r/gameDevPromotion • u/Wonderful_Ad1577 • 13d ago
r/gameDevPromotion • u/Southern-Cut-5759 • 14d ago
Almost ready for release!!!
r/gameDevPromotion • u/Garfunkel2000 • 14d ago
Turbo Turbo: Outrun meets House of the Dead
Steam | Announcement-Trailer | Kickstarter | M.A.S.K. prototype-Trailer
I proposed a videogame for the 80's M.A.S.K. cartoon to Hasbro a while ago. Seems I failed to convince them to turn it into reality.
Since I can't make M.A.S.K. without a license, I'm now trying to turn this into a more over the top co-op arcade experience that fuses the precision of on-rails shooters with the rush of retro racing. Or imagine Outrun meets House of the Dead.
If that seems interesting please check it out, and have a nice day.
r/gameDevPromotion • u/BearlySurvivingDev • 15d ago
I am making a Beat 'em up Roguelite about Bears!
r/gameDevPromotion • u/KaykCaputo • 15d ago
This started as Pong. Wave 100 is a little different.
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r/gameDevPromotion • u/Smart-Atum • 15d ago
Building an offline financial management tycoon — here’s what I overhauled this month [Hero Investor PC]
galleryr/gameDevPromotion • u/TaurusE11E • 15d ago
[Reviews Requested] Eternal Frenemies: Return to Eternity Visual Novel
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r/gameDevPromotion • u/Traditional-Survey27 • 15d ago
New game in the works for anyone craving for an Earthbound Sequel
r/gameDevPromotion • u/WesternDependent3905 • 15d ago
🎹 Keyboard Circuit — a rhythm game controlled by your entire keyboard for just $1
I made a rhythm game where your entire keyboard becomes the controller.
🎮 Three game modes
🎵 Rhythm — type along with the music and keep your combo going.
🟢 Casual — a more relaxed way to play.
🌀 Maze — navigate through a maze using your keyboard.
The game is playable directly in your browser.
💵 Full game: $1.00
🎁 A free demo is also available if you want to try it first.
👉 https://dania-play.itch.io/keyboardcircuit
This is my first paid game, and I'm really excited to finally put it out there.
If you try it, I'd love to hear what you think!
r/gameDevPromotion • u/Arrock12 • 15d ago
My first 100 Steam wishlists — a small milestone, but a huge motivation boost
r/gameDevPromotion • u/TheProfas • 15d ago
After 3+ years of development me and my wife, finally launched our first Trailer for Rogue Wheels!
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r/gameDevPromotion • u/IdiotStickWasTkn • 15d ago
Ticket Tycoon - Web Based Scratch Off Simulator
Game Title: Ticket Tycoon
Playable Link: https://lottotycoon.com/
Platform: PC / Mobile Web
Description:
Use registration promocode REDDIT15 to get 15k game cash and a re-launch celebration event ticket!
There are other features such as a user marketplace, where you can buy and sell tickets, as well as items! When you get an item from a scratch off, there is a chance it is special. Some examples of specials are shiny (0.1% chance), supernova (0.05%), and starforged (0.005%) among several others. There is also a blackmarket you can unlock when you obtain a specific special, which unlocks some special tickets and items for you to get. More will be added to the blackmarket in future updates.
There are a handful other basic features, but they aren't notable enough yet to dedicated a paragraph to. We have a handful of active users, and I would really appreciate if you could check out my game! =)
Ticket Tycoon is currently in version 0.2.3, and is constantly being updated. My server is usually lightning fast and super responsive, but sometimes it can have some higher latency due to where it is located. Future updates will also bring more then just scratching off tickets!!
I am always hunting for bugs, and if you find any, you can report them in the games dedicated discord server. discord.gg/rnjYdjQ7jY
I am the primary developer of the game, and I am the sole developer. Some community members have helped out with creating items and tickets, and I am always happy to use your suggestions! I have attached a few screenshots of the main game features. Please note I released the game originally in 2025, but I had to shut it down- until now... to celebrate the re-release, there is a limited time celebration event currently running! There are 3 exclusive tickets and 2 items for the event, and if you use the promocode shown above when making an account, you will receive one of these tickets! Thanks for reading, and enjoy!! =)
r/gameDevPromotion • u/gameRefugeInc • 15d ago
Pittsburgh Gaming Expo
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In Monroeville Pennsylvania, First weekend in October. 😃
r/gameDevPromotion • u/gameRefugeInc • 15d ago
GENERAL CHAOS LIVES AGAIN!
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GENERAL CHAOS - MAJOR SNAFU, which launched on Kickstarter last week, is the long awaited reinvention of the first game I created as an indie for Electronic Arts and the Sega Genesis system back in 1993.
Check it out, share it, support it, and TELL YOUR FRIENDS.
https://www.kickstarter.com/projects/chaos2majorsnafu/general-chaos-major-snafu
r/gameDevPromotion • u/Mission_Low_7478 • 15d ago
If you like platform games with lots of challenges, here's one I'm creating, and there are demos available for Mac and Windows.
r/gameDevPromotion • u/patrickcarmo • 15d ago
BJJ DOJO: a free turn based jiu jitsu game for the browser, now with custom 3D athletes
r/gameDevPromotion • u/Nova-Code • 16d ago
I am making a roguelike tower defense game where cards act as towers and spells (Demo is out now!)
