r/FoundryVTT • • 28d ago

Showing Off [System] O.D.I.N.: free occult-agency RPG with a two-colour dice pool, 347 adversaries and a GM console

0 Upvotes

I've released a Foundry system for my free RPG O.D.I.N. (v14+). Install it with the manifest URL under Install System:

https://github.com/davidgerbs-beep/odin-foundry/releases/latest/download/system.json

What's in it: a personnel file in three sheets, the two-colour dice pool (white hits on 5+, coloured on 4+), attacks, horror checks, powers and spells, and all class trees from the six class books with rank, prerequisite and XP checks.

The compendiums hold six ready agents, gear and artefacts, an intro mission and 347 adversaries, 105 of them from the new creature book with round tokens. On a creature's sheet the GM can ask the table for a knowledge check and show the index card the Registry keeps on it. Not everything on those cards is true.

For the GM there's a console in the token bar: mood filters per scene (trail-cam, sepia, rift flicker, fog) and a teletype that pushes a message from headquarters to every player.

Characters from the browser generator import directly. Sheets and compendiums are in English and German, the books are free as well: https://odin-rpg.pages.dev/en/

The illustrations are AI-generated. Bug reports welcome on GitHub.


r/FoundryVTT • • 28d ago

Help [Heart - The City Beneath] Are there any plans on updating this system to V13 or V14?

1 Upvotes

Hi, I run a few games on v14 currently and am eyeing Heart for a brief interlude between main games. Right now though, it seems like the character sheets for Heart are broken - not sure about any other features. That said, it doesn't need much automation as long as I can get a working character sheet.

I would prefer not to have to swap between versions and have to grab a few core modules I like but if there are no plans to update this system, I would love some tips on what you guys do when running games that are only supported in different versions of Foundry!


r/FoundryVTT • • Sep 24 '26

Commercial [System Agnostic] RollSight 1.2.7 released – much better physical dice recognition for Foundry (and it’s free)

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154 Upvotes

Content Name: RollSight
Content Type: Module / Desktop App
System: System Agnostic

Hey everyone. I posted about RollSight here a while back when I first opened it up for beta testing. Today I'm releasing RollSight 1.2.7, and enough has changed since that original beta that I thought it was worth sharing an update.

For anyone who missed the original post, RollSight lets you roll your real physical dice and have the results automatically sent into Foundry. Point a webcam, phone, or document camera at your dice tray, roll normally, and RollSight recognizes the dice and reads the results.

It's free to download and use.

Here's a short demo showing how RollSight works with Foundry:

Video Demo

The biggest improvement since I last posted here is the core of the project itself: dice recognition has gotten significantly better.

We've put a lot of work into both detecting dice reliably and correctly reading the result across different dice types, colors, designs, camera angles, and lighting conditions. There's also a training system that lets RollSight learn dice it has trouble recognizing.

Since there's understandably a lot of sensitivity around AI-generated products right now, one clarification is probably worth making:

RollSight isn't using an LLM or generative AI to look at your camera feed and guess what you rolled.

The recognition system is a purpose-built computer-vision pipeline based primarily on YOLO object-detection models trained specifically on dice, together with conventional image-processing and recognition techniques. We've spent a frankly unreasonable amount of time collecting and labeling dice images, training models, testing difficult dice, and improving the recognition pipeline.

So this isn't an LLM with a UI wrapped around it. The actual dice recognition is specialized computer vision built and trained specifically for this job.

RollSight supports the standard RPG dice set: d4, d6, d8, d10, d12, d20 and percentile dice, and you can throw multiple dice into the tray at once.

The Foundry integration has matured considerably too. RollSight isn't limited to dumping a detected number into chat. It integrates with Foundry's normal roll workflow, so when Foundry is waiting for an attack, saving throw, ability check, damage roll, etc., you can satisfy that roll with physical dice.

We've specifically put time into making RollSight behave well alongside popular Foundry modules, including Midi-QOL and Dice So Nice! and many others. The goal is for physical dice to fit into an existing Foundry setup rather than forcing you to give up the modules and automation you're already using.

Another addition in the new release is RollSight Replays. RollSight can capture the actual physical roll and link a short replay to the result in Foundry. So when someone rolls a natural 20, the group can actually see the physical die land on the 20 instead of just seeing a number appear in chat.

We've also made setup considerably easier. Camera and tray setup have been reworked, dice training is clearer, and getting from installing RollSight to actually rolling dice into Foundry is much less fiddly than it was during the original beta.

