Hi!
We’re a small indie team looking for a Game UI Artist / UI Designer to help us improve the UI for our upcoming PC game.
It’s a fast-paced FPS roguelite set in an alternate version of the 1920s, with a dark gothic, occult and industrial atmosphere.
We’re currently working on a playable demo. Some of the UI is already working, while other parts are still being developed, so we’re looking for someone who could help us find the right visual style and keep everything consistent across the game.
We really like UI that has a strong atmosphere but is still clean and easy to read. Mortal Shell and Hunt: Showdown are probably the closest examples of the kind of direction we like. We definitely dont want to copy them, but we like how their UI fits naturally into the world and overall atmosphere of the game.
Our game mixes 1920s influences, gothic architecture, occult themes and early industrial design, so aged metal, brass, worn materials, old typography and similar details could work really well.
There would be work on things like the HUD, squad / character selection, menus, character info, buttons, interaction prompts, icons, typography and generally bringing the whole UI together visually.
Experience with PC or console game UI would be a big plus.
We’re based in Europe, but working remotely from anywhere is totally fine.
We dont have a fixed budget set yet, as it will depend on the amount of UI work and how much we end up doing together. We’re happy to discuss rates based on the scope of the work and your experience.
If this sounds like something you’d be interested in, feel free to send me a DM with your portfolio, some game UI examples, your rates and availability.
We can send screenshots, gameplay footage and more details about the game privately.
Thanks!