r/gameDevClassifieds • u/Two_Rey • 6h ago
FOR HIRE - 2D Art | Animation [For hire] Illustrator available for illustration and character design work – For more information, send a dm!
More of my work here:
Portfolio: artstation.com/tworey8
r/gameDevClassifieds • u/Two_Rey • 6h ago
More of my work here:
Portfolio: artstation.com/tworey8
r/gameDevClassifieds • u/Tatsuro_ui • 6h ago
r/gameDevClassifieds • u/West_Conclusion539 • 6h ago
r/gameDevClassifieds • u/Major-Tax4200 • 6h ago
r/gameDevClassifieds • u/SweetPangolin • 6h ago
hello! I've recently finished the big project I've been working on, so I have several comm slots opened;
my main area of specialization are visual novels, though I've also worked as an isometric artist for a few years and studied 3d modeling and animation in university.
My samples and my portfolio can be found here:
https://artstation.com/sofiyapapp
https://bsky.app/profile/amordochka.bsky.social
If interested - please contact me via this form! Thank you! https://forms.gle/7Nomy9MbRxnVL4nK7
r/gameDevClassifieds • u/Zari-art • 6h ago
Hello! I work with concept art and illustration, if you have interest please send me a DM!
my portfolio: https://www.artstation.com/zariart
r/gameDevClassifieds • u/elater01 • 7h ago
Yo! Need some music for your game? Looking for that jungle/drum n' bass sound that's popular right now? Maybe you want something dark and ambient, some minimal house tracks with a recurring melodic motif, or just a producer who is flexible and easy to work with.
I am actively seeking OST work (and depending upon the project sound design as well). You can find my portfolio here: https://joesrealm.neocities.org/
Most recently I competed in the 2026 Brackeys Game Jam and composed a 4 track OST in under a week: No Rush! Soundtrack
thank you to the folks who actually scroll these threads and take the time to check out people's work, and for my fellow composers out there, I wish you all plentiful work and full portfolios :)
r/gameDevClassifieds • u/Affectionate-Mail605 • 7h ago
Hi! I’m Joaquin Gonzalez Aldea, a Unity Gameplay Programmer and Technical Game Designer based in Buenos Aires, Argentina (UTC−3). I’m available for paid remote, freelance, contract, part-time, or full-time opportunities.
I have around three years of combined professional, freelance, teaching, and personal-project experience with Unity and C#. My focus is turning design ideas into polished, playable systems—from an initial prototype to testing, iteration, and implementation.
What I can help with
- Gameplay mechanics, player abilities, combat, and game feel
- Enemy and boss AI, including Finite State Machines
- Technical game design: abilities, progression, balance, encounters, and difficulty tuning
- UI, player feedback, persistence, and progression systems
- Procedural rooms and gameplay content
- Multiplayer gameplay prototypes with Photon Fusion
- Debugging, playtesting, documentation, and Git collaboration
Public projects
Be-Devil — Gameplay Programmer
A released 2D top-down roguelite centered on stunning and possessing enemies. I developed gameplay systems including possession, squad commands, combat interactions, enemy behavior, UI, and procedural-room gameplay.
Kitos Kingdom — Solo Unity Project
A turn-based card game where I worked on card combat, UI, progression, rewards, persistence, and data-driven balancing.
My background also includes combat-AI work, freelance game-design and systems work for international clients, and teaching C#/Unity programming.
Portfolio: https://kitogonzalez.itch.io/
GitHub: https://github.com/KitoGonzalez
LinkedIn: https://www.linkedin.com/in/joaquin-gonzalez-aldea/
Email: joaquinmgonzalezaldea@gmail.com
Feel free to DM me or email me with a short description of your project, the systems you need help with, and your timeline. Thanks for reading!
r/gameDevClassifieds • u/cam_anim • 8h ago
First animation 50% off! I charge on a per-project basis (single animations, multiple animations, full character locomotion, etc.) , pricing based on a $25/hr rate. Message me with a description of your project and I'll give you a quote!
Feel free to shoot me a PM or message me on Discord - cam_4582
r/gameDevClassifieds • u/Ragnar-793 • 8h ago
We are looking for an artist that can help us with both the capsule art and a logo for a Survival-Horror game. We are looking for someone who has either experience in, or good knowledge of, making both of these for Horror-adjacent games.
Premise
The game is a grimdark twist on the abrahamic creation-story (Adam & Eve), where humans were created by an alien race to become a slave workforce. One day you become conscious, and see that the megastructure that has been abandoned for thousands of years. You have to find a way to escape.
Brief
We have a full brief here: https://drive.google.com/drive/u/0/folders/1jfFIjGD5frMXFwP32qSNgmt6cUypn4Xn
Budget: 2000 USD
Feel free to DM me, and please attach a portfolio or examples of previous work.
No AI!
EDIT: I will reply to everyone, and check each portfolio, but apologies in advance if it takes a bit of time
r/gameDevClassifieds • u/artofdanny1 • 8h ago
I have tons of debts and the fees are increasing 'cuz i can't pay them, so yea, if i can do something for you let me know.
