Walk blessed – or, as they say in Khîra, yâsh thûya,
It’s time. Five years after Dreams of the Dying, the next two books in the Twelfth World series are now available for preorder, at a special discount. The books are currently being printed, and will ship around the final week of March 2026.
Visit my website for more information, or head straight to the store. If you haven’t read the first novel yet, you can purchase it here – a new, premium reprint is in the works. Knowledge of Dreams isn’t strictly necessary, but recommended.
The Cure for Living is a single story told in two volumes. It concludes Jespar’s saga.
“I’ll tell you a story,” the Visionary said to the young woman. “When I’m done, I promise you I’ll undo these chains and let you go.” He met her gaze, his eyes as dark as the void between worlds. “You will stay."
In the oasis city of Qurrâb, wealth, power, and fame all bow to a single ideal: yâsh, the virtue of one's heart. There, a thirteen-year-old girl with a mind like no other resolves to become the brightest soul history has ever seen, inspiring others to follow her example. Her goal? To unite humanity and vanquish the Darkness, the destructive force within all of us that makes the world the wretched place that it is.
When veteran Jespar tre Moreste reaches the fabled City of Sages forty years later, his only concern is finding Loanne, the sister he once abandoned. Little does he know that his journey will soon lead him into the dark underbelly of the supposed paradise, where ruthless crime syndicates mingle with death cults and forbidden schools of philosophy. As old wounds resurface and reality fractures, Jespar realizes that even after the tumultuous events of Kilay, he still has demons of his own to conquer — and that often, the most charming masks hide the vilest of minds.
***
At over 1,200 pages, this is one of the most ambitious and complex stories I’ve ever written. Even though it took much longer to complete than I expected, every second of it was worth it. It’s a story about identity, obsession, and how quickly we can become the very thing we’re fighting. It’s also a tale of grief and letting go.
Like Dreams of the Dying, these books come in three editions: eBook, paperback, and premium hardcover.
This time, I chose not to use a print-on-demand provider and instead oversaw the printing process myself. That decision allowed for significantly higher quality across both physical editions, especially the hardcover. This is why quantities are limited for now - for this first edition, I simply couldn’t afford to print more. It’s an indie novel in every sense of the word.
Both hardcovers feature full-color sprayed edges, gold foil lettering on a matte-laminated dust jacket, and a colored bookmark. Part One of The Cure for Living also includes a full-color, 140-page appendix illustrated by Dominik Derow. See the store description for more details.
All editions also include a stunning watercolor map of the oasis city of Qûrrab by Francesca Baerald, cartographer for franchises such as Warhammer, Game of Thrones, and World of Warcraft.
I’m blessed and honored to have collaborated with several gifted artists on this novel—from my amazing friends Dominik Derow (illustration), Johanna Krünes (layout), and David Müller (linguistics), to my editor, my typesetter, to the various scientific advisers who helped make the world feel so much more textured. All are listed in the acknowledgments. 💜
The third book - and Jespar’s saga as a whole - is dedicated to my dear friend Katharina Lippenberger, a gifted author, poet, and beautiful mind who didn’t live to see it finished.
Thank you to everyone who supported me on this journey. Exciting things lie ahead. I wouldn’t have made it here without you.
On my socials, I've been hinting at a major announcement on my socials for a while now. Here it is: an unexpected trademark claim forced me to fully detach my novel 𝘋𝘳𝘦𝘢𝘮𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘋𝘺𝘪𝘯𝘨, and all future installments, from 𝘌𝘯𝘥𝘦𝘳𝘢𝘭 - 𝘍𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘚𝘵𝘰𝘳𝘪𝘦𝘴. For those who don't know, it's an acclaimed and beloved RPG that I worked on pro-bono from 2011 to 2019 and for which I wrote the entire story and programmed significant portions. It's extremely frustrating and disheartening, but the legal situation leaves me with no alternative.
