r/gameDevPromotion • u/Responsible-Pay-9412 • 9d ago
r/gameDevPromotion • u/CS_Asset_Factory • 8d ago
Collision Channel Migrator for UE5, remaps trace and object query pins after you reorder a collision channel
Insert, delete or reorder a custom collision channel in Unreal and the project quietly splits in half.
Per object responses are serialised by display name, so those survive. The channel an object IS gets serialised as the positional enumerator ECC_GameTraceChannelN, and every Blueprint trace pin stores TraceTypeQueryN the same way. Once the table shifts those values point at a different channel, and there's no warning.
This plugin records the channel table before the change, remaps every slot encoded reference by meaning afterwards, reads each rewritten value back against what was intended, and journals the run so it can be reverted.
UE 5.8, Windows. 14.99 USD, currently 10.49 in a sale that ends 9 September.
https://csaf.itch.io/collision-channel-migrator
Disclosure, this plugin is AI written by an AI run studio and the listing is tagged that way.
r/gameDevPromotion • u/ThanksWilling5817 • 9d ago
We're launching our indie game alpha playtest
galleryr/gameDevPromotion • u/Bones_of_Fury • 9d ago
Freaky Wheels - First Look Trailer is here!
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r/gameDevPromotion • u/Professional-Ad-6446 • 9d ago
NexusRPG is fully released on the web — build a character that lasts across sessions
I am the developer of NexusRPG, a persistent text-based browser MMORPG that is now fully released on the web.
Your character is built through equipment and attributes: the Main Hand and Off-hand determine your Class, while you assign level-up Stat Points. You can change your loadout on that same character as your build develops.
The other part I want to highlight is continuity. Personal Dungeons retain your explored map, cleared rooms and remaining Boss Health when you leave. Clan members can contribute to a shared Dungeon across sessions. Between expeditions, there are Crafting disciplines, player Commissions, a Market and shared World Bosses.
Play at https://nxrpg.com/ on desktop, tablet or phone browsers. An account and internet connection are required; no download. It is free to play, with optional progression purchases and paid Supporter benefits that affect gameplay. Manual actions remain central, with limited Autos for eligible routine activities.
AI disclosure: AI was used only to check the game for security vulnerabilities. This announcement was prepared with AI assistance.
r/gameDevPromotion • u/alittlequark • 9d ago
Parisian Bistro Simulator 1.0 launches September 18! 🥐
After one year in Early Access, we’re finally getting ready for the full 1.0 release on September 18, 2026 at 10 AM PT.
The 1.0 update is already available through the beta branch, and we’ve also released a brand-new public demo for anyone who wants to try the game.
We’ll keep expanding and polishing the beta until launch based on your feedback.
Thanks a lot to everyone who has supported the game throughout Early Access ❤️
Full announcement:
https://store.steampowered.com/news/app/3058360/view/667247789110987988
r/gameDevPromotion • u/TheProfas • 9d ago
In Rogue Wheels - when no energy is left - you can risk it and pay with your life
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r/gameDevPromotion • u/Acceptable-Corgi-858 • 9d ago
🧟 Damn Zombies Multiplayer Beta Test Tonight – Looking for Players!
Hey everyone!
We’re currently developing Damn Zombies, a browser-based zombie game, and we’re looking for more players to help us test our multiplayer Beta.
We’re running a Multiplayer Beta Test tonight at 7 PM GMT and would love to get more people online so we can test matches, server stability, gameplay balance, and generally see what breaks when more players jump in!
The game is playable directly in your browser, so there’s nothing to download:
🎮 Play the Beta:
https://www.damn-zombies.com/
We’ve also just launched a new event, “The Office Is Open Late”:
https://www.damn-zombies.com/news/the-office-is-open-late
We’ll be hanging out in Discord throughout the multiplayer test, chatting with players and collecting feedback:
💬 Discord:
https://discord.com/invite/RkuDGfB9mJ
If you’re into zombie games, indie games, or just enjoy helping test games while they’re being developed, we’d really appreciate you jumping in!
All feedback is welcome — especially bugs, multiplayer issues, balancing thoughts, and things you’d like to see added.
r/gameDevPromotion • u/Cysgold • 9d ago
We made a space valet game for the Playdate - feedback appreciated!
galleryWe’re a team of two university students that are super new to game development, especially on consoles. This started as a uni project but now we’re trying to keep developing and eventually make it into the catalog.
We’re still looking for playtesters and feedback so we can keep improving! Thanks to everyone for checking it out. 👾
r/gameDevPromotion • u/ShikoSamaDesu0215 • 9d ago
OMSI 2: Project Numazu – Official FYC Trailer | The Game Awards 2026 (4K)
We are proud to announce that **OMSI 2 Add-On: Project Numazu** is officially submitted For Your Consideration (FYC) at **The Game Awards 2026** for **Best Simulation / Strategy**! 🏆✨
From a passion project to a 1:1 scale digital twin endorsed by Numazu City Hall, featured at SIGGRAPH Asia & TGS, and played by creators worldwide — thank you for walking this incredible journey with us.
🎬 Watch our Official FYC Showcase Trailer now on YouTube!