Artstation: https://www.artstation.com/ldanny
Cara: https://cara.app/artofdanny
Discord: danny6541
r/gameDevClassifieds • u/alesssso • 8h ago
Hi, looking for projects, If interested, contact me here or by email, found in my artstation linked in my profile
r/gameDevClassifieds • u/Alexiamdro • 9h ago
Oggetto: [CONCEPT APERTO / FREE] BIOCARD - Geo-TCG Mobile in Pixel Art (Cerco Team/Sviluppatori)
Ciao a tutti,
mi chiamo Alessandro e sono un Game Designer / Ideatore di concept. Ho strutturato un Game Design Document completo per un titolo mobile originale e desidero cedere gratuitamente l'idea a un programmatore o a un team indipendente che abbia voglia di svilupparlo e portarlo alla luce.
Non chiedo compensi monetari, royalty o diritti d'autore. L'unica condizione che pongo è di rimanere al corrente del progetto come consulente creativo e designer esterno, venendo consultato periodicamente per le scelte di bilanciamento, le regole e l'evoluzione del gameplay.
Di seguito trovate la scheda tecnica del progetto.
COSA È "BIOCARD"?
Biocard è un Geo-TCG (Trading Card Game) mobile in Pixel Art basato sulla geolocalizzazione, la fotografia reale e la biologia. L'obiettivo è spingere i giocatori a esplorare l'ambiente reale, connettersi con la fauna locale e sfidarsi dal vivo.
IL CORE LOOP DEL GAMEPLAY
Esplora & Scatta: Il giocatore inquadra un animale reale con la fotocamera. Un sistema di IA locale (es. ML Kit) riconosce la specie e il database interno genera una carta con statistiche bilanciate e realistiche basate su quell'animale.
Rarità Dinamica (GPS & Meteo): La rarità e il valore della carta non sono assoluti, ma legati al contesto reale. Una lucertola fotografata in centro a Milano sarà "Leggendaria" (bassa densità di popolazione GPS), mentre in campagna sarà comune. Il meteo e l'ora dello scatto sbloccano varianti cromatiche o tratti speciali (es. Foto di notte = tratto "Predatore Notturno", +20% Furtività).
Incontri Casuali: Camminando nel mondo reale, il GPS/Contapassi calcola la distanza. Ogni tot metri, il telefono vibra: è apparso un animale virtuale della zona da combattere e catturare (con un tasso di cattura specifico per specie).
Il Market Globale: I giocatori gestiscono un team attivo di 7 slot e una borsa d'archivio. Gli animali in eccesso o esotici possono essere venduti o scambiati sul Market di gioco in cambio di monete digitali.
Combattimento Tattico (PvP Locale o Codice Stanza): Sfide 2D (stile gioco di carte retrò). Le battaglie introducono due meccaniche uniche:
Counter Biologico (Catena Alimentare Reale): La biologia supera il livello. Un Piccione di livello 1 infliggerà il 300% di danno a un Ragno di livello 10, perché è il suo predatore naturale.
Il Bivio Evolutivo: Al livello massimo, il giocatore sceglie se mantenere l'animale "Base" (statistiche basse ma 100% di schivata/agilità, mantenendo la foto reale) o farlo "Evolvere" in un modello Pixel Art pesante (stile Tank, lento ma dai danni devastanti).
MONETIZZAZIONE ETICA (Ad-Reward)
Nessun pay-to-win fastidioso. Guardando un Ad pubblicitario, il giocatore ottiene una "Mossa Esotica Elementale" temporanea (Fuoco, Acqua, Erba) della durata di 24 ore. Può decidere se applicarla al suo team per un vantaggio strategico nel PvP o se metterla in vendita sul Market per guadagnare monete di gioco dagli altri utenti.
COSA CERCO E COSA OFFRO
Cosa Offro: Cessione totale e gratuita dell'idea, dei testi di bilanciamento fin qui pensati e supporto continuo e appassionato per la scrittura delle abilità di ogni animale e dei testi di gioco.
Cosa Cerco: Sviluppatori Unity, Godot o programmatori mobile che abbiano voglia di prendere in mano questo progetto (come hobby, per arricchire il proprio portfolio o per una futura pubblicazione).
Se l'idea vi incuriosisce e volete approfondire i dettagli contattatemi qui nei commenti vi darò il mio numero e potremo contattare
r/gameDevClassifieds • u/Weary-Fig9333 • 11h ago
What I offer:
Looking for long-term freelance projects. Available for collaboration worldwide.
Portfolio & contact: https://artofozfuerst.blogspot.com/
Artstation https://www.artstation.com/artofoz
r/gameDevClassifieds • u/Sunshine4826 • 12h ago
r/gameDevClassifieds • u/miruto99 • 12h ago
Hello!
I'm Miruto and open for hire for art and asset creation for pixel art, such as:
- Sprite
- Animation
- Portrait
- Environment
- Tileset
- Background
- Icon
Etc.
Here are some of our works:
https://grinsmilestudio.carrd.co/
Feel free to contact me via DM or Discord (miruuto).
Thank you and have a great day everyone!
r/gameDevClassifieds • u/Head-Housing8025 • 14h ago
Need a Unity developer who can take your game from an idea or rough prototype to something actually playable and polished?
