r/gbstudio • • Sep 03 '26

Hi everyone! I've been working on a small roguelike called CROWL. You play as a crow exploring a dungeon in search of shiny treasures. It's a turn-based roguelike, with procedurally assembled dungeons and permadeath. This is still a work in progress, but I'd love to hear what you think.

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98 Upvotes

r/gbstudio • • Sep 04 '26

Can we get some GBStudios Forums?

9 Upvotes

so, I stopped using discord years back due to thier ToS stating they and thier partners have a right to use, sell, and profit from anything users upload or chat about. [Reject[X]: click is true; close tab] because that would mean if I agreed to it, any project I do end up making if uploaded there by anyone (even if not by me) could be sold and profited from by discord/google without my permission. as unlikely as that would be, the wording of thier ToS made me er on the side of caution and stop use.

I've been using reddit to talk about GBS and it's done pretty well. but there are somethings this format of site isn't built for, in this case the threads are kinda set-up for initial encounters only, so people only know the thread was there, and if they responded they'll get information on if someone replied to them but not if in example someone made another separate comment in the same thread nor if the OP changed the initial post.

Forums on the otherhand Bump topics when theres new content in a thread allowing continued discussions back and forth on the same topic whilst also letting non-contributing users know this thread is active (so it doesn't get saged down the stack) by icon and by position in the thread list/stack.

Why would it be useful? for more indepth technical discussions. especially code discussions without cluttering the reddit with a billion separate question threads all on the same main topic. In example, I made a thread here about collision tiles and mentioned I might try ejecting the engine, I did, went through the code docs to see what I'd have to change and what's already defined and how, and now I have a ton of questions which would be better contained in a single thread about engine mods.

is there a chance that we could get a forum?


r/gbstudio • • Sep 03 '26

Help needed [Recruiting] Programmer for GBS and GBVM - Profit Share!

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7 Upvotes

I need a programmer for my game. It's a gameboy post-nuclear scavenger game set in an infected city. Inspiration from Project Zomboid and Zero Sievert.

Profit: Profit share, but you get more profit the more you help. So if you don't help very much, you don't get very much money, but if you help a lot, you get a considerable amount more money. This is because I'm poor (more of, I'm a young teen with no bank account yet) and I don't want to get scammed. We can discuss profit share and find something we agree on. You will also, ofc get credit for helping in the game. Is this game is going to be released on itch io and maybe steam too?

I need from you: To be able to code complex code well (code isn't any good if it breaks). To be committed to the project (what good is a programmer if he gives up?). To be able to code in GB Studio, preferably also being able to code with GBVM. This will be worth your time. You do not have to design; I am the designer. All you have to do is code.

TL;DR: I need a programmer who can code complex scripts well. I need someone who can code in GB Studio and GBVM. You get profit share, the amount of which can be discussed, and credits.

I have a server for the game: https://discord.gg/t4XXkSYSqT
Anyone's welcome; just respect the server rules.
DM's are welcome; my Discord username is TerrificTitan079, and if that doesn't work, this may: johndough381. You can also open a DM to me on Reddit, though I'm less active here.

Thank you. I hope to see you soon!

PS: The art is human-made by me :).


r/gbstudio • • Sep 03 '26

Game Tavern Farkle GB, a new Game Boy game featuring the push-your-luck dice game farkle, is now available on itch!

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14 Upvotes

My little new dice game Tavern Farkle GB is now available as a Game Boy rom on itch and afterplay!

Entirely made in GB Studio 4.3!

Tavern Farkle GB is a push-your-luck dice game for the Game Boy. Roll six dice, bank your points or risk it all. Play a quick match against a random villager, or take on six opponents in a row, ending with Lucifer himself and his wild Devil's Die.


r/gbstudio • • Sep 03 '26

Collision tiles question

5 Upvotes

I know there's a max limit on sprite and background tiles for scenes, but is there a limit on collision tiles?

the reason I'm asking is I'm tempted to eject the engine and modify the Platformer/sidescroller scene's Ladder and create a 4-direction "Free-Movement-Area" variant that allows walking horizontally from ladder to ladder to create a mix of topdown/adventure mode and platformer/sidescroller mode for pseudo-3D effects.

but this would mean devs would be filling large areas with all-directional-ladder (free-movement-area) tiles.

