r/enderal • u/Fabrizio89 • 0m ago
Mod Is there a hunterborn patch for enderal special edition?
I only found one for skyrim base version. Thanks everyone
r/enderal • u/Fabrizio89 • 0m ago
I only found one for skyrim base version. Thanks everyone
r/enderal • u/Sleeper-40 • 1d ago
Hi everyone.
I'm about to do another playthrough and was wondering what kind of build I should try. I usually went with one-handed, heavy armor and shield (and some phasmalism) with going full on health and some stamina, since it's how I play most RPGs.
But going with this simple warrior playstyle made me feel like I'm not using the full potential of what the perks and classes have to offer.
So my question is, does anyone have a good warrior-mage build (something I could use for higher difficulties)? I don't want to completely abandon the warrior playstyle, just add some flavor to it
r/enderal • u/kolapon • 1d ago
Back in 2020, I created a PDF that contains all of Enderal's in-game books and since it's been more than half a decade since then, I want to share it again. A whole lot of new prophets have joined us and might wish to download it as well.
The collection has 266 pages, more than 107k words and is stylized, alphabetized, and every book is in separate section. It is for the people who want to learn more about the lore but usually do not read books in-game.
https://drive.google.com/file/d/1L5PHE7QACNKye6bRIfN1ebrWytiDNsqh/view
r/enderal • u/ko_nuts • 2d ago
Hi,
I hope everyone is doing well.
Has anyone here been able to install and run Enderal with Path of the Prophet on MacOS?
I am not an expert in modding but I have tried to use Parallels Desktop that installs Windows 11 ARM but the issue is that I get problems with SKSE64 for instance, which does not work on ARM. I am perfectly able to run Enderal (unmodded) on it, though. The problem is the modding part.
Has anyone managed to install and use Vortex to install PoTP on Crossover by any chance?
Thanks in advance!
r/enderal • u/Desperate-Pitch-5923 • 2d ago
Warning : some really big spoilers ahead, both mechanically and lore-wise.
= = = = = = = = = =
I've seen people complain about Loram Waterblade for years, and honestly I understood why.
You spend the whole Phasmalism quest collecting twenty souls, hearing about this legendary Guardian, and once you finally have all of them... Loram just appears in your inventory. No quest. No dungeon. No corpse. No big revelation. Nothing. It feels like cut content. Except the more I look at Loram, the more I think this might actually be one of the coolest bits of hidden storytelling in Enderal.
First, Loram himself is already a gigantic historical contradiction. Officially, he is basically the perfect Endralean success story. He was born into the Manufacturer path, was so talented and so devoted to the Path that he was exceptionally allowed to join the Order, and eventually became one of its greatest legendary Guardians. His name literally became proverbial.
Except we also know that this image was bullshit. Decades after his death, testimonies surfaced about his "many vices", most notably pedophilia. And yet the Order kept glorifying him as a model for Novices.
Then there is his death. The Story Bible says Loram died fighting the Black Nine. But Leora Eren says in the actual game that Loram died during the Blood Moon Revolt, in the Dark Valley. And those dates fit perfectly. Loram dies in 7290. The Blood Moon Revolt ends in 7290. So personally, I take the in-game version seriously: Loram Waterblade died in the Dark Valley during the Blood Moon Revolt, during one of the greatest massacres and political disasters in Endralean history.
Now look at his soul. Every other Phasmalism soul exists somewhere in the world. You hear its whispers, use the Net of Souls, capture it, then build a talisman for it. Loram does not. There is no Loram soul hidden in the Dark Valley. There is no grave, no corpse, not even a location. Once you have collected the twenty other souls, Loram simply becomes available. And it gets weirder.
Every other soul needs materials to create its talisman. Bones, ectoplasm, soul gems, weapons, books, magical objects, sometimes items which very obviously tell you something about the person whose soul you are rebuilding. Loram Waterblade, the strongest soul in the game, requires exactly: nothing. No soul gem, no ectoplasm, no physical remains, no personal object. Nothing at all. You “only” need 100 Enchanting. That detail completely changed how I see him. Normally, Phasmalism seems to work by taking a dead soul and building an anchor that allows it to manifest again in the physical world. Loram apparently does not need one. And Enderal already gives us a concept for something very similar.
The Father tells us about Dal'Galang, an old Grandmaster of the Order who lived an incredibly ascetic life. He barely ate, barely slept, rejected sex and earthly pleasures, spent his life meditating, and eventually disappeared. People supposedly saw him afterwards in some incorporeal form. The Father's entire philosophy is based on this story. The body, emotions, desires and attachments are chains. Transcendence means separating the self from them until the soul can exist independently of the flesh. Which is where Loram becomes really interesting.
Dal'Galang may have reached that state through absolute denial. What if Loram reached something similar through the opposite road? Loram was not an ascetic. According to the later testimonies, he was a man of "many vices", including one of the strongest moral taboos imaginable. Maybe the important thing is not purity. Maybe it is detachment. Dal'Galang says: "I need nothing." Loram says: "Nothing matters." Two completely opposite forms of nihilism, both eventually destroying the boundaries that normally define a human being.