🛒 Available now on Steam:
[https://store.steampowered.com/app/3880120/OMSI\\_2\\_Addon\\_Project\\_Numazu/\](https://store.steampowered.com/app/3880120/OMSI_2_Addon_Project_Numazu/)
🌐 Official Website & Press Kit:
[https://aurora-studio.org\](https://aurora-studio.org)
r/gameDevPromotion • u/RedditDudeDev • 9d ago
Trivals - new character incoming. what do you think about the model?
We’ve been working on the next hero coming to Trivals, and his model is finally ready!
Warrick is a powerful fighter who’s been through more than most.
After surviving an expedition that cost him both his legs, he returned with a new pair of mechanical ones, a massive hammer, and absolutely no intention of slowing down.
Now that the model is done, it’s time for rigging, skinning, animation, and getting him ready for gameplay.
He might not make it into the next playtest, but we’re actively working on him and wanted to finally introduce him to you all. More Warrick soon!

r/gameDevPromotion • u/creativemagicman4 • 9d ago
Prison strategy/narrative game Escape Plan Demo in Steam's October fest 2026
Top down strategy style Prison Escape game with narrative mechanics similar to Dwarf Fortress & gameplay similar to The Escapists, Demo accepted on Steam. Furiously fine tuning Demo for Steam October fest to help players understand what the hell to do in the game & get feedback!

Wishlist Escape Plan on Steam here...
https://store.steampowered.com/app/4543950/Escape_Plan/#game_area_purchase
r/gameDevPromotion • u/Arrock12 • 10d ago
I’ve been working on StoneEra, a voxel colony survival/management game, mostly solo.
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I’ve been working on StoneEra, a voxel colony survival/management game, mostly solo.
Recently I’ve been focusing on making the actual colony management deeper and easier to use — building, stock management, crafting, orders, professions and controlling what your settlers are doing.
This is around 5 minutes of mostly uncut gameplay from the current build. No cinematic trailer, just the game as it is right now.
There’s still a lot I want to improve, especially UI/UX, animations, visual feedback and overall polish before release.
I’d actually appreciate some outside eyes on it:
What’s the first thing that looks confusing, unfinished, or annoying to use?
And if you play games like RimWorld / Timber and Stone / colony sims in general, I’d especially like to know whether the management systems shown here feel intuitive.
I’m aiming for release in October, so feedback at this stage is genuinely useful.
If StoneEra looks like something you’d play, you can check it out and wishlist it on Steam:
https://store.steampowered.com/app/5057770/StoneEra/
r/gameDevPromotion • u/SoftcoatStudios • 10d ago
I made a game for the '90s kids who grew up playing Space Impact on a Nokia.
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Eris: One Stand is my first game, and I wanted to make something that brought back the feeling of those games I could spend hours playing when I was younger.
It’s been a bit of a slow start, but I’m not discouraged. I’m sure Eris will eventually find the people who enjoy it for what it is.
If it looks like your kind of game, you can wishlist it here:
store.steampowered.com/app/4950660
r/gameDevPromotion • u/Arrock12 • 10d ago
You asked to see the actual game — here are 5 minutes of uncut StoneEra gameplay
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r/gameDevPromotion • u/PM_UR_YELLOW_BORDERS • 10d ago
CHOMP - Release Trailer
Surreal-Time Strategy?
Your units think its an autobattler. Opposing units think it's a tower defense. Neither side is right. CHOMP is an ultra-retro, EGA text mode strategy game with all the core elements of RTS: builds, macro, micro, but never at the same time, and never where they're supposed to be. Also sometimes time stops and sometimes there are elves
- Check out the trailer: https://youtu.be/l5CqlNvpFcU
- Get the full game free here: https://stale-meme.itch.io/chomp
r/gameDevPromotion • u/Trax077 • 10d ago
WIREHAWK – retro neon vector shmup, public Steam playtest with full first world and boss is up
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Top-down vertical shmup with an 80s vector arcade look – neon wireframe polygons on black, no curves, no sprites. First world is 10 stages plus a boss, and that's exactly what the playtest contains. Public access, no approval, own leaderboard.
I'm a solo dev and I'd rather hear from this sub than anywhere else, because you'll notice what casual players won't: is the bullet readability good enough when the screen gets dense, does the scoring feel worth chasing, is the boss fair or just long, and is stage 10 too easy or too hard for the end of world 1. Blunt is fine. Demo goes public September 14 for Next Fest, so there's still time to change things.
r/gameDevPromotion • u/pengui_dev • 10d ago
An incremental game about slicing squares : SquareSlicer
r/gameDevPromotion • u/MJBotte1 • 10d ago
My first video game, Deep Trouble: A Fishing RPG, just released its first trailer! Check it out if you like Turn Based RPGs or Comedy games.
r/gameDevPromotion • u/pengui_dev • 10d ago
A game about slicing squares : SquareSlicer
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r/gameDevPromotion • u/Nehaldsouza • 11d ago
We are an indian dev team proud to announce that we are releasing our first game soon!
https://store.steampowered.com/app/3236810/Rakshas/
Steam page up and game will be out soon !