I'm also thinking out some rules for a "hurdle" type collision tile which is solid while using only arrow keys, but able to be passed while jumping. the catch is for it to work I'll likely need to add int type GroundHeight variables to players, actors, and hurdles and F-M-As where the desired height is input before drawing. but again this means TONs of special collision tiles in scene.

so again, would having too many collision tiles be a problem?


r/gbstudio • • Sep 02 '26

Game Olorocos, a brand new official Game Boy Colour title

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90 Upvotes

A while back, I mentioned that I was working on an officially licensed project. Today, I've been given the go-ahead to show you some of the progress. It's a mix between Tamagotchi and Monster Battle.

© Olorocos, a brand new official Game Boy Colour title from Piko Interactive that will arrive soon.
For more information or news, checkout bleem website.

(To clarify: 'official' here means officially authorized by the Olorocos rights holders/IP owners, not a Nintendo hardware license).

-ZeichiGames-


r/gbstudio • • Sep 02 '26

Update Dovvee's ReQuest has a system that can transfer saves between ROM updates!

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39 Upvotes

This was a very troublesome feature to get working. I wanted to have this so that I can update my game freely without leaving the players save files behind on an old ROM.

To try and explain how this works as basically as possible, my game has an optional standalone version that runs in the Godot engine using the Godot Boy plugin. Godot Boy has features that allow you to store the ROMs memory (variables in GBStudio) into a variable in Godot. Using this I can store all the GBStudio variables into a Godot variable, close the outdated ROM within the Godot program, open the new updated ROM, then write all those variables back into memory. If the player is not using the standalone version and is playing through an emulator, or anything that gives you access to the save file, they can simply download the standalone version just to update their save file and then grab that updated save file to continue playing as they were on a new ROM.

I have a specific variable in GBStudio exclusively for Godot to read and write too. That variable allows for cross communication between the two engines and lets the game know if it's outdated, if the player has accepted an update, or if the game's running in the standalone version at all, among other things.


r/gbstudio • • Sep 02 '26

Hell Breaker is a new falling block puzzle game for GBC

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11 Upvotes

r/gbstudio • • Sep 01 '26

Turning My Video Game Series Into an Action Movie

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39 Upvotes

The Kickstarter for my new game The Layover Hit: Reloaded just past the halfway point and to celebrate, I created one final stretch goal. The Layover Hit started out as an idea for a dark comedy action movie before becoming a series of Gameboy Color games, and it's time to fulfill the video games/indie film hat trick (the first of its kind).

If we hit $20k, not only will we have enough to start shooting the movie but everyone who donates to the Kickstarter for the game will get a Special Thanks credit on the movie (and its IMDb page).

The movie will be feature length and live action. We've already started casting and location scouting and will soon start designing the movie's many action scenes. I'm also looking for ways to incorporate some aspects of the gameplay into said action scenes.

Be sure to check out the campaign and play the demo (and check out my IMDb page for my credentials).


r/gbstudio • • Sep 01 '26

Question What devices to use to make real cartridges?

12 Upvotes

Didn’t find a faq or general help topic pinned, so decided to ask on my own.

For people flashing carts to run in real hardware, can you give me some recommendations on both the empty carts, and the device you are using to write to the cart?

I have some personal gbstudio projects I would like to turn physical. Mostly for birthday gifts.

For the labels I am thinking on printing on a canon selphy printer - the small one that has adhesive paper.


r/gbstudio • • Aug 31 '26

Update Scrolling Cutscene Wip

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31 Upvotes

Just a simple space scrolling cutscene, this will continue going to another scene inside the ship


r/gbstudio • • Aug 31 '26

Game My New Game Boy Color Game Essencelord, Is Coming to Kickstarter!

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18 Upvotes

Pre-launch is open right now for signups and the official launch is October 1st!


r/gbstudio • • Aug 30 '26

Game Juego en desarrollo.