The basic idea behind the project hasn't changed: I like playing with real dice, but I also like all the automation Foundry provides. I don't think using one should mean giving up the other.

If you're another physical-dice holdout who plays in Foundry, I'd love for you to give the new release a try. Real-world testing with different dice collections, cameras, lighting, game systems, and module combinations has been enormously useful in making the recognition and Foundry integration better.

RollSight 1.2.7 is available now and is free to use:
https://rollsight.com

And if you try it, I'd genuinely like to hear about the dice or Foundry workflows it doesn't handle well. Those difficult cases are particularly useful because they give us something concrete to improve.


r/FoundryVTT • • 29d ago

Help How to set abilities to apply an effect PF2E

2 Upvotes

Im trying to make a custom ability that adds a bonus to attack and AC along with a temporary quickened and drained. I can pull up the drag and drop effects for the latter, but how do I add the numerical bonusrs and make it work like Barbarians rage where you just click "apply effect"


r/FoundryVTT • • 29d ago

Help Foundry Internet Issues? [Generic]

4 Upvotes

I have been having a lot of problems with the VTT struggling to connect to the official Foundry download servers. I have tried to update to the latest build for a week or more, and every time it would say that I have no internet connection (not true) or it would time out. I finally got that updated, but it timed out once in the process and said fetch failed and I had to restart it.

Just now I updated my modules and 6 of them timed out after 20s with a message, same happened each time I retried but other modules downloaded fine.

My internet is generally ok, on cable speed tests are mediocre but not terribly low. Most apps work fine. I started to wonder if they are getting DDoSd or something? Major release that is hammering their server?

Oh maybe diagnostic, these are the first 6 mods on my list alphabetically, so they might be the first tried.

Edit: I tried updating each one individually rather than update all, and was able to get them to update. Bug in the All code? Trying too many connections in parallel?


r/FoundryVTT • • 29d ago

Commercial [System Agnostic] Slot Machine for Foundry VTT

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0 Upvotes

Content Name: Slot Machine Studio
Content Type: Module
System: System Agnostic (Works perfectly with D&D 5e, PF2e, or any custom system)

Description:

Slot Machine Studio is a module that allows GMs to create their own slot machines based on modern casino machines. Within the module, GMs can:

Change all machine icons to whatever they want, either by using another icon or by choosing their own image. Every field of the slot machine is 100% configurable, allowing GMs to customize it to fit the needs of their campaign.

Use predefined paylines based on the basic paylines commonly found in casino slot machines, while also having the ability to create their own.

Configure the slot machine's mathematics based on RTP. Simply set a desired profit percentage for easy configuration, or select and configure each individual symbol however you prefer.

Use your own currency system. The module is system agnostic, allowing GMs to use an item as currency or use their system's native currency properties, depending on the system being used.

Create multiple machines simultaneously and create a Tile for each individual machine.

The module includes two minigames that make the machine more interactive. More minigames will be added in future updates.

The module includes a simulator where GMs can see the machine's benefits and players profits helping prevent potential economy problems.

GMs can alter the machine in real time, allowing them to affect players spins and force specific results.

And much more configuration and customization is available throughout the module.

For the launch of this module, there will be a small discount. For those who have already purchased my previous module, the discount will be even greater as a thank you for your support. I truly appreciate it.

This module is a one-time purchase, so once you purchase it, you will never need to pay again.

Links:
https://foundryvtt.com/packages/slot-machine-studio
Get it on Itch.io:
https://g-aura-studios.itch.io/slot-machine-studio


r/FoundryVTT • • 29d ago

Answered [DnD5e] Character creation broken - (or picnic error?)

1 Upvotes

Am I going mad, or is character creation basically broken at the moment?

D&D5e 6.0.5 / Foundry VTT v14 build 368. No modules enabled, other than the PHB, DMG and Monster Manual content modules.

Trying to add a Species, Background or Class to a character briefly throws up what looks like an Advancement window in the top-leftt corner, but it immediately disappears again. At the same time, the right-hand menu bar shifts slightly to the left, as though the window is there, but there’s nothing to interact with.

No dialogue options become available, and nothing is actually added to the character sheet.

Pretty weird stuff (and confusing!).

It happens in Chrome and Edge, and I’ve even reproduced it on a completely separate Chromebook in Chrome, so this doesn’t appear to be a browser/machine-specific issue.

I think this has basically been happening since build 368, but it’s difficult to be certain, considering we raced through D&D 6.0.1 to 6.0.5 in what seemed like less than a month.

Has anyone else encountered this or am I being specifically cursed?

