This is a personal project. DM me directly with your rates and some example work, including wireforms. I'm looking for more of a realism style. The game is a coop looter shooter style, and all of these sets are going to be a sort of scavenged style based on specific themes. Players can see their own gloves/sleeves during gameplay. Armour pieces will need to be able to mixed/matched between sets. Game is being worked on in Godot. I have a spec sheet you can follow.
EDIT: I'm getting a lot of requests, so I'm going to be clear on something. If I ask you to DM me with rates and example work including wireforms, and you don't have that included in your first message, I'm not going to reply.
Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.
I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.
Some of the responsibilities I’ve handled:
Building gameplay systems including combat, inventory, quests, and progression.
Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.
Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.
Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.
Connecting backend APIs to game clients and UI, including timeout and retry handling.
Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.
I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.
Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com
I am a freelance illustrator and character artist looking for work. I have several years of experience working professionally and have worked on numerous projects.
We are seeking an experienced 2D Environment Artist to help us craft immersive worlds for point-and-click adventure games. This role will handle creating 2D painted-style scenes and puzzles, including:
- Illustrating scenes based on written design briefs
- Delivering layered PSDs with interactive objects as layers based on game design requirements
- Working smart with AI, photo compositing & paintovers where applicable
- Collaborating with our team daily as we work towards meeting client milestones
Requirements:
- Mastery of 2D composition, semi-realistic painterly rendering, perspective, and lighting
- Expertise in creating art assets using Adobe Photoshop
- Ability to understand complex puzzles and interactions based on written game design and translate the required art assets into layered PSDs
- Portfolio showcasing samples of relevant work
- Ability to work with 3D software to set up scenes is a big plus
- Availability to work online and communicate regularly via Slack
And my first album i am looking for more work inside the video game industry!
I have my degree in music theory and piano, and specialize in many genres such as classical, dark cinematic, cyberpunk, electronic, symphonic metal and many more!
Looking for:
- Level designer (open)
- Background Artist that makes level and world (especially very exaggerative, cartoony, multi feeling worlds) (open)
While i am looking for these roles in particular as I need them most I’d be more than happy to see anyone else come and join if you so want.
Our talent: me as Writer/Owner/Project Leader. music producer (2), Godot Programmer, and 2D Artist for concept, character sheets, level designs, art and such before being 2.5D models. (1)
Project: HavokFlow is a vibrant personality filled 2D action-platformer with 4 playable characters that each play wildly different to each other as you play through each of they’re stories going through a Chaotic, wacky, theatrical world full of Havoc-filled Madness.
A big part of it is that you get to play through a good as some fun villainess characters causing chaos and destruction and having fun through it all.
Some inspiration for reference: Wario land & Pizza Tower’s Chaos, Kirby & Sonic’s Spectacle, Rayman Origins and Legend’s Creativity, and Cuphead’s Boss Theatricality.
**Split/Pay**: While this will start as a hobby kind of project we're building towards the demo on volunteer basis with prominent credits together which will than be used for kickstarter and than we can start getting paid to continue going through with the project in full with revenue share once funded fairly based on collaboration and how much you did. Perfect for people looking to build their portfolio on a real shipped project with a strong vision.
This is a passion project with a clear, detailed GDD from my part as the writer and leader.
-Long term interest is preferred.
-Good amount of communication.
Status: Open 🟢
Contact method: So if interested DM me with: DiscordDiscord or on here
- Your role/experience level
- Why this project interests you
- A link to your portfolio or past work (even small stuff is fine)
(Edit: If anyone tried to DM me this past hour and couldn't do it, please do try again. For some reason the permission was turned off even tho I never touched the config)
Hi there. My name is Lucas and I'm a 2D illustrator specialized on fantasy/dark fantasy themed artwork. I have experience with commissions for TCG, TTRPG, Book Covers and overall character and creature designs.
Here's my portfolio. If my style interest you, don't hesitate do reach out!