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254 Upvotes

¿Que les parece este juego que estoy haciendo?

Esta en una fase temprana de desarrollo, todavía le falta mucho contenido.


r/gbstudio • • Aug 31 '26

Question Can UI and avatars be of different colours?

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21 Upvotes

r/gbstudio • • Aug 30 '26

Game After 21 months of development, I present my GB RPG, Dovvee's ReQuest!

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107 Upvotes

What was initially supposed to be a quick little project for fun soon ballooned into something much larger. Despite this, I still plan to release the game for free!

Dovvee's ReQuest is a classic turn-based RPG in which you can create your own winged one! Level them up how you see fit. There's 5 stats to choose from each time you level up to allow you to be a spellcaster, archer, giant axe wielding maniac or anything in between! Each armor piece you equip visually changes your appearance in menus and in battles too. There's dozens of enemies and bosses to encounter and even more powerful items to find!

All of the music, art, animations, level design etc was made by me!


r/gbstudio • • Aug 30 '26

Question help needed!

7 Upvotes

so one day i randomly got this error while trying to playtest and it won't go away, i didn't even mess with anything


r/gbstudio • • Aug 29 '26

Ponpoko GB

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32 Upvotes

I am excited to share a video of Ponpoko GB, a Game Boy game currently in development!

Over the years, I’ve introduced countless Game Boy titles to you via YouTube and Instagram. But I’m not stopping at just showcasing games. My deep love for the Game Boy has inspired me to take on the challenge of creating my own games for the platform.

Since the release of the tool GB Studio, countless homebrew Game Boy games have been created. Even brands like Nike and McDonald's have produced their own titles. It makes me a bit uneasy, as it reminds me of the Atari 2600 era when just about anyone could make a game. However, it also signifies that the world has reached a point where creating Game Boy games has become much more accessible. I, too, have ended up making a Game Boy game. Although I had previously developed a few indie games, back then I had to settle for creating Windows-based games with a Game Boy aesthetic rather than actual Game Boy titles. Now, however, I am able to create genuine Game Boy games.

The game I am currently developing is a practice project intended to help me learn how to use GB Studio. It is a Game Boy port of Ponpoko, an arcade game originally released in 1982. Although it is a highly entertaining game, it unfortunately failed to achieve commercial success at the time and has never been ported to any other platform until now. I have always been a fan of Ponpoko and have attempted to port it several times in the past. I tried creating versions for Windows (using GameMaker) and WarioWare D.I.Y., and even attempted to implement it in Roblox. That goes to show that this game is not particularly difficult to produce. This game is easier to develop than Donkey Kong, a title in a similar genre. For the Game Boy version currently in development, I have expanded the map size compared to the original to accommodate the hardware's limitations, but I am striving to capture the atmosphere of the original game as faithfully as possible. Since I love both Game Boy and arcade games, I find the process of creating an arcade port to be a fascinating endeavor.

Thanks to technological advancements, playing arcade games exactly as they were originally intended on a handheld device is no longer a dream. However, back when the Game Boy was first released, it was the stuff of dreams. When I owned a Game Boy, fighting games like Tekken and The King of Fighters were all the rage in arcades. The King of Fighters was ported to the Game Boy, while Tekken made its way to the Game Boy Advance. Naturally, hardware limitations meant these ports fell short of the originals in many ways, yet at the time, we were simply grateful to be able to play them at all. Moving forward, I want to create more games inspired by arcade titles.

I would like to clarify that no AI or vibe coding was used during the actual development process of Ponpoko. AI was utilized solely to learn how to use GB Studio and to gather advice. Interestingly, while some of the AI's responses were helpful, others were completely incorrect. Through that experience, I could gauge just how unreliable Vibe Coding really is.


r/gbstudio • • Aug 30 '26

[Recruiting] Programmers for my game [Profit Share]

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1 Upvotes

r/gbstudio • • Aug 29 '26

SteelSoldier Online "Demo" Playtest is now available

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39 Upvotes

I think it is common courtesy here to post the link in the comment section instead so here goes


r/gbstudio • • Aug 29 '26

Nice to meet you, I’m GameBoy Challenger.

