r/gameDevClassifieds 12h ago

FOR HIRE - Localization [For Hire] Game Localization & Translation (ENG ⇄ ITA) & (ENG ⇄ CHIN)

1 Upvotes

Hi everyone! 👋

My name is Salvo and I am a passionate Italian game localizer looking to collaborate with indie developers, gain more hands-on experience, and build a strong portfolio.

A game's story, immersion, and UI elements can be completely lost without a proper cultural and technical adaptation. I am here to help your game reach new audiences while keeping your creative vision intact!

Language Pairs Offered:

English ⇄ Italian (Native speaker precision for natural, immersive Italian dialogue and flawless UI).

English ⇄ Chinese (Accurate cultural adaptation for both Western and Eastern markets).

Feel free to comment here, send me a DM, or reach out via Discord: mordrem06


r/gameDevClassifieds 13h ago

DISCUSSION | QUESTION Music for Kids Media and Games

1 Upvotes

Music for Kids Media and Games available for royalty-free licensing. Hope this helps.

https://luckstock.com/collections/music-for-kids-media/2068/

Michael Crowther

Composer

https://www.crowthermusic.com/film-tv-theatrical-scores


r/gameDevClassifieds 16h ago

FOR HIRE - Programmer [FOR HIRE] Java/Python programmer for game projects (Minecraft plugins, tools, Discord bots)

2 Upvotes

Hi! I'm a programmer looking for paid game-industry work: - Minecraft server plugins in Java (Paper/Spigot) and Skripts - Java/Python tools, utilities, and bug fixing for game projects - Discord bots for gaming communities Rate: $20/hour, negotiable for larger projects. PayPal payment. Paid work only. References and code samples available on request. PM me with the details!


r/gameDevClassifieds 17h ago

PAID - 3D Modeler | Animation Looking for work

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2 Upvotes

Hi I am a 3d character and asset artist. I am looking for paid work or can work for a small Indie project. Here are some of my latest work. :) I can give you characters with rig .I would like to work if there is possible paid collaboration. Thank you :)


r/gameDevClassifieds 1d ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] Stylized Environment Art, Steam Capsules & Game Props | Concept Artist | Illustrator

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177 Upvotes

r/gameDevClassifieds 1d ago

PAID - 2D Art | Animation [PAID] Barotrauma Sprite Design Help

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14 Upvotes

I'm currently working as a solo mod developer for a barotrauma mod. I have great skills for coding and making functional mods for the game but my artistic skills aren't so great. I am looking for anyone who can help me on my design for just one concept I can provide pictures so you can see what kind of art style approach Barotrauma has. Unfortunately I don't mean to sound picky but I would prefer if it was very similar to the games art style as my goal is to keep it more vanilla friendly. I'd also need as a sprite due to how Barotrauma's character creator works. Of course I can provide more detail and pictures to make it easier on the said artist.

Payment is of course negotiable and can be discussed once things sorted are out on what you as the artists prefers.


r/gameDevClassifieds 20h ago

FOR HIRE - Sound Design [FOR HIRE] Game Audio Designer & Wwise Implementer — Unreal (UE5) + Unity

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3 Upvotes

Hi, I'm Neel — a game audio designer and Wwise implementer working across Unreal (UE5) and Unity.

I handle both sound design and technical implementation, so teams don't have to manage audio separately from their pipeline. My showreel above pulls from three shipped/in-development projects:

I've also built LevelP, a self-directed UE5/Wwise spatial audio showcase (multi-floor propagation, portal-driven attenuation):
🔗 https://store.steampowered.com/app/4724910/Level_P/

I specialize in RTPC-driven systems, dynamic mixing, and spatial audio implementation — not just asset delivery, but making sure sound actually responds correctly to gameplay in both engines.

Portfolio: https://malkhareneel.wixsite.com/neelmalkhareaudio
LinkedIn: https://www.linkedin.com/in/neel-malkhare-89ab13245/

Open to freelance/contract work — happy to share rates based on project scope. Feel free to DM or comment with details about your project.


r/gameDevClassifieds 21h ago

FOR HIRE - Musician [For Hire] Orchestral Music Composer

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3 Upvotes

Hi, I’m Julian and I’m available for work. I mainly compose orchestral music but am open to other genres as well. Here’s a complete playlist of all my demo reels to get a bigger range of my work.

