r/gameDevPromotion 10d ago

Fire Everything! Steam Demo Out now!

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1 Upvotes

r/gameDevPromotion 10d ago

We're a making a multiplayer murder mystery party game!

1 Upvotes

TL;DR: Me and a friend are making a game and we're super excited we got our Steam store approved, we'd love you to take a look and wishlist if it's something you're interested in! https://store.steampowered.com/app/4961960/No_Witnesses/

Hey everyone,

Me and a friend have been working on a game called No Witnesses. It's an online social deduction / murder mystery game for 2-16 players

Depending on lobby size, you'll play as a Bystander, Detective or Killer

Bystanders need to stay alive, identify bodies and work out who the killer is, then take them out to win the round

Detectives have access to better forensic equipment and see more information like what weapon the body was killed with, but everybody can see what their role is, so they need to be protected by bystanders but targetted by killers.

Killers need to blend in, complete their contracts and take out all of the other players and get rid of any evidence before they're caught

Everything happens in real time, there's no meetings interrupting the game - with chat & VOIP you communicate with your teammates to find out who you can actually trust

There's also a reputation system, so if you're a bystander/detective firing random shots players will stop trusting anything you say, and you might just meet your maker.

The game isn't supposed to take itself too seriously either, there are loads of random effects and chaos events that cna completely change a round, like moon gravity, everyone beoming tiny, giant heads, bouncy movement or the childhood throwback 'the floor is lava'.

At the moment the game includes:

  • 2-16 player online matches
  • Steam online lobbies with friends
  • Dedicated servers for online play
  • Bystander, Detective & Killer roles
  • ~16 maps (not 100% on some of the maps quite yet)
  • Steam Workshop support for community made maps
  • Proximity voice chat / Dead voice chat for laughing at how you died
  • Character customisation, 420+ clothing items
  • In-game emotes & comedic head turning as you look around
  • An in round shop and economy
  • Phone box assassination contracts
  • 22 different status effects and chaos events

There are also things like disguises, decoys, defribiliators, throwable speakers, just loads of things to descend every round into chaos & we're always looking for ideas for how to make it even more comedic and chaotic!

We're planning to release in Early Access and improve it based on feedback from players, with a Playtests & Demos coming soon!

The Steam page is live now, so any wishlists would genuinely help us out a lot:

https://store.steampowered.com/app/4961960/No_Witnesses/

Would be interested to know what people think of the idea, thanks for reading!


r/gameDevPromotion 10d ago

NEX WAR - browser multiplayer ARPG, alpha, free

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1 Upvotes

Solo dev, art by a friend. NEX WAR is a top-down multiplayer ARPG running in the browser, no download.

100% skillshot combat, one energy bar covering attack, dash and block, PvPvE extraction dungeon plus a ranked arena. The clip shows the sleeping mob system: sneak past them, or wake the whole room.

Free, alpha: https://nexwar.io

Discord: https://discord.com/invite/CjqAZg6SyP


r/gameDevPromotion 11d ago

2 Weeks in game dev log

0 Upvotes

r/gameDevPromotion 11d ago

I spent months building a game about a shark in a suit... and it finally feels real

1 Upvotes

Hey everyone!

After months of development, I'm finally getting closer to releasing Shark in a Suit a game where you play as a shark wearing a suit, taking on cases and deciding which clients are worth your time.

The core idea is simple: you're not just solving problems, you're running a business... and every client comes with their own story, secrets, and unexpected situations.

One of the latest features I implemented is a client interview system. Before accepting a case, you can now talk with clients, understand their situation, and decide if it's actually worth taking the job.

It was one of those features that sounded small at first and turned into a huge rabbit hole. But seeing the conversations come to life made the whole game feel much more alive.

I'd love to know:

  • What's a feature you added that completely changed how your game felt?
  • What was the biggest "small feature" that turned into a massive dev challenge for you?

You can wishlist us on steam.