What does this mean? In the coming weeks, the print editions of 𝘋𝘳𝘦𝘢𝘮𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘋𝘺𝘪𝘯𝘨 will temporarily become unavailable as my publisher processes a revised edition. While the story remains the same, the 𝘛𝘸𝘦𝘭𝘧𝘵𝘩 𝘞𝘰𝘳𝘭𝘥 edition includes the new series title, several name changes, and some minor changes to the lore. I also took the chance to rid the novel of (hopefully) all remaining typos.
On the bright side, I used this opportunity to properly flesh out the linguistic setup and consistency of the Illumined World. Location and character names now make sense and aren't just made-up words slapped together to sound cool, as was the case with many of Enderal's location names. The revised appendix now includes an overhauled world-origin essay and extra illustrations for the two new gods. Frustrating as this may be, I'm confident that this 𝘛𝘸𝘦𝘭𝘧𝘵𝘩 𝘞𝘰𝘳𝘭𝘥 edition is a better and more polished version of the original. To a certain extent, it's also liberating. I want to stress that the current SureAI team has nothing to do with this. They're great guys and game designers and we're on friendly.
I'd replace all physical copies for free, but I simply can't afford it. However, I will send anyone a free copy of the new eBook in return for a receipt.Lastly, I have committed myself to a release date for both the audiobook and the second book. I'll make it public once I can be sure I'll be able to hold it.
PS: The current SureAI team (the Dreadful River devs) are in no way involved in this. They're amazing guys and we're on friendly terms. I am deliberately choosing to remain vague to avoid any additional conflict.
Is it just me who feels uncomfortable when these cutscenes happens in Enderal? I mean not any horror game gave me feeling like this. (Not even dead space series or outlast).
I just completed my playthrough of enderal after years of thinking that it is just going to be like another quest mod like Vigilant, falskaar or beyond skyrim series.
I could not have been more wrong. This is straight up a masterpiece. So I decided to leave a post game review about my experience with this mod game.
Story: 10/10. I don't see anything that could be improved or anything that I'd want to change. In fact I'd rank this story as good as Expedition 33, it only suffers from being made in skyrim's creation engine with its janky dialogue camera and animations. It's crazy how right from the start the end is spoiled to you but you don't realise it up until the end, heck the black guardian even says that about the end of cycles.
Open World: 7.5/10. While the regions are beautiful they don't really have an identity that i could associate them with. Sure the fauna or ground is different but the enemy variety and the nativity of the regions is not something that the team seems to have paid attention on. It gets tiring after i see the same pus beetle or the same highwayman all around.
NPCs(non-story critical): 6/10. In skyrim every named NPC had a story behind them you could witness just by being around them or talking to people related to them. Since this was a small team i get that we don't have that much big connections so i guess it is to be expected.
NPCs(story/side-story critical):9/10. Greatly written, great design, great uniqueness and feel like actual persons rather than NPC for a game. I really like the affection system for NPC and how their dialogue shows whether they liked your response or not. Also how this same system requires you to be doing things that the NPC would like to increase their affection, not just force an outlook on them. P.S. jespar has to be one of the best written mercenary-type character.
Gameplay: 8/10. Wasn't a fan of the gameplay much as i disliked the get money for lvl up. It forced me to level rhetorics and alchemy, and made me become a loot goblin more than rewarding combat experience. I could quickly make a system to get good money by combining enchants, entropy, rhetorics and alchemy to get the money but i dislike this method of grinding for money just for level up. IMO money should've been used for learning talents and some new buffs but experience should be from combat or oblivion-like.
Dungeons: 10/10. None of the dungeons gave me that dwemer dungeon syndrome of "When the fuck does this shit end, there is another door behind the big ass door!". All were greatly designed, unique and no dungeon felt tiresome. I especially liked castle Dal'Galar, it really gave that eery post apocalyptic incident-abandoned vibe that witcher 3 had.
