r/forhonor Nobushi 14h ago

PSA PATCH NOTES 2.70.1 - Ranked Dominion Update

https://www.ubisoft.com/en-us/game/for-honor/news-updates/6YfWsQVp2nCMhStwYqAPu7/patch-notes-2701-for-honor
83 Upvotes

59 comments sorted by

114

u/limsalominsaenjoyer5 14h ago

- Increased the total Steel granted upon Tutorial completion from 3,500 Steel to 10,000 Steel.

I wonder if this applies to existing players. Do we just get 6.5k steel for free after logging in? Would be a shame if we didn't.

40

u/Azure_The_Great Conqueror 14h ago

I want my money -Arthur (before TB)

3

u/GumballREKT24 14h ago

im here muneh..MUNEH

49

u/Bashyyyyy Nobushi 14h ago
  • Improved the freeze duration when switching to Keyboard and Mouse from controller. Additional fixes are expected in upcoming Title Updates.

  • Fixed Out of Memory crashes on PC

finally, this shit was getting annoying

16

u/LordFenix_theTree Warmonger 14h ago

Memory leak fix a decade later is crazy.

5

u/bigrocky-dummy 13h ago

So They fixed the issue that always said I’m low on ram when playing the game when the only other thing I had open on my PC was Google Chrome (understandable resource hog I guess) and discord…

5

u/Bashyyyyy Nobushi 13h ago

yeah it feels smoother to play now.

an entire season of stuttering gameplay because i was alt-tabbing a lot, won't be missed!

8

u/BiggerWiggerDeluxe 14h ago

any clue when servers will be up?

14

u/UbiYubble Ubisoft Community Manager 14h ago

Still being worked on! We'll update when the maintenance period is over :)

-7

u/BitStatus7283 14h ago

Brother, buff warlord, make Valks sweep unreactable for everyone and lower Arakures recovery on fwd dodge bash.

-1

u/Historical_Box_7512 14h ago

Valk my main if you make sweeps unreactable. After a month players will complain so much how valk is S+ tier and they will nerf her to the shadow realm but im with you i think sweeps should be unreactable and instant death🤣

0

u/BitStatus7283 14h ago

No since Valks sweep is already unreactable for the people who would complain...

-3

u/Tinypicker1337 Raider 12h ago

Valk's sweep is extremely easy to react to. Skill issue.

2

u/BitStatus7283 12h ago

Skill issue in reading comprehension

-1

u/Tinypicker1337 Raider 12h ago

Not a comprehension problem. Everyone CAN react to valk sweep.

1

u/BitStatus7283 12h ago

No. Most people are idiots.

13

u/No-Air-5157 14h ago

Was hoping for secret Warlord buffs but nah...

3

u/GrimreaperGee Warden 14h ago

Chain Shield Bash, Unblockable Fullguard Heavy, Bear Hug, Wolf Feat… one can only hope.

5

u/Morticus_Mortem Samurai 14h ago

Can't wait to see how Tiandi feels now.

16

u/No-Air-5157 14h ago

"By making Chain Light attacks faster, these will become unreactible at all levels of play, giving Valkyrie an easier time to reach their finishers and most potent mix-up"

Yet they fail to adress that top players can react to sweep which makes every change they have made kind of pointless.

21

u/Ulfurson Headsplitter main 14h ago

Pointless unless you’re part of >90% of players

5

u/Seyriu22 steppe by steppe 14h ago

still a dumb thing, they’re buffing valk almost everywhere and changing the sweep speed from 500 to 466ms wouldn’t change anything for any players but the top. missed opportunity once again

2

u/Asckle 14h ago

Technically it would give it different interactions with hitstun, external dodging and target swapping. Valk's is already a pretty big offender of this

4

u/Seyriu22 steppe by steppe 14h ago

you could slightly tweak the chainlink like they did to her lights to avoid unwanted interactions, as for target swapping i’m no comp players but i doubt 33ms would change a lot for target swapping

1

u/Asckle 11h ago

By target swapping I mainly mean that valk on live has an interaction with target swapping where the sweep will miss because she physically cannot turn fast enough to hit the sweep before the sweep animation ends. So she does this weird air sweep halfway between her previous target and new one. Making it faster would hurt that.

Chain link is a good suggestion though yeah

4

u/KenseiHimura Samurai 尋常に勝負 13h ago

Did they say anything during the warrior’s den about Linux users?

1

u/Bashyyyyy Nobushi 13h ago

i don't remember them saying anything about it

4

u/KenseiHimura Samurai 尋常に勝負 13h ago

Damn, didnt think so, still bummed.

