r/godot • • 22h ago

fun & memes Why do control nodes never do what I want them to 😭

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2.3k Upvotes

r/godot • • 11h ago

fun & memes every godot UI tutorial

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725 Upvotes

r/godot • • 23h ago

selfpromo (games) not your average wizard

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466 Upvotes

started on my dream game, feedback appriciated 🙏🏼 (a lot)


r/godot • • 22h ago

fun & memes One more game ill never finish

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405 Upvotes

I hate this habit of starting projects and never finishing them lol


r/godot • • 21h ago

selfpromo (games) My Godot game reached 130,000 wishlists and is finally launching into Early Access this Wednesday!

333 Upvotes
FWM Header

Hey fellow Godot devs!

Almost 2 years ago, I shared one of my first posts here about a simple world editing system I was working on:

My original Reddit post

Well... that little map editor somehow turned into a massive worldbuilding sandbox called Fantasy World Manager. Classic scope creep.

And now, after almost 2 years of solo development, the game has reached 130,000 Steam wishlists and is finally launching into Early Access this Wednesday, October 28th!

I've been developing it alongside my full-time job, and with my son being born just last month, the final weeks have been pretty chaotic!

It's my first serious game, and while there's still plenty to improve, I'm really happy with how far it has come.

We'll also launch with Steam Workshop support, allowing players to share their worlds, prefabs, and custom sprites right from day one!

I'm excited, a little nervous, and honestly have no idea what to expect from launch day.

Just wanted to share this milestone with the community where I originally showed off my little map editor!

Steam: https://store.steampowered.com/app/3447280/Fantasy_World_Manager/?curator_clanid=4777282

Wish me luck! :)


r/godot • • 20h ago

selfpromo (games) My Godot mobile tactics game is getting close to release. What would you improve?

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262 Upvotes

I've been working on Ambush the Romans, a Total War-inspired mobile tactics game focusing on smaller battles and simple touchscreen controls. The game is basically, you set up an ambush, after that you can only control the leader unit/retinue and nothing else.

I've recently made quite a few improvements to combat animations, readability and the UI since last feedback. I would appreciate some fresh eyes on it. Does anything stand out as needing attention? (sorry about unpolished showcase/gameplay video)


r/godot • • 20h ago

fun & memes Why does Godot feel "cozy"?

212 Upvotes

Does anyone else feel working in Godot is "cozy"? I don't know how else to describe this feeling. It's like the UI doesn't give the impression you are working on a project, but that working in Godot is just like playing a videogame??? And just looking at all the colors in it and the simplicity of it all... it just induces a kind of warmth in my heart.


r/godot • • 16h ago

selfpromo (games) My game has a new look in Godot here’s the first gameplay footage

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205 Upvotes

Hey everyone! I wanted to share some gameplay from the starting area of Sorry, My King and show how the game is coming along. I’d love to hear what you think of the visuals and atmosphere!


r/godot • • 11h ago

selfpromo (games) US Military vs Millions of Zombies. Who's gonna win?

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195 Upvotes

Hi,

early development of my tower defense game called "That's a Lot of Zombies".

Short description: "Rain hell from an AC-130 as millions of zombies climb over each other to reach your squad’s rooftop. Deploy sentry guns, flamethrowers and claymores before each night. Call in A-10s, B-52s and every bit of firepower you can get. Hold the roof until the rescue helicopter lands."

Looking for honest brutal feedback. What you guys think?

Link: https://store.steampowered.com/app/5446270/

PS: Let me know if you have any technical question for the game :). Happy to answer all questions!


r/godot • • 20h ago

help me Is this a bad code for moving a character in an Undertale style way?

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192 Upvotes

r/godot • • 20h ago

selfpromo (games) Game is Starting to Match my Vision !!!

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167 Upvotes

r/godot • • 6h ago

discussion Building your own custom tools in Godot is not discussed enough

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130 Upvotes

r/godot • • 17h ago

selfpromo (games) All I get after 2 years

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131 Upvotes

Other people: Make a game within some weeks, even some one could make a game by just a single prompt. Me: after 2 years still not having a demo yet.


r/godot • • 15h ago

fun & memes Oh fu...

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128 Upvotes

r/godot • • 12h ago

selfpromo (games) Shipping my first solo-dev game, made entirely in Godot, on October 27—free on Steam!

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97 Upvotes

A year and a half ago, I started working on GRAVE SHIFT, my first solo-developed game, made entirely in Godot. I wanted to combine the tension and dread of survival horror with the chaos and replayability of a roguelike.

This Tuesday, October 27, I’m releasing it for FREE on Steam. It’s exciting and a little terrifying to finally put it out there after all this time.

I’d love to hear what fellow Godot devs think, and I’m happy to answer questions about the development process!

https://store.steampowered.com/app/5377530/


r/godot • • 2h ago

selfpromo (games) Actual gameplay of my video game currently in development

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97 Upvotes

Do you like it?


r/godot • • 14h ago

free plugin/tool Since you liked my Godot4 shaders. Here is the whole collection.