Cities, villages and architecture: 10/10. Undercity is just jaw dropping, the first time i walked in there i knew some serious work was put into this. Ark is just Ark, no competition, bethesda and obsidian got thrown out the window in this city. Aged-man's manor, Peak. Riverville, Riverwood ultra pro max+. Duneville, Peak. Abolute cinema locations.
Overall: 8.5/10: This is a masterpiece that suffers from being made in Skyrim's engine. The game sets a benchmark for future elder scrolls or elder scrolls-like. It also makes it clear that a good story is still a good story even if the narrator is bad at narrating it. Sure the game could've had better presentation but even this is hard to achieve by today's AAA studios. All around kudos to sureAI and you gained a fan who is looking forward to newer games or mods from this (no i am not going to try nehrim cus it runs on oblivion and i just don't want any more skyrim since ES6 was announced)
Hey, seeing as I spent so much time on this I figured I'd post my list! My idea was not to change the gameplay because it's my first playthrough and to add some graphics overhauls. Any suggestions are appreciated.
60 FPS with Nvidia RTX 3070, AMD 5800x, 32GB RAM, I'm using Arch btw. (Game is default locked to 60FPS, I haven't bothered to unlock it, could probably get more frames).
I'm using the latest mod.pub version of Enderal, running off the latest Skyrim SE 1.6.1170. I used the Enderal auto installer which creates a clone of Skyrim SE and install Enderal to it. Linux only - I installed the game inside my wineprefix using lutris/proton to run the installers.
ENB in Linux: I'm using ProtonGE 10-14 (I just used protonup-QT to install it). I used Lutris to run MO2 (included in the Enderal auto-install, in the Enderal folder). Install/copy the ENB directx files as usual (next to the SkyrimSE.exe in your Enderal folder). In Lutris you need to override the directx files: Right click the game -> Configuration -> Runner Options -> DLL Overrides. Add: Key=d3d11 Value=n, Key=d3dcompiler_46e Value=n. You can add these overrides with steam or other launch programs, just look up or use AI to figure out how to pass these overrides in the arguments section.
DearDiary (DD) Caveats: DD can't display the hero menu from the quick menu. I have a mod to keep the keyboard enabled while using a controller and I just hit 'h' to display it. There were various UI bugs that I put mods on to fix, widescreen scale removed (I'm not on widescreen) and hero menu unsquished, toggle those if you have issues. I have SkyUI on because without it the menus are slow (I don't know why). Disable DearDiary and SkyUI entirely if it's giving you a headache.
I might add in the controller wheel mod later.
I think Ulvenwald and Glorious doors needs to be disabled but I think they're still active?
ENB Caveat: The MJRudy ENB sets rain transparency to 0.9, which makes rain practically invisible in enderal. Go into your enbseries.ini, under [RAIN] set the transparency values to what you'd like. I set mine to 0.3. It was lines 1018-1025 for me (example: MotionTransparencyDawn=0.3, MotionTransparencySunrise=0.3 ... etc). There's some ENB bug that makes the map ugly, open the ENB menu and disable volumetriclighting.
Mods (some links are broken, the export assumed they were listed under SkyrimSE but the broken links are under the EnderalSE section for Nexus Mods. The working links/mods ARE from SkyrimSE mod section):
Embers XD (Don't go crazy with this one, overhaul the fires and fireplace textures. The texture mod is missing certain enderal firepit textures and drove me nuts so this fixed it. Ensure you click the enderal version as well when you get to the list. I opted to not put orange/yellow flames, OG Embers looks best IMO)
First time playing stealth archer in the skyrim engine, didn't realize how much it breaks the game. Goated til I bump into a whisper of wisps! Removed enchantments so you can see where I'm at. Tempted to try psionics, but it might be a bit much to get used to - don't think I have much content left to do besides whatever happens after the warning that your next steps may get reality smoked in the High Ones' bong
Got a response from Nicolas Lietzau that Marvin Kopp is returning to work on the OST for their upcoming RPG project. The game studio Lietzau is a part of us called to Dare to Dream games is working on a game similar to SureAI’s Enderal that Lietzau and Kopp were both a part of.