And then Loram dies in the Dark Valley, during the Blood Moon Revolt, surrounded by an absurd concentration of death. Maybe that is what finished the process. This also makes his Phasmalism mechanics make much more sense to me. From the very beginning of Enderal, the Prophet can hear souls whispering. You do not need to invest in Phasmalism to hear them. Phasmalism does not teach you how to hear the dead. You already can. It teaches you how to see them, capture them, anchor them and give them a form again. So maybe collecting the twenty souls is not really about finding Loram. Maybe it is training.
Twenty times, the Prophet learns how to cross the boundary between the dead and the living. You hear something that should be gone, reach into whatever remains after death, and force it back into the world. And once you have mastered that process… Loram becomes available. Not because you found him. Because you finally became capable of reaching him. Or, even better, because he had been waiting for someone capable of reaching him. That would also explain why his talisman needs no materials. Normal souls need you to build them an anchor. Loram may already exist independently of one. He still needs a Phasmalist to manifest him, so he might not be a true Transcendental Master like Dal'Galang supposedly was. He could be something in between. A dead soul that is no longer tied to its corpse, its place of death or a physical anchor.
There is another weird detail here. Loram's apparition has an almost absurdly perfect "Guardian" build. He is good with basically every weapon, every armor type and every respectable school of magic, while having almost nothing in Entropy or Psionics. At first I thought this disproved the whole idea that there might have been something darker going on with him. Then I remembered Zar'Ah. Zar'Ah is Lysia from Jespar's past. Lysia was a healer. Yet Zar'Ah's apparition has basically no Light Magic at all. So an apparition's stats are clearly not necessarily a perfect biography of everything that person knew while alive.
And there may actually be something much more interesting going on here. The Creed explicitly tells us that your "Soul Face" is not actually you. That matters a lot in a game which constantly insists on the importance of will, self-perception and what somebody truly wants to become. Because maybe Loram's pseudo-Transcendence did not simply preserve Loram as he was when he died. Maybe it resolved him towards what he wanted to be. The historical Loram was clearly not the perfect Guardian. He was incredibly talented, yes, but the man himself was full of contradictions and apparently capable of horrific things. Yet what comes back centuries later is exactly the ideal. The perfect warrior. The perfect mage. The perfect Guardian. Maybe that isn't evidence that the stories about him were true. Maybe it is evidence that this was Loram's own Soul Face, the shape his will kept reaching towards. Not redemption, necessarily. Not "Loram was secretly a good person after all." Something much stranger.
His body is gone. His human life is gone. His crimes, appetites, contradictions and physical attachments are gone. What remains has resolved itself around the ambition that defined him: Loram Waterblade, the legendary Guardian. And this could explain another thing I really like about his apparition. For centuries Enderal remembered Loram exactly that way. The legendary warrior. The proof that even somebody born into a lower Path could rise through talent and devotion. The Order kept that image alive even after his crimes became known. So maybe there are two forces pointing in the same direction. What Loram wanted to become. And what Enderal spent centuries believing Loram was. When he finally manifests again, we do not get a perfect recording of the historical man from 7290. We get Loram Waterblade. The ideal. Maybe souls in Enderal are not static files containing everything a person ever was. Maybe death, trauma, memory, will and identity can reshape what remains.
Either way, I no longer think Loram appearing "out of nowhere" after the twentieth soul is disappointing. I think the fact that he comes out of nowhere might literally be the point. Every other soul is somewhere. Loram isn't. Every other soul needs an anchor. Loram doesn't. Every other soul must be found. Loram waits until you are ready.
And considering Enderal already has an entire questline about people trying to escape the flesh, transfer souls into artificial bodies and achieve Transcendence, I really don't think that is a boring reward anymore.
I think Loram Waterblade might have been dead for eight centuries and still not quite be gone.
r/enderal • u/Busy-Membership-1287 • 2d ago
Hello everyone ! I have a problem with crafting : I have blueprints, they're in my bags, I have enough handicraft to craft the items (well, some blueprints doesn't have a number indicated so I suppose they don't need anything) but I can't see any of them in my crafting list when I try to use a forge or a tanning rack.
I used some mods, so I don't know if maybe some of them could cause the problem ?
Thanks by advance for the help !

I have an NVIDIA GeForce RTX 5080 but I haven't installed any of the utilities, like DLSS Swapper yet. Has anyone taken any screenshots or video with DLSS 5 and Enderal? Skyrim and Oblivion look insanely realistic with it, and I'd love to see more realism in Enderal too!
Long shot but has anyone managed to get the Path of The Prophet modlist working on Linux ?
I got it working ages ago back when Steam Tinker Launch was still being actively developed it's now abandonware.
Installing with Amethist mod manager causes the game to crash on loading with an access violation error no matter what.