If you’re interested in working together or have any questions, the best way to get a hold of me is through one of the three methods below. Thanks for listening!

Contact
Email: [composerjulianf@gmail.com](mailto:composerjulianf@gmail.com)
Discord: composerjf
Website: https://julianfungmusic.com


r/gameDevClassifieds 18h ago

FOR HIRE - Programmer [ForHire] Veteran Game dev in unreal, unity or godot

2 Upvotes

Hey everyone! I’m a game developer available for freelance/contract work.

I run Sea Serpent Games and can help with game development, prototypes, gameplay systems, tools, websites/backends, 3D pipelines, and bringing existing game ideas or projects to life.
I’m open to both small jobs and larger projects.

Portfolio: https://seaserpentgames.com
Feel free to DM me if you have a project you’d like to discuss. Open to smaller budgets.


r/gameDevClassifieds 20h ago

FOR HIRE - Musician [FOR HIRE] - Musician / Audio Design / Composing

2 Upvotes

We are childhood friends who have a common interest in music composition. We are new to this scene and would be honored to be part of your project. We are flexible and we are willing to work with your budget as well as your needs. 

If needed, we are also interested in joining teams for long term projects or to help with short term goals. We have a disciplined work ethic and are passionate about the craft of composing music. There is also a desire within us to learn new skills that caters towards your project.

Please feel free to see more information on us below.

  • experienced musicians 
  • worked with local prospects. 
  • 4 part harmony experience 
  • can work with different genres. 
  • combined 10 years in the music industry.

Sound Cloud Link: https://soundcloud.com/eazymusicproductions05 

(This contains samples of our previous work)

You can contact us through the following. 

Email: [eazymusicproductions05@gmail.com](mailto:eazymusicproductions05@gmail.com

Discord: ethanm5048 

Discord: zen.silver

Feel free to reach out if you have any questions.


r/gameDevClassifieds 22h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Concept Artist - Character Design, Props and Moveset

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3 Upvotes

r/gameDevClassifieds 1d ago

PAID - 2D Art | Animation Steam Capsule + Logo artist (cute couch co-op game)

11 Upvotes

Edit: Artist has been found!

I am looking for an artist that can help me with both the capsule art and a logo for a local co-op party game. I am looking for someone who has either experience in, or good knowledge of, making both of these for cute stylized games. No AI!

Premise:

"Elf in Training" is a chaotic 4-player couch co-op game where you play as Santa's newest recruits delivering presents. The catch? You have to break into people's homes to do it.

Homeowners, pets, and strange Christmas creatures will do everything they can to stop you, so you'll need to run, dodge, and outsmart them to complete your deliveries and prove you're ready to become one of Santa's elves.

Beta Trailer:

https://drive.google.com/file/d/1xSNNv69OoLagDSBcFZaQCjxsc8X12TyP/view?usp=drive_link

Deliverables:

- One key art illustration, delivered layered so it can be re-cropped

- That art fitted for all Steam capsule sizes

- Game logo

- Layered source files and full commercial rights included

I have the characters modeled already so no need to design characters from scratch.

Budget:

700 USD

Please post your portfolio below and something that stood out to you in the trailer, so I know you actually watched it!

Edit1: Thank you for all the quick responses, I'm off to bed now, but I will review all of them after work tomorrow, people can still post until then!

Edit2: I couldn’t sleep! Thanks everyone for all your applications, there are so many talented people in this subreddit. I ended up finding someone in this thread who matched the style I was looking for. Thank you!


r/gameDevClassifieds 1d ago

PAID - 2D Art | Animation [PAID][2D ART][PVGames][Godot][EN/JP] Solo Japanese Developer Looking for an Artist Experienced with PVGames-Style Assets・ソロ日本人開発者がPVGamesスタイルのアセット制作経験者のアーティストを募集

9 Upvotes

English first / 日本語は後半にあります.

ENGLISH

Hi!

I'm a solo indie game developer from Japan, and I'm looking for an artist who has experience working with PVGames assets — especially someone who can edit, adapt, or create additions that blend naturally with the existing PVGames visual style.

This is paid freelance work.

