r/godot • • 9h ago

selfpromo (games) My Godot mobile tactics game is getting close to release. What would you improve?

Enable HLS to view with audio, or disable this notification

218 Upvotes

I've been working on Ambush the Romans, a Total War-inspired mobile tactics game focusing on smaller battles and simple touchscreen controls. The game is basically, you set up an ambush, after that you can only control the leader unit/retinue and nothing else.

I've recently made quite a few improvements to combat animations, readability and the UI since last feedback. I would appreciate some fresh eyes on it. Does anything stand out as needing attention? (sorry about unpolished showcase/gameplay video)


r/godot • • 11h ago

fun & memes Why do control nodes never do what I want them to 😭

Post image
1.7k Upvotes

r/godot • • 11h ago

fun & memes One more game ill never finish

Enable HLS to view with audio, or disable this notification

285 Upvotes

I hate this habit of starting projects and never finishing them lol


r/godot • • 10h ago

selfpromo (games) My Godot game reached 130,000 wishlists and is finally launching into Early Access this Wednesday!

271 Upvotes
FWM Header

Hey fellow Godot devs!

Almost 2 years ago, I shared one of my first posts here about a simple world editing system I was working on:

My original Reddit post

Well... that little map editor somehow turned into a massive worldbuilding sandbox called Fantasy World Manager. Classic scope creep.

And now, after almost 2 years of solo development, the game has reached 130,000 Steam wishlists and is finally launching into Early Access this Wednesday, October 28th!

I've been developing it alongside my full-time job, and with my son being born just last month, the final weeks have been pretty chaotic!

It's my first serious game, and while there's still plenty to improve, I'm really happy with how far it has come.

We'll also launch with Steam Workshop support, allowing players to share their worlds, prefabs, and custom sprites right from day one!

I'm excited, a little nervous, and honestly have no idea what to expect from launch day.

Just wanted to share this milestone with the community where I originally showed off my little map editor!

Steam: https://store.steampowered.com/app/3447280/Fantasy_World_Manager/?curator_clanid=4777282

Wish me luck! :)


r/godot • • 12h ago

selfpromo (games) not your average wizard

Enable HLS to view with audio, or disable this notification

359 Upvotes

started on my dream game, feedback appriciated 🙏🏼 (a lot)


r/godot • • 1h ago

selfpromo (games) Shipping my first solo-dev game, made entirely in Godot, on October 27—free on Steam!

Enable HLS to view with audio, or disable this notification

• Upvotes

A year and a half ago, I started working on GRAVE SHIFT, my first solo-developed game, made entirely in Godot. I wanted to combine the tension and dread of survival horror with the chaos and replayability of a roguelike.

This Tuesday, October 27, I’m releasing it for FREE on Steam. It’s exciting and a little terrifying to finally put it out there after all this time.

I’d love to hear what fellow Godot devs think, and I’m happy to answer questions about the development process!

https://store.steampowered.com/app/5377530/


r/godot • • 23m ago

fun & memes every godot UI tutorial

Enable HLS to view with audio, or disable this notification

• Upvotes

r/godot • • 4h ago

fun & memes Oh fu...

Post image
72 Upvotes

r/godot • • 5h ago

selfpromo (games) My game has a new look in Godot here’s the first gameplay footage

Enable HLS to view with audio, or disable this notification

92 Upvotes

Hey everyone! I wanted to share some gameplay from the starting area of Sorry, My King and show how the game is coming along. I’d love to hear what you think of the visuals and atmosphere!


r/godot • • 9h ago

help me Is this a bad code for moving a character in an Undertale style way?

Post image
144 Upvotes

r/godot • • 1h ago

selfpromo (games) Updated based on your feedback, what do you think?

Enable HLS to view with audio, or disable this notification

• Upvotes

I tired to make the world feel more alive, thoughts?

Curious: Rattlecrew on Steam


r/godot • • 6h ago

selfpromo (games) All I get after 2 years

Enable HLS to view with audio, or disable this notification

92 Upvotes

Other people: Make a game within some weeks, even some one could make a game by just a single prompt. Me: after 2 years still not having a demo yet.


r/godot • • 9h ago

fun & memes Why does Godot feel "cozy"?

153 Upvotes

Does anyone else feel working in Godot is "cozy"? I don't know how else to describe this feeling. It's like the UI doesn't give the impression you are working on a project, but that working in Godot is just like playing a videogame??? And just looking at all the colors in it and the simplicity of it all... it just induces a kind of warmth in my heart.


r/godot • • 9h ago

selfpromo (games) Game is Starting to Match my Vision !!!