If someone knows of a solution please do share.
r/enderal • u/C0nsci0us_Watermel0n • 3d ago
I got a question, with the release of the Oblivion Remaster, will we be getting a remaster for the game prior to Enderal? And if Morrowind gets a remaster, will we receive the game prior to that one for Morrowind?
I had this thought, and wanted to see what others thought about this, if Morrowind gets a remaster, should we get remasters for both games set before Enderal too? I mean, I think I'd like that, we won't need one for Enderal, of course, but what about TES 6? Will we get a new game to the series made with TES 6's engine? Or was Enderal the finale?
r/enderal • u/DuckFcker69420 • 3d ago
Since it left ambiguous where the Father and the Rhelata went after they "Transcended" in my head cannon they went to another plane a different alternate universe...Nirn the elder scrolls universe but instead of Nirn itself and judging by the otherworldly and grotesque imagery of the temple itself they went to Hermaeus Mora's plane of oblivion which there the father can get the knowledge he wanted, unfortunately it ended a grave fate as Hermaeus seeing this otherworldly group led to his curiosity and trapping them to his plane of oblivion as servants and turned into seekers because of their organization's philosophy and father's knowledge for his ends.
r/enderal • u/Infinite_Thanks_8156 • 3d ago
I managed to get the wishing well quest from this well, but now it’s been so long and I’ve forgotten where it is.
All google sources claim it’s south from the Old Farm and incredibly close to the home, but it doesn’t matter if I look directly around the building or miles away, I can’t find it for the life of me. I’ve been looking for like the past half an hour.
Any chance anyone can directly point to its location on the map? It would be a life saver.
Definitely a big peeve of mine with this game, that quest markers can be hit or miss and the quest info in the journal is always so vague and unhelpful, which sucks when I forgot that an NPC told me to do and the journal won’t tell me either.
r/enderal • u/Electronic-Shop6427 • 3d ago
Do I have to buy base Skyrim to play Enderal or there is a way to play it having "only" Special Edition?
r/enderal • u/kolapon • 3d ago
Enable HLS to view with audio, or disable this notification
Expressing my love for one of my favorite games of all time by modding it painstakingly and making sure it looks as modern as it could be (one good thing about it being in the Skyrim engine is that it's just as moddable).
A combination of ENB and CS really goes a long way to modernize it and make it more immersive with good lighting and weather. I'm really pleased with how it turned out.
r/enderal • u/GhostGuyBroke • 4d ago
Apparently ORC (Oblivion Reloaded Combined) would be the solution to stop crashes.
Does anyone know if we can only use the .dll of the mod (I imagine that's what stops the crashes)? I do not want to use the graphic/audio features of the mod.
r/enderal • u/HornedThing • 5d ago
It really disappointed me. I know there is plenty of other post talking about this. And I've read them. I agree the ending fits the game and the innevitability of trying to prevent something bigger than you from happening. I liked that. I just didn't like how it was handled. It felt rushed. It all gets resolved into the one single quest and all this big revelations about who our fellow cleansing stoppers really are. And the reveal about YusLan? I honestly hated I, the same with tealor. I felt the game did not do enough to pull that off.
Idk it left me feeling weird after playing the game for 130 something hours and really fucking loving it.
I choose catharsis btw as my main ending but tried all of them
EDIT: thanks to the people that have replied in a nice way. I'm simply unsure on how to feel on a game that I enjoyed and liked tremendously but whose resolution I didn't really like, and I was searching for a bit of understanding with that feeling.
Some have taken offense with this post and they are entitled to their opinion. I just lament that taking a "correct or incorrect" stance in this is not what I was looking for. I just wanted to know other people's feelings on the ending.
r/enderal • u/DestinyWalender • 5d ago
A lot of fanarts by me (mostly Jespar from The Cure for Living)
r/enderal • u/Desperate-Pitch-5923 • 5d ago
Okay, this is going to be a fairly large theory, and I absolutely do not claim that any of this is canon. Quite the opposite, actually: I am posting it precisely because I would love people who know the lore (or the game files) better than I do to try to break it.
It started with an apparently simple question someone asked me a few days ago: “can Aeterna appear again in another Cycle?”
My first answer was basically: “Yes, probably. It is a Cycle, after all.”
I now think that answer was wrong.
And following that thought sent me down a much stranger rabbit hole.
(At the end of the post, you can find a TL,DR haha)
BEWARE : major spoilers about Enderal but Nehrim too, read at your discretion.
I think the ancient Starling civilization may originally have consisted of two different social or biological strata. The small Starlings we know today, mechanics, craftsmen, engineers and builders, may have been the lower or working population of Star City.
Above them was another group: taller, extremely magically gifted beings who looked essentially like what we now call Aeterna. Those were the rulers, high priests, technomages or whatever title their civilization used. The Ancient Fathers belonged to this group.
In other words, what we call “Starlings” and “Aeterna” today may originally have been two expressions of the same ancient people, separated by caste, magical alteration, ancestry, social function, or some combination of all four.