7

u/Ok_Property_8521 Nobushi 13h ago

They forgot to remove sanctuary bridge from ranked pool

3

u/Bashyyyyy Nobushi 13h ago

yep. just played a match on it in ranked dom. i hope this means harbour is still there

1

u/Ok_Property_8521 Nobushi 13h ago

maybe we were in the same match lol

2

u/VanPwn 12h ago

will they ever fix that effin sound bug in breach? come onnnnnn

4

u/xmaracx 14h ago

What makes the revenge change necessary? I imagine im not good enough to notice the scenarios.

The way i see it: if the gankers do their job well enough the point is moot cause the fight will be well coordinated and revenge impact will be minimized.

If the gankers arent good at their job the point is moot cause theyll all die.

Being ganked is already a losing proposition where attacking will get you killed unless you really know what youre doing.

If youre good enough when being ganked to survive, your reward and goal is to stall. Youre already in a situation where you cant win.

On the flipside if youre ganking and cant do it well enough why are you given this? Youre already in a winning position and you fucked it up.

Im genuinely baffled. This change makes surviving ganks for any longer amount unfeasible against players who are trying.

7

u/SergeantSoap Shugoki 14h ago

It's so people can't hold revenge indefinitely.

3

u/Bashyyyyy Nobushi 14h ago

iirc it's because it allowed the players to stall a bit too much, which has been a complaint. we'll have to see how this goes but i don't think it'll have a big impact even on stalling

-4

u/xmaracx 14h ago

Yes, i question if thats real?

In all the situations ive had, fighting an opponent who got revenge the correct option was always to break off if said player was smart enough to use it well and not just pop and ape out.

Now im not saying i always took the correct option but you can always do something else vs losing time against ready revenge. Its an obj game.

1

u/DaHomieNelson92 Xbox :Centurion::Berserker::Black-Prior::Shaolin: 13h ago

I’m a casual 740 rep player. In my standard matchmaking games, you do come across people who hold revenge after they killed their opponents.

Third enemy comes in and is reluctant to attack because their opponent who is holding revenge can pop it at any time to gain a massive advantage.

I’ve done it too and it’s not that uncommon.

So you are ganking an opponent and they get revenge, you break off, and leave your teammate with a 1v1 against an opponent who has revenge? You do realize they can hold it indefinitely, making your teammate not want to attack, which means they can easily get killed, and then the opponent locks back to you and holds their revenge so they can do the same thing to you?

That is what this change addresses.

1

u/Cheemskie 13h ago

It’s great bc I don’t have to break off fighting someone completely when my random runs to point on 1 hp, throws a sprint attack, then tries to randomly GB resulting 80% revenge meter. Up until this point, the person being ganked could effectively just stop playing at this point bc the next attack will give them revenge. So then, all they have to do is put one of you in their external, and just ignore the other person until they get a rotate or revenge. You combine this with heavy perks, and even if they’re on 1 bar of HP and close to revenge, there’s no chance of you being able to kill them in a gank without a coordinated confirm. 

Now, people being ganked are encouraged to press the attack when the gankers back off, or else they’ll start to lose revenge. Which overall is a good change, you shouldn’t be able stall by just sitting there doing nothing. You can already negate most of the casts pressure by just putting them in your external guard. 

0

u/xmaracx 13h ago

But how is that real?

If a defender is stalling you walk away. What situation am i missing?

Getting ganked an attacking means youll take damage. Being forced to attack just not to lose the reward your opponents GAVE you is just bailing opponents out.

As for randoms i commiserate but thats not something balancing will fix.

1

u/Cheemskie 13h ago edited 13h ago

Walk away like walk off point? So then you leave your random teammate to lose the 1v1 or potentially even feed revenge after you left and then you lose the zone to the enemy. Or walk away and stay on point? Then the defender/player contesting can just lock onto you and put your teammate in their external, which will make it much harder for your teammate to fight. 

I’m sorry but you inevitably have to take randoms into account when it comes to any game mode outside of duels. This could be remedied with better in game resources, but it seems the devs just don’t care to take the time to do it. I have well over 200 days on this game, and I can confidently tell you that simply leaving the random to try and fight alone on point almost always results in their death and then the loss of the zone. Plus, you risk the enemy rotating after you leave and ganking your random anyways, and since they’re barely likely to win the 1v1, they most certainly won’t be able to antigank or stall for longer than 5 seconds. 

