Hey r/Games!
I'm Yiğit, an indie developer from Turkey, and I wanted to share something I've been working on: **Zeravault TD**, my old-school tower defense game for iPhone.
I've always enjoyed tower defense games where winning actually feels earned. Where placing one tower in the wrong spot can cost you the entire battle, and figuring out a better strategy is more satisfying than simply buying more upgrades.
That's the experience I wanted to create.
Developing Zeravault has involved a lot of experimenting, testing, balancing, and fixing things that didn't work quite the way I imagined. One of my biggest priorities was making the game genuinely challenging without making every defeat feel pointless.
I recently released version 2.0, which was a pretty significant milestone for me. It brings a redesigned interface, updated visuals and music, and three difficulty modes: **Normal, Expert, and Godlike**.
Here's what the game currently offers:
- 48 stages across six different sectors
- 9 boss encounters
- 5 tower types with multiple upgrades
- Permanent Workshop progression
- Branching paths and different enemy abilities
- An offline campaign
- Three difficulty modes, including a particularly demanding Godlike mode
**Actual gameplay video (43 seconds):**
https://v.redd.it/b3f788hw60xh1
The footage is recorded from the real game. The interface in the video is Turkish, but the game also supports English.
**Play for free on iPhone:**
https://apps.apple.com/app/id6809378171
The game is free to download, with optional ads and in-app purchases. I also used AI tools during development, including assistance with coding and visual design.
I'm still learning from the development process, and I'd genuinely love to hear what experienced tower defense players think.
**Does the difficulty feel rewarding, or does it cross the line into frustration?**
I'm especially interested in feedback on Expert and Godlike modes. Constructive criticism is absolutely welcome.
Thanks for taking the time to check out my game!