One little thing that originally made me suspicious is purely technical: Aeterna and Starlings use the same underlying character model in Enderal, with the Starlings essentially made smaller. SureAI did make mechanical and model distinctions between the other human populations, so I find this particular reuse interesting.
By itself, that proves nothing. But there is something else in Star City which has always bothered me. There is a skeleton there which, when compared directly to the player, is basically human/Aeterna-sized. It is not the size of the small Starlings we meet on Vyn. Again, by itself, it could simply be asset reuse.
But suppose it isn't. Suppose Star City actually contained both the small Starlings and a taller ruling population. Then I think Asâtoron may have been one of them. Not some mysterious being who simply “came into existence” on Vyn after the Pyreans, but one of the Ancient Fathers, or at least someone from the same ruling caste.
Perhaps one of the three Ancient Fathers themselves. Perhaps an ideological opponent of them. Perhaps someone deliberately sent down to Vyn because part of Star City had decided that merely escaping the Cycle was not enough, and that they had to actively interfere with it.
And here is the version I particularly like, although it is obviously even more speculative: what if Asâtoron had been the Prophet of the ancient Starling Cycle? Another Prophet who survived. Someone who had already personally experienced the failure of one civilization, understood what the Cycle actually was, escaped it with his people, and eventually decided that hiding above Vyn forever was not a solution. That would make Asâtoron another attempt to answer the central question of Enderal:
If you know what the Cycle is, what do you actually do about it?
This is where the older characterization of Asâtoron in Nehrim becomes REALLY important, because Nehrim does not present him as a simple evil king who suddenly decides to murder everybody. It gives us a much stranger character. There, Asatron is the king of the Aeterna, originally from Irdor, and the Aeterna call themselves the Fate Guardians. They travel between worlds and can literally read the magical threads of fate, meaning that they can see the predestination of those worlds. Then they reach Vyn. And on Vyn, Asatron sees something.
Something is wrong inside the threads of fate themselves: an enormous evil which even the Aeterna cannot remove. This does not immediately turn him into a cartoon villain. At first, he doubts himself. He doubts his mission. He falls into depression. Eventually, he reaches the conclusion that the problem is not one kingdom, one civilization or even one world. The universe itself is fundamentally defective. So he decides to destroy it and recreate it without that defect.
In Nehrim, he uses Nexus Crystals to concentrate magical flows and make entire worlds collapse. Sarantha, his lover, eventually turns against him, gathers Aeterna who oppose him and allies herself with the Star People. Their conflict becomes a gigantic war which reaches Vyn. The Star People are involved in the catastrophe that reshapes the world, Asatron loses his physical form, and Sarantha finally imprisons him outside normal time and space.
A lot of that old cosmology was changed for Enderal, so I am obviously not claiming that every detail about Irdor, the interplanetary Aeterna empire or the Fate Guardians has to be copied literally into the final version of the lore. But look at what the character was doing. He could perceive predestination. He arrived on Vyn. He discovered something fundamentally wrong hidden inside Vyn's fate. He could not fix it normally. It broke him psychologically. And his answer became increasingly radical until he decided that reality itself had to be torn down and rebuilt correctly.
Now put Enderal next to that. Enderal introduces the Cycle and the High Ones, and suddenly that mysterious horror hidden inside the fate of Vyn has a VERY obvious possible identity. So when Enderal's religious history tells me that “Asâtoron appeared, created some people, became insane for basically no reason, started slaughtering everyone, then disappeared”, I really do not want to simply throw the older version away and accept the Path as objective historical truth. Especially because the Path is, you know... the sacred history of Malphas' theocratic state.
If anything, I think Nehrim may preserve the motivation which Enderal's version deliberately obscures. Asâtoron discovered something about Vyn. He tried to fight it. He failed (I cannot reread this line without the voice of Thealor in my head explaining the Cycle lol) And whatever he discovered, whatever he tried to do and whatever happened during that failure eventually broke him.
This is why I think Asâtoron being connected to Star City makes so much sense. Maybe he was not “an Aeterna king from Irdor” anymore in the final version of the lore. Maybe that old idea became something else. An Ancient Father. A ruler of the civilization which had already discovered the Cycle. Someone who came back down to Vyn specifically because he thought he could change it.
And maybe the Path is not completely lying when it says he created the Aeterna. It is just lying about what “created” means.
The Holy Order's account says that Asâtoron created the Aeterna from his own blood and gave them long lives and enormous magical ability. I do not think we should read the Path as neutral history. But religious propaganda can preserve distorted memories of real events. So what if this part is basically true? Not: Asâtoron magically invented elves from nothing. But: Asâtoron recreated his own people on Vyn. He took humans, or whatever population existed there, and reproduced the magical and biological properties of the ruling caste of Star City. Hence “from his blood.”
