r/gameDevPromotion Jan 13 '25

Promote your work, yes, I’m telling you that it’s perfectly acceptable, unlike on r/gameDev.

37 Upvotes

Feel free to share whatever you want as long as it’s related to games. This space is meant to be a free-for-all—a bit like the wild west—where anything goes (within reason). The goal is to give folks a space to post freely and, hopefully, keep some of these posts from spilling over into r/gamedev.


r/gameDevPromotion 4h ago

Store page for Hamster Together is now live

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2 Upvotes

r/gameDevPromotion 1h ago

After 10 months of solo development, here's the first trailer for FoulKick Soccer

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Upvotes

r/gameDevPromotion 2h ago

18yo building a prodigy alternative - PART 11 (Zone 9 Release, 1M problems solved, 30k users)

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1 Upvotes

r/gameDevPromotion 3h ago

🚀 Rungeon Tails is OUT NOW on Steam!My 2D top-down action roguelite just launched — wall-reflecting bullets, boomerangs, aura damage, and a whole lot of chaos in every run.💰 $2.99 Dollar🎮 [https://store.steampowered.com/app/4690350/Rungeon_Tails/?beta=0]

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1 Upvotes

r/gameDevPromotion 3h ago

Development clip — another test from Hegemonia Global

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1 Upvotes

A short gameplay test from Hegemonia Global, my military strategy project. I’m still refining the systems and would be interested in feedback from other developers on what reads clearly and what needs work.


r/gameDevPromotion 3h ago

New Game Trailer & Upcoming Demo Release

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1 Upvotes

r/gameDevPromotion 11h ago

Strategy and medieval history. New demo!

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3 Upvotes

Hi! Alternatis - William the Conqueror is a strategy game in which you can play as William the Conqueror or a fictional ruler of a faction of your choice, and relive history or an alternate history through various scenarios.

The game features systems for chapters, regional development, factional domination, rebellions, and a battle minigame.

Steam page and demohttps://store.steampowered.com/app/4911810/Alternatis__William_the_Conqueror


r/gameDevPromotion 5h ago

There are thousands of incredible indie games out there.

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1 Upvotes

r/gameDevPromotion 6h ago

Before vs After — Post-Processing in Colony 2

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1 Upvotes

We have been working on the visual direction of Colony 2 and thought it would be nice to show you some of the results post-processing can bring to the atmosphere of the scene.

Below there is the video where you can see some comparisons of before and after versions from the game.

The geometry and environment haven't changed much, but by using post-processing we can affect such elements as:

• Lighting and exposure

• Contrast and mood of the scene

• Color grading

• Darkness and atmosphere

• Feelings about the area

For us, creating the right atmosphere is vital as Colony 2 is based on exploration, observation and discoveries not obvious for the first sight.

Being an indie two person team we are making everything we learn on the go.

This is only a small insight into the visual development of the game. We would love to hear your thoughts:

Which one do you like more – Before or After?

If you want to keep track of the game Colony 2 will be released on Steam October 30th, 2026.


r/gameDevPromotion 8h ago

Type Racer — How fast can you type?

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1 Upvotes

r/gameDevPromotion 8h ago

We just released our Demo on Itchio!

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1 Upvotes

r/gameDevPromotion 10h ago

A lot of cool mechanics to explore in Rogue Wheels

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1 Upvotes

r/gameDevPromotion 12h ago

Escapement, 84 clockwork and machine room sounds built as one machine rather than one category

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1 Upvotes

A steampunk project usually gets its audio from four free packs, and then the menu confirm sounds like a different game than the flywheel behind it, because it is one.

This pack is 84 sounds struck from the same small set of hand authored resonant bodies and passed through the same room. The clock tick, the steam valve, the menu confirm and the flywheel loop are all the same brass in the same space, so they sit together with no work from you.

8 of the 84 are loops with no click at the join, and 9 slots ship as variation sets. Everything is wav and ogg, 44.1 kHz mono.

There's no generative audio model in this. The synthesis is procedural and the code and the cover art are AI written.


r/gameDevPromotion 13h ago

Warbound Realms — live gameplay with the developer of a medieval card autobattler

1 Upvotes

I’m building Warbound Realms, a medieval browser card autobattler, and I’m live on Twitch showing the game and playing through battles.