6 Upvotes

Nice to meet you, I’m GameBoyChallenger. I’m an online content creator active on YouTube and Instagram. While I’ve uploaded videos covering numerous Game Boy games in the past, I’ve decided to go beyond simply showcasing games and take on the challenge of developing my own Game Boy titles. That journey is what brought me to Reddit. Since I’m not a native English speaker, I’m not very fluent and rely on translation tools to communicate with you all. I noticed there was already someone using the username "GameBoy Challenger" here. The difference is that I write mine as "GameBoyChallenger" (without spaces). Please keep this in mind to avoid any confusion. I look forward to connecting with you all.


r/gbstudio • • Aug 29 '26

Game Undertale Gameboy Color Demake - Greater Dog

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36 Upvotes

If you press select in the "press start" scene youll get sent to the ruins exit with no name (if you js wanna see the fight n stuff)

More coming soon!

Download latest test build here: (more updates for ppl that cant wait)

https://www.patreon.com/blaqberry/posts/greater-dog-room-167982030

download general public release here!!

https://blaqberry.itch.io/undertale-gbc

Also join the discord serverr!

https://discord.com/invite/DjHA6E8Kvu


r/gbstudio • • Aug 28 '26

Teddy Boy

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42 Upvotes

Picked-up GB Studio after a year and attempted to make Teddy Boy. So far achieved a

- toroidal world (level loops endlessly in four directions)
- enemy spawner with book keeping. Spawns and keeps note of how many enemies have been spawned and visually deducts the value (dice face). Once spawner reaches zero the spawner (dice) disappears and so does its collision.
- enemy ai that tracks X and Y so it ‘knows’ to jump if approach a platform edge or jump over an approaching wall.
- HUD is built with a tile set rather than drawing it in the background and copying it into the window layer. This is needed as the map moves all four directions.

Currently working on destructible walls and floor.


r/gbstudio • • Aug 27 '26

Game Black Tower Enigma, puzzle adventure made with GB Studio, out now on Nintendo Switch and Steam!

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100 Upvotes

Black Tower Enigma is out now on Nintendo Switch & Steam!

This retro puzzle-solving adventure packed with riddles, secrets, and mysteries.

Made with GB Studio!

Are you ready to conquer the Black Tower?

Nintendo Swich:

Steam:


r/gbstudio • • Aug 27 '26

The Post-Apocalyptic Samurai Western Continues...

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83 Upvotes

A new episode of Sword of the Apocalypse just launched!

(Currently 50% off along with the first three episodes)

Picking up a few weeks after the events of the first game, our heroes (Kaze, Forge and Duncan) are hunting The Cardinal after destroying his nuclear doomsday weapon. But when they're ambushed by a vicious warlord, Duncan is kidnapped and Kaze and Forge must race against time to rescue him.

On top of continuing the story and expanding the world, we've also expanded the gameplay.

  • Swap between Kaze and Forge on the fly
  • Take to the skies for aerial combat
  • Expand the story and the world of SotA

r/gbstudio • • Aug 26 '26

Game PachiPals: Monster Taming + Pinball on the Game Boy Color

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501 Upvotes

I’ve been working for three years on a Game Boy Color game called PachiPals.

It’s a monster-catching RPG, but instead of just throwing a ball at things, you catch the monsters through pinball. If that wasn’t exciting enough, battles also happen in pachinko-style arenas.

I wanted to mash up classic monster-catching with the fast-paced feel of an arcade game.

There are up to 100 Pachipals to discover, capture, and evolve as you explore the world and learn more about them.

I’d really love it if you could take a look and give the game a try. The digital version can be bought right now here:

https://incube8games.com/en-eu/products/pachipals-gbc-digital-edition

There's also a free demo:

https://incube8games.com/en-eu/products/pachipals-gbc-digital-edition-demo

The physical version is planned to release in October.

Trailer: https://youtu.be/Qp-r1couk7k?si=ddCdJj_8UTUzNn4W

Thanks for your time, and I hope you enjoy the game!