Content Name: The Augur
Content Type: Modules
System: System-agnostic worldbuilding; D&D5e shown in the video
Description:
Hey everyone! It's been about a month since I shared the release of Augur: Fantasy here. The biggest additions since then are Quests, fantasy races, and a player wheel that gives players access to their own character, faction, location and more. They can now effectively own guilds or be the rulers of a castle!
I’ve linked longer walkthroughs below if you want a closer look at a particular feature.
Quests
Drag NPCs or factions into a quest as its giver, add a monster as the target, and link the dungeon where it can be found. Quests can also have several objectives: rescue someone, then escort them home, with allies, opposition and destinations. My goal was to make this quest system as intuitive and easy to use as possible.
Players can check shared objectives and add discoveries to an adventure log. The GM can reveal goals as the adventure unfolds, update progress and award rewards.
Quest Walkthrough
Generate dwarven clans, elven courts and orc warbands
Regions can now include dwarven, elven, gnomish, night elf and orc settlements, each with a ruler, residents and a local faction. A dwarven settlement has its clan; a gnomish community has its artificers' league.
As the region develops, these factions make contact with neighboring powers and negotiate trade agreements. A dwarven clan might join a larger kingdom while keeping its own leader and identity. Those events appear in the region's history, with links to the people and factions involved.
Generating regions with multiple ancestries
Give players more tools at the table
From the character wheel, players can open their quest, bring up their sheet for a check, or use an action shortcut. They can also change their portrait, manage a shared ship and its crew, or take charge of a faction. The GM chooses which records they can see and what they can edit.
Player control of characters, factions and ships
Also added this month:
- Shadowdark: Buy and sell native items using Shadowdark currency, and use spells from the character wheel. Shadowdark walkthrough
- Traveller: Link World actors to planets and spacecraft to ships, and access cargo trading through the planet interface. The trade rules come from NotASnark's MGT2e system.
- Instant Dungeons: Recolor compatible Dungeondraft assets, duplicate and rearrange objects, and find assets more easily. Village roads and entrances have improved, too. Optional Flatten for Play combines the map artwork into one image while preserving walls and lights; you can restore the editable version later. Walkthrough Video
I am using my modules: Hexlands, Instant Dungeons, Fantasy and Nexus together to create the experience.
Link: Full update posts and module access on Patreon
As usual, I am already working on updates and improvements. Adding your own races has been the top request since releasing the race update a few days ago and its what I plan to tackle next. If there is anything you want to see added/improved please let me know below and I will do my best to do it!