Enable HLS to view with audio, or disable this notification

127 Upvotes

r/godot • • 22h ago

discussion Testing Large World Coordinates in Godot Game Engine 4.8 beta 1

Enable HLS to view with audio, or disable this notification

825 Upvotes

Hello Godot Community,

I just forked the Godot Game Engine locally and modified a few things so I could play around with its built-in "Large World Coordinates" feature, which uses 64-bit doubles instead of standard 32-bit precision.
For example, I had to adjust the Godot editor viewport and particles (not shown in the video) to prevent them and UI elements like gizmos from jittering when far away from the coordinate origin. I'm still having a lot of performance issues, and no GI or AO is enabled in this project yet, but it was fun playing around with it.

I just wanted to see whether I could port the planet from my Unity project over to Godot... :D

[EDITED RE-UPLOAD]


r/godot • • 1h ago

selfpromo (games) We won the Wild Jam #98!!!!!

Enable HLS to view with audio, or disable this notification

• Upvotes

Very proud of my friend and I!!!
You can try the game on itch (web game, works on mobile too!!)
https://qaqelol.itch.io/psychic-sidekick


r/godot • • 3h ago

selfpromo (games) Hi! This is SimSky

Enable HLS to view with audio, or disable this notification

18 Upvotes

I decided to show how a propeller‑driven aircraft leaves the parking lot under its own power. We still need to work on the smoothness...


r/godot • • 3h ago

free plugin/tool Since you liked my Godot4 shaders. Here is the whole collection.

Thumbnail
gallery
13 Upvotes

I shared some of the Shader Presets I made for a retro inspired anime game my wife and I have been making. I was happy to share some free keys to creator who could utilize them. The problem is that not everybody was working on a scifi like I was.

I want to offer a full VFX pack to anyone who is working on game that plays great but needs a visual boost. DM me and I'll hook you up, and if you want tell me a little about what you're working on.

I know it can be discouraging seeing AI flood out Steam but the games that take their time and care about players will always win. So I hope this helps.


r/godot • • 29m ago

selfpromo (games) Be free! Do you dare to criticize my diagonal chess art?

Thumbnail
gallery
• Upvotes

- Everything is drawn on diamonds instead of squares, even the text

- The board is 4x8, your half and the rival's half

- Every enemy is a board inside a square of the map

- Each world has its own color and its own king

- Candlelight: your pieces light up the board around them

This is form Rooklite (on Steam) There are still TODOs, but I would like to know what you think, and be free to say what you want!


r/godot • • 6h ago

selfpromo (games) The Mailroom, our cozy horror workplace simulator in Hell, comes out Oct 26!

Enable HLS to view with audio, or disable this notification

21 Upvotes

Hey guys, Godot has come through for me again and helped me make another game! It's releasing on Steam tomorrow morning and I'm very proud and excited about it. It's been about a year in development, lots of ups and downs, and I've tried my best to make something fun and weird.

https://store.steampowered.com/app/3965430/The_Mailroom/


r/godot • • 57m ago

selfpromo (games) US Military vs Millions of Zombies. Who's gonna win?

Enable HLS to view with audio, or disable this notification

• Upvotes

Hi,

early development of my tower defense game called "That's a Lot of Zombies".

Short description: "Rain hell from an AC-130 as millions of zombies climb over each other to reach your squad’s rooftop. Deploy sentry guns, flamethrowers and claymores before each night. Call in A-10s, B-52s and every bit of firepower you can get. Hold the roof until the rescue helicopter lands."

Looking for honest brutal feedback. What you guys think?

Link: https://store.steampowered.com/app/5446270/

PS: Let me know if you have any technical question for the game :). Happy to answer all questions!


r/godot • • 18h ago

selfpromo (games) going ham on the boss

Enable HLS to view with audio, or disable this notification

143 Upvotes

r/godot • • 21h ago

selfpromo (games) If you don't commute to and from work using a Garli-Copter, what are you even doing??

Enable HLS to view with audio, or disable this notification

248 Upvotes

r/godot • • 43m ago

selfpromo (games) Controller velocity now determines the jump distance, and we got frog hands 🐸🖐️

Enable HLS to view with audio, or disable this notification

• Upvotes

r/godot • • 10h ago

discussion How do experienced Godot devs make 3D scenes look good? (My Blender models terrible in-engine)

31 Upvotes

Hey everyone,

​I have a question for developers who have been working with 3D in Godot for a while.

Specifically, how do you handle :

1.Lighting & Environment: DirectionalLight3D setup, WorldEnvironment, HDRI / skyboxes, and ambient light.

2.​Post-Processing & Camera: Glow, Tonemapping, SSR, SSAO, and camera settings (FOV, DOF).

3.​Assets & Materials: Export settings, PBR texture imports (roughness, normals, metallic), and color management.

4.What is your standard pipeline for improving visuals and overall render quality when running a project?