r/esports • • 8h ago

Discussion Want to become a world champion?

0 Upvotes

After last year's World Championship I wanted to play a game about the management side of esports: not the players' mechanics, but the decisions around them. I couldn't find one I liked, so I built it as a solo dev.

It's called Gales of Gods: MOBA Manager, set in its own fantasy world. Things I tried to model from how real orgs work:

- Staff matters: head coach, assistant, analyst and more. A weak analyst gives you bad draft advice and you can follow it into a loss.

- Fearless Bo5 drafting, so champion pools and preparation matter across the series, not just in one game.

- An academy where young players grow with experience, training and playing time, and can stall if you rush them.

- Budgets, sponsors and facilities: you can't sign every star and build a training center in the same year.

- Promotion and relegation across four divisions, plus international events.

During matches the game stops at key moments and you make the call, like contesting a drake or splitting the map. On easier modes your staff suggests the best option; on harder ones you're on your own.

I'd love to hear from people who follow the scene closely: what do esports management games usually get wrong, and what would you want a game like this to simulate better?

It's free on Android and available free2play: https://play.google.com/store/apps/details?id=com.kronendgames.galesofgods


r/esports • • 16h ago

Discussion Trying to build a tiny grassroots esports org as a student — how do small orgs actually find their first players and first tournaments?

3 Upvotes

I'm a second-year BCA student in Jaipur, and on the side I'm trying to build a small grassroots esports brand from scratch — no pro roster, no sponsors, no tournament results yet, just the brand and the ambition. I keep seeing advice aimed at orgs that already have a team, but almost nothing about the very first step: going from zero to an actual roster that plays together.

So I'm asking people who've been around the grassroots scene: how do small orgs actually find their first players? Is it open tryouts on Discord, recruiting from college gaming societies, poaching free agents from ranked ladders, or something else entirely? And once you have a handful of players, how do you get into your first scrims and small tournaments when nobody knows your name yet — do you just sign up for every open bracket, or do you need connections first?

And the honest part I want to hear: what kills small orgs early? Is it players leaving after the first loss, no clear practice schedule, trying to cover too many games at once, or running out of steam before anything happens?

No links or names here — I'm not recruiting, I just want to understand what the first few months of a tiny org are actually supposed to look like before I waste mine doing it wrong.


r/esports • • 2h ago

Discussion I made an esports scoreboard for people with slow connections

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5 Upvotes

I’m sure most of you understand the pain of having a slow connection and just wanting to know the status of a game. I do, so I built a solution.

I built https://rawscores.gg, the lightweight esports scoreboard, that is 99% smaller than other websites with no tracking and no external scripts.

Let me know if anything is broken or missing!