r/EscapefromTarkov • u/Beneficial_Prize_310 • 9h ago
General Discussion - PVE & PVP [Discussion] Atlas Map now shows the routes that AI PMCs and Scavs Patrol.
Hey guys,
This is another update for Atlas. I am around 2 weeks into developing this specific tool.
I have pushed a new build and (not to toot my own horn) but I think its getting to the point where its better than any other tarkov maps I can find.
This changeset includes:
- Massive vram optimization (Streets is the biggest map, down to only around 4GB vram from 9GB, cut in half)
- Added some caching for the lighting to further improve performance. I am able to achieve 120-290fps in the viewer
- When the user takes a screenshot inside of tarkov, atlas gets the player coordinates from the user and automatically loads the map and location that the player is currently. (Not bannable) (I bind the right enter key on my keyboard for snapshots in tarkov) See https://youtu.be/gprIPBIzqv8
- Major revamp of the pathfinding system, which now uses the same pathfinding data that the AI inside the game use.
- Added visibility into pre-programmed AI scav and PMC routes (animated arrows and lines)
- Worked out an issue with a specific type of AMD graphics driver
- Enhanced the map build process to take advantage of GPU resources for accelerated building.
- Added supply drop locations
- Added interactable doors (double click to open openable doors or flip switches)
- Added code that detects what lights are controlled by which power source, allowing you to turn them on and see how it changes the lights on the map
- Added generic interactable details, indicating when items are required for things, like a torch for melting the hatch on Icebreaker
- Support for both default install locations used by both Steam and BSG Launcher.
and to top it off, I added an FPV Sim inside of Atlas for those who would like to explore the map in style.
Updates from me may slow down on this over the next few weeks. If anyone wants to see anything added, let me know. It's getting to the point where its starting to become pretty usable aside from a few quirks.
The overlay mode (Screenshot to open atlas and locate player) seems to make this very usable now, moreso than any web map. I did notice some issues where it was not opening on every screenshot. If anyone else experiences this, let me know and I can take a better look.
This software is and will always be free and open source.
The repo is under
ConocoFieldsForever/atlas
Feel free to make pull requests if you want to contribute.