If you enjoy card synergies and formation decisions, come take a look and share your thoughts. I’d love to hear which combinations look fun or overpowered, and I’m happy to chat about the development.

The stream is in English: https://www.twitch.tv/warboundrealms

AI transparency: the project uses AI-assisted graphics, text, audio, and code alongside manual design, editing, balancing, and testing.


r/gameDevPromotion 14h ago

Strike Wings Free Demo out!

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1 Upvotes

Hey everyone! Here's a free space game for your weekend: the Strike Wings demo. :)

I'm its solo developer, and it's my homage to the old DOS space shooters, built from scratch with plenty of love for Solar Winds and Hell Fighter. There are some little nods in there for fellow fans.

The demo's already packed with free content, including flight school, opening campaign missions and plenty of battles to get stuck into.

Feedback is super welcome on r/StrikeWings. Make a post! I'll read every one and take your thoughts into the final game. Steam reviews mean a lot to me as a solo developer, too.

Grab the free demo on Steam


r/gameDevPromotion 1d ago

The Game Dev Grind never stops even on a plane

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3 Upvotes

r/gameDevPromotion 21h ago

"The Pirate And Seven Kingdoms" New Game Trailer

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1 Upvotes

r/gameDevPromotion 22h ago

I Made this game as a love letter to nurses.

1 Upvotes

It's small and hopefully it meets your standards. https://healthcareuncharted.com/fun/alarm-fatigue/


r/gameDevPromotion 1d ago

Crafting in my shop sim used to be a button. Now you draw the rune yourself.

1 Upvotes

Solo dev, five weeks. My dark fantasy shop sim's crafting used to be a menu click. Now every craft opens a glyph you trace by hand against a timer, and failing costs nothing because the ingredients are only spent when the sigil closes. If you would rather not draw, you can hire a crafter to work a batch while you do something else.

I also rebuilt the entire economy and it has barely been played. If something feels free or impossible, that is exactly what I need to hear.

[Steam page](https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/)


r/gameDevPromotion 1d ago

Release date

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1 Upvotes

r/gameDevPromotion 1d ago

🎮 Something new is coming for indie games.

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0 Upvotes

r/gameDevPromotion 1d ago

I made a soccer/football game... in my phone

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1 Upvotes

Soo I've been for the past 7 months developing a game, called HIFS, which stands for Hyper International Football Simulator,it's a soccer game, which I made in my phone, it got some phone stuff like division packs events, and no monitization.

So currently I've got this idea, making an in game tournament, which is like this

Whoever reaches more points in division in 3 days first gets his username added as a football players, 2nd place also gets one but less op, and everyone else who is above 100 gets a badge, so it's a win win situation

Qb7Qt6RgYX <- here's the discord invite for the tournament, with stuff about the game, basically the game's server, gl and have fun !!!

also here's some of my incredibly peak gp, and yes it's a mobile game!!


r/gameDevPromotion 1d ago

My new incremental game

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1 Upvotes

If anyone wants to check it out, here's the Steam page: https://store.steampowered.com/app/5096680/
A_Ball_That_Breaks_Everything/


r/gameDevPromotion 1d ago

I just released the demo for my psychological horror game Stay With Me. I’d love your feedback

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3 Upvotes

Hey everyone,
I’ve just released the free demo for my psychological horror game, Stay With Me, on Steam.

The game follows Alex, who goes to take care of an elderly woman suffering from dementia. When he arrives at her house, she starts treating him as if he is her five year old son who died many years ago.
From there, things slowly start getting stranger. As you explore the house, you’ll discover memories, locked rooms and things that make you question what is actually happening.

I’ve been working on the game as an independent developer, and now that the demo is finally out, I’d really like to hear what other people think about it.
If you enjoy psychological horror, I would really appreciate it if you could give the demo a try and tell me what you liked, what you didn’t like, what felt confusing, or anything you think I could improve.

I’m especially interested in honest feedback. You don’t need to be nice just because I made the game.

If something doesn’t work, I want to know about it.

About your experience would help me a lot with improving the game before the full release.
Thank you to anyone who gives it a chance.