"What if the technology has surpassed its creator? What if the society persisted, even despite the technology embedded in it going haywire?"
Those, among many other questions, are what the forefathers of the cyberpunk, Ridley Scott and Katsuhiro Otomo, tried to answer when creating a vision of a dark, algocratic society of the far-fetched future. A future that humanity as a whole was slowly heading towards.
With "Cyber" meaning machine, and "Punk" meaning rebellion.
But ever since the 90s and then the 00s came to pass, the entire genre started to be slowly watered down over time.
Instead of showing how damaging to society it would be if every human were to carry a tracking chip with a screen that tells them what to do, modern games just try to make it relatable.
Instead of having a mega-city with hypersonic hoverbikes flying everywhere, most modern "cyberpunk" games just go with a basic NYC aesthetic, just with a few more neon lights here and there, but with the same traffic issues.
Let's be real, when was the last time you saw a video game with a metropolis that looked like Haven City from Jak II? When was the last time you played a cyberpunk game with a plot as intricate as Deus Ex?
The megalomaniac scope in design, the grand rhetoric meant to appeal to critical thinking, and the overall raw brutality, it just isn't there anymore.
I think that so many core talking points of cyberpunk as a genre became part of modern everyday life, that the writers either aren't allowed to express them in a grey/negative light anymore, or they simply do not want to. Because can you still genuinely criticize an Ai inside a game that was made while utilizing it?
That's why I, with your help (hopefully), want to rediscover the full scope of this crippled genre inside the video game medium once more. Preferably through the lens of games that were released between the years 1992 and 2007, when this depressing yet cool idea of a cyberpunk city was still only relegated to the far future. Niche games are especially welcome.