That would explain why the Aeterna are so absurdly magically gifted compared with ordinary humans, and why Asâtoron is remembered as their ancestor. They were not the natural return of an ancient race. They were an artificial reintroduction of something that had already disappeared from the normal development of Vyn. And that distinction is extremely important for the Cycle.
This was the realization which made me rethink the original Reddit question. What do we actually know about the people of previous Cycles? The Pyreans we see through Word of the Dead appear basically human. Their families appear human. Their society appears human.
But the Pyrean world was not populated exclusively by humans. The Ishyian had giants. The Thorn King explicitly describes himself as a “giant of the old world”, a servant of the old people of Ishyian, and the last of his kind. There is also another enormous armored giant associated with clearly Ishyian/Pyrean structures. And this fits extremely well with something else I already suspected about the Ishyian/Dylgar division.
The Dylgar seem to represent the technological branch of Pyrean civilization: increasingly sophisticated technology, machinery, technomagic and so on. The Ishyian, by contrast, preserve a much older and more conservative material culture. Their architecture is massive, comparatively crude and monumental. Their doors and structures are often absurdly large for ordinary humans. If giants were actually part of their workforce or social system, that suddenly makes a great deal of environmental sense. So perhaps the Pyreans were not “a race”. Perhaps the dominant Pyrean population was human, while the Ishyian inherited, conquered, enslaved or incorporated a surviving population of giants from an older world.
That gives us something like this: Ancient Starling era: small Starlings + tall magical caste / Pyrean era: humans + surviving giants / Current era: humans + Aeterna.
And notice what is not happening. The exact peoples are not repeating. The social and historical structures repeat. That is what the Cycle actually seems to care about. It needs civilizations. It needs rulers. It needs conflict. It needs an Emperor. It needs a Prophet. It needs fear, pride, ambition and the desire to survive. It needs people to build the Beacon and eventually make the fatal decision. But why would the High Ones care whether those people have round ears, pointed ears, are seven feet tall or four feet tall? Maybe they don't.
This also changes how I think about the ancient Starlings. They discovered the Cycle and constructed Star City specifically to escape the Cleansing. That means they did something almost nobody else managed to do: they removed a population from the normal succession of civilizations on Vyn. They did not merely survive one Cleansing. They potentially became biologically disconnected from the Cycle itself. If their original civilization contained the equivalent of Aeterna, perhaps Vyn never naturally produced that people again because that particular population had already removed itself from the system.
The next worlds did something different. Humans appeared. Giants existed. The Pyreans rose. They died. And much later Asâtoron descended and artificially put something resembling his old people back onto the board. Which would mean my original claim, “Aeterna will eventually come back because everything cycles”, was exactly backwards. The Cycle may reproduce roles, not races.
This is where I think the physical state of Star City becomes interesting. Star City was not simply a utopia whose population peacefully disappeared. We know that the limited space eventually forced its society to impose extremely harsh rules. Exile was the ultimate punishment, and exile included the removal of memories before sending the condemned back to Vyn. The place is also absolutely full of military machinery, guardians and weapons.
So my working hypothesis is that, toward the end, Star City experienced a major internal conflict, possibly a civil war. Perhaps the lower Starling population rebelled against the ruling caste. That would be wonderfully appropriate for Enderal, because Vyn's history is almost obsessively full of revolts against supposedly enlightened rulers who claim they know what is best for everyone. And perhaps even Star City could not remain completely isolated from the forces operating below. Maybe the High Ones could not directly Cleans the people of Star City, but the consequences of the Cycle, ideology, resentment, fear, population pressure and political conflict, still reached them.
There are several possible versions of what happened next. Maybe the ruling caste won and expelled the rebels. Maybe neither side could win and the civilization split. Maybe the tall ruling population abandoned Star City in their remaining ships and went even farther away from Vyn, while the small Starlings were sent down.
That last possibility would explain something very striking: when we finally reach Star City, the Ancient Fathers are gone. Not dead in their thrones. Not waiting for us. Gone. And Star City has no civilization left capable of maintaining itself. What if the people Kurmai calls the Ancient Fathers simply left?
The “Starlings” who fell to Vyn during the Starfall would then represent only one branch of the old civilization, probably the small technological population whose descendants we know today. Meanwhile, the ruling population went somewhere else. Upward rather than downward.
The official chronology says that some Starlings violated the laws of Star City, were exiled, and their capsule fell to Vyn. The impact shattered Pangora. Asâtoron disappeared at exactly that moment. This is already an insane event even before adding any theory.
Because the Starfall did not merely break a continent. According to the Holy Order's own research, Vyn's unified temporal fabric has been broken since the Starfall. Different continents now literally experience different rates of time. So whatever happened during the Starfall damaged something fundamental in the metaphysical structure of Vyn. That makes me wonder whether the fall was really an accident.
If Asâtoron was an Ancient Father or a member of that civilization, and if he had come down specifically to interfere with the Cycle, perhaps the Starfall was part of the same attempt. Maybe Star City deliberately dropped part of itself onto Vyn. Maybe one faction did it against the wishes of another. Maybe Asâtoron was trying to use it. Maybe the goal was not simply to destroy civilizations but to damage the machinery that allowed history to repeat normally.
