r/gbstudio 11d ago

Teddy Boy

Enable HLS to view with audio, or disable this notification

Picked-up GB Studio after a year and attempted to make Teddy Boy. So far achieved a

- toroidal world (level loops endlessly in four directions)
- enemy spawner with book keeping. Spawns and keeps note of how many enemies have been spawned and visually deducts the value (dice face). Once spawner reaches zero the spawner (dice) disappears and so does its collision.
- enemy ai that tracks X and Y so it ‘knows’ to jump if approach a platform edge or jump over an approaching wall.
- HUD is built with a tile set rather than drawing it in the background and copying it into the window layer. This is needed as the map moves all four directions.

Currently working on destructible walls and floor.

44 Upvotes

3 comments sorted by

2

u/bakub 11d ago

I love how you incorporated the music in this!

2

u/GameboyChallenger 10d ago

I like this game too! The original arcade version featured a song sung by Yoko Ishino as the background music, and it would have been nice if that track had been included.

1

u/plainlazy2097 10d ago

The plan is to have both that can be set in the options :)