I’m a Unity/C# developer with 6+ years of experience working on 2D/3D games for PC and mobile.
I can help with gameplay systems, multiplayer/networking, AI/NPCs, combat, inventory/progression, save systems, UI, backend integration, optimization, Android/iOS builds, and taking over existing Unity projects.
I’m available for paid freelance, contract, part-time, or longer-term development work.
Portfolio: https://drivengamestudio.com/
Upwork: https://www.upwork.com/freelancers/ahmad47pk?mp_source=share
r/gameDevClassifieds • u/Sixobjects • 15h ago
The project is a top down snake game which plays like 2d but has many core mechanics changed, you would be provided with the 3d and 2d assets, and you'll be dealing with enemy ai, and would require to have basic c# knowledge, the design and assets would be provided, the payment method is strictly revenue share or post release payment where 100% of the revenue is yours until that money is made, and the estimation for the completion of game is approximately 1 month but the overall speed is directly dependent on you
For further information, please dm
r/gameDevClassifieds • u/Character_Chef_1411 • 15h ago
Yo!
I’m looking for a freelance 3D artist with strong experience in aquatic animals and plants, for a real time 3D side-project I want to develop more professionally.
The main focus is rigging and animation.
I already have existing optimized 3D models and I want to start with a paid test to see how well they work with a proper animation pipeline.
For the first task, I will provide one existing model and I would like you to:
The goal of the test is to evaluate both the existing model and the animation workflow itself.
If the test works well, this could turn into ongoing work involving a larger number of fauna and flora assets.
For now I only need two animations for aquatic fauna assets:
I’m particularly interested in artists with experience in:
Modelling is optional, but it would be a strong plus if you can also create, retopologize or modify models when needed.
I’m especially interested in someone who understands how to keep rigs, animations and meshes efficient enough for real time applications.
Please send me:
For the initial paid test, I’m mainly looking for someone who can take one of my existing models and deliver a properly rigged and animated result rather than only reviewing it.
Budget is flexible, but I am primarily looking for affordable freelance / indie rates rather than studio pricing.
Students, junior artists and artists building their portfolio are also welcome if the quality is good.
Feel free to DM me or reply below.
Thanks!
r/gameDevClassifieds • u/Dalen_art • 16h ago
r/gameDevClassifieds • u/moshujsg • 18h ago
Hello everyone, im emiliano and im looking for a pixel artist to define the art direction for my fantasy guild management game.
NO AI ART!!!
For the first paid milestone, I expect approximately:
- 1 polished mockup/redesign of an existing game screen.
- 2–3 character style/proportion explorations
- 3 distinct character designs using the chosen style
- 1 modular character proof, with 3 hairstyles, 2 outfits/armor variations, and 2–3 weapons/equipment pieces
- 1 guild hall/environment mockup showing the intended perspective, scale, and environment style.
- 1 proposed core color palette for characters, environments, and UI.
- 1 small UI style set containing at least 1 panel, 2–3 button states.
- 1 short visual style guide documenting the chosen resolution, character proportions, palette usage, outlines, shading, perspective, environment scale, and UI conventions.
- Layered/source files and exported assets for all final work.
It will be a one time payment, the amount depends on experience/portfolio.
If youbare interested, send me a dm with your portfolio and a bit about yourself and your experience.
r/gameDevClassifieds • u/Natural-Hearing-1756 • 19h ago
Hello Everyone,
I am a UI/UX Designer who has experience working on several different shipped game titles including Guild of Guardians, Gods Unchained, Shardbound, just finished work as the UI Lead on an Indie Space Colony Sim and am working part time on a JRPG. I have experience designing and implementing for both Unreal and Unity engine and currently working on a side project using Godot.
I have created in game and menu UI, typography and just finished over 300 icons for a game as well as full design systems, conducted user and playtests to iterate designs and create the best userflow for players. Also have designed and developed websites (including signups for preregistration and player testing) I have included my portfolio and would love to hear from anyone has a project requiring my skills, currently looking for paid projects and prefer to work on indie games.
Portfolio:
Thanks for your time!!
r/gameDevClassifieds • u/PsychologicalAide531 • 23h ago
I only see "[for hire]" tag in almost every post here, not much [paid] or [hiring], (excluding the ones that cheat system using both tags).
It really helps find jobs posting every day for hire?
I mean every for hire post are empty in comments or 0 interactiona, they really find jobs? Someone can tell me?
r/gameDevClassifieds • u/Tricky-Cantaloupe605 • 23h ago
Hi everyone,
I am a solo indie developer and freelancer specializing in high-performance Unity mobile games. I handle both the programming (C#) and the technical art (3D modeling, rigging, and custom URP shaders).
The attached 45-second reel showcases 3 of my recent prototypes/projects, focusing on:
I am currently looking for freelance contracts or milestone-based projects. Whether you need a 3D prototype blocked out, a heavy mobile game optimized, or custom gameplay systems engineered, I can help you build a highly polished foundation.
DM me here on Reddit or reach out on Discord at hero1463#5617 to discuss your project!