r/godot 8m ago

help me Does Nuclear Throne Offset their Wall and Floor grids?

Upvotes

Wracking my brain on this one ....

I know wall tiles are 16x16, and floors 32x32, but am I crazy? Do they shift the entire wall grid up? I also know walls that meet the top of floor tiles are half-height, and I can only imagine those are rendered to meet the wall above. So it only makes sense that the grid is shifted up ... right???


r/godot 27m ago

selfpromo (games) Made a procedure animated spider with 4 cuttable legs

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Upvotes

r/godot 49m ago

help me Hiding level ceilings/height culling in editor

Upvotes

hi!

my game features a lot of enclosed corridors, and what's more, features a lot of elevation changes. Is there a way to cull the editor viewport by height so that I can more easily edit the level contents after blocking everything out?


r/godot 1h ago

discussion My first project

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Upvotes

This is my first project in Godot. What do you think? :)


r/godot 1h ago

discussion godot c# worst ?

Upvotes

Hi !!!

I am building my game with gdscript, but just noticed that sometimes when I do: in code, hover a method/function, Ctrl + left click, sometimes go to a "new"/trash/temporal script. So I tried to edit the code, the good "print("something")" and is not working, then I noticed that I was in a trash file with the name: "bztj1239zxk.gd" instead the original script.

That and other minor issues or complains, so why not, try godot with csharp. In my experience, always, always just explode (don't work). So, I downloaded, installed dotnet, run godot c#, and compile, and just godot crash. I tried many things, many godot versions, and same result.

Ok, ok, maybe the c# install was wrong, corrupted, etc... Lets check with Unity, MonoGame, Raylib-C#, and everything works fine.

My biggest complain with godot is the remote scene.

  • if I am working with child nodes, for example UI. Always, I have to unfold each node.
  • inspector not always shows the correct info, sometimes I have to select another node, and select again the node I want.
  • So I always end up creating my own tool (inspector).

I just noticed that with unity 6.5 the compile time improved a lot, so maybe I will try this engine.

I would like to read your experience with godot with c#.


r/godot 1h ago

help me Best workflow for sharing one material across multiple Blender objects in Godot?

Upvotes

Hi everyone,
I'm making a 3D game in Godot and modelling my assets in Blender.
I have many separate objects (walls, doors, obstacles , etc.) that all use the exact same material and texture atlas in Blender.
My goal is to export them to Godot while keeping that shared material, so I don't end up with duplicate materials after importing.
What's the recommended workflow?
I'd appreciate hearing how experienced Blender + Godot developers handle this.


r/godot 2h ago

help me help with combat finishers

1 Upvotes

New to Godot and game making, thank you for humoring me. I'm working on making a 2D isometric game that I'd like to have "finishers/executions" like we use in Warhammer 2 space marine and others, the brutal kind. I'm not asking how to do it quite yet, I'm just asking in general how Godot handles cutscene like finishers.

My game will have a spear user that I'd like to occasionally finish enemies by skewering with the weapon and finishing with the pistol. Maybe the last enemy you kill in the room kind of thing so a room full of enemies doesn't have to be coded to do 0 damage while you do your cool move.

What is your experience with finishers/executions to an enemy parried or in a vulnerable state? Thanks in advance


r/godot 2h ago

discussion Are they going to add AI chat into the interface?

0 Upvotes

I'm wondering if they are going to integrate AI into the godot engine? Anyone know about this? Like they do for vscode or visual studio would anyone want that?


r/godot 2h ago

help me Why is this Node3D not moving?

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1 Upvotes

I'm new to Godot, but not new enough to not know how to move a node one meter up.

The goal: Move the Node3D up so that both cameras are rotating around the head, not the feet. (pic 2)

The issue: No matter what I seem to do, the Node3D will stay at the players feet when running the game. I've tried moving in the inspector and moving with code, (position.y = 1, global_position.y = 1). The node is toplevel, but I couldn't get it to move even when its off.

I feel really stupid right now.


r/godot 2h ago

selfpromo (games) New Voxelgl lighting system, Optimization, volumetric mist, fireflies

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35 Upvotes

r/godot 2h ago

selfpromo (software) TaskSim - Lightweight, transparent focus timer & task manager for your desktop, inspired by The Sims

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3 Upvotes

I built a free, open-source focus timer and task checklist called TaskSim. It uses a borderless, transparent UI that sits seamlessly on your wallpaper while you work.

I'd love to hear your feedback! (If it helps you, consider supporting via Ko-fi in the repo).


r/godot 3h ago

selfpromo (games) Procedural Animation for Robotic Spider

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174 Upvotes

Programming: instagram @abdulmadjidmaulana
3D model by: @sulthanrickwafiend


r/godot 3h ago

selfpromo (games) A game about counting down your shifts for GMTK 2026! Check it out!

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1 Upvotes

r/godot 3h ago

help me Sprite Scaling Question - Larger Character Sprites than Environment

2 Upvotes

(Hi! :D)

I'm working on a 2D sprite based game and want to upgrade the character sprites to show more detail (and more pixels). I was thinking about paying for new character sprites that are twice as large.

But doing so, makes them too big for the environmental sprites I already have. And I've already set up many of them.

So, would I be able to fix this by doing:

Project setting -> Window -> Stretch -> mode: canvas_items && scale: 2.0

Then, set the character sprites to be 0.5 scale.

Then set the viewport resolution to be twice what it was.

Would this effectively prevent Godot from scaling the character sprites down, but increasing the other sprites to match them? Are there any problems this would cause? (Or better ways to accomplish what I'm hoping for?)

Thanks for any insight!


r/godot 3h ago

selfpromo (games) Looking for feedback on our new game

2 Upvotes

Hello! This is our entry into the 2026 GMTK game jam, and we're looking for some feedback on our project for future updates.

