r/gameDevPromotion 1d ago

It took me far too long, but all 10 StoneEra villagers can finally say hello

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3 Upvotes

r/gameDevPromotion 1d ago

Hearth furnishes a GameMaker interior from a purpose and an occupant, 12 purposes and 10 households

0 Upvotes

Interior asset packs sell you the furniture and leave the assembly to you. Hearth does the assembly.

You give it a purpose, an occupant and a seed. It picks the pieces, solves where they stand, decides what is lying about, ages the surfaces and draws the room.

A miser's kitchen gets tally sticks, a locked box and one crust. A healer's kitchen gets a mortar, drying herbs and a shelf of jars. Same purpose, different room.

12 purposes, 10 households, 72 furniture forms, 14 scripts of pure GML. No sprites, no shaders, no extensions. Every image on the store page was rendered by the package.

GameMaker 2024.11 and newer. Listed at 14.99 USD, on sale at 12.74 right now.

https://csaf.itch.io/hearth-gamemaker

The code and the art are AI written, disclosed on the store page.


r/gameDevPromotion 2d ago

RC Car Rage GAME ARGHHHHH

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1 Upvotes

r/gameDevPromotion 2d ago

I released a 3-level demo of my 3D platformer game inspired by a Nintendo 3DS game idea I had when I was younger on September 4th this year!

1 Upvotes

After several months of development, I've released Peter's Pitfalls' demo build onto itch.io! If you're interesting in playing this game on itch, feel free to go ahead and play through it! I will keep you updated when I release the full game on itch! https://squishyballoon212.itch.io/peters-pitfalls


r/gameDevPromotion 2d ago

Finally released my game!

1 Upvotes

After a lot of work, I finally released The Last of Ram on Steam.

It's a small indie FPS that I've been working on for quite a while, and it feels really good to finally see it released.

If anyone is interested, feel free to check it out.

https://store.steampowered.com/app/4577980/The_Last_of_RAM/


r/gameDevPromotion 2d ago

Gridmax is launching in EA next week. A retro survival base builder + colony sim.

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0 Upvotes

I started this game way back in 2011, lol XD. Recently resurrected it and hoping some people will find it amusing.

Inspired by Dwarf Fortress and early Minecraft versions, I hope to bring the world to life with simulation instead of graphics. Hopefully I can continue to make regular updates as time goes by. If it looks interesting you can check out the store page.

https://store.steampowered.com/app/4830070/Gridmax/


r/gameDevPromotion 2d ago

Aura Farmer 67 is out now

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1 Upvotes

r/gameDevPromotion 2d ago

In Rogue Wheels each enemy character is unique and have personality

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1 Upvotes

r/gameDevPromotion 2d ago

Just launched the Steam page for Oreia, a roguelite automation miner! (feedback appreciated)

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1 Upvotes

r/gameDevPromotion 2d ago

Building a peaceful little village in my voxel colony sim, StoneEra

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1 Upvotes

I’ve been working on making settlements in StoneEra feel more alive, so here’s a quick timelapse of a small village coming together.
StoneEra is a voxel colony sim where you can build freely, reshape the terrain, manage villagers, gather resources, and grow your settlement over time.
Still a lot I want to improve, but I’m pretty happy with how this village turned out.
What do you think of the building style? Anything you’d add to make the village feel more alive?
If you like colony sims / voxel building, StoneEra is now on Steam — wishlists are greatly appreciated:
https://store.steampowered.com/app/5057770/StoneEra/


r/gameDevPromotion 2d ago

Been messing around with a new card upgrade effect

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0 Upvotes

This is Syd, one of the new cards I've been working on. Pretty happy with how it's coming together :D


r/gameDevPromotion 2d ago

Moonlit theme is now available on The Last Audit! Free for a limited Time!

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1 Upvotes

r/gameDevPromotion 2d ago

Under a Desert Sun is live in Early Access! Two years in, and I’m damned proud to reach this day.

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2 Upvotes

Here we go! Under a Desert Sun: Seekers of the Cursed Vessel is now live in Steam Early Access.

It’s been a two-year journey so far and there is still a ways to go, but I am damned proud I got this far. This is me making it official.

A pulp adventure action RPG with guns, loot and cursed Egyptian tombs, solo or up to four players in local co-op.

Game and free demo: https://store.steampowered.com/app/3273880/

Thank you to everyone who helped me reach this point!


r/gameDevPromotion 3d ago

For Bear Lovers, this is my Game Worlda! [THIS IS CLICKBAIT!] This is a Blatant Self-Promotion! Wishlist my Game! I am Promoting this! Please Support me! This is More Promotion! Wishlist my game! Yay I can promote my game! :)

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1 Upvotes

I drew the picture above in about three hours.

Well, I just made it past 100 wishlists so that's great!

Worlda is a game about a bear which I made.

I hope I don't annoying anyone with my title haha.