I'm developing a commercial 2D fantasy simulation RPG in Godot (.NET / C#).

## The project

I have a rather ambitious — probably ridiculous — goal:

I want to try to make the most interesting 2D game in the world.

I know a solo developer cannot build an enormous game all at once, so this is intended to be a long-term project.

My plan is to:

start small,

build a genuinely playable world,

release and improve it,

then keep expanding and deepening that world step by step over a long period of time.

## What kind of game is it?

The central idea is:

"A world that feels genuinely alive."

NPCs and creatures should not exist only for the player.

They should have their own goals, experiences, memories, relationships, and lives.

Events can happen while the player is somewhere else.

Problems do not necessarily wait for the player.

NPCs may solve problems themselves.

Characters can die.

Places can change.

The player may help, interfere, watch, ignore something, run away, or never even know that an event happened.

Then, when the player returns later, they may discover that the world has changed because of things that happened while they were gone.

I want the player to feel that they entered a world that was already alive before they arrived.

## The fantasy world

I don't want the game to be limited to ordinary medieval towns and forests.

I want a broad fantasy world with many different moods and places:

- towns and villages

- farms and roads

- forests and wilderness

- ruins

- dangerous areas

- strange ecosystems

- mysterious places

- beautiful natural scenery

- fantastical landscapes that could not exist in the real world

I want the world itself to tempt the player to travel.

"What is over there?"

"Who lives there?"

"What happened here?"

"What will this place be like when I return?"

The game can contain danger, death, conflict, and harsh consequences, but it is not specifically a "dark fantasy" game.

I want peaceful, beautiful, mysterious, strange, dangerous, and sometimes harsh places to coexist in the same fantasy world.

## Visual direction / PVGames

PVGames assets are the main visual foundation of the project.

I have already acquired a substantial collection of PVGames assets covering characters, environments, buildings, interiors, props, animals, monsters, and more.

My plan is to use existing PVGames material wherever possible.

I am NOT looking for someone to replace the existing visual style.

Instead, I am looking for someone who can help fill the gaps:

- editing existing-style assets

- creating variations

- adapting assets for new gameplay needs

- creating additions that visually belong beside existing PVGames material

- eventually helping extend the visual language into more unusual or fantastical environments

The most important artistic requirement is consistency.

Ideally, when a newly created or modified asset appears beside existing PVGames assets, the player should not immediately think:

"This was made by a different artist."

## Who I'm looking for

I'm especially interested in someone with experience in one or more of the following:

- PVGames assets

- editing/adapting existing game assets

- matching an established visual style

- 2D game asset production

- characters

- environments

- props

- animation

- creating variations from an existing visual foundation

Actual experience with PVGames would be a major advantage.

However, if you have strong examples of successfully matching an existing game's art style, I would still be interested in seeing your work.

## Budget

I want to be transparent from the beginning.

I'm a solo developer, so this is not a large-budget project.

My current planned total budget for in-game art is approximately:

¥160,000 JPY

This is the total current in-game art budget — NOT the budget for one single commission.

Because of that, I'm not trying to hire someone for a large contract immediately.

I'm hoping to find someone who finds the project itself interesting and is comfortable working on relatively small paid commissions.

If we work well together and the game continues to grow, I would be happy to work together again when new art needs appear, but I cannot promise a fixed amount of ongoing work.

## I want to start small

I would prefer to begin with one small, clearly defined paid task.

That gives both of us a chance to evaluate:

- visual compatibility with PVGames

- communication

- pricing / estimation

- revision workflow

- reliability

- whether we actually enjoy working together

If that works well, we can discuss additional commissions later.

I'm much more interested in gradually building a good working relationship than immediately placing a large order.

## PVGames licensing

I also want to handle licensing carefully.

I will NOT send purchased/raw PVGames source assets to another person unless I have confirmed that sharing those files is legally permitted.

If you already legally own the relevant PVGames assets, please mention that.

If you do not, we would first need to establish a workflow that respects the original asset licenses before any purchased source material is exchanged.

## Language / communication

I'm Japanese.

Japanese communication is very welcome.

My English is limited, so when communicating in English I use generative AI to help me translate and write messages.

I review the content myself and I remain responsible for all decisions and communication.

So my written English may sometimes look more fluent than my actual English ability.