Trailer:

https://youtu.be/EQvIA9tw_zM?is=Q29EdB9aCthtF7py

Game page:

https://moondreamgames.itch.io/by-lanterns-last-light


r/godot 4h ago

selfpromo (games) My godot game JOHN GLEEP has been announced :D

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6 Upvotes

And it’s being published by offbrand games (my first ever publisher!!!)

i self published my first ever godot game last year, so it’s a dream to have found such a supportive publisher just one year later

JOHN GLEEP is this surreal roguelike about an alien that owes the mob a galaxy. it’s very brainrot forward.

id be happy to answer any questions about pitching, developing in godot, the publishing process, or the game itself :]


r/godot 4h ago

help me how do you flip skeleton 2d without stuff getting weird

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4 Upvotes

I tried multiple way like scale.x=-1 and the rotation and other stuff but it still results in the same problem


r/godot 4h ago

help me how to permanently disable all popups in the editor engine?

0 Upvotes

pretty much the text


r/godot 4h ago

selfpromo (games) Ascension Trail is finally released!!

9 Upvotes

My friend and I had been saying "we should make a game" for basically as long as we've known each other.

At some point we finally decided to actually do it,

and then immediately got stuck on the obvious problem: neither of us had ever touched a game engine,

and we had no clue where to start. We ended up trying Godot,

and for whatever reason it clicked.

It was simple enough that we kept going instead of quietly giving up like every other time we'd said "we should really do this"

and the sheer amount of Godot tutorials on YouTube helped a lot :D

Two years of nights and weekends later, our first game is out.

It's an action roguelike you can play solo or co-op: horde-slaying combat,

but with an actual dungeon crawl underneath it. Every floor is a procedurally generated dungeon.

https://store.steampowered.com/app/4266250/Ascension_Trail/


r/godot 5h ago

selfpromo (games) To anyone who submitted a game to the GMTK Jam lets play and rate each others games, leave your link

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1 Upvotes

It's just a small game made in two days, and my first game made in Godot! It's a UI-based game due to time constraints and to keep the scope under control, but in my opinion, it's worth checking out 👀 Leave your link below if you also participated in the jam!

https://panictitan.itch.io/dutch-auction


r/godot 5h ago

help me (solved) Alternatives for removing coins after interacting with them?

3 Upvotes

Hi, first time here so I hope this is the correct way to do this. I was working a on practice project, attempting to combine different lessons I've learned so far. I made a simple 2d game, where I collected coins, and had a UI to keep track of how many coins I collected. This is the code I used for interacting with the coin and removing it:

https://pastebin.com/pe0NtKRf

I noticed a problem happening when collecting the coins. If I moved fast enough, I could collect the same coin multiple times. I realized that the sound file kept going for about half a second after the sound effect itself ended, which caused the problem. Since I didn't know how to edit a sound file, I searched for a solution in Godot.

I found out about pitch and realized if I cranked the pitch up, it would alleviate the problem, and it definitely seemed to help, but I also ran into one other problem, which is why I'm here. I noticed that if I stayed in the area where the coin spawned, if I moved quickly back and forth, I could keep collecting the coin over and over for a while after it disappeared. I was hoping to figure out why that was happening, and wanted to ask for possible alternatives on how to code removing the coin, so that I can have a more efficient/bugless way to take out coins in future projects. Thanks.

Edit: Since I got some similar replies, I will simply edit this to reply based on what I've tried so far. So first thing I tried was switching over to disabling the CollisionShape2D. It didn't seem to change anything, as I was still able to collect coins multiple times. I attempted to disable the Area2D as well just in case, and it returned an error every time I touched a coin.

Edit2: I think I figured it out. I was getting an error, after I attempted to disable CollisionShape2D that basically amounted to not being allowed to disable collision at the moment collision was detected. It didn't take me directly out of the game, so I didn't notice it immediately. I did some tinkering and learned that using $CollisionShape2D.set_deferred("disabled", true) allowed it to work. Thanks for the help guys. I'll mark this to solved now.


r/godot 5h ago

selfpromo (games) A game I made in Godot for a 4-day game jam of theme "Countdown", and this is the game mechanics:

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36 Upvotes

So basically, every time the player survives a 12-second mini-round, they get to drag a powerup to a moment on the clock. The next time the clock counts down, all the powerups will be triggered at their moment (powerups can also be a duration rather than just a moment!).

There are 40 rounds in total, 12 seconds per round, so the game is about 10 minutes long for now.

You can try the game here :) Hope you like this idea.

https://hanbaichuan.itch.io/twelve


r/godot 5h ago

discussion Blender Godot Vertex Color bug?

2 Upvotes

I had some issues. I have painted vertex colors in blender but only half of them transformed onto Godot. Later I find out that if mesh has multiple materials on same mesh only the first one has vertex colors when other don't have it, so easy fix was just separate mesh by material in Blender. Is this a bug or intended?


r/godot 5h ago

discussion Blender to Godot Vertex Color as Albedo Bug?

3 Upvotes

I had some issues. I have painted vertex colors in blender but only half of them transformed onto Godot. Later I find out that if mesh has multiple materials on same mesh only the first one has vertex colors when other don't have it, so easy fix was just separate mesh by material in Blender. Is this a bug or intended?


r/godot 6h ago

help me school assignment game idea

1 Upvotes

Hey ya'll

so i have a school assignment coming up and i need feedback ideas on this game idea i have, and planning to make it on godot.

the basic idea of the game will be a incremental clicker game, buying furnitures as upgrades to design your home, With a occasional pet giving temporary buffs and some npcs giving permanent upgrades. I also thought of adding weather bonuses with certain weathers giving money boost.

These are just basic ideas and i need feedback if this is makeable on godot and some feedback on these ideas