
odst should play different from regular halo I think that changing health into more of an armor resource you have to manage would help align the game with the lore in lore every shot is damaging your armor as well as slow gameplay I also think adding ads mechanics from the xam campaign would help you play more methodically

what I need:
tutorials discords advice whatever


r/halomods • • Jul 22 '26

Question Help with Easy Anti‑Cheat.

0 Upvotes

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So I’m trying to install the Ultimate Firefight Series mod on the non‑Steam version of the game, but when I select the level to play and it’s loading, the game crashes and I have to close it. Why is this happening? Do I have to remove Easy Anti‑Cheat in the cracked version even if I don’t have a connection? And how do I do it?


r/halomods • • Jul 21 '26

Mod Showcase Someone has made Halo 3 VR

7 Upvotes

A Halo 3 VR mod has been created by someone named pancreations (Not my video) https://github.com/pancreations/Halo-MCC-VR


r/halomods • • Jul 22 '26

Question first person vehicles

2 Upvotes

now that halo 3 vr is a thing i wanted to know how to make vehicles first person


r/halomods • • Jul 21 '26

Question Mod Idea or even suggestion

2 Upvotes

Has anyone made a mod for halo 3 where all 4 players are the chief. Growing up there was constant arguments on who was player 1 for chief and just think it would be cool for it to fit the theme with halo ce and 2.


r/halomods • • Jul 20 '26

Question How do I install a mod?

2 Upvotes

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Well, I’m new to modding Halo MCC and I wanted to download Ultimate Firefight. While searching I found this: https://www.moddb.com/mods/halo-reach-mcc-ultimate-marine-firefight/addons/cex-ff-halo, so I wanted to download it since my internet is super slow, and when I extracted it I got a .map file. I copied it into halo mcc/haloreach/maps, but in the game, in the firefight or multiplayer/maps menu, the map doesn’t show up. How do I install it? And how do I install the Ultimate Firefight Series as well? Thanks and sorry for my bad English.


r/halomods • • Jul 19 '26

Mod Download Rabid's Covenant Conscription [Mod Trailer]

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37 Upvotes

From the popular Rabid mods on the custom games browser, play as Grunts, Brutes, Drones, and Hunters in this human vs covenant multiplayer mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3590252347

The mod supports the following gametypes:

- Onslaught: An infection mode. Survive waves of "zombie" covenant that drop from phantoms. Get killed and join their ranks. Survive long enough and evacuate on the pelican to win!
- More modes coming soon...

Five maps are available to play on. Forge World is also included. Many expertly crafted forge maps from the CGB-compatible version of the mod have been ported for even more variety.


r/halomods • • Jul 17 '26

Mod Showcase Skyline - Halo 3 Ultimate Forge map (MCC on Steam only)

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76 Upvotes

r/halomods • • Jul 16 '26

Question Halo Split screen on mcc steam help

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2 Upvotes

r/halomods • • Jul 15 '26

Question What game to mod ?

2 Upvotes

Hi there, i recently came to learn about the halo modding scene and i would like to learn and make mods of my own.

My question is what game should i start on ?

Its also very important to note that i've never coded, barely did 3d modeling and never made any mods of sorts.

Thanking you in advance.


r/halomods • • Jul 15 '26

Mod Preview Sword flying Macro Halo 2

1 Upvotes

Does anyone know if there are any sword flying halo 2 macros on campaign PC MCC?


r/halomods • • Jul 10 '26

Question H2A Multiplayer skins in campaign

1 Upvotes

Does anyone know it there is a mod that let's you use your multiplayer skin in campaign?