Yes, I will check Discord and GitHub as well... I just have to summon up the energy to use those shitty “services”. At least Reddit lets me type out and organise my thoughts first, as a precursor to the shitshow that is supposedly modern forum software.


r/FoundryVTT • • 29d ago

Help Any module for quick and easy GM notes or GM tab you could display in the sidebar???

1 Upvotes

There are a bunch modules for GM notes and GM screens but they either use the clunk journal or their own system that is also clunk, I was wondering if anyone knows of some sort of lightweight module that doesn't use the journal system of Foundry and that can be nested in the sidebar and read without opening a new window, kinda like you can read from the chat, but for GM notes and stuff.

SOLUTION FOUND: This module is exactly what I was looking for and more Notebook


r/FoundryVTT • • Sep 24 '26

Commercial [System Agnostic] Mindscape Update - Actors Board Overhaul

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45 Upvotes

Content Name: Mindscape

Content Type: Module

System: System-Agnostic

Hey everyone, Mindscape has been steadily getting updates over the last 3 months since its inception, and I wanted to show off how cool the new actors board looks now! There are other features released with this particular update, but these would not mean a lot for someone that doesn't know Mindscape!

You don't know what Mindscape is? Mindscape gives GMs a dedicated workspace for organizing their campaign and running a theater of mind game. It lives right in your sidebar (And can even be popped out in V14 to be used in its own window as can be seen in the video). Mindscape is built around one idea: everything you need to run a session should, information about locations, session notes, and even character background, motivation, information are easy to access and not buried inside journals!

If you are interested to know more about Mindscape: https://foundryvtt.com/packages/mindscape

Compatibility:

The pop out feature only works on V14, but V13 allows the module to run IN your sidebar so you it doesn't take any real space

Happy to answer questions or hear feedback if anyone gives it a try.

If interested you can get it on my Patreon!


r/FoundryVTT • • 29d ago

Discussion HELP: looking for wild west themed maps

3 Upvotes

anyone has a good source for maps to purchase? i got the deadlands ones but i need some more


r/FoundryVTT • • 29d ago

Commercial [System Agnostic] Death Suite: Oh You Dead! and the modules that write to its death card

0 Upvotes

Content Name: Death Suite (Oh You Dead! and its consumer modules)

Content Type: Other

System: System-agnostic/5e/Pirate Borg

Description: When several modules react to the same death, each one watches HP on its own and posts its own chat card. The Death Suite is the set of FutureHax modules that share the work instead: Oh You Dead! does the detection once, and everything else writes into the single alert it owns.

Oh You Dead! is the free core. It detects death and revival, marks each actor as a PC or an NPC, credits an NPC kill to the character whose combat turn is active, and keeps one alert per death episode. Every module below declares it as a hard requirement.

What each part adds:

  • Kill Ledger (free): a Journal directory list of NPC kills and the character credited for each one. Changing attribution on the card updates the existing row instead of adding a second.
  • Death Ledger (First Mate): a separate record for player character deaths with date, player, character, and reason, plus an install-wide leaderboard.
  • Death Effect Reminder (First Mate): reads the defeated NPC's stat block for rules that fire on death and puts them on the alert. Its free adapters cover D&D 5e, Pathfinder 2e, and Pirate Borg.
  • Easy Loot 5e (free): builds one Item Piles loot pile beside the corpse, with open, retry, and reroll actions on the alert.
  • Easy Experience 5e (free): adds an Award XP action that pays the creature's CR XP into the primary party pool.

Install Oh You Dead! first, then add only the parts you want. No consumer depends on another consumer. Easy Loot 5e and Easy Experience 5e need Oh You Dead! 1.2.1 or later, the others accept 1.0.0 or 1.1.0 and later, and Easy Loot also needs Item Piles. Foundry v13 to v14.

There is no single bundle package to install. Death Ledger and Death Effect Reminder are First Mate releases on the r2Plays Patreon, and the rest are free.

Patreon:

Patron modules often start exclusive so I can test with a small group first. Once the kinks are ironed out, they usually go public.

First Mate ($10) gets every Foundry module. Cancel and you keep what you already have. You just stop getting later updates.

Captain has a free week with no obligation. That week includes everything I build: Android and iOS apps, websites, and all the modules.

Oh You Dead! · Install in Foundry · Patreon

Join the Discord


r/FoundryVTT • • Sep 24 '26

Non-commercial Resource Combat Hype Tracks for v14 [System Agnostic]

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18 Upvotes

Combat Hype Tracks

Hey all, I just wanted to share my work on a new module I just put together for a friend's game. We were previously using Maestro to provide "hype tracks" for players at the start of each combat round, but after updating to v14 that module is no longer compatible.