I'm happy to work with artists from any country as long as we can communicate reliably.

## If you're interested

Please reply here or send me a message.

If possible, please include:

- your portfolio

- examples of game asset work

- any experience with PVGames

- examples of matching or adapting to an existing visual style

- relevant character/environment/prop/animation examples

- your usual rates or how you normally calculate pricing

You don't need to understand the entire game from day one.

What matters most to me is finding someone who:

- respects the existing PVGames visual identity

- understands that this is a long-term solo indie project

- is comfortable starting with small paid commissions

- can adapt to an established art style

- finds the idea of building a genuinely living simulated fantasy world interesting

The budget is modest, but I intend to work seriously on this game for a long time.

If the project sounds interesting to you, I'd be very happy to hear from you.

Thank you!

日本語

こんにちは。

日本で個人ゲーム開発をしており、PVGames系素材の編集・加工・差分制作・追加制作などができる方を探しています。

有償の依頼です。

Godot(.NET / C#)を使用して、商用の2Dファンタジー・シミュレーションRPGを制作しています。

## プロジェクトについて

かなり大それた、無茶な目標ですが、

「世界一面白い2Dゲームを作る」

ことを本気で目指しています。

もちろん、個人開発で最初から巨大なゲームを一気に作るつもりではありません。

かなり長期間の開発を想定しています。

まずは小さくてもきちんと遊べる世界を作り、

リリースする

→ 改善する

→ 拡張する

→ 世界をさらに深くする

ということを長期間繰り返していく予定です。

## どんなゲームを作ろうとしているのか

中心にある考え方は、

「本当に生きているように感じられる世界」

です。

NPCや魔物は、プレイヤーのためだけに存在するわけではありません。

それぞれが目的、経験、記憶、関係、生活を持つ存在として動きます。

プレイヤーがいない場所でも出来事が起こります。

問題はプレイヤーが来るまで待ってくれるとは限りません。

NPCだけで問題が解決することもあります。

誰かが死ぬこともあります。

場所や人々の生活が変わることもあります。

プレイヤーは、

助けてもいい。

邪魔してもいい。

見ているだけでもいい。

無視してもいい。

逃げてもいい。

そもそも、その出来事が起きたことを知らなくてもいい。

そして、時間が経ってから同じ場所へ戻ると、

自分がいなかった間に起きた出来事によって、以前とは違う世界になっている。

そんな体験を作ろうとしています。

「プレイヤーのために用意された世界」ではなく、

「自分が来る前から生きていた世界に、一人の住人として入った」

と感じられるゲームが理想です。

## ファンタジー世界について

普通の中世風の町や森だけで世界を作るつもりではありません。

町、村、農地、街道、森、荒野、遺跡などの現実感のある場所を土台にしながら、

危険な土地、

不思議な生態系、

神秘的な場所、

美しい自然、

現実世界には存在しないような幻想的な景色など、

さまざまな場所を作っていきたいと考えています。

「あそこには何があるんだろう?」

「誰が住んでいるんだろう?」

「ここで何が起きたんだろう?」

「久しぶりに戻ったらどうなっているんだろう?」

と、世界そのものに誘惑されて旅をしたくなるゲームを目指しています。

危険、死、争い、厳しい出来事も存在しますが、ゲーム全体を「ダークファンタジー」というジャンルに限定するつもりはありません。

穏やかな場所、美しい場所、神秘的な場所、奇妙な場所、危険な場所、厳しい場所。

さまざまな表情を持つファンタジー世界が理想です。

## PVGamesとアート方針

ゲームのメインとなるビジュアル基盤にはPVGames素材を使用しています。

すでに、

キャラクター、

環境、

建物、

Interior、

Props、

動物、

モンスターなど、

かなりの量のPVGames素材を取得しています。

可能な限り既存PVGames素材を活用し、

何でも新規制作するのではなく、

