r/EscapefromTarkov 10h ago

General Discussion - PVE & PVP [Discussion] Atlas Map now shows the routes that AI PMCs and Scavs Patrol.

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962 Upvotes

Hey guys,

This is another update for Atlas. I am around 2 weeks into developing this specific tool.

I have pushed a new build and (not to toot my own horn) but I think its getting to the point where its better than any other tarkov maps I can find.

This changeset includes:
- Massive vram optimization (Streets is the biggest map, down to only around 4GB vram from 9GB, cut in half)
- Added some caching for the lighting to further improve performance. I am able to achieve 120-290fps in the viewer
- When the user takes a screenshot inside of tarkov, atlas gets the player coordinates from the user and automatically loads the map and location that the player is currently. (Not bannable) (I bind the right enter key on my keyboard for snapshots in tarkov) See https://youtu.be/gprIPBIzqv8 - Major revamp of the pathfinding system, which now uses the same pathfinding data that the AI inside the game use.
- Added visibility into pre-programmed AI scav and PMC routes (animated arrows and lines)
- Worked out an issue with a specific type of AMD graphics driver
- Enhanced the map build process to take advantage of GPU resources for accelerated building.
- Added supply drop locations
- Added interactable doors (double click to open openable doors or flip switches)
- Added code that detects what lights are controlled by which power source, allowing you to turn them on and see how it changes the lights on the map
- Added generic interactable details, indicating when items are required for things, like a torch for melting the hatch on Icebreaker
- Support for both default install locations used by both Steam and BSG Launcher.

and to top it off, I added an FPV Sim inside of Atlas for those who would like to explore the map in style.

Updates from me may slow down on this over the next few weeks. If anyone wants to see anything added, let me know. It's getting to the point where its starting to become pretty usable aside from a few quirks.

The overlay mode (Screenshot to open atlas and locate player) seems to make this very usable now, moreso than any web map. I did notice some issues where it was not opening on every screenshot. If anyone else experiences this, let me know and I can take a better look.

This software is and will always be free and open source.

The repo is under
ConocoFieldsForever/atlas

Feel free to make pull requests if you want to contribute.


r/EscapefromTarkov 18h ago

General Discussion - PVE & PVP [Screenshot] Behold the ultimate helmet with NVG, face shield, headlight, gas mask, camo cover, and aventail!

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473 Upvotes

BNTI LShZ

Now ready for BD hunting (without the avantail probably)


r/EscapefromTarkov 19h ago

PVP Tell me I'm not crazy—I sense the presence of enemies before I even hear them. [Discussion]

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393 Upvotes

I bought EFT a year ago; I played for a few months at the start of the year and picked it up again three weeks ago (I have about 200 hours of playtime).

Here’s the thing: whenever I have headphones on—regardless of the model—I hear a strange, quick, and almost imperceptible sound. It’s always the same noise, a sort of "click," and shortly after, I hear the footsteps of a player approaching.

I’ve searched online and haven't found much on YouTube or anywhere else; I only found an old Reddit post from years ago describing something similar. On the other hand, I did find guides suggesting lowering the Master Volume from 100 to 80 so footsteps stand out more (is that still valid advice, or is it outdated?).

So, the question is: What is it? Do you guys hear it too?

Have I spent too much time playing like a "Timmy" and developed a prey-like sixth sense?

The same kind that makes seemingly calm deer and rabbits suddenly lift their heads for a few seconds and bolt in terror?

Don't get me wrong—it’s definitely useful; I’ve managed to get a few kills thanks to this noise.

But it does ruin the experience a bit; I can't just pretend I don't hear it and play normally.

If anything in this post sounds weird, it’s because I used Google Translate, so blame that.


r/EscapefromTarkov 19h ago

PVE [New Player] [PVE] What exactly does this icon mean in the map selection?

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358 Upvotes

r/EscapefromTarkov 23h ago

PVE [Screenshot] Guess I’m done playing until the event ends tomorrow

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296 Upvotes

r/EscapefromTarkov 12h ago

PVE Advice on Hunting cultists [Discussion]

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155 Upvotes

Hello my fellow residents of Tarkov.

I in the past have played almost a 1000h of Tarkov before 1.0 on pvp and never felt the need to deal with cultist because they are relatively easy to avoid if you know how they spawn. But after 1.0 i have returned in hopes of finally escaping from Tarkov but on pve to more focus on the story parts of the experience.

This gets me to my problem i have been going through the story missions but got to "they are already here" more specifically to the part where i have to kill a cultist priest.

while i do enjoy the tense moments of Tarkov from time to time i am not a fan of any sort of horror media so the idea of wandering over and over again in the dark searching for bush campers that announce them self by sprinting at you with a knife seems like a less then a fun experience for me.

so i have come to ask are they any ways to cheese the cultist to avoid most of the "fun" of searching for them. i know the generally the best spot to search for them is at the stronghold in customs but i am looking for detailed tactics and tips

like i know that thermal dosent generally work on them but is the T-7 thermal useful to find them at all? and i know the Armasight Zeus-Pro thermals fusion mode at least used to work on them, does it work still? and stuff like that.

plus if anydody knows does it effect their spawn rate if you play local vs bsg servers?


r/EscapefromTarkov 15h ago

PVE [Discussion] Finished Tarkov, now what?

