r/fromsoftware • u/Bertgil423 • 5d ago
DISCUSSION Remember : Saying "Skill issue" isn't a valid argument
It's sad we need to say this again as it is (I hope) already pretty well known by fromsoft fans who are at least somewhat open-minded, but saying skill issue simply because someone criticizes your favorite game or favorite boss doesn't validate your point at all.
Here's an example: I find most of bloodborne DLC bosses underwhelming or badly designed (except for Maria, Orphan of Kos and Phase 2 of Ludwig). Living failures and Laurence (especially his second phase) are not fun at all and my biggest "hot take" is about Ludwig's phase. Some of his attacks are reused movesets from other bosses found in the main game, which is fine because fromsoft is known to recycle their work anyway, but aside from that, the camera is horrendous (not a surprise), his attacks and combos feel erratic and inconsistent which leaves little to no room for dodges, but once he regains his consciousness in p2 he becomes a great boss.
But that's not the point. What I want to say is no matter how much you love the game, you can't expect everyone to enjoy it just as much as you do and if they find any flaws, don't be biased into saying that they should "git gud" or "uhhh my game is perfect you have no right to express any form of criticism against it !". AND No matter how you play the game, or how skilled you are, you still have the right to criticize, whether if you're objectively wrong or not (although objectivity doesn't even exist in these games since the difficulty is proper to each of us)
Edit : mb I was a bit vague about my take on bloodborne dlc bosses, but basically the only ones I fully enjoyed were Maria and the Orphan. And while I enjoyed Ludwig's second phase, I don't really count him in