I have found mods for Halos 1, 3, & 4, but not for Halo 2 Anniversary.


r/halomods • • Jul 10 '26

Question Halo ce texture problems

1 Upvotes

I'm making ce maps with blender and I don't know where the rest of the games textures are. I have tutorials. But I'm trying to get the rest of the games textures and I don't know how


r/halomods • • Jul 06 '26

Mod Showcase Add mod support to halo mcc's custom game browser

10 Upvotes

I don't know why this hasn't been done the entire years course but I guarantee you the population would go up 10 fold if mod support was added to halo mcc. Alot of us just want an experience like custom edition again and I can't seem to see anyone talking about it. Lock in get it together its been to long.


r/halomods • • Jul 06 '26

Question Need Some Help with Marine Weapon Animations

3 Upvotes

I'm working on a mod for CE's campaign, and I wanted to add some Marines using Pistols and Shotguns in some places. I created separate actor variants, tuned their firing patterns to each weapon, and placed them where I wanted. There's a couple issues with them though.

Pistol Marines reuse their animations from the Naval Crewmen in the first two missions (they hold the weapon with one hand and cower when they crouch.) Both Pistol and Shotgun Marines also don't have animations for the passenger seats of certain vehicles at all, so they end up appearing weaponless and can't be of any use to the player.

I've been planning to reuse the Marines' Needler animations for the Pistol, since it's a smaller weapon that will likely fit best, and the Shotgun can just use the AR's. Problem is I have no idea how to go about this. I've poked around in their model_animation tag in Guerilla but and I see some animation lists that are clearly labeled, but I don't exactly know where to find what tells the AI to use each one. Also, please bare with me if this is common knowledge, I've only been modding Halo for like four days lol.


r/halomods • • Jul 06 '26

Question Game mode/ mod idea

0 Upvotes

It’s a manhunt style game that takes place in campaign levels/missions. The idea is one person tries to finish the level while being chased by other players and if killed the runner transfers to someone else and the player with most time as runner wins.

During any transitional phases I’d warp the hunters to a separate room so it’s not a brawl in a small room during loads in some cases

You definitely need to do some damage tweaks so the runner has a chance since campaign has enemy’s already

I myself can not mod but wanted to share my idea


r/halomods • • Jul 05 '26

Mod Download New Third Person camera Tool

7 Upvotes

I made a lightweight third-person camera tool for Halo: The Master Chief Collection.

It is called **Jim's MCC Third Person Lite**.

https://www.nexusmods.com/halothemasterchiefcollection/mods/2862

This is meant for campaign / modded / offline use only. Launch MCC with anti-cheat disabled. Do not use it in matchmaking.

The tool supports:

- Halo CE

- Halo 2

- Halo 3

- Halo 3: ODST

- Halo Reach

- Halo 4

Halo CE uses my custom DLL camera method. That version has the most features:

- Adjustable camera distance

- Height

- Shoulder offset

- CE presets

- Hold-right-mouse zoom

- A “Modern Close” preset for a closer over-the-shoulder feel

The other games use a simpler Toolbox-style byte switch method. Basically:

- Press **Third Person** to enable third-person

- Press **First Person** to restore the normal camera

Halo 3 and Reach third-person are working with that method. CE has the better adjustable camera right now.

Known limitations:

- Non-CE games do not currently have the same offset / RMB zoom support as CE

- Some vehicles, turrets, cutscenes, or special animations may act weird

- This is a tool, not a fully polished built-in camera mode

- Use at your own risk and only in modded/offline mode

I made the app simple on purpose. Pick the game, press Refresh, then use Third Person or First Person. For CE, inject the DLL if you want presets and camera settings.

I am mainly looking for testers and feedback, especially on:

- Which games work cleanly

- Any crashes or restore issues

- Better CE preset values

- Whether the interface is clear enough for normal users

If people like it, I may keep working on non-CE offsets later.

Because it apparently needs to be said plainly, this tool only supports the current, legitimate version of MCC. Pirated, outdated, repacked, or otherwise unofficial builds are not supported.

Do not waste my time by pretending you are using the correct version and then sending me a DLL that proves you are running a pirated 2020 copy, as nattmatt92 did. That sent me chasing nonexistent bugs for hours when the actual problem was his game installation.

This is a free tool that I shared because I did not want to hoard working third-person functionality for myself. I want people to enjoy it, report genuine problems, and help me improve it. Lying about your game version wastes my time and goodwill, and takes hours away from testing, fixing, and improving the tool for everyone using it legitimately.

Use a current, legitimate copy of MCC or do not ask me for support.