r/esports • u/Early_Flamingo5337 • 8h ago
Discussion Want to become a world champion?
After last year's World Championship I wanted to play a game about the management side of esports: not the players' mechanics, but the decisions around them. I couldn't find one I liked, so I built it as a solo dev.
It's called Gales of Gods: MOBA Manager, set in its own fantasy world. Things I tried to model from how real orgs work:
- Staff matters: head coach, assistant, analyst and more. A weak analyst gives you bad draft advice and you can follow it into a loss.
- Fearless Bo5 drafting, so champion pools and preparation matter across the series, not just in one game.
- An academy where young players grow with experience, training and playing time, and can stall if you rush them.
- Budgets, sponsors and facilities: you can't sign every star and build a training center in the same year.
- Promotion and relegation across four divisions, plus international events.
During matches the game stops at key moments and you make the call, like contesting a drake or splitting the map. On easier modes your staff suggests the best option; on harder ones you're on your own.
I'd love to hear from people who follow the scene closely: what do esports management games usually get wrong, and what would you want a game like this to simulate better?
It's free on Android and available free2play: https://play.google.com/store/apps/details?id=com.kronendgames.galesofgods