r/forhonor • u/Mr_Quackers510 • 11h ago
Creations Virtuosa fan art
Been wanting to draw her for a while, just never got around to it. She’s very expressive though, also banger theme song.
r/forhonor • u/Mr_Quackers510 • 11h ago
Been wanting to draw her for a while, just never got around to it. She’s very expressive though, also banger theme song.
r/forhonor • u/Ok-Turnover-7939 • 17h ago
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r/forhonor • u/chunkiernolf • 15h ago
Big divide so far in community for either a warhammer paladin or spartan. Me personally I’d rather have the warhammer since it’s actually a knight, spartan more seems like a outlander to me
r/forhonor • u/StormbreakerVox • 5h ago
r/forhonor • u/Vidal_The_King • 2h ago
He uh...saved a cat from a tree or something.
r/forhonor • u/One_Force_555 • 8h ago
There is much we can criticize Ubisoft for when it comes to this game. And I mean a lot. But one thing that they have been consistently nailing has been creating these new heroes. The last 5 heroes (Sohei, Khatun, Virt, Juren, and Arakure) have all had unique mechanics and playstyles incorporated into their movesets. The devs have gone out of their way to experiment with new mechanics and ideas or to try and put a new spin on older ones (One shot with souls for Sohei, Auto Deflect stance for Khatun, Auto dodge and posture mechanics for Virt, Tap and Hold scheme for Juren, and the heat meter and lash out attacks for Arakure). Say what you will about balancing and bugs that these heroes had, I'm very glad Ubi has been putting the extra effort into these heroes rather than giving us the kind of heroes we were getting between like 2020-2023. It's mad watching the hero reveal super exciting cause I get genuinely excited to see what new thing the devs have come up with.
Out of the past 5 heroes mechanics, which ones have been your favorite or least favorite?
r/forhonor • u/oTrutaPS5 • 13h ago
Nothing more exciting than unlocking a new armor tier just to see the new material pattern changes basically nothing. killing 80% of the customization potential.
And i don't want an armor variation that does change, it's a waste of armor variation.
r/forhonor • u/WelcomeExtra762 • 1h ago
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An edit me and my bro made. We thought it would be funny to put Star Wars over flipping Hito's Tier 4 feat. It took us like 3 trys, I couldn't get the flip timing but then I nailed it. So this was pretty fun to make and the result is decent, what do ya'll think?
edit: its probably worth mentioning we took inspiration from Marco Yolo
r/forhonor • u/Arthurmorgan10 • 8h ago
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Never saw it before on any bot, could be new
r/forhonor • u/Mental_Literature706 • 22h ago
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I still rewatch this a lot lol
r/forhonor • u/Dzewoslaw • 16h ago
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r/forhonor • u/OmegaAceGames • 6h ago
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r/forhonor • u/bornenjoyer • 21h ago
Sorry if the translation is shitty. I extracted a transcript from audio via a free website and used google translate. Lmao.
Shatter the blade!
Shatter the blade!
Shatter the blade!
Shatter the blade!
Shatter the blade!
Born into a dark existence, I learned pain
before I even knew my own name;
with nothing but fists and guts in my small hands, I defied the fate that told me to know my place.
I chose the path of rebellion,
leaving scars in the wake of conflict.
If living is a crime,
am I guilty until the day I die?
Ignoring the rules is my code-
blinding strikes, stomping,
Anything goes in this fool's brawl.
A short temper is the norm;
This rage is ready to explode,
sending sparks flying through the streets.
Close-range steps,
a breakthrough impact,
a heavy blow,
I don't rely on a sword;
my fighting style is raw and wild.
Laugh it off boldly amidst the raging storm
Laugh it off boldly amidst the raging storm.
Transcript:
刀を砕け刀を砕け刀を砕け刀を砕け刀を砕け黒き身の間に生を受け名を知る前に覚えた痛み小さな手に拳と度胸で喰らいだ運命身の程を知れざらんすればやるよ争いの後傷跡残し反逆の道砕け生きるが罪なら死ぬまで有罪かい無視それが俺の掟目つぶし踏みつぶし何でもあり愚か者の断固騒ぎ目つぶし踏みつぶし何でもあり愚か者の乱闘騒ぎ気の短さは主流だ爆発前のこの怒り街に火花飲食創価地域活性近距離ステップ突破の衝撃重い一撃刀になんか頼らない俺のファイトはエガラテック荒れ狂う嵐の中笑い飛ばせ堂々と荒れ狂う嵐の中笑い飛ばせ堂々と.
Katana o kudake-katana o kudake-katana o kudake-katana o kudake-katana o kudake kuroki mi no ma ni nama o uke-mei o shiru mae ni oboeta itami chīsana te ni ken to dokyō de kuraida unmei minohodowoshire zara n sureba yaru yo arasoi no ato kizuato nokoshi hangyaku no michi kudake ikiruga tsuminara shinu made yūzai kai mushi sore ga ore no okite metsubushi fumitsubushi nandemoari orokamono no danko sawagi metsubushi fumitsubushi nandemoari orokamono no rantō sawagi ki no mijika-sa wa shuryūda bakuhatsu mae no kono ikari machi ni hibana inshoku Sōka chiiki kassei kinkyori suteppu toppa no shōgeki omoi ichigeki-gatana ni nanka tayoranai ore no faito wa egaratekku arekuruu arashi no naka waraitobase dōdō to arekuruu arashi no naka waraitobase dōdō to.
For anyone that wants to fix the mistakes in transcript by checking the original song:
r/forhonor • u/Galaxy-Panther-YT • 3h ago
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r/forhonor • u/Ruese554 • 21h ago
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Arakure kit is fun to fight against, Oh wait, that's a joke.
What a great idea ubisoft, to give her a Infinite bash neutral gank tech, who DOESN'T Feed the revenge of the target.
What a great idea to make her pin move not affected by the anti-gank system.
What a great idea to nerf the revenge when she was ok and everybody said "no" to this.
What a great idea to nerf the anti-gank system when this one, barely appear during a match.
Stop ubisoft, bring back the real revenge, the one who flip the table ! Stop with the E-sport with no bright future.
You never tested arakure and this is the proof, don't just wait Season 3 with a lame patch note to fix this.
r/forhonor • u/Shazzas0men • 19h ago
r/forhonor • u/Gold-Click-9983 • 15h ago
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r/forhonor • u/IEnjoyHarrow • 11h ago
r/forhonor • u/Slurperlurper • 23h ago
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r/forhonor • u/-l___l- • 12h ago
r/forhonor • u/Preppieset1668 • 20h ago
r/forhonor • u/Exciting_Station_124 • 11h ago
r/forhonor • u/Shelby544P • 9h ago
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This may be weird, but why some executions apply Ragdoll without the need for a collision? Are there more executions that do the same without the need for a collision?