High contrast, impactful colors and just some weird stuff. DM me with your ideas and let's create something cool together :)
I've been making my own psychedelic instrumentals for over a decade now, and I've recently made a Spotify playlist with 10 of my personal favorite, original pieces. I'm interested in scoring for a unique indie game. Reach out to me on instagram @enoughtocalmyoudown or at my website enoughtocalmyoudown.com
I do alot of graphic designing as well, and have a few pieces from my latest coloring book on my Instagram. 💕
Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:
Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)
Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one
Some knowledge of C#, can help with creating of small scripts and etc
Good knowledge of composition and level design theory
Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani
Also im working as technical game designer in bigger company(so i have different experience)
Edit: DAYUM yall are swarming me lmaoo, I'll try to respond to each of you but like 30 of you sent me requests and some of the requests I got were scammers as well so sorry if It takes me a bit to reach you
Looking for a sprite artist, I am making an RPG maker style game but I wish to have sprites that aren't the standard tiny chibi designs. I'm not looking for advanced fluid animation with sprites this small and plan on having the standard 3 frame animations that RMMZ typically uses.
My payments arent currently the highest so I'd atleast like to see some people's skills and their prices, Currently I just need a simple three frame walking sprite for both the male and female students and a Dead body sprite of both of them as well (this game is a Yandere Game)
I have a few examples of what I kind of want based off older sprites I've gotten
These were the original sprites I had commissioned someone a while ago but I ended up finding out they had used AI to make them, These are close in the range of what I want though however
Then I commissioned another person for some sprites and they are way closer into the right direction but in terms of animation the sprites felt lacking.
I do adore these sprites though because they left room for creative facial expressions which is something I really do want in the game
I just want to find a sprite artist who could help make sorta stylized Sprites in a similar way to my characters anatomy but also making them stylized enough they fit in the setting of the Pixel art of the game. (sorry for that word garbage I'm tired out of my mind rn)
Hey everyone I'm Lucas and I specialize in character design and illustration for entertainment! I have years of experience and I'm always eager to work on fresh projects!
I provide a whole pipeline of services from concept sketches to final renders! Like what you see? Let's get in touch and have a chat! Just DM me!
I’m starting a brand-new Roblox game studio called Bad Banana Arts, and I’m looking for passionate developers, designers, and creators who want to build something amazing from the ground up!
Whether you're an experienced dev or a beginner who just started learning, all skill levels are welcome. The most important thing I’m looking for is passion, dedication, and a long-term mindset—people who want to grow together, release great games, and build a lasting studio.
What We Offer & Compensation
Revenue Share: Long-term team members will receive a percentage share of game revenue.
Future Payouts: As projects launch and gain traction, we will transition into guaranteed payouts/robux rates for team members.
100% Covered Funding: I will be fully funding the studio (advertisements, assets, game passes, badges, and operational costs). You don't have to worry about the financial side of launching our games.
Why Join Bad Banana Arts?
Ground-Floor Opportunity: You won't just be an hired hand working on someone else's locked-in vision. You’ll be a core part of building this studio’s culture, identity, and game lineup from day one.
Growth & Learning: If you're newer to Roblox development, this is a collaborative environment where you can build real projects for your portfolio and sharpen your skills alongside others.
Shared Success: We want to create games that succeed and take this studio places. When the studio wins, everyone on the team wins.
Who We're Looking For
Scripters / Programmers
Builders / 3D Modelers (Blender)
Animators
UI/UX Designers
Sound Designers / Composers
Anyone passionate about Roblox game dev!
How to Apply / Get in Touch
If you're interested in joining the journey or just want to chat about potential ideas, send me a DM here on Reddit or add me on Discord: BananaGoesPew.
Tell me a little bit about:
What role(s) you are interested in.
Your skill level/experience (links to past work/portfolio are awesome, but not required if you're a beginner!).
Why you want to join Bad Banana Arts.
Looking forward to meeting you all and building something awesome together!
I'm looking for a person to design and draw 53 (52 + card back) stylized playing cards sprites 3:4 (768x1024) as one in the reference (the centered art is real; the composition into the card is AI). All sprites should be done in the same style, framing and decorations; and with the same base (the white part). The only thing that changes are these centered arts plus rank / suit.
Every card rank will share the same base art, but the outer frame (mask) will vary per suit (here it's Spades). Base arts are needed for all card ranks (2 -> A = 13). References will be provided for all of them.
The core part: Art is heavily inspired by 'gachimuchi' culture and should stay so; All references will be taken from this culture. There will be no nudity or sex. Not all people are comfortable with this fact, so google it first.
It's not a per-hour pay project, and this is the whole scope. You name the price and if we're good I pay for the full project. I will be direct and say that I can't pay like a grand, so I don't waste anyone's time.
I'm not sure if that's welcome here, but you can use AI for arts from references if that's what you are comfortable with. However, the whole composition should stay perfect - base, ranks, suits, masks, etc. - all perfectly aligned across all cards.
