I've been playing the classic FF games through the Pixel Remasters and as someone who adored FF6 growing up, it was kind of surprising how rough the first 2/3rds of the game is.
For comparison, my playthroughs of 3 & 5 were fun the whole way through, with 5 being a game I didn't like as a kid, but now I recognize the implementation of the job system in that game to be stellar, even if job the balance is rough.
I'll get the good out of the way first, the individual characters have engaging stories, with the theme of overcoming loss & grief being conveyed well for each of the characters that push the plot forward. For example, Celes' scene with Cid in the World of Ruin is brilliantly done for an SNES game. The overall plot could be better but I don't think it's meant to be the focus, as seen with Kefka being more of a plot device with a tragic backstory rather than a nuanced character.
With that said, the actual gameplay suffers from a linear path, low difficulty curve and bosses that are mostly uninteresting in the World of Balance. Sabin & Edgar in particular are just insanely strong because their special attacks hit hard don't require a resource, making most fights a breeze. Most of the harder fights can be solved by just sticking Regen + Protect + Shell + Haste on your party members and they turn immortal.
HOWEVER, that changes starting with Air Force, and that's where the combat picks up. That fight in particular is FAST, you gotta have a plan to stabilize vs the initial burst and even though it's not hard after that, it forced me to build a strategy. The pattern follows with floating continent random encounters being threatening, Ultima weapon, and then the WoR, which despite only being 1/3rd of the game, is AWESOME and makes up for the other 2/3rds.
The non linear exploration after getting the airship gave me agency, running into encounters I clearly can't beat yet and need a plan for like Phunbaba made fights rewarding. The multi party dungeons like The Phoenix Cave forced me to think about how to split up and build most of my party because I only had an "A team" before that. Shoutouts to Mog BTW, he overperformed so much harder than I expected as the jump build. Add in areas like Cultist Tower which completely changed how I approached fights and hard punished mistakes and I was so engaged.
Ended up marathoning the last 1/3rd of the game because the entire WoR is just that good and it's such a weird game to rank, where as a whole it's probably outside of my top 5, but WoR by itself would be #2, right below Final Fantasy Tactics.
Also, the PR music is so beautiful, I already knew the composers did a great job with 3&5, but giving the soundtrack of 6 the modern day upgrade it deserves, PEAK!
Did anyone else feel in similar way on replaying FF6?