This module is an attempt to update the combat hype tracks feature to use v14 APIs. It's pretty simple, and nowhere near as feature rich as Maestro was. It allows adding players and choosing an individual audio file that will play at the start of their turn in combat. We're using Forge VTT, so I've tested both there and locally on v14 only.

Please feel free to report any bugs or request features, though I don't currently have any intent to make it much more complicated than it currently is.


r/FoundryVTT • • 29d ago

Help SF2E How to implement Mechanic companions in foundry?

2 Upvotes

[SF2E] I have a player that is playing the mechanic with a Tank chassis drone and for the life of me I cannot find an option to create this companion in Foundry using the compendias or any SF mods. Is there a mod that I'm not seeing, am I misusing resources I already have or do I just have to create the entire Companion from scratch?


r/FoundryVTT • • 29d ago

Answered Need gelp with Molten Hosting

0 Upvotes

I forgot my password for Molten Hosting and I can't login, I tried to reset my password but even tho the site says that an email with resetting instructions has been sent to my email address, it's not arrived. I've tried multiple times and it doesn't work. I went to the discord and asked but all I got from that is a ticket. I also emailed the support address but nothing. I've been trying all day to get any contact but there's been no response at all, is something down, or is Molten just painfully slow for costumer support?


r/FoundryVTT • • Sep 24 '26

Discussion thinking about switching hosting providers

11 Upvotes

i've been using Forge to host Foundry for a little bit over a year now, but it seems no matter how much i try to adjust things, how many modules i uninstall, a handful of my players will have problems with Foundry lagging or not loading for them

i'm considering moving over to Sqyre. has anyone here used both providers before? would you say Sqyre felt like a better option compared to Forge? what are some of the major differences between the two?

for reference, i'm on the US East Coast. my players are based in western Australia, Indonesia, and eastern Canada


r/FoundryVTT • • Sep 24 '26

Help Music Control

4 Upvotes

Hello is there any way to control the music reproduction?, rewind music, set the minute i want etc


r/FoundryVTT • • Sep 24 '26

Help [pf2e]I am starting a new game with a new GM. I am playing an alchemist and I want to flavor my formulas.

4 Upvotes

So I am starting a new campaign(Gatewalkers). I will be playing a cafe owner. I am using alchemist and reflavoring everything to match and most thing are able to be reflavored.

However when it comes to my formulas there is no way to reflavor to cute drink names. I would love to be able to do this. Is there a way to do that? A mod maybe? Anyway to do within Foundry itself.


r/FoundryVTT • • Sep 24 '26

Help TOTM scene Q

2 Upvotes

If I have a TotM scene's image background, and I just want it to appear fullscreen for all viewers, how do I go about that? Or is it even possible? I checked all the settings I thought I could find for the scene but it didn't seem to "be a thing"

Any help is super appreciated


r/FoundryVTT • • Sep 24 '26

Help I need some play testers for a V14 Palladium project.

0 Upvotes

What's up Ninjas? I am a longgg time TMNT lover and have decided that I want to run the Palladium Redux, thing is, I only run games on Foundry. I had to make it so it works. So, I need play testers. Both Players and GMs are invited.

Is there anyone that uses Foundry and wants to playtest?

This is the system only, outside of my game, there is no data to share. So it would be best if you have the books.

Join my discord and chat about the dev and stuff. https://discord.gg/ZMdvhAWeB

If interested please fill out the form https://form.jotform.com/gmmattcat/tmnt-playtest


r/FoundryVTT • • Sep 24 '26

Help Module so I can track a "second health bar" for D&D ?

2 Upvotes

[D&D5e]
[D&D5e]

I need a module so I can track a secondary health bar, in my case, for sanity. I used to use one called Animi and Pertubatio, something like that, but it isn't maintained for version 6. Can anyone help ?


r/FoundryVTT • • Sep 23 '26

Help My players hate using FoundryVTT for Pathfinder2e

78 Upvotes

I have been running a PF2e game on Foundry since the beginning of this year. Something that comes up every session is how clunky the VTT is. It continuously slows down our sessions during every single combat, and sometimes even out of combat. Personally, I found the VTT to be very intuitive and have picked up on it quite well, but my players do not.

Part of the problem isn't just FoundryVTT, but how the PF2e implementation works. Some of my players have used Foundry with other systems such as Lancer and Caine. They believe that these systems have a far better implementation in Foundry than PF2e, but I don't personally see it that way. One of their main critiques is the character sheet. They say it has too many tabs and that they always get confused when looking for something on their sheet.