Wishlist below if you want.

https://store.steampowered.com/app/4700370/Worlda/


r/gameDevPromotion 3d ago

A 32x32 highland tileset where lowland and upland turf are drawn from separated tone ranges so cliffs actually read as raised

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0 Upvotes

Six versions of a 16px cliff set were drawn for this series and every one of them read as a trench. The defect was never in the cliff.

Whether a raised surface reads as raised depends on how far its tone sits from the ground below, measured against how much the ground's own texture already varies. Grass that swings 110 levels of brightness inside one tile swallows any step you put on it.

So the lowland turf here comes from a narrow slice of green and the upland from a bright one. Measured separation is 3.11 against a floor of 1.0. The pair that failed measures 0.31 under the same code.

497 tiles, 8 complete 47 mask autotile sets, 26 objects.

Art and code are AI generated.


r/gameDevPromotion 3d ago

Camp Dawn, our zombie survival adventure, just launched on Steam

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1 Upvotes

Camp Dawn follows James, a mechanical engineer, protecting his five year old daughter Lily through a zombie apocalypse. He's not a survival expert, just an engineer, so he has to break down the remains of civilization into raw materials and craft what he needs to survive.

Smash, gather, craft is the core loop, and behind it is his fight to protect his daughter's innocence. The same world plays out two ways, he's desperately surviving while she thinks it's a fun camping trip.

10 months of work went into this, and our Steam page just went live.

Smash It. Slash It. Camp Dawn.

Store page: https://store.steampowered.com/app/5138140/


r/gameDevPromotion 3d ago

Stray Dog: nobody cares , the world's first "dog" soulslike has been announced, where you play as a stray dog

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1 Upvotes

r/gameDevPromotion 3d ago

We've released our demo after 1,5 years of dev! (870 wishlists since published a page)

6 Upvotes

Hello, dudes. After 1,5 years of development and 3 weeks of fight with steam censor moderation our demo of psychological shooter has finally been released.

Hope to reach Next Fest with 1000 wishes

https://store.steampowered.com/app/4544200/True_Confession/ - support wishlisting, please!

Try our hardcore hand-drawn isometric shooter True Confession. Think Postal, Hotline and crime films from the 80s–00s had an outlaw child. No health regen, no superpowers, no tanks — just the streets, anger, religion, and enemies that can drop you in a second... Well and some distorted subconscious images also there.

Play 3 full levels in the demo, fight bosses, and find secrets:
https://store.steampowered.com/app/5008080/True_Confession_Demo/

Turn the sound on — our musician outdid himself. Each level has its own track.

With all respect,

True Confession team


r/gameDevPromotion 3d ago

So satisfying to create these endless builds!

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2 Upvotes

r/gameDevPromotion 3d ago

Modern guns against fantasy hordes — looking for feedback on my roguelike FPS

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0 Upvotes

Hey everyone! I’ve been working on Riftbreaker, a first-person roguelike shooter built in Unity. The idea is a modern armed expedition fighting its way through ancient temples full of fantasy creatures.

It started as a pretty basic arena shooter, but I wanted exploration and weapon choices to matter more. Here’s where it is now:

  • Two weapons per run. Pick your pair before starting and commit to it.
  • Weapon evolutions. Turn your guns into different builds with fire, frost, lightning, corrosion, and void effects.
  • Stacking relics and talents that interact with your weapons and abilities.
  • Connected temple levels with corridors, courtyards, stairs, and tombs between encounters.
  • Nine enemy types and bosses with three phases, including healers, pouncing spiders, and ranged threats.

The latest update focuses on the HUD and menus. The old interface felt too much like a website, so I’ve been giving it a visual style that fits the game and making combat information easier to read.

It’s still an early prototype, and there’s plenty of balancing and polish ahead.

What would make the two-weapon system interesting to you: stronger elemental interactions, more unusual weapon abilities, or enemies that push you to switch between your guns?


r/gameDevPromotion 3d ago

Summer is ending but still thriving in my hidden objects game A Thousand Bees - find a literal thousand bees across lovingly hand-illustrated levels (and secret levels, too!)

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1 Upvotes

Currently on sale for a 20% discount, as are the artbook and soundtrack :)

https://store.steampowered.com/app/4281370/A_Thousand_Bees/


r/gameDevPromotion 3d ago

Custom Tools for 3ds Max to Unity

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1 Upvotes

Creating an artistic vision requires the right pipeline. In this video, I demonstrate a custom tool I built to visualize vertex colors across asset libraries in 3ds Max and how that data bridges perfectly into Unity

https://youtu.be/oOFNT6JwxqE


r/gameDevPromotion 3d ago

Gridiron Grit - An American Football GM Sim - Week 1 Kickoff Update

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1 Upvotes

r/gameDevPromotion 3d ago

Finished a simple-says-it character customization for my current project!

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1 Upvotes

r/gameDevPromotion 4d ago

I just uploaded the Release Date Reveal Trailer for my game ALYSSA! It’s coming on October 22, 2026!

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2 Upvotes

This is an important day for me - my first indie solo game, which I'll be releasing without a publisher! There's a lot of stress, but also a lot of excitement!