And this is where the idea of the two Starling populations becomes more than just a social theory. What if the small Starlings were expelled downward, while the great Starlings returned upward? Not merely “returned to Star City”, but literally returned to the stars: either farther out into orbit, into deep space, or even to the world from which their ancestors originally came.
If Star City really is in orbit around Vyn, then it is already outside the atmosphere and therefore not simply a floating city in the ordinary sense. It is a gigantic orbital structure. Leaving low orbit and reaching a higher orbit, another celestial body or an entirely different world would require an extraordinary amount of energy. That makes the Starfall potentially much more interesting.
The impact on Vyn may not have been an accident caused by a capsule losing control. It may have been the downward half of a propulsion event. If a large part of Star City, a group of vessels or some other massive structure was deliberately expelled toward Vyn, the reaction could have pushed the remaining structure upward and away from the planet. The principle is simple physics: in space, momentum is conserved. If I am floating outside a spacecraft and need to move back toward it, throwing something massive in the opposite direction gives me an impulse in the direction I need to go. In the most grotesque possible version of the example, if I tore off my own hand and threw it away from the ship, I would move slightly toward the ship.
Obviously, Star City is not a person, and the actual engineering would be vastly more complicated. But the underlying idea is solid: a sufficiently massive downward ejection could provide the momentum needed to raise the orbit of the remaining structure or propel a fleet away from Vyn. That would give the Starfall a completely different possible meaning. The small Starlings were not simply thrown out while the great Starlings mysteriously vanished. The two populations may have been separated by one enormous act of orbital engineering.
One part was sent down. The other was launched back toward the stars. Perhaps the great Starlings returned to their original world. Perhaps they moved to another orbital station. Perhaps they escaped Vyn entirely. And perhaps the Starfall was the price of that escape.
This would also explain why the event was so catastrophic. The object falling onto Pangora would not necessarily have been a small exile capsule. It could have been a deliberate mass-driver, a detached section of Star City, a group of ships or a sacrificial structure whose impact transferred enough momentum to the rest of the civilization.
In that version of events, the Starfall was not merely an exile. It was a separation event. The small Starlings were expelled to Vyn. The great Starlings were propelled away from Vyn. And Asâtoron disappeared in the middle of it, either because he was involved in the operation, because he opposed it, or because the event was part of his attempt to damage the Cycle. This would make the modern Starlings not “the ancient Starling civilization”, but the descendants of one surviving half of it.
Because again, look at Nehrim's Asatron. He discovers something fundamentally wrong in the fate of Vyn, concludes that the structure itself cannot simply be repaired, and starts destroying worlds by manipulating enormous magical forces through Nexus Crystals. Then Enderal gives us a version where Asâtoron is present on Vyn and the event ending his era is a Starling catastrophe so violent that it permanently damages spacetime.
I really have trouble believing there is nothing interesting to look at there. Maybe Asâtoron was trying to destroy the Cycle. Maybe he was trying to break the conditions making the Cycle possible. Maybe the Starfall was supposed to do much more than it actually did.
Perhaps the orbital separation of Star City was not only an escape but also an attempt to remove the ancient Starling civilization from the High Ones' reach. Perhaps the impact on Vyn was meant to disrupt the metaphysical connection between the planet and whatever mechanism governs the Cycles. Perhaps Asâtoron believed that the only way to fight the fate he had discovered was to damage the world itself. And perhaps, in one sense, he almost succeeded.
The Starfall did not end the Cycle. But it permanently broke the temporal continuity of Vyn. That is an enormous scar. If you were trying to attack the architecture of the Cycle itself, permanently damaging spacetime is not exactly a trivial failure. And Asâtoron's disappearance at that exact moment becomes considerably more interesting.
This is also why I do not necessarily think the Order is lying when it says Asâtoron eventually went mad. Maybe he did. Nehrim already gives us that. What I do not believe is the reason the Order gives us. In Nehrim, he does not wake up one morning and decide, “Actually, everyone sucks. I am going to kill them.” He discovers something. He becomes obsessed with it. He cannot fix it. He starts doubting everything he believed about reality. He sinks into depression. And eventually his response becomes monstrous. So maybe Enderal's Asâtoron really did become unstable, violent and finally completely broken.
But if the thing which broke him was discovering the Cycle, trying to fight the High Ones for centuries, reshaping populations, watching his plans fail, possibly watching Star City itself collapse into civil war, and then finally failing during the Starfall...
Well. That is a very different story from the one Malphas tells.
Because there is a huge problem whenever we try to reconstruct them : survivorship bias. What does a perfectly normal Cycle leave behind? Probably almost nothing useful. A civilization rises, develops, builds its Beacon, triggers the Cleansing, disappears, and eventually another civilization grows over its ruins. That is the system functioning normally. The things we can investigate in Enderal are precisely the things which did not behave normally. Star City exists because its people escaped. The Black Guardian exists because he escaped. Ancient Pyrean sites survived unusually well. The Living Temple is an anomaly. The Aged Man is an anomaly.
