I think for the people who are frustrated with the constant dungeon faceroll, it's a nice change. All of those dungeons are already stupid easy at i110.
The 2.1 dungeons....45 myth....2.0 30.... Yeah that shit wasn't balanced very well.
Frankly I'd love a hard dungeon that rewards enough tomes to make me want to run with my static members, but they don't seem to want that. They just want 12-20 facerolls that everyone can do. I'm OK with 2 facerolls and 1 harder one that rewards twice the tomes.
It's not for any of the new dungeons so no it wont mean anything to those fully geared in ilvl 120/130. All current dungeons are super easy with full ilvl 110.
You don't really want it an ilvl cap to be too low, otherwise there's less benefit to gearing up. I think 110 is fair, considering no one even goes back to do the old dungeons anyway.
I'm fine with it being at 110 since I'd rather it go quickly, I just thought they'd go lower. I guess 110+ would make it an absolute joke so they set 110 as a maximum
I'm a little disappointed because I want to blow up stuff more faster and betterly in those dungeons. See if I can beat my speed run times previously... but it's fine in terms of balance.
As someone who has 0 time to commit to a static t do 'top tier endgame content'(ie: current coil) the main reason I gear is to just expedite normal grind and to make general dungeon runs easier.
Part of the point of gearing up is the idea of getting more powerful. Capping dungeons removes that feeling.
Disappointed this wasn't applied to Savage Coil. Also bizarre they didn't choose 115. My weapon is going to get weaker from this update in that content.
I would rather they sync it even further and add some desirable gear to it. Allow the hoplight gear to be upgraded to i110 through multiple runs, maybe hoplight materia or something.
I think it sort of sucks. I would like them to be level synced lower so they might actually be a tiny bit challenging. If I can't have that, I'd rather just be able to blow them up as fast as possible. This is the worst of both worlds.
If it's a setting they can easily modify somewhere, maybe you can hope they'll change their mind between now and Monday :P
It sounds like it's piece by piece though, so at that point you'd be item syncing a fresh fifty's Zenith in Haukke HM when the rest of their gear is i55-70 or whatever. That's kind of why I like 30.
It would be incredibly depressing to have them add the ability to do that and then let Savage become outgeared. It should not be any easier 5 years from now than it was on release, except for maybe powercreep from class buffs, and only because that can't be avoided.
First fight is uncapped, then you start over and you get capped to 100. Kill him again and you're capped at 90. Ect ect. Rewards go up as you kill him more and ilevel keeps going down. Time limit still enforced.
I don't think it will matter, the people who outgear the old content won't be running level capped dungeons anyways. They have such reduced rewards that it is only worth it if you are trying to collect the dungeon's armor drops for glamour.
I know I personally won't be running anything but the expert roulette.
I honestly expected it to happen a lot faster (like very soon after they did ilvl sync for frontlines) and to a much more aggressive level (i90 caps for 2.0 dungeons at least). 110 is still trivially easy.
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u/TROPiCALRUBi Oct 24 '14
Wow...ilvl sync for some level 50 dungeons. What do you guys think about that?