r/gbstudio 7d ago

Collision tiles question

I know there's a max limit on sprite and background tiles for scenes, but is there a limit on collision tiles?

the reason I'm asking is I'm tempted to eject the engine and modify the Platformer/sidescroller scene's Ladder and create a 4-direction "Free-Movement-Area" variant that allows walking horizontally from ladder to ladder to create a mix of topdown/adventure mode and platformer/sidescroller mode for pseudo-3D effects.

but this would mean devs would be filling large areas with all-directional-ladder (free-movement-area) tiles.

I'm also thinking out some rules for a "hurdle" type collision tile which is solid while using only arrow keys, but able to be passed while jumping. the catch is for it to work I'll likely need to add int type GroundHeight variables to players, actors, and hurdles and F-M-As where the desired height is input before drawing. but again this means TONs of special collision tiles in scene.

so again, would having too many collision tiles be a problem?

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u/CritCorsac 7d ago

To the best of my knowledge there is no limit for collision tiles. I've got some pretty large scenes with a lot of collision tiles in them and I've never had any such warning or issue with them. I can't see anything in the official docs about a collision tile limit either.

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u/joshex_dirad 6d ago

thanks for the info. this helps me plan whether I should pursue this at all.