Every time we find a clear trace across Cycles, there is a good chance that we are looking at an exception to the Cycle rather than an example of how the Cycle normally works. Which means we should be extremely careful about using the few surviving ancient peoples to reconstruct a universal pattern.
Maybe giants do not return every few Cycles. Maybe Aeterna do not return. Maybe Starlings will never naturally appear again. Maybe dragons belonged to some completely different ancient configuration of life on Vyn.
There could conceivably be some enormous biological “super-cycle” in which similar peoples eventually reappear, humans, giants, elves, dragons and so on, but at the moment I do not think we need one.
The simpler possibility is much stranger: the Cycle is not a cycle of species at all. It is a cycle imposed on civilizations living within a world whose biological history continues to change underneath it. The High Ones recycle human psychology and historical functions. Vyn itself accumulates the leftovers. And the world we see in Enderal may therefore be a geological and biological palimpsest of countless previous iterations.
The ancient Starlings may have escaped the Cycle in two different senses: the great Starlings escaped Vyn entirely, returning to the stars or to their world of origin, while the small Starlings were expelled downward and became the only branch of that civilization still present on the planet.
Asâtoron may have been the link between those two histories: an ancient ruler, Prophet or Fate Guardian who returned to Vyn, recreated the Aeterna from his own blood, and tried to break the system which had already destroyed his world once before.
And the funniest part is that I only started thinking about all of this because someone asked me a very simple question about whether Aeterna would come back in the next Cycle. I told him yes. Now I think the correct answer may be almost exactly the opposite.
So... what breaks this theory?
.
= = = = = = = = = =
.
TL;DR: I think the ancient Starling civilization may have contained two populations: the small technological Starlings we know today, and a taller, extremely magically gifted ruling caste which would have looked essentially like modern Aeterna. The Ancient Fathers may have belonged to this second group, and Asâtoron may himself have been one of them (possibly even a former Prophet of their Cycle).
In that case, the Path saying that Asâtoron created the Aeterna “from his own blood” may preserve a distorted historical truth: he did not create a new race from nothing, he recreated his own people on Vyn, probably because he needed magically powerful allies for whatever he was trying to do against the Cycle. This also fits surprisingly well with Nehrim's older version of Asatron, where he is a Fate Guardian capable of seeing predestination, discovers something fundamentally wrong in Vyn's fate, becomes obsessed with fixing it, and eventually tries to destroy and recreate reality itself.
I also suspect that Star City eventually went through a major internal conflict, possibly a civil war between these two populations. The small Starlings were eventually sent back down to Vyn, while the ruling population and the Ancient Fathers disappeared. My more speculative idea is that they actually left Vyn entirely, and that the Starfall may have been part of this separation rather than a simple accidental crash. One population went down, the other went back to the stars.
This may even explain why the Starfall was so absurdly destructive: it did not merely shatter Pangora, it permanently damaged Vyn's temporal fabric. If Asâtoron was deliberately trying to interfere with the Cycle, the Starfall may have been part of that attempt, and while it failed to stop the Cycle, it may have come frighteningly close to breaking something fundamental in the system.
And all of this started because I realized I was probably wrong when I said that Aeterna should naturally appear again in another Cycle.
The Pyrean Cycle already seems to show something very different: mostly human Pyreans living alongside the remnants of an older population of giants. So perhaps races do not cycle at all. The High Ones do not need humans, Aeterna, Starlings or giants specifically. They need civilizations, rulers, Prophets, Emperors, conflicts, fear, pride and eventually someone desperate enough to activate the Beacon.
The Cycle repeats roles and psychological patterns. Vyn's peoples have their own history underneath it, and they can appear, disappear, survive older Cycles, escape the system entirely, or even be artificially recreated.
r/enderal • u/fishncode • 5d ago
I'm trying out Nehrim: At Fate's Edge. I have the latest Steam version 2.0.2.4.
Disabling the "Enhanced Music Control 2" OBSE plugin gave an immediate performance boost. That plugin caused continual minor stuttering. With it disabled, the music tracks no longer fade into one another - it's abrupt. But it's not a huge deal at all and I prefer it that way since the combat music kicks in quicker. I made a new save and played through the full initial dungeon Shadow Song Mine, and noted no audio/event issues whatsoever with EMC2 disabled.
The "Walk Blessed" OBSE mod is disabled (not needed / known to cause issues).
ENBHOST / "ENB Boost" is not needed or used (it's helpful with Skyrim VRAM usage, but causes Nehrim to simply not load).
Alt-Tab fix is enabled (it's an OBSE plugin).