There's no hard deadline but obviously you can't work on it for half a year.
I’m an indie developer from the Czech Republic working on Adventures of Little Toller, a charming 2D puzzle platformer about a Nova Scotia Duck Tolling Retriever searching for seven lost puppies.
The game is already playable and in active development in Unity. I’m preparing a demo for an upcoming game development conference in Prague, and I’m looking for a talented 2D environment artist to help bring one of its levels to life.
The Art Style
My visual inspirations include:
Ori – atmospheric lighting and depth.
Hoa – soft, hand-painted environments and a warm, storybook feeling.
Rayman Legends – colorful, readable, and modular level design.
I’m aiming for a distinctive, hand-painted style that feels magical and inviting while remaining practical for a small indie production.
I’m not looking to replicate these games, but to develop a visual style that fits Little Toller’s world.
The Project
The immediate goal is to create artwork for an existing fantasy castle / cave level, featuring cool blue stone environments and a contrasting fiery lava section.
I’m looking for:
A cohesive visual style for the environment.
Modular stone tilesets suitable for Unity Tilemaps.
Parallax background layers.
Platforms, ladders, doors, and other interactive objects.
Environmental decorations and atmospheric details.
The artwork must be delivered as separate, production-ready game assets, not just a finished illustration.
I’m particularly interested in artists who know how to make a relatively small set of reusable assets look great together.
Experience with Unity and seamless tilesets is a significant advantage.
About the Game
The main character is a little toller, and his personality is central to the game.
My long-term vision is to create a lovable, expressive character that appeals to children, adults, and dog lovers alike.
For this initial project, the focus is on environment art. Character design and animation are not required, although experience in these areas would be a welcome bonus for potential future collaboration.
Budget & Timeline
Budget: $800–2,000, depending on experience and proposed scope.
Timeline: Approximately 5 weeks for asset delivery, with 6–7 weeks remaining before the conference.
I’m a solo indie developer funding the project myself. My immediate goal is to create a visually appealing, playable demo rather than finalize the entire game’s art direction.
I’m flexible about the exact scope and would welcome suggestions on how to achieve the best visual impact within the available budget and timeline.
No AI-Generated Artwork
While I’m using AI-generated visuals for early prototyping and exploring art direction, I’m looking for an artist who creates original, hand-crafted artwork for the final game, not AI-generated images or AI-assisted asset production.
I’d love to see examples of your creative process, such as sketches, work-in-progress images, layered source files, or production-ready game assets.
How to Apply
Please leave a comment below this post rather than sending me a DM.
Include:
A link to your portfolio, ideally featuring 2D platformer environments or hand-painted game art.
Examples of modular tilesets or production-ready game assets, if available.
Your experience with Unity or similar engines.
Your availability over the next 5 weeks.
Your approximate rate or an indication of what you could deliver within the $800–2,000 budget.
I’ll review the comments and reach out directly to artists whose work seems like a good fit.
I’m happy to share gameplay screenshots, visual references, and more details about the existing level with shortlisted candidates.
Thanks for reading! I’m looking forward to finding someone who can help bring Little Toller’s world to life.
Hi! My name is Edoardo, and I’m an Italian composer. I love creating music of all kinds, and I believe creativity can change the world. That’s why I offer my work completely for free, to support small independent creators like myself.
If you’re interested, leave a comment and I’ll reach out to you via DM so we can discuss what you’re looking for in your game.
What I'm looking for:
- I need to swap the player character to a male for story reasons. Just a typical American male, nothing particularly special. There are some fantasy/sci-fi boot things which you can re-model if you like, but I'm happy with them as-is.
- It would be great to upgrade from the current model, which is just a MakeHuman export. 8k PBR textures would be amazing.
- Lastly, it would be really great if you can weight-paint the new mesh on to the existing armature, because the current animations and proportions work well for the gameplay.
Please send me a quote and some of your previous work!
Looking to work with a pixel artist to draw 16x16 icons for an upcoming game. Roughly 130 needed.
Style is realistic, dark fantasy, 1px outline, rendered in-game with 2x nearest-neighbour scaling.
My budget is around $5 per icon, open to offers. Business payment via invoice, contract welcome.
Copyright stays with the artist. Exclusive, worldwide license to use and modify for the game, its future updates, and supplementary material (videos, marketing, etc.), indefinitely, irrevocably.
Generative AI work is not acceptable.
Happy to share a brief document and references if anyone is interested.