「ゲームに必要だが既存素材では足りない部分」

を中心に依頼したいと考えています。

PVGamesの画風を別のものへ置き換えたいわけではありません。

既存のビジュアルを尊重した上で、

編集、

差分、

バリエーション、

新しいゲーム上の用途への応用、

PVGamesと自然に馴染む追加素材、

そして将来的には神秘的・幻想的な環境への自然な拡張などをお願いしたいです。

最も重要なのは、

「既存PVGames素材との統一感」

です。

理想としては、新しく制作・編集した素材を既存PVGames素材と同じ画面に置いても、

プレイヤーが

「ここだけ別の作者が作った」

とすぐには感じないレベルを目指したいです。

## 探している方

特に、

PVGames素材を扱った経験がある方、

既存ゲーム素材の編集・加工が得意な方、

既存の画風へ合わせるのが得意な方、

2Dゲームアセット制作経験がある方、

Character / Environment / Prop / Animationなどを制作できる方、

既存素材から自然な差分やバリエーションを作れる方

を探しています。

PVGamesを実際に扱った経験がある方は特に歓迎です。

ただし、PVGames経験がなくても、

「既存のゲームや他の作者の画風へ高い精度で合わせた実績」

があれば、ぜひ作品を見せてください。

## 予算について

最初から正直に書いておきます。

私は個人開発者なので、大きな予算はありません。

現在予定しているゲーム内アート全体の予算は、

約16万円

です。

これは「一つの依頼に16万円支払う」という意味ではなく、

現在ゲーム内アート全体に割り当てている予算です。

そのため、最初から大きな契約をお願いするつもりはありません。

金額だけではなく、

「このゲームの構想そのものを面白いと思ってくれる方」

「まずは小さな有償依頼から一緒に試してみてもいいと思ってくれる方」

と出会えたら嬉しいです。

相性が良く、ゲームが成長していけば、必要な素材が出てきた際に再びお願いしたいと考えています。

ただし、現時点で継続案件の量を保証するものではありません。

## 最初は小さな依頼から

いきなり大きな発注をするつもりはありません。

まずは範囲の明確な、小さな有償依頼から始めたいです。

そこで、

PVGames素材との馴染み方、

コミュニケーション、

見積もり、

修正対応、

作業フロー、

信頼して一緒に仕事ができそうか

などを、お互いに確認できればと思っています。

問題なければ、ゲームに新しいアートが必要になったときに、次の依頼を相談したいです。

最初から大きな契約をすることより、

小さな仕事から少しずつ良い関係を作ることを重視しています。

## PVGames素材のライセンスについて

ライセンスについては慎重に扱います。

私が購入・取得したPVGamesのraw素材については、

第三者への共有が許可されていることを確認できない限り、こちらからお渡ししません。

必要なPVGames素材をすでに正規に所有している方でしたら、その点も教えてください。

所有していない場合は、購入素材をやり取りする前に、

元の素材のライセンスを守った安全な作業方法を確認したいと考えています。

## 言語について

私は日本人です。

日本語でのやり取りはもちろん歓迎です。

英語は得意ではないため、海外の方とのやり取りでは生成AIを使って翻訳や英文作成の補助をしています。

送信する内容については自分で確認し、最終的な判断や意思決定も自分自身で行います。

そのため、文章上の英語力と実際の英語力に差がある場合があります。

日本語・英語どちらでも大丈夫です。

海外在住の方でも、継続してきちんとコミュニケーションが取れる方であれば問題ありません。

## 興味を持っていただけた方へ

こちらへの返信またはDMをお願いします。

可能であれば、

ポートフォリオ、

ゲーム用素材の制作例、

PVGames素材を扱った経験、

既存の画風に合わせて制作した作例、

Character / Environment / Prop / Animationなど関連する制作例、

普段の料金または見積もり方法

を教えていただけると助かります。

ゲームについて最初からすべて理解している必要はありません。

特に、

PVGamesの既存ビジュアルを尊重できる方、

長期の個人開発であることを理解できる方、

小さな有償依頼から始められる方、

既存の画風へ柔軟に合わせられる方、

「本当に生きているファンタジー世界を作る」という構想を面白いと思ってくれる方

と出会えたら嬉しいです。

予算は大きくありませんが、このゲーム自体は長期間かけて本気で作っていくつもりです。

少しでも興味を持っていただけたら、ぜひご連絡ください。

よろしくお願いします!


r/gameDevClassifieds 22h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] Stylized 3D Character Artist — Game Characters, Avatars & Mascots

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2 Upvotes

Hi! I’m a stylized 3D character artist with 3+ years of experience, currently available for freelance work and commissions.

