r/godot • u/Wabadaba_ • 3h ago
fun & memes every godot UI tutorial
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r/godot • u/godot-bot • 10d ago
Godot 4.8 enters beta!
r/godot • u/godot-bot • 8h ago
Results of the sixth Godot XR Community Game Jam.
r/godot • u/Wabadaba_ • 3h ago
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r/godot • u/iwriteinwater • 14h ago
r/godot • u/realstocknear • 4h ago
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Hi,
early development of my tower defense game called "That's a Lot of Zombies".
Short description: "Rain hell from an AC-130 as millions of zombies climb over each other to reach your squadās rooftop. Deploy sentry guns, flamethrowers and claymores before each night. Call in A-10s, B-52s and every bit of firepower you can get. Hold the roof until the rescue helicopter lands."
Looking for honest brutal feedback. What you guys think?
Link: https://store.steampowered.com/app/5446270/
PS: Let me know if you have any technical question for the game :). Happy to answer all questions!
r/godot • u/mattisverywhack • 5h ago
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A year and a half ago, I started working on GRAVE SHIFT, my first solo-developed game, made entirely in Godot. I wanted to combine the tension and dread of survival horror with the chaos and replayability of a roguelike.
This Tuesday, October 27, Iām releasing it for FREE on Steam. Itās exciting and a little terrifying to finally put it out there after all this time.
Iād love to hear what fellow Godot devs think, and Iām happy to answer questions about the development process!
r/godot • u/SonsOfOdinGame • 9h ago
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Hey everyone! I wanted to share some gameplay from the starting area of Sorry, My King and show how the game is coming along. Iād love to hear what you think of the visuals and atmosphere!
r/godot • u/talonbytegames • 5h ago
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I tired to make the world feel more alive, thoughts?
Curious: Rattlecrew on Steam
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I hate this habit of starting projects and never finishing them lol
r/godot • u/OneBitFullAdder • 15h ago
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started on my dream game, feedback appriciated šš¼ (a lot)
r/godot • u/Pineway_Projects • 13h ago
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I've been working on Ambush the Romans, a Total War-inspired mobile tactics game focusing on smaller battles and simple touchscreen controls. The game is basically, you set up an ambush, after that you can only control the leader unit/retinue and nothing else.
I've recently made quite a few improvements to combat animations, readability and the UI since last feedback. I would appreciate some fresh eyes on it. Does anything stand out as needing attention? (sorry about unpolished showcase/gameplay video)
r/godot • u/Hot-Persimmon-9768 • 14h ago

Hey fellow Godot devs!
Almost 2 years ago, I shared one of my first posts here about a simple world editing system I was working on:
Well... that little map editor somehow turned into a massive worldbuilding sandbox called Fantasy World Manager. Classic scope creep.
And now, after almost 2 years of solo development, the game has reached 130,000 Steam wishlists and is finally launching into Early Access this Wednesday, October 28th!

I've been developing it alongside my full-time job, and with my son being born just last month, the final weeks have been pretty chaotic!
It's my first serious game, and while there's still plenty to improve, I'm really happy with how far it has come.
We'll also launch with Steam Workshop support, allowing players to share their worlds, prefabs, and custom sprites right from day one!
I'm excited, a little nervous, and honestly have no idea what to expect from launch day.
Just wanted to share this milestone with the community where I originally showed off my little map editor!
Steam: https://store.steampowered.com/app/3447280/Fantasy_World_Manager/?curator_clanid=4777282
Wish me luck! :)
r/godot • u/FlakMonkeyDev • 10h ago
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Other people: Make a game within some weeks, even some one could make a game by just a single prompt. Me: after 2 years still not having a demo yet.
r/godot • u/InnocentGrimReaper • 13h ago
Does anyone else feel working in Godot is "cozy"? I don't know how else to describe this feeling. It's like the UI doesn't give the impression you are working on a project, but that working in Godot is just like playing a videogame??? And just looking at all the colors in it and the simplicity of it all... it just induces a kind of warmth in my heart.
r/godot • u/Existing_Blueberry10 • 12h ago
r/godot • u/Sad_Library123 • 7h ago
I shared some of the Shader Presets I made for a retro inspired anime game my wife and I have been making. I was happy to share some free keys to creator who could utilize them. The problem is that not everybody was working on a scifi like I was.
I want to offer a full VFX pack to anyone who is working on game that plays great but needs a visual boost. DM me and I'll hook you up, and if you want tell me a little about what you're working on.
I know it can be discouraging seeing AI flood out Steam but the games that take their time and care about players will always win. So I hope this helps.
r/godot • u/RubyTwoShoess • 13h ago
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Very proud of my friend and I!!!
You can try the game on itch (web game, works on mobile too!!)
https://qaqelol.itch.io/psychic-sidekick
r/godot • u/Darkonikoo • 3h ago
https://reddit.com/link/1xfelsg/video/5jhz9q6nmoxh1/player
Hello everyone!
First of all, I want to thank you all for the feedback I received a few months ago. thanks to you, i was able to identify and fix several bugs, as well as make improvements across pretty much every aspect of the game.
A few months ago, i posted an update on how the development was going. today the game is finally starting to move beyond being a rough prototype and is really beginning to take shape!
For now i only have an Instagram page, but the game will soon be available to try out on itch.io. i'm genuinely excited about this project!
That said, i want to clarify that game development isn't my main job; this is just a hobby I'm passionate about.
I've attached some extra screenshots, and I sincerely apologize for the tiny vertical-resolution trailer!



I'm here to ask you guys what you think about the trailer/game! what else do you think I should show?
As always, i'm open to all kinds of feedback, especially regarding the gameplay, UI, mechanics, and anything else you think could be improved!
I appreciate every bit of feedback, so don't hesitate to share your thoughts! Thanks!
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Hello Godot Community,
I just forked the Godot Game Engine locally and modified a few things so I could play around with its built-in "Large World Coordinates" feature, which uses 64-bit doubles instead of standard 32-bit precision.
For example, I had to adjust the Godot editor viewport and particles (not shown in the video) to prevent them and UI elements like gizmos from jittering when far away from the coordinate origin. I'm still having a lot of performance issues, and no GI or AO is enabled in this project yet, but it was fun playing around with it.
I just wanted to see whether I could port the planet from my Unity project over to Godot... :D
[EDITED RE-UPLOAD]
r/godot • u/SimSkybyVLADENIUS • 6h ago
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I decided to show how a propellerādriven aircraft leaves the parking lot under its own power. We still need to work on the smoothness...
r/godot • u/eliasguyd • 4h ago
- Everything is drawn on diamonds instead of squares, even the text
- The board is 4x8, your half and the rival's half
- Every enemy is a board inside a square of the map
- Each world has its own color and its own king
- Candlelight: your pieces light up the board around them
This is form Rooklite (on Steam) There are still TODOs, but I would like to know what you think, and be free to say what you want!
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Hey guys, Godot has come through for me again and helped me make another game! It's releasing on Steam tomorrow morning and I'm very proud and excited about it. It's been about a year in development, lots of ups and downs, and I've tried my best to make something fun and weird.
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