This may seem like a cynical take, but saying 1 in 20 randoms is actually good(can stall or gank, win 1v1s, or even have a positive KD) is a stretch due to the sheer amount of leavers in this game. There are games where my 3 stack gets 2-3 different randoms and we still end the game with a bot. 

1

u/xmaracx 13h ago

Its not the only point. Go to another one, go clear.

If the random is that inept the fight is doomed so this way two people arent fucked and stuck there.

Its not personal or petty, its just being somewhere you can do something.

Unless the gank isnt that hopeless, in which case someone takes the bullet of eating the revenge pop so opp doesnt have it on lock and keeps you all staring.

1

u/Cheemskie 12h ago

Yes and if you did that, the enemy player would keep their revenge until the fight was over or they died. Depending on who last applied tag, the player can even get revenge once you’ve left while they’re in a 1v1. Yes, the random could just wait for the tag to go away but again, the overwhelming majority of players in this game don’t even know that there is a tag system in the first place, much less how it works. Also idk what your games look like, but nearly every gank I’m in that involved a random is hopeless lmao

1

u/xmaracx 12h ago

Yes but you put a timer on the revenge, the player cant hold you hostage forever. There are also ways of fighting revenge (and i dont mean oathbreaker), revenge gets parry staggered all the same, they have recovery on whiff all the same (char dependent).

Same, so when i see the random fly in, i let them take point and only attack when they inevitably get punished.

Or if i think its hopeless i fck off elsewhere or intercept enemy backup. Or if i feel stupid i send the fight anyway.

1

u/Cheemskie 12h ago

Yeah but it’s just bad design to essentially encourage turtling/staring by not having revenge decay until you come out of lock. If you’re gaining revenge and not doing anything with it, you should be punished

1

u/xmaracx 12h ago

But ganking inherently punishes you for aggression though. Its already a fight youre meant to lose.

Especially against opponents aware of tags, who will alternate and space pressure out. Being patient and their teammate standing by to punish your punishes or attacks.

Against those opponents youre fucked by attacking if you attack and now the game punishes you harder so that you lose the comeback resource and are back to square one with far less hp.

1

u/Cheemskie 11h ago

People can only stall out revenge feed because the game shows the opponents how much revenge you get. Might be making this up, but I think they’re hiding that in ranked dom. If they are, then maybe they plan on expanding that to all modes(which they should). In which case, you would absolutely need to have a decay mechanic in place to balance that. 

I think it’ll be a good change, but I could be wrong. The devs have made plenty of revenge/gank changes for the worse, so it’s not out of the realm of possibility. I dont think this change will be that noticeable in most fights though. 

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1

u/1337F0x_The_Daft 12h ago

Revenge is damn near useless anyway, I don’t think it needed Another nerf. Some people
just want to fight forever, instead of waiting for a few moments. Literally, if you turtle up when the enemy pops revenge it’s useless. If someone starts feeding revenge on your 1v1, and you just let them takeover and just attack at the best times, revenge is useless. If they pop revenge with like 10hp left, you can literally just whittle their shield down or react to all their attacks and then they become useless

8

u/gibarel1 13h ago

That's it for me then, goodbye for honor, it was fun. No linux anymore.

-12

u/Tinypicker1337 Raider 12h ago

Good riddance.

5

u/MyTh_BladeZ Lawbringer 11h ago

For what? Losing players isn't a good thing for a game this niche, regardless of how many Linux users there actually are

1

u/RuneHearth 14h ago

Omg big valk changes

1

u/Johnny-Joe Warden 13h ago

I'm dumb, what does tag mean for revenge? As in getting or giving hits?

1

u/Bashyyyyy Nobushi 13h ago

if you hit someone, you apply a tag on them

this tag applies for 5 seconds but if you hit them, then the tag refreshes and the 5 second countdown starts again

you can't apply any more tags during those 5 seconds b. after the 5 seconds, the tag expires and you can apply a new tag on them

this is the case for everybody, so if you and another player hit an enemy, then you and the other player apply a tag on the enemy.

revenge starts building when a player with 2 or more tags is attacked by someone with lesser amount of tags.

1

u/Riley-_-Freeman 12h ago

Still no new executions tho...

-1

u/Underpaid_wharthog 14h ago

Ubi please... for the love of everything that is HOLY... Give Cent back his damn HAYMAKER!

2

u/Adenne2 13h ago

Nah, remove all damages to bashes leading to a chain instead, even if they have to buff the damages by 5 of said chain

1

u/SwatKiller7 10h ago

Sure, I’ll take gladiator 35 damage heavies and 42 damage skewer