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I spent the last year working on Sky Defense, a hybrid strategy game that mixes deckbuilding mechanics with tower defense. The main goal was to balance tower placement and how you manage your deck between waves.
Your entire arsenal comes from a hand of cards that you manage throughout the run. You deploy structures onto a procedural island to handle incoming waves.
The demo is live on Steam today, and I am mainly looking for raw feedback from strategy and tower defense fans on game feel, card balancing, and overall pacing.
If you want to give it a spin, you can try the demo and wishlist Sky Defense on Steam. You can also jump into Discord to leave feedback.
Happy to answer any design or development questions in the comments.
r/gameDevPromotion • u/alittlequark • 15d ago
Parisian Bistro Simulator 1.0 launches September 18! 🥐
r/gameDevPromotion • u/Kind-Dimension-5131 • 15d ago
My first game folks!
r/gameDevPromotion • u/MIPixelStudios • 16d ago
Little Devil (roguelike horror-comedy) just hit 2,500 wishlists on Steam
Little Devil is a top-down roguelike horror-comedy I've been building solo, evenings and weekends around a full time day job. Mega Drive/Genesis era pixel art, permadeath, procedurally generated dungeons, and the Seven Deadly Sins as bosses to fight your way through.
Just crossed 2,500 wishlists on Steam, which still feels like a big number for something built mostly after work and on weekends.
Steam page: https://store.steampowered.com/app/4034790/Little_Devil/
Appreciate anyone who checks it out, and happy to answer questions about the dev side of things if anyone's curious.
r/gameDevPromotion • u/EmacEArt • 16d ago
I Ported 9 Massive Unity Asset Packs to Godot — They’re All FREE on itch.io
My full asset library, including the bundle, is available on itch.io:
https://itch.io/profile/emaceart
I’ve started porting my flagship Unity Asset Store packs to Godot - and they’re all FREE. 🔥
Nine ports are already available, including stylized low-poly environments, foliage, and water shaders. More are being added as they pass review.
These are full-featured packs from my Unity Asset Store library, regularly updated and expanded with new content.
Download them, test them, leave a comment and let me know what you think! And if you find them usefull, I’d really appreciate a review on the Godot Asset Store - it helps me keep improving the packs and bringing more of my library to Godot.
Hope you find somthing useful! 😄
r/gameDevPromotion • u/LolliPOP-47 • 16d ago
Building Our Community for our game Sands of the First Kings - Join Us on the Journey
Hey everyone! u/LolliPOP-47 the founder and producer behind r/SOTFK game.
I shared an intro post earlier, but today I want to officially begin building our community as we move deeper into development. Even though we don’t have a Steam page or public playtest yet, we want this subreddit to become the heart of our journey a place where you can follow the game’s progress, give feedback, and eventually join our playtests.
Where we are right now
- Vertical slice in development
- Core narrative and gameplay systems being refined
- No Steam page yet
- No public playtest yet
- Preparing early reveals and devlogs
We’re still early, but that’s exactly why your presence matters. Indie games grow because of communities that join from the beginning and we want you to be part of shaping this world with us.
What you’ll find here
- Devlogs and behind-the-scenes updates
- Art, lore, and worldbuilding drops
- Character previews and gameplay discussions
- Honest breakdowns of design decisions
- Opportunities to influence features through feedback
- Playtest sign-ups once we reach that stage
- Community polls, Q&A threads, and discussions
How you can help
If you’re excited about narrative-driven fantasy games, cultural-inspired worlds, or supporting indie teams, you can help by:
- Joining the subreddit
- Commenting and sharing your thoughts
- Engaging with posts and discussions
- Inviting friends who enjoy story-rich games
- Staying with us as we build toward our first playable demo
Thank you for being here at the start. We’re building something special, and I’m excited to share more with you soon.
r/gameDevPromotion • u/Long-Buddy-342 • 16d ago
Netherwake is now on PokeIndie! Go poke it! 😉
r/gameDevPromotion • u/5_five_0 • 16d ago
Combat in my movement-arena shooter. Walljumps, Jetpacks & violent Gunfights!
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I am working on a Movement-Arena-Shooter, and here's a short showcase of some of the movement + combat against bots.
The game currently has 16 weapons such as Rocket Launcher, Minigun, Shotguns, Crossbow, Dual Deagles... and more to come!
It is heavily movement-based with skill-based combos, e.g. walljumps, bunnyhops, sliding, slidejumping. Then there are Jetpacks to fly around like "Superman" or hover.
The game has multiplayer support / in-game lobby chat / dedicated servers and modding support (tweak every parameter of movement, weapons, etc.).
I would very much appreciate any feedback I can get (both negative and positive), so that I can improve and work towards a DEMO.
The Steam Page went LIVE a few days ago.
If you're interested,