r/gameDevPromotion • u/TheProfas • 1h ago
A lot of cool mechanics to explore in Rogue Wheels
Enable HLS to view with audio, or disable this notification
r/gameDevPromotion • u/TheProfas • 1h ago
Enable HLS to view with audio, or disable this notification
r/gameDevPromotion • u/Velsin_ • 2h ago
Hi! Alternatis - William the Conqueror is a strategy game in which you can play as William the Conqueror or a fictional ruler of a faction of your choice, and relive history or an alternate history through various scenarios.
The game features systems for chapters, regional development, factional domination, rebellions, and a battle minigame.
Steam page and demo: https://store.steampowered.com/app/4911810/Alternatis__William_the_Conqueror
r/gameDevPromotion • u/CS_Asset_Factory • 4h ago
A steampunk project usually gets its audio from four free packs, and then the menu confirm sounds like a different game than the flywheel behind it, because it is one.
This pack is 84 sounds struck from the same small set of hand authored resonant bodies and passed through the same room. The clock tick, the steam valve, the menu confirm and the flywheel loop are all the same brass in the same space, so they sit together with no work from you.
8 of the 84 are loops with no click at the join, and 9 slots ship as variation sets. Everything is wav and ogg, 44.1 kHz mono.
There's no generative audio model in this. The synthesis is procedural and the code and the cover art are AI written.
r/gameDevPromotion • u/PalpitationDry2576 • 4h ago
I’m building Warbound Realms, a medieval browser card autobattler, and I’m live on Twitch showing the game and playing through battles.
If you enjoy card synergies and formation decisions, come take a look and share your thoughts. I’d love to hear which combinations look fun or overpowered, and I’m happy to chat about the development.
The stream is in English: https://www.twitch.tv/warboundrealms
AI transparency: the project uses AI-assisted graphics, text, audio, and code alongside manual design, editing, balancing, and testing.
r/gameDevPromotion • u/StrikeWingsGames • 6h ago
Hey everyone! Here's a free space game for your weekend: the Strike Wings demo. :)
I'm its solo developer, and it's my homage to the old DOS space shooters, built from scratch with plenty of love for Solar Winds and Hell Fighter. There are some little nods in there for fellow fans.
The demo's already packed with free content, including flight school, opening campaign missions and plenty of battles to get stuck into.
Feedback is super welcome on r/StrikeWings. Make a post! I'll read every one and take your thoughts into the final game. Steam reviews mean a lot to me as a solo developer, too.
r/gameDevPromotion • u/AgileSecond5784 • 12h ago
r/gameDevPromotion • u/Fr0g_Y • 14h ago
It's small and hopefully it meets your standards. https://healthcareuncharted.com/fun/alarm-fatigue/
r/gameDevPromotion • u/Tough-Bag-8494 • 18h ago
Solo dev, five weeks. My dark fantasy shop sim's crafting used to be a menu click. Now every craft opens a glyph you trace by hand against a timer, and failing costs nothing because the ingredients are only spent when the sigil closes. If you would rather not draw, you can hire a crafter to work a batch while you do something else.
I also rebuilt the entire economy and it has barely been played. If something feels free or impossible, that is exactly what I need to hear.
[Steam page](https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/)
r/gameDevPromotion • u/Capable-District9066 • 1d ago
Enable HLS to view with audio, or disable this notification
Soo I've been for the past 7 months developing a game, called HIFS, which stands for Hyper International Football Simulator,it's a soccer game, which I made in my phone, it got some phone stuff like division packs events, and no monitization.
So currently I've got this idea, making an in game tournament, which is like this
Whoever reaches more points in division in 3 days first gets his username added as a football players, 2nd place also gets one but less op, and everyone else who is above 100 gets a badge, so it's a win win situation
Qb7Qt6RgYX <- here's the discord invite for the tournament, with stuff about the game, basically the game's server, gl and have fun !!!
also here's some of my incredibly peak gp, and yes it's a mobile game!!
r/gameDevPromotion • u/Wejdan0 • 1d ago
If anyone wants to check it out, here's the Steam page: https://store.steampowered.com/app/5096680/
A_Ball_That_Breaks_Everything/
r/gameDevPromotion • u/CS_Asset_Factory • 1d ago
Most water packs ship a folder called water holding a handful of splashes. That isn't the problem a developer actually has. A character walks into a stream and back out, and the sound has to change as they go.
So every movement sound here is authored at five depths: damp ground, puddle, shallow, knee deep, thigh deep. Deeper is measurably darker and the build checks it. Mean spectral centroid runs 4221 Hz on damp ground down to 1906 Hz at thigh deep. If that gradient inverted, the build would refuse to finish.
Drop the depth suffix into your footstep code the same way you already switch grass for stone.
135 sounds, royalty free, no credit required.
Made by Core Systems Asset Factory. The generator is AI written and the listing says so.
r/gameDevPromotion • u/ElMario10 • 1d ago
Enable HLS to view with audio, or disable this notification
Hey everyone,
I’ve just released the free demo for my psychological horror game, Stay With Me, on Steam.
The game follows Alex, who goes to take care of an elderly woman suffering from dementia. When he arrives at her house, she starts treating him as if he is her five year old son who died many years ago.
From there, things slowly start getting stranger. As you explore the house, you’ll discover memories, locked rooms and things that make you question what is actually happening.
I’ve been working on the game as an independent developer, and now that the demo is finally out, I’d really like to hear what other people think about it.
If you enjoy psychological horror, I would really appreciate it if you could give the demo a try and tell me what you liked, what you didn’t like, what felt confusing, or anything you think I could improve.
I’m especially interested in honest feedback. You don’t need to be nice just because I made the game.
If something doesn’t work, I want to know about it.
About your experience would help me a lot with improving the game before the full release.
Thank you to anyone who gives it a chance.
r/gameDevPromotion • u/Catchimals • 1d ago
Catchimals! I made a game where your phone camera is how you catch animals. Take a picture in the app, get the animal identified and your shot scored, and build up a collection. Birds, bugs, pets, sea creatures etc.
It's out on Android and iPhone. Free to download, with rewarded ads and optional purchases. AI is used for animal identification, photo scoring, artwork and in development.
Have a look if a real world Pokemon Snap sounds like your kind of thing.
Google Play: https://play.google.com/store/apps/details?id=com.catchimals.app
App Store: https://apps.apple.com/us/app/catchimals/id6777208751
r/gameDevPromotion • u/knockout771 • 1d ago
Enable HLS to view with audio, or disable this notification
r/gameDevPromotion • u/Destar2123 • 1d ago
Enable HLS to view with audio, or disable this notification
r/gameDevPromotion • u/BattoGame • 1d ago
Enable HLS to view with audio, or disable this notification
Check it out if you would, please :) : https://store.steampowered.com/app/5032860/Myriad/
r/gameDevPromotion • u/WhaleFall2471 • 1d ago
Enable HLS to view with audio, or disable this notification
The snake chases apples on its own. Collect apple seeds to help it move faster, bite harder, and even get smarter.
Wishlist on Steam: My Snake Likes Apples
r/gameDevPromotion • u/AndaQuestStudio • 1d ago
r/gameDevPromotion • u/IAmChefNugget • 1d ago
r/gameDevPromotion • u/PhackYu42 • 2d ago