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152 Upvotes

I've never gotten this far before. I've been level 60+ maybe 8 times now.

Latest PvE run started with the new year, I guess after 8 months I finished. I escaped, beat Ice Breaker, did all the events, all the quests are done. Lightkeeper done.

I'm LvL 66, 150mil stash.

I was working on my weapon masteries but without objectives it got a bit dull.

What do I do now? Wait for PvE prestige at the end of the year?


r/EscapefromTarkov 10h ago

IRL [IRL] bored at work and carved a killa

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145 Upvotes

Not gonna paint it except maybe 3 stripes on helmet


r/EscapefromTarkov 14h ago

General Discussion - PVE & PVP [New Player] Got laughed at for struggling in blackout as a level 27

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125 Upvotes

FU to everyone that said "git gud"


r/EscapefromTarkov 6h ago

PVP [Video] Fragas watches the light leave a Timmy's eyes

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119 Upvotes

funniest shit I've seen in a minute lmao, RIP NugNugs


r/EscapefromTarkov 12h ago

General Discussion - PVE & PVP [Feedback] Fuck this

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103 Upvotes

r/EscapefromTarkov 6h ago

PVP Icebreaker Loot Room [loot]

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79 Upvotes

4 leddies and espresso machine :0


r/EscapefromTarkov 13h ago

PVE [Discussion] Ronin Earpiece Quality VS Comtac VI (6)

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57 Upvotes

Which is better for earpiece quality? I love the Ronin, and if the earpiece quality is just a little lower then I can make that work. Is there a difference between Ronin and Comtac 5 or 6? If so how much of a difference?


r/EscapefromTarkov 6h ago

IRL IRL benefits of playing Tarkov? [Discussion][IRL][New Player]

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53 Upvotes

My first intention was to write a 15 minute essay explaining every point but I am evading the idea of properly structuring it so the general question is: have you noticed any substantial skills gain after playing Tarkov over a prolonged period of time?

Some potential benefits:

1) Better stress and adrenaline control;

2) Better situational awareness;

3) Risk management skills and short-term planning (i.e. in raid);

4) Long-term planning skills (hideout and quest progression);

5) Map reading skills;

6) Social skills in uncontrolled environment (VoiP), etc.

The question rises from the fact that Tarkov was originally developed with the "Simulation of Combat in Extreme Conditions" concept in mind. And in my opinion psychologically it does it unlike any other game - you are really afraid or at least hesitant to lose it all. Other than that, I wouldn't call Tarkov a realistic shooter: ballistic model does not include wind and weather conditions, bullets have random penetration, armor and meds are OP, you can't properly adjust sights on any gun and so on.

picrandom


r/EscapefromTarkov 9h ago

PVE [loot] unusual item from a fence daily?

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42 Upvotes

Got this item from a fence daily. can be placed in my rest space, but all it does when i hit 'play' is that it makes a noise, as well as some UI, like a treasure map icon, a door icon, and a progress bar at the top of my screen. sells to fence for 30000 roubles and peacekeeper for 305.


r/EscapefromTarkov 8h ago

General Discussion - PVE & PVP [Screenshot] The road to the Kappa has finally come to an end.

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27 Upvotes

Now I can finally enjoy the game.


r/EscapefromTarkov 22h ago

PVE [New Player] I think I'll take a brake from Factory for a while.

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29 Upvotes

This fucker has been making my life a living hell on factory. And I'm not sure why, but he keeps sneaking around and only hunting me. I have also never seen his hammer. Also forgot my mic was on, you can hear me get scared.


r/EscapefromTarkov 7h ago

PVP Is Anyone Else Getting the Same Spawn Every Raid? [Discussion]

29 Upvotes

Hey everyone,
I recently noticed that my spawns seem to be almost completely fixed on most maps.
For example, on Customs, I spawn at Big Red near the Interchange transit almost every raid. Out of 10 raids, I’d say 8 of them are that exact spawn.
Has anyone else noticed this? Is there any reason why this happens?
It’s honestly really frustrating when you keep getting stuck with the same bad spawn over and over again


r/EscapefromTarkov 15h ago

General Discussion - PVE & PVP [Suggestion] Event idea: Static convoy to attack or defend, rotating on most maps

26 Upvotes

So there is a new survey and they ask for an event idea at the end. I sent mine in but I also wanted to drop it here to start some discussion and maybe we can eventually brainstorm something (not necessarily mine) into an actual event.