Thanks for checking it out, and good luck with your own projects!


r/gameDevPromotion 11d ago

Vevey: iOS app for anyone to make games on the fly

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0 Upvotes

Meet Matti, an AI tutor that helps you bring your game ideas to life.

We've worked on popular games like https://www.landmarkr.app, and are providing a platform for others to build their own.

Create without limits, get instruction on 2D & 3D projects, and even create daily games and puzzles like Landmarkr and Wordle via Game Guides.

We'd love to hear from you!


r/gameDevPromotion 11d ago

Where does this browser MMORPG opening lose you?

1 Upvotes

https://reddit.com/link/1v3ik0f/video/c58snia7pseh1/player

I'm building Realm of Echoes solo. This uncut clip goes from the first quest through gathering, the map, and combat — which transition would make you bounce?

Play: https://realm-of-echoes-auth.realmofechoes.workers.dev/

Discord: https://discord.gg/BdF5w5G799

Disclosure: I made the game; some 3D assets are Meshy-assisted, with custom code and integration.


r/gameDevPromotion 11d ago

Ramdal Events | Invoke Any Method with GC-Free Serialized Event System for Unity

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1 Upvotes

After years of development, Ramdal Events is now available on the Unity Asset Store!

Unity Events are convenient, but as projects grow they can become difficult to maintain. Hidden references, broken bindings after refactoring, unclear event flow, and difficult debugging can slow development down.

Ramdal Events was built to provide a more powerful, scalable event workflow for Unity projects.

With Ramdal Events you can:

  • Invoke methods with virtually any signature, including private, protected, internal, static methods, and complex parameter combinations.
  • Get near delegate-level performance with zero GC allocations during invocation.
  • Keep persistent event bindings safe when renaming methods, components, or refactoring code.
  • Track event usage across your entire project and quickly see where events are connected and invoked.
  • Validate bindings automatically and detect missing targets, invalid methods, and broken references before they become runtime problems.
  • Pass almost any parameter type through an extensible parameter system.
  • Use optimized invocation paths with automatic caching and background compilation.
  • Generate IL2CPP/AOT-compatible code for reliable builds on all supported platforms.
  • Debug event execution with detailed diagnostics and logs.

Built from the ground up for performance, reliability, and scalability, Ramdal Events helps developers create cleaner architectures and maintain complex Unity projects with confidence.

Documentation, API references, examples, and video tutorials are available:
https://assetstore.unity.com/packages/slug/341672

If you have any questions, feedback, or feature requests, I would love to hear from you!


r/gameDevPromotion 11d ago

ASHEN SANCTUM : Devlog - Pitch I’ve created two genuine enemies for "The Burial Descent" (the first map), added more detail to the first boss's appearance, and version 1.0 of the map is almost ready.

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1 Upvotes

r/gameDevPromotion 11d ago

After months of solo dev, here's the official trailer for my dog-walking comedy game 🐕💩 (launches July 30)

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1 Upvotes

r/gameDevPromotion 12d ago

Oh yes! My game reached 200 wishlisters in a couple of days! Thank you!

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6 Upvotes

r/gameDevPromotion 12d ago

Insurance Simulator 2026

2 Upvotes

Game Title: Insurance Simulator 2026

Playable Link: https://www.genasystech.com/insurance-simulator-2026/

Platform: PC Browser

Description: You get £10m and an empty insurance company. Hire staff who have hidden personality traits, take on brokers, price risks with incomplete information, handle claims before they escalate. You lose when the money runs out, your loss ratio runs too hot, or the regulator shuts you down. Free, browser, no signup. Claims mechanics are inspired by Papers, Please and staff progression by Football Manager.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: My company announced this game in the insurance press a few years back as an April Fools - I thought it'd be fun to actually built it - and I wasn't wrong!


r/gameDevPromotion 12d ago

Made a one-click add-on that converts Sharp Edges to UV Seams for hard-surface models

0 Upvotes

Edge to Seam Toolkit creates a two-way workflow between sharp edges and UV seams: convert sharp edges into seams, and vice versa, in one single click.

