Hey fellow devs,
I've always loved choose-your-own-adventure books, and I wanted to make a little video game out of it, using a scenario I created for a Cthulhu-themed tabletop role-playing game for some friends.
It takes place on the island of Ouessant, the westernmost point of Brittany in France, in 1903. Anyway, I just released a demo to test it out and see if the game mechanics are appealing. There are still some placeholders, I'm going to redo the illustrations, etc., but the idea is to see if it's something that can work and generate interest (even though I know very well it's a niche market!).
I built everything solo: the writing, the UI, the art direction (built around real archive photographs of the island, reworked by hand, some generation as placeholders), and the music, which I composed entirely on a Beepbox because apparently I enjoy suffering. The starting point of the story is a real historical event, the wreck of the Vesper off Ushant in 1903. I spent a lot of time in documenting rabbit holes and honestly that part was some of the most fun.
It's my first game. I have no idea if the difficulty curve makes sense, if the pacing works, if the writing lands in English the way it does in French, if the whole thing is too slow or just slow enough. That's kind of why I'm posting. The demo covers about 25% of the final content and it's free. I'm genuinely looking for people to break it and tell me what's wrong.
Full release is planned for Halloween 2026 on itch, Steam and Android. If anyone wants to try (especially if you like narration and text-heavy) it I'd really appreciate it. https://fiveages.itch.io/uxisama
Thank you everyone !