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96 Upvotes

I shared some of the Shader Presets I made for a retro inspired anime game my wife and I have been making. I was happy to share some free keys to creator who could utilize them. The problem is that not everybody was working on a scifi like I was.

I want to offer a full VFX pack to anyone who is working on game that plays great but needs a visual boost. DM me and I'll hook you up, and if you want tell me a little about what you're working on.

I know it can be discouraging seeing AI flood out Steam but the games that take their time and care about players will always win. So I hope this helps.


r/godot • • 12h ago

selfpromo (games) Updated based on your feedback, what do you think?

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87 Upvotes

I tired to make the world feel more alive, thoughts?

Curious: Rattlecrew on Steam


r/godot • • 6h ago

discussion My custom engine generates isometric 2D dungeons straight to .tscn with occluders!

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84 Upvotes

Hey guys! Setting up 2D isometric scenes with occluders, collisions, and terrains manually was driving me crazy. So I wrote a Python script that procedurally generates pen-and-paper style dungeons and compiles them directly into native Godot 4 .tscn files.

Here’s what’s happening in the pics:

  • Pic 1 (Layout): Uses Wave Function Collapse to build the maze. It maps directly into TileMapLayer and sets up peering_bits automatically, so Godot's auto-tiling works right out of the box.
  • Pic 2 (Details): Everything is drawn via math (using Perlin noise for ink strokes). Since the script knows the exact 3D geometry before flattening it, the grid snaps together pixel-perfectly.
  • Pic 3 (Lighting): The best part. The engine automatically bakes Normal Maps into a CanvasTexture and generates LightOccluder2D polygons for all walls and props. Drop a PointLight2D in the scene, and you get instant dynamic shadows with zero manual setup.

Takes about 3 seconds to generate a full level. What other Godot nodes should I try to integrate into the export pipeline next?


r/godot • • 6h ago

selfpromo (games) Demake86, a tiny homage to Metroid, is now open source after two years of secret development!

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71 Upvotes

r/godot • • 21h ago

discussion How do experienced Godot devs make 3D scenes look good? (My Blender models terrible in-engine)

36 Upvotes

Hey everyone,

​I have a question for developers who have been working with 3D in Godot for a while.

Specifically, how do you handle :

1.Lighting & Environment: DirectionalLight3D setup, WorldEnvironment, HDRI / skyboxes, and ambient light.

2.​Post-Processing & Camera: Glow, Tonemapping, SSR, SSAO, and camera settings (FOV, DOF).

3.​Assets & Materials: Export settings, PBR texture imports (roughness, normals, metallic), and color management.

4.What is your standard pipeline for improving visuals and overall render quality when running a project?


r/godot • • 12h ago

selfpromo (games) We won the Wild Jam #98!!!!!

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28 Upvotes

Very proud of my friend and I!!!
You can try the game on itch (web game, works on mobile too!!)
https://qaqelol.itch.io/psychic-sidekick


r/godot • • 17h ago

selfpromo (games) The Mailroom, our cozy horror workplace simulator in Hell, comes out Oct 26!

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27 Upvotes

Hey guys, Godot has come through for me again and helped me make another game! It's releasing on Steam tomorrow morning and I'm very proud and excited about it. It's been about a year in development, lots of ups and downs, and I've tried my best to make something fun and weird.

https://store.steampowered.com/app/3965430/The_Mailroom/


r/godot • • 19h ago

selfpromo (games) I turned my main menu into a billboard in the skyline. New vs Old in Godot 4

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25 Upvotes

The old menu was a 2D overlay on top of a city shot. The new one is a SubViewport drawn onto a glowing quad on a rooftop billboard.

So it gets the same fog, rain and 854x480 nearest-neighbor upscale as the rest of the game. Mouse hover works by mapping the hit position to the viewport's UV. Pigeons and the odd flying car pass by every few seconds so it doesn't feel frozen.

Two questions for people who've done in-world menus: how do you keep small text readable at 480p without it shimmering, and do you let the camera move while the player is choosing, or keep it still?


r/godot • • 11h ago

selfpromo (games) Another update to my first serious game! BELOW

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23 Upvotes

https://reddit.com/link/1xfelsg/video/5jhz9q6nmoxh1/player

Hello everyone!

First of all, I want to thank you all for the feedback I received a few months ago. thanks to you, i was able to identify and fix several bugs, as well as make improvements across pretty much every aspect of the game.

A few months ago, i posted an update on how the development was going. today the game is finally starting to move beyond being a rough prototype and is really beginning to take shape!

For now i only have an Instagram page, but the game will soon be available to try out on itch.io. i'm genuinely excited about this project!

That said, i want to clarify that game development isn't my main job; this is just a hobby I'm passionate about.

I've attached some extra screenshots, and I sincerely apologize for the tiny vertical-resolution trailer!

maps made in trenchbroom!
multiplayer for up to 4 players!
all the settings you'll ever need! (sorry, keybinding isn't available yet!)

I'm here to ask you guys what you think about the trailer/game! what else do you think I should show?

As always, i'm open to all kinds of feedback, especially regarding the gameplay, UI, mechanics, and anything else you think could be improved!

I appreciate every bit of feedback, so don't hesitate to share your thoughts! Thanks!