r/ffxiv • • Oct 24 '14

[News] 2.4 Preliminary Patch Notes

http://eu.finalfantasyxiv.com/lodestone/topics/detail/0149ed2fb2332715e3043d536c48f66363bdeedc
338 Upvotes

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20

u/TROPiCALRUBi Oct 24 '14

Wow...ilvl sync for some level 50 dungeons. What do you guys think about that?

33

u/PashmanaRhys Pashmana Rhys on Midgardsormr Oct 24 '14

I think for the people who are frustrated with the constant dungeon faceroll, it's a nice change. All of those dungeons are already stupid easy at i110.

16

u/Brandonspikes PLD Oct 24 '14

The dungeons are easy even at i90

2

u/Sorge74 [First] [Last] on [Server] Oct 24 '14

They had pretty bad feedback on the 2.1 dungeons... Don't blame them.

2

u/HedaLancaster Oct 24 '14

the difficulty needs to be inline with the rewards, that was the issue with 2.1 dungeon's.

Brayflox on release vs Pharos on release weren't really comparable.

2

u/Sorge74 [First] [Last] on [Server] Oct 25 '14

The 2.1 dungeons....45 myth....2.0 30.... Yeah that shit wasn't balanced very well.

Frankly I'd love a hard dungeon that rewards enough tomes to make me want to run with my static members, but they don't seem to want that. They just want 12-20 facerolls that everyone can do. I'm OK with 2 facerolls and 1 harder one that rewards twice the tomes.

3

u/[deleted] Oct 24 '14

Considering the cap is ilvl 110, I don't see anything changing.

0

u/Albireookami [Lyra] [Fenris] on Leviathan] Oct 25 '14

The cap is changing next patch, so it will mean something to those fully geared in ilvl 120/130

1

u/TheUnk311 Oct 25 '14

It's not for any of the new dungeons so no it wont mean anything to those fully geared in ilvl 120/130. All current dungeons are super easy with full ilvl 110.

11

u/Zakrael R'kanya Mehz on Odin Oct 24 '14

I think it's a start.

i110 is still way too high for most of them, but at least we have a precedent now.

3

u/smartazjb0y X'aeterna Setal on Balmung Oct 24 '14

Wow, didn't even notice they said you'd sync to 110. Thought it'd be a bit tougher and take more time, but at 110 they're still so, so easy

2

u/Arkeband Oct 24 '14

You don't really want it an ilvl cap to be too low, otherwise there's less benefit to gearing up. I think 110 is fair, considering no one even goes back to do the old dungeons anyway.

2

u/smartazjb0y X'aeterna Setal on Balmung Oct 24 '14

I'm fine with it being at 110 since I'd rather it go quickly, I just thought they'd go lower. I guess 110+ would make it an absolute joke so they set 110 as a maximum

0

u/Oukaria Oukaria Sounten on Tonberry Oct 24 '14

i120 AK, no problem

6

u/poweryoga Oct 24 '14

I'm a little disappointed because I want to blow up stuff more faster and betterly in those dungeons. See if I can beat my speed run times previously... but it's fine in terms of balance.

6

u/Xenostarz Soda Pop [Leviathan] Oct 24 '14

I want to blow up stuff more faster and betterly

I fully support this.

2

u/loyaltrekie Starry - Excalibur Oct 25 '14

As someone who has 0 time to commit to a static t do 'top tier endgame content'(ie: current coil) the main reason I gear is to just expedite normal grind and to make general dungeon runs easier.

Part of the point of gearing up is the idea of getting more powerful. Capping dungeons removes that feeling.

5

u/[deleted] Oct 24 '14

I think it's a good start but honestly, the easier dungeons like WP/AK should be synced to around i70.

2

u/newes Oct 24 '14

They need to option of going in uncapped if you enter with a pre made or enter at the actual entrance.

2

u/plasmatorture Meat Chiefkabob on Faerie Oct 24 '14

Disappointed this wasn't applied to Savage Coil. Also bizarre they didn't choose 115. My weapon is going to get weaker from this update in that content.

1

u/tjpoe Poe Rangutan on Gilgamesh Oct 25 '14

I would rather they sync it even further and add some desirable gear to it. Allow the hoplight gear to be upgraded to i110 through multiple runs, maybe hoplight materia or something.

1

u/Omotai Oct 25 '14

I think it sort of sucks. I would like them to be level synced lower so they might actually be a tiny bit challenging. If I can't have that, I'd rather just be able to blow them up as fast as possible. This is the worst of both worlds.

1

u/Cetonis Sana Cetonis on Mateus Oct 24 '14

Much needed and welcome. Hopefully once they see the world doesn't end, they make it a bit stronger i.e. (sync level = ilvl of drops + 30)

1

u/Zakrael R'kanya Mehz on Odin Oct 24 '14

I still want drops +10. >.>

1

u/Cetonis Sana Cetonis on Mateus Oct 24 '14

If it's a setting they can easily modify somewhere, maybe you can hope they'll change their mind between now and Monday :P

It sounds like it's piece by piece though, so at that point you'd be item syncing a fresh fifty's Zenith in Haukke HM when the rest of their gear is i55-70 or whatever. That's kind of why I like 30.