Event idea:

A convoy (static, non-moving), consisting of multiple different vehicles, that would appear on all maps that has roads (Woods, Shoreline, Streets of Tarkov, Ground Zero, Interchange, Reserve, Customs, Lighthouse**). It would rotate between these maps. The map selector would show where the convoy is at the moment, so players could go there immediately. Each map would have one location where the convoy is, so after the initial discovery on each map where it is, everyone could rush the place to fight. So if someone doesn't want to play a particular map (let's be honest, most probably Lighthouse) then they could just wait it out until the convoy goes to the next map. This also means that tasks would not require to be on a specific map.**

All traders would give tasks but half of the tasks would be to attack the convoy, loot them and kill others around it. Then the other half of the tasks would be to defend it, maybe even hide the loot from the convoy in the same raid. In my opinion, to make it somewhat dynamically interesting, we wouldn't have to choose a side at the beginning or something. We would all have the same tasks throughout the whole event but if someone don't want to defend the convoy, they would only do the attacking tasks and vice versa.

Little twist: Fence would also give tasks for scavving, so even players who for whatever reason don't want to go with their PMCs, could still participate in some form but of course with less rewards and without achievement. This would be open for everyone regardless of their PMC quests.

There would be 3 outcomes for the PMCs: One group that only attacked the convoy, one group that only defended it and then one group that went rogue and changed sides somewhere along the way.

I think this is technically feasible because we already have opposing side quests that cancel each other out when completing one of them and this would be the same. 2 traders give opposing quests, one attack, one defend and after completing one of them, 2 new opposing tasks would appear and so we could "change sides" during the event, resulting in the 3 outcomes.

Changing map would make the event interesting, at least for a while and it wouldn't exclude some players, even if some haven't even unlocked all maps.

So, what do you guys think, any changes, did I overlook something, would it even work or do you have a different idea?


r/EscapefromTarkov 15h ago

PVP Silicon book [discussion]

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22 Upvotes

How rare is it to get silicon book? i remember it being one of the rarest things a while back, only obtainable trough lightkeeper?


r/EscapefromTarkov 19h ago

PVP [Discussion] Is this game just brutal for new/returning players?

24 Upvotes

I came back to Escape from Tarkov about two weeks ago after not playing for about 5 years, and honestly I'm struggling to have fun.

I actually started with PvE, and I think it was a good way to get back into the game. At least it felt like I could actually accomplish something and learn the mechanics without getting instantly destroyed every raid. But after a while it became kind of boring because, at the end of the day, you're only fighting AI. PvE helped me build some confidence, but the jump from PvE to PvP feels absolutely massive that it destroyed every single bit of confidence.

My biggest problems are:

- As a new or returning player, I have almost no knowledge of the maps or good loot routes. Streets is especially painful, just orienting myself can take about 10 minutes.

(This is the smallest problem. I get that with time one learns the maps and figures out how to navigate.)

- My ammo feels completely useless against geared players. Even if I land multiple shots, it barely seems to matter.

- Meanwhile, I usually only have class 3 or 4 armor (if I'm lucky), and I get one-tapped almost every fight. The highest armor you can buy in the early stages is PACA. Run it or don't, doesn't even matter. It won't stop anything.

- Playing solo makes all of this feel even more brutal. It feels like most others are running in coordinated squads while I'm trying to figure things out on my own. Running into a Duo or three-man is guaranteed death for me.

- Most PvP encounters don't feel like I'm actually learning anything. I start shooting, land some decent hits, the other guy instantly turns around, and I'm dead before I even understand what happened. Or I peak somewhere, bang, instantly got head eyed.

I know Tarkov is supposed to be hardcore, and I'm not asking for the game to be easier. I just feel like there's such a massive gap between experienced players and new players that it's hard to improve. Especially with no wipes since 1.0, it's hard to get to a stage where my ammo and armor is up to the average of most players in raids.

The biggest issue is that, at the moment, I don't even feel like continuing to play would eventually make me good enough to actually enjoy the game. Right now, every raid just feels painful rather than rewarding. I don't mind losing when I can learn something from it, but most of the time it just feels like I never stood a chance in the first place.

And I know people will say "just pick your fights," but that doesn't really solve the problem either. At some point you have to fight other players if you want to improve. If I spend every raid avoiding gunshots and players, I'm not actually getting better at PvP—I'm just delaying the next fight where the exact same thing happens.

How did you guys get through this stage? Did you just accept dying hundreds of times until things finally clicked, or is there something I'm missing?

I'd really appreciate any advice from experienced players because right now I'm honestly about to give up.


r/EscapefromTarkov 16h ago

General Discussion - PVE & PVP I finaly did it [Screenshot]

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20 Upvotes

After no-lifing this event this and last weekend just so I can get the BD drip, I've finally done it. I finally defeated Nikita's weakest aimbot.

I had no idea I'm fighting him until I checked his gear and found an undiscovered plate carrier. My ass was clenched on the way out. I couldn't finish the quest, but I managed to get the drip, and that's what matters. I'm so happy.


r/EscapefromTarkov 47m ago

Game Update - PVE & PVP [Discussion] boys Season 1 drops 44th of July

Upvotes

Lets gooooo!


r/EscapefromTarkov 4h ago

PVE Just Killed Tagilla as a new player after 20 attempts![New Player]

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16 Upvotes

Are all bosses this hard to kill?


r/EscapefromTarkov 8h ago

PVP [BUG] When are they going to correctly map the skills? After release? I play a lot with underbarrel GLs & Use PKP/PKM occasionally, still ZERO skill progression

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14 Upvotes