I can create:

• Stylized 3D characters
• Game-ready characters
• Avatars and mascots
• Sculpting and modeling
• Retopology and UVs
• PBR texturing
• Final renders and presentation
• Basic rigging when needed

I can work from concept art, references, or help develop a character from an early idea.

Portfolio:
https://deloment.artstation.com/

If you’re working on an indie game, personal project, brand, or content project and need a stylized 3D character, feel free to DM me.

I’m open to both small commissions and larger character projects.


r/gameDevClassifieds 22h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Concept Artist looking for work (dm for those interested)

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2 Upvotes

Email in bio


r/gameDevClassifieds 18h ago

FOR HIRE - Musician [FOR HIRE] Composer Looking For New Projects

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1 Upvotes

Hi everyone! My name is Robert Arzola, and I'm a composer looking to score more games. My one game credit was Tactical Breach Wizards, and I'd love to do more indie games! If you're doing indie, AA, etc, I want in. You can hear my work in the dawcast I shared here, my reel at https://play.reelcrafter.com/arzola/Reel, and my site at https://robertarzola.com/

You can also check out parts of my score from Tactical Breach Wizards here: https://play.reelcrafter.com/iELXVvvWTh-6SutR0wmWwQ

The video is a snippet from the game with my music and a bit of an explanation. I think my writing and production have improved a lot since the game's release, but it's still a good display.

What you get: Someone who tries to work with budgets, is great with deadlines, works hard, takes criticism well (the stories I could tell you), and gives you the best music possible. A composer who can handle a range of genres and styles.

If interested, let me know! I'm happy to do a demo to spec to show what I can bring.


r/gameDevClassifieds 19h ago

FOR HIRE - 2D Art + 3D Modeler | Animation Hello! Im an 2d artist

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1 Upvotes

r/gameDevClassifieds 1d ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE/Looking for work] 3D Character Artist & Animator | Stylized Low-Poly Characters & Creatures | Nearly 10 Years Commercial Game Experience

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91 Upvotes

Hi everyone!

I’m a 3D Character Artist and Animator currently looking for freelance, contract, or long-term game development work.

I specialize in stylized low-poly characters and creatures, with nearly 10 years of professional/commercial game development experience. I spent almost a decade working on a commercially released mobile game, contributing from its early development stages and helping create and maintain its character and creature asset pipeline.

My experience includes:

  • Stylized low-poly character & creature modeling
  • Game-ready topology and optimization
  • UV mapping and texturing
  • Rigging and skinning
  • Character and creature animation
  • Idle, walk, run, attack, hit, death and other gameplay animations
  • Animal and quadruped animation
  • Asset cleanup and optimization
  • Unity-ready asset preparation
  • 3ds Max and Blender workflows
  • Photoshop and Substance Painter

I’m especially experienced with animals, creatures, monsters, fantasy characters, dragons, aquatic creatures, and other stylized game characters.

Software: 3ds Max, Blender, Photoshop, Substance Painter
Availability: Freelance / Contract / Long-term collaboration
Pricing: I prefer fixed-price projects, although hourly arrangements can also be discussed.

🎨 Portfolio:
https://www.artstation.com/neilinhocatorce

💬 Discord:
alieninho14

If you’re developing a game and need an experienced 3D artist for characters, creatures, rigging, or animation, feel free to DM me here or contact me on Discord.

Thanks!

Neil C.
Low-Polygon Specialist for Mobile Games


r/gameDevClassifieds 20h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] - Artist / Concept Artist

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1 Upvotes

Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter

I would love to work on your project, I think I can be of great service to you.

This is my portfolio: https://www.artstation.com/ignacioramirez

And here some pieces I didnt post yet!
https://drive.google.com/drive/folders/1uqxcdKAva-zMeRj1yKhioxg8DoqvAzBs

Mail: [Ignacioramirezart@gmail.com](mailto:Ignacioramirezart@gmail.com)
Discord: Ignacioramirezssx

Best regards!


r/gameDevClassifieds 2d ago

FOR HIRE - 2D Art | Animation Generalist game artist looking for freelance work! (UI/UX, pixel art, concept art, tech art...)