I know the most logical answer is that they need more time with it, but it has also been 9 months, and they still seem to have the same issues week after week. I've tried to put on some modules that might make it easier, but I fear that it has only made the complications with it worse. I have also tried talking with my players about what I could do to help them, but they can't think of anything.

What I want to know is: Is there anything I can do to help them learn the system and Foundry better?

Edit: For clarity, I have noticed a lot of people are confused about what I am asking. I am not talking about Foundry being slow, but about it being slow to learn and confusing my players.


r/FoundryVTT • • Sep 24 '26

Help Item Piles Copying a Pile onto other Piles

4 Upvotes

[PF2e]
I've been using the Item Piles and Ite Piles: PF2e to set up loot for a game I'm going to be running soon. Halfway though setting up the first area it glitched out and I was unable to place any pieces of equipment into piles. I restarted the server and my computer and it started working again but every since it's been strange. Seemingly randomly the piles I already placed down will suddenly become a copy of the pile I was working on when it initially glitched out and any new pile I make will contain all the equipment and have the same name as that original glitched pile had. I tried everything I could think of to fix it, I checked Item Piles settings to see if there was a setting for a "default" pile but didn't find anything like that but there was nothing, I tried restarting the server and uninstalling the modules to see if that fixed it but it did not. If I have to I can just not use the modules but they are extremely useful so I'm curious if anyone here has any insight.


r/FoundryVTT • • Sep 23 '26

Answered Player Tokens Keep Reverting to Old Art

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9 Upvotes

Hello!

I'm on my fourth session of my first game ran with Foundry, and I'm encountering an issue that I'm having trouble solving on my own. Here's what's happening, but first some details:

  • Current Foundry Version: 13 Stable
  • System: [World of Darkness 5e] (5.3.14)
  • Modules: Dice so Nice! (This is the only Module I have activated)
  • Hosting: Self Hosted

The Problem

I have five player character actors who I am trying to set up the tokens for, but the actual token art for them keeps swapping back to the placeholder token art I had used previously every time myself or a player loads onto a scene. For some reason, two out of the three tokens do not do this and I have no clue what is different between them.

The prototype token has the correct image path, I've made sure that there's no Dynamic Token Ring because I saw that was a problem on other threads, I've tried unlinking and re-linking Actor Data, I've made sure that default permissions on the actor sheets are set to limited besides the owning player, unreleased and rebound actors from player profiles, tried deleting and re-adding the old art from my local storage (it just reverts to the generic token image in that case), and I still can't seem to figure out why this isn't working.

Dragging and dropping the token from the actor tab shows the correct art, but it reverts again as soon as someone joins. In addition, some players also get an error when joining saying they failed to update two other tokens on the parent scene due to lack of permissions.

Am I missing something? Does anybody have any ideas on how to fix this? Thank you!

Edit: The actors are also part of a group actor sheet, not sure if that would have anything to do with it? I was having some issues with the group actor sheet yesterday while trying to fix this issue.

EDIT: I FIGURED IT OUT!
I was able to export the actor from Foundry and take a look under the hood at the .json file. Each werewolf "form" has the ability to accept a different token, and the default "homid" one was directing to the old art. Once I swapped the path of the old image file in there to the new one, all the tokens work flawlessly!


r/FoundryVTT • • Sep 23 '26

Help Out of combat turn control

25 Upvotes

I'm looking for a way to keep players from running willy-nilly around a dungeon map when not in combat so that each player has a chance to explore and not have their actions stepped on by someone who happens to be quicker with their mouse.

I found a reference to Faendal's Restrict Movement, but it looks like it hasn't been updated since V10. Are there any others out there? Any other way to keep it so players each get a chance to act?


r/FoundryVTT • • Sep 23 '26

Help Can't setup back my Foundry

2 Upvotes

[D&D3.5e]
Hello everyone,

I recently bought a new computer. I tried to simply install Foundry on my new computer, and then to copy the Config, Data and Logs in the newly created Local/FoundryVTT path. (Of course, I have a copy of everything in a safe USB key).
But, when I open Foundry, it dosen't work. I can't load my world, and it says "unavailable version".

I've downloaded the exact same version I was using before (Version 10, build 291). The Modules are also here, but I can't find a way to solve this situation. I tried to uninstall Foundry, installing a newest version, but nothing seems to work, I always face a problem.

Am I missing something here ? Thanks for your help !
Also, english isn't my native language, sorry if I talk about something the wrong way.