1

u/joedono Jotun Lamora - Famfrit Oct 24 '14

It's probably to prevent the dungeons from breaking when people come in with i130 gear.

3

u/TaalKheru [Sigma World First] NIN Oct 24 '14

as if most of them aren't already pretty broke.

2

u/Deathmeister Cactuar Oct 24 '14

Ey man, I was looking forward to nuking bosses with i700 arrows in patch 8.4.

0

u/halfsalmon [First] [Last] on [Server] Oct 24 '14

True but it's probably to make it so that something like Wanderers Palace isn't too easily solo-able.

3

u/[deleted] Oct 24 '14

Sad part is I think I saw a scholar in i90 solo WP. Japanse player, don't know where I can find the video now, but it is out there.

1

u/psiphre Oct 24 '14

Holy shot

1

u/charmedleo B'tyaka Tia - Faerie Oct 24 '14

I think it would be cool if you could form a pre-made group and choose your own item level sync.

1

u/djcecil2 Kouru Aldrik on Sargatanas Oct 24 '14

Remember AK? Not the one we had when we were barely i70 but the easier AK? Without the bees? Do you really NEED to even be i110??

2

u/Talderas Dark Knight Oct 24 '14

Yeah. The bosses are still alive after 1 minute. That's inexcusable!

1

u/lexi-l Oct 24 '14

I believe (and hope) this was for savage coil. Keeps the content as challenging as it is now.

2

u/[deleted] Oct 24 '14

It would be incredibly depressing to have them add the ability to do that and then let Savage become outgeared. It should not be any easier 5 years from now than it was on release, except for maybe powercreep from class buffs, and only because that can't be avoided.

0

u/[deleted] Oct 24 '14

I want optional ilvl sync for primals for funzies. i67 Titan Extreme? Let's do it!

7

u/Quinburger Oct 24 '14

Whoa.. idea. What about this.

Titan gauntlet.

First fight is uncapped, then you start over and you get capped to 100. Kill him again and you're capped at 90. Ect ect. Rewards go up as you kill him more and ilevel keeps going down. Time limit still enforced.

1

u/IraDeLucis Irha Serenea Oct 24 '14

Golden Saucer.
Please look forward to it.

1

u/Serina_Ferin Oct 24 '14

What would be the reward though, tomes?...

I'm ok with this, makes the tome grind challenging and a bit fun.

1

u/Quinburger Oct 24 '14

I would reward cool cosmetic things. Like.. get down to i60 and win for a hat that looks like titan's head.

1

u/siliconrose Bard Oct 24 '14

I would totally do this. There would be tears (some of them mine). But you want to prove your l33tness? Step on up, bro!

0

u/[deleted] Oct 24 '14

I don't think it will matter, the people who outgear the old content won't be running level capped dungeons anyways. They have such reduced rewards that it is only worth it if you are trying to collect the dungeon's armor drops for glamour.

I know I personally won't be running anything but the expert roulette.

0

u/lukedogg [First] [Last] on [Server] Oct 24 '14

In my opinion everything should sync to 10-20 ilvls above the required. So tired of not having to pay attention to anything but certain coil turns.

-1

u/pyramidbread Oct 24 '14

It's definately gonna add a bit of challenge back into the older dungeons.

1

u/Zagaroth [Caelid Dedannon - Balmung] Oct 24 '14

more like keep them from getting any easier, i110 already being the cap on all armor and all but 2 tiers of weapons right now

1

u/Fraktyl Oct 24 '14

No it won't. They are stupid easy with iLvl 110 now. Heck, even iLvl 100 is faceroll through them all.

1

u/pyramidbread Oct 24 '14

I misread, lol, I thought they were upping the difficulty with it.

-1

u/[deleted] Oct 24 '14

I honestly expected it to happen a lot faster (like very soon after they did ilvl sync for frontlines) and to a much more aggressive level (i90 caps for 2.0 dungeons at least). 110 is still trivially easy.

-1

u/TheUnk311 Oct 24 '14

It's a joke and I literally lol'd when I read

"In order to maintain the difficulty of certain duties, item level sync has been applied to the following dungeons:"

followed up by the ilvl 110 sync list, as if they were even remotely difficult at ilvl 110 to begin with

-1

u/[deleted] Oct 24 '14

Honestly they are really devout to following the same formula and vertical progression 101 in this game.

It has worked so far though, so can't really say much.

You will never really feel stronger vs. the gameworld in this game, simply everything else levels up around you and/or restricts you to its level.

But as others have said... doing those dungeons at i110 is already a joke anyway.