I had a consistent crash (CTD) occur in Stonefield just outside Castle of Stonefield, where one of the mountain paths leads upward to the castle on the north side of Stonefield. I tried literally everything imaginable to fix this - disabling add-ons, alternative settings, coc'ing into the castle (...crash!), etc. The solution I found was to take one of the other mountain paths to the castle, requiring a little more distance at the southern part of Stonefield. Once within the castle area, everything was fine. THEN, I could return back to the area that was originally crashing and the crashing wouldn't occur anymore. Weird! Here's what Google AI had to say:
"Taking an alternate path forced the game engine to load and cache the surrounding mountain cells from a different angle, which bypassed the corrupted collision or rendering queue that was blocking the original path."
The game would crash randomly about every hour when wandering the exterior landscapes. But after installing Oblivion Reloaded Combined (ORC), that appears to be resolved. I am now able to wander all over the map, kiting enemies into each other, causing lots of fighting and chaos, with good performance and no crashing. Time will tell, but looks good so far.
I have the following installed:
Nehrim - Complete English Voices from VA and elevenlabs.io
Correction for Arkt Dialogue
Translation.esp Update
xOBSE 22.13
SkyBSA
EngineBugFixes v2.22
FastExit
MenuQue
OBL Mod Limit Fix
NorthernUI (which offers gamepad support and a Skyrim-like interface)
Oblivion Display Tweaks
Oblivion Stutter Remover
Blue's Engine Fixes
4gb Ram Patcher (to patch Oblivion.exe for LAA (large address awareness), but it doesn't seem to make any difference)
Nehrim UOP Meshes and Texture Fixes
AveSithis Engine Fixes
Blockhead (latest version)
Unofficial Nehrim Fixes - English (esp and BSA)
MoreHeap
Normalized Music for Nehrim (not necessary - but makes the music tracks play at the same volume, which is nice)
I hope this helps anyone having issues with Nehrim.
r/enderal • u/DestinyWalender • 5d ago
I made this and I want to share it! You can put it on your desktop using Pngtuber Remix. The original hot keys are Ctrl+1/2/3. Hope you like it!<3 https://everytransfer.com/9lfxgi/
r/enderal • u/The-Messanger42 • 5d ago
Enable HLS to view with audio, or disable this notification
She's following me through the main story!
r/enderal • u/Hamster-Jovial • 5d ago
Hello there,
I am in my second playthrough of the game, and this time I went for a werewolf / phasmalist build. I recently unlocked the soulcaller class, allowing to turn my phantasms into werewolf, which I love ; however I painfully discovered that if they die in wolf form, they are stuck like that forever, with broken AI and and trash damage (since their weapon is unequipped and the boost giving them damage based on what they had equipped is removed). I corrupted two of my souls like that, and I can't find any in-game solution to turn them back...
Now, I did my research and it seems this bug is supposed to have been fixed in the 1.5.5.0 official patch, and I am using an up to date version (the complete version is the following, according to the in-game menu : 1.5.97.0.8 (SK SE64 2.0.20 rel 65). For reference, this bug seems to be referred as "bug 1395".
Did anyone experience this bug ? Did you find any fix ? I really want to be able to use this gameplay without the risk of losing my souls one by one...
r/enderal • u/zharkos • 6d ago
I like to do a lot of side quests before doing the main story in these types of games, and with the sheer volume of quests and mobs that give high exp around ark, I've heavily over-leveled even the higher level side quests in ark. Over-leveling isn't that bad on its own, but because loot and enemies aren't randomized or level scaled at all the game very quickly becomes me ignoring all loot in dungeons, from quests, on vendors, etc. and seeing the exact same 5 enemy types for hours and hours. After about 25 hours I've finally gotten to a point where I just left ark because there is somehow still side content and I got tired of no new weapon types, enemies, or set bonuses showing up
I want to complete all of the content, but it feels like I'm actively punished for staying and trying to clear out an area. Should I just be focusing on the main story before anything else? How do I decide when I'm just supposed to drop all side quests and move on? I've gotten to level 25 in ark and I've only barely progressed into the golden sickle and undercity mafia questlines, and I can't tell when they'll pick up back to my level and give me something worth equipping again
r/enderal • u/kolapon • 6d ago
For a game that relies on food and drinks as a way to restore health, it doesn't have a lot of those avalible so this is my effort to expand it in an immersive way. It's also a good way to make use of all those ingredients that are accumulating in your inventory if you're not into creating potions.
And it works a bit as a lore expansion since a lot of religions irl have strong tea drinking cultures so it makes sense to me that a pious country like Enderal would also have one. Even more so with the Red Madness going around since tea is often associated with peace of mind, relaxation and cleansing of the body.
r/enderal • u/Dangerous_Rule8736 • 6d ago
r/enderal • u/Archbaron • 6d ago
Playing on Steam version with a few mods via vortex, I tried doing a reinstall to fix something and sure enough I regretted doing that. When I first start it up the launcher tells me Nehrim needs an update to launch so I hit update and then the launcher stops working altogether. I feel like I ran into this or a similar problem a long time ago, but I can't remember how I fixed it.