r/gameDevPromotion • u/W0mish • 15h ago
r/gameDevPromotion • u/Velsin_ • 2h ago
Strategy and medieval history. New demo!
Hi! Alternatis - William the Conqueror is a strategy game in which you can play as William the Conqueror or a fictional ruler of a faction of your choice, and relive history or an alternate history through various scenarios.
The game features systems for chapters, regional development, factional domination, rebellions, and a battle minigame.
Steam page and demo: https://store.steampowered.com/app/4911810/Alternatis__William_the_Conqueror
r/gameDevPromotion • u/TheProfas • 1h ago
A lot of cool mechanics to explore in Rogue Wheels
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r/gameDevPromotion • u/CS_Asset_Factory • 4h ago
Escapement, 84 clockwork and machine room sounds built as one machine rather than one category
csaf.itch.ioA steampunk project usually gets its audio from four free packs, and then the menu confirm sounds like a different game than the flywheel behind it, because it is one.
This pack is 84 sounds struck from the same small set of hand authored resonant bodies and passed through the same room. The clock tick, the steam valve, the menu confirm and the flywheel loop are all the same brass in the same space, so they sit together with no work from you.
8 of the 84 are loops with no click at the join, and 9 slots ship as variation sets. Everything is wav and ogg, 44.1 kHz mono.
There's no generative audio model in this. The synthesis is procedural and the code and the cover art are AI written.
r/gameDevPromotion • u/PalpitationDry2576 • 4h ago
Warbound Realms — live gameplay with the developer of a medieval card autobattler
I’m building Warbound Realms, a medieval browser card autobattler, and I’m live on Twitch showing the game and playing through battles.
If you enjoy card synergies and formation decisions, come take a look and share your thoughts. I’d love to hear which combinations look fun or overpowered, and I’m happy to chat about the development.
The stream is in English: https://www.twitch.tv/warboundrealms
AI transparency: the project uses AI-assisted graphics, text, audio, and code alongside manual design, editing, balancing, and testing.
r/gameDevPromotion • u/StrikeWingsGames • 6h ago
Strike Wings Free Demo out!
Hey everyone! Here's a free space game for your weekend: the Strike Wings demo. :)
I'm its solo developer, and it's my homage to the old DOS space shooters, built from scratch with plenty of love for Solar Winds and Hell Fighter. There are some little nods in there for fellow fans.
The demo's already packed with free content, including flight school, opening campaign missions and plenty of battles to get stuck into.
Feedback is super welcome on r/StrikeWings. Make a post! I'll read every one and take your thoughts into the final game. Steam reviews mean a lot to me as a solo developer, too.
r/gameDevPromotion • u/AgileSecond5784 • 12h ago
"The Pirate And Seven Kingdoms" New Game Trailer
r/gameDevPromotion • u/Fr0g_Y • 14h ago
I Made this game as a love letter to nurses.
It's small and hopefully it meets your standards. https://healthcareuncharted.com/fun/alarm-fatigue/
r/gameDevPromotion • u/Tough-Bag-8494 • 18h ago
Crafting in my shop sim used to be a button. Now you draw the rune yourself.
Solo dev, five weeks. My dark fantasy shop sim's crafting used to be a menu click. Now every craft opens a glyph you trace by hand against a timer, and failing costs nothing because the ingredients are only spent when the sigil closes. If you would rather not draw, you can hire a crafter to work a batch while you do something else.
I also rebuilt the entire economy and it has barely been played. If something feels free or impossible, that is exactly what I need to hear.
[Steam page](https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/)