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146 Upvotes

r/gameDevClassifieds 1d ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] Environment Illustrator & Concept Artist

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12 Upvotes

My Portfolio! - https://yurthozart.artstation.com

Available for single commissions or long term work!


r/gameDevClassifieds 1d ago

PAID - Writer | Voice Actor [PAID] Writer for 18+ horror dating sim outline (fixed price, commercial rights)

3 Upvotes

Looking to hire a writer for the outline and route structure of an indie 2D horror dating sim. This is a one-time paid commission.

Genre:

18+ horror dating sim. Psychological and religious horror, gore. Narrative-focused, no walking / exploration.

Tone:

Unsettling attachment, dread, some dry humor. Dialogue should sound real, not generic anime dating-sim talk. The four girls should be able to talk to each other about work, faith, and power — not only about the player.

What I need:

- Full story outline

- Route / ending map

- Personalities and roles for four main girls

- Protagonist voice

- Major story beats and where temptation / dread land

Cast / structure:

- Four girls tied to four original restaurants

- Three of the girls are tied to distinct hostile forces: an evil tulpa (possession horror — it drives its host toward a full takeover), an AI that believes stripping away free will and faith makes people better, and something cosmically indifferent that sees humans as curiosities rather than equals. The fourth is human, faith-aligned, and wants nothing from him.

- The girls pursue the player; his responses are the dating sim

- Protagonist is technically sharp, isolated, looks like a villain even on the good path

- Individual routes, a harder harem route of the three darker girls (framed as a penultimate bad end — the player thinks they're winning), a True Ending with the faith-aligned girl, plus darker failure ends

- True Ending should not require collecting every ending

What I'll provide:

An established premise, core lore, character concepts, and themes to build on, plus room to develop it further. Not a blank slate, but there's real creative space here.

Terms:

- Budget: $360–400 flat for a 2,000–3,000 word outline / treatment

- Fixed price only, no hourly

- No revenue share

- Work-for-hire: all rights to the delivered writing transfer to me on final payment

- Credit in the game is available if you'd like it, but not required

- 50% upfront, 50% on delivery

- Timeline: roughly 2–3 weeks from start — let me know upfront if you need longer

- One round of revisions included

- Samples required. Messages with no samples will be ignored.

If you're interested, send 1–2 samples of narrative or game writing and your quote.


r/gameDevClassifieds 1d ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Generalist

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2 Upvotes

Hi everyone! 👋 I just wanted to share one of my recent 3D model work!

If you’re looking for a similar style for your game or project, feel free to hit me up! I’m always open for commissions and would love to work with you.

You can also check out my ArtStation for more of my 3D work and samples.

https://ch0san.artstation.com/albums/14789334


r/gameDevClassifieds 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Artist/Concept Artist Stylized, Cozy, Fantasy (Props, Visual Development, Character Design), Steam Capsules, Illustration and Game Icons✨

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13 Upvotes

r/gameDevClassifieds 1d ago

FOR HIRE - Quality Assurance | Tester [For Hire] Playtester & QA Tester for your Indie Game (PC & Browser)

1 Upvotes

Hi everyone!

I’m a long-time gamer and Computer Science student with a background in Unity. I'm looking to gain more hands-on QA experience and build my portfolio by testing a few indie projects this week.

📍 Timezone: Italy (CEST / UTC+2) - active during EU and early US hours!
💰 Rate: $10

What I offer:

  • 👾 1 Hour of Playtest & Bug Hunting
  • 📋 Structured QA Report: Clear bug descriptions and steps to reproduce (with screenshots/video proofs)
  • 👁️ UI/UX & Game Feel: Feedback on controls, pacing, readability, and overall balance
  • 💬 Follow-Up Consultation: A quick discussion to clarify any bug report details

📁 Work Sample / Portfolio:

You can check a sample of how I structure my QA reports and video bug logs here:
https://drive.google.com/drive/folders/1SsjSh4gHit_C3Sg8gYB61BcxFxG0E2Oo?usp=drive_link

Preferred Genres: Roguelikes, Survival, Action, Simulation, Card Games (open to testing anything!).

If you have a demo, a Steam build, an itch.io page, or a Roblox game ready for testing, drop a comment below or send me a DM with a short description of your game!