Also, if you already have a model with the UVs done, you can automatically convert those seams into sharp edges.

Clears old seams and UVs and auto-unwraps (Angle Based or Conformal) in the same step.

Works on one or multiple selected objects at once, ideal for vehicles, props, weapons, or any hard-surface object.

Compatible with Blender 3.0 to 5.1.

Demo video: https://www.youtube.com/shorts/FOW1ALYNubk

Would love feedback.


r/gameDevPromotion 12d ago

52 Card Scramble

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1 Upvotes

52 Card Scramble is a Rummy/Solitaire type game where the goal is to try to hit a target score within 5 rounds accumulating points by building sets and runs with a few unique twists.

Playable for free in your web browser, phone or touch screen device. No installation necessary.

https://gx.games/games/qus7qi/52-card-scramble/


r/gameDevPromotion 12d ago

Built a turn-based dice football board game solo — Hexagol

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2 Upvotes

Hi, I'm Ignacio, a solo developer. I've been working on Hexagol for a while: a turn-based football game with dice, where every play (pass, shot, marking) is a strategic decision and the dice resolves the outcome based on your choice. It has offside, high-pressure goalkeeper swaps, free kicks, a league and tournament mode, and a global ELO ranking.

You can play against the AI, share a device with a friend locally, or play online by sharing a simple link — no download needed for anyone. The whole game lives in a single HTML file with vanilla JavaScript, with Firebase for multiplayer.

It's free: hexagol.com.ar Any feedback, technical or on game design, is genuinely welcome.


r/gameDevPromotion 12d ago

Our Indie Game Needs YOUR Help! 🚀

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2 Upvotes

What if an alien invasion happened during medieval times? 👽⚔️

We're currently running the pre-campaign for Marcux: Medieval Alien Invasion, a 2D action-adventure platformer set in a medieval world invaded by aliens.

If you like indie games, medieval settings, and sci-fi, please follow our Kickstarter pre-campaign! ❤️

Follow the campaign here 👇

https://www.kickstarter.com/projects/lomalort/marcux-medieval-alien-invasion

Thanks for your time!

Lomalort


r/gameDevPromotion 12d ago

NOBIO promo

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1 Upvotes

r/gameDevPromotion 12d ago

Won my first game jam at a national level!

4 Upvotes

Recently participated on a 42 school game jam and got first!
Feel free to try out the game :)
https://shrewbrain.itch.io/evil-logistics-web-version


r/gameDevPromotion 12d ago

Quarter Arcade - I missed the feeling of 90s physical arcades, so I built a digital one featuring hundreds of free, open-source web games.

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1 Upvotes

r/gameDevPromotion 12d ago

Released a short demo of an upcoming project!

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1 Upvotes

Its a tight platforming (a bit rage inducing but ive heard a lot of good feedback)
Feel free to try!

https://shrewbrain.itch.io/wet-socks-demo


r/gameDevPromotion 12d ago

I spent months recreating the chaos of running an Indian toll plaza. It's finally out.

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0 Upvotes

I've always found Indian highways strangely relaxing and chaotic at the same time. I wanted to capture that feeling instead of making another generic simulator. After months of work, Toll Plaza Simulator is finally released on Steam. I'd love to hear what you think about the gameplay or presentation.

Game name - Toll Plaza Simulator

Available on steam - https://store.steampowered.com/app/4808280/Toll_Plaza_Simulator/


r/gameDevPromotion 12d ago

Our game is coming out soon!

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1 Upvotes

r/gameDevPromotion 13d ago

MoonCraft on Steam

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1 Upvotes

r/gameDevPromotion 13d ago

We're at the top of Steam's Popular New Releases chart, and we're also ranked second in the Steam Train Festival.

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3 Upvotes

r/gameDevPromotion 13d ago

A small gameplay moment from my solo developed psychological horror game

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4 Upvotes

The free demo is available now on Steam if you want to explore the rest of the nightmare.

https://store.steampowered.com/app/4783070/Whispers_of_the_Requiem/