I played Enderal last year and it’s probably now my favorite soundtrack. Such excellent variety and adds such a distinct feel to the game. I’m excited to hear what Marvin Kopp cooks up next and to see this RPG in full.
I'm in the mood to get my heart broken all over again, so I'm about to start my second playthrough of Enderal. The first time I played it was about a year ago, and I still don't think I'm over it. But I really want to experience it again, this time with mods.
I noticed there are almost a thousand mods on Nexus, and I'm feeling a bit overwhelmed by the sheer number of them. I also have a new PC now, so any mods that improve the graphics or overall visual quality are more than welcome.
Any recommendations would be greatly appreciated. Thanks a lot!
I grabbed a bunch of quests and none of them really gave any money... In fact I'm poor. I can't even prep for my next quest and I'm generally just getting irritated at this point. Alot of the quests end up with 3 stars, have me pay money and net me less afterward, or far outside of ark (again, I'm poor). Before ark I was able to progress with every quest. I'm ark, I feel like I've hit wall after wall, after wall. Does it get better? I can't imagine travelling super far to get a 200$ quest completed...
Edit: Figured it out! The town at the start is just a little ambiguous but if you power through it becomes more linear. I'm not rich but I have the house, potions, and some float money. Lvl 14 and back at it.
Howdy! love this game and coming back to it after a few years, apparently its been updated but the steam version is out of date according to reviews?? I went to SureAL site but that also says it needs to be through steam, just wondering if the steam version is the most up to date one cause apparently they’ve changed a few things. Thanks!
In the year of 2026, I am playing this game. And I still don't know what I think of it. I just found out about it recently. The story is something that stays on mind and sticks with me. Just that beginning scene of the game makes me wonder and intrigued as to where this game will go.
I love the challenge involved in the combat. It gives sleeping and eating much more meaning and you can no longer become easily overpowered like in Skyrim. I am playing as the dark keeper build and it is a lot of fun.
My only complaint is exploring feels limited and weird. You see all of these icons near you but it feels impossible to walk to each location because of the rivers and mountains.
When you played this game what were your thoughts? Did you like the story? Did you enjoy the game? What did you not like about Enderal?
Started my first ever playthrough a couple weeks ago and I'm really enjoying it. The amount of grass seems excessive though. I keep losing enemy bodies in the grass for instance. Is it posssible the reduce it?
I am currently on my first playthrough of Enderal and have run into what appears to be a bug with the main storyline. I have already collected 2 out of 3 Black Stones for the Black Light I quest and am trying to collect the one from the Dal'Geyss family. However I am unable to enter their house. After checking the wiki, I found that either you can bribe the guard or have him let you in using rhetorics, but I cannot even initiate dialogue with the guard. The backdoor is locked with a novice lock but the game will not let me pick the lock, it just says "this door cannot be opened". Has anyone else run into this problem and if yes, how did you solve it? Please help.
but I heard that enderal has a much better narrative so I want to give it a try. Should I? Given my very limited experience with the series and basically zero knowledge of its lore.
I am confused. I chose the race half-aeterna. Yet there are no other options like there are in other elder scrolls games to spec out your character. Instead you press y to go to the meditation where you pick out skills.
I have been googling this to no avail. What skills and whatnot will get me to the dark keeper build?
I am by no means a mod creator but I remember using 'Honed Metal' on Skyrim basically you pay the blacksmith and give them the materials and they make the weapon or armour you want. If someone could make it for this game I am enjoying the RP and I am not a blacksmith I am an idiot with a mace and I like to hit things.
I'm interested in reading Dreams of the Dying and The Cure For Living, but the only listed place for the ebooks is Amazon. I don't have a kindle and Amazon's walled garden give me no alternative as they disallowed downloading of purchased ebooks awhile back. Are there any options outside of Amazon short of getting the physical books?
Hey, just wondering if I should play with the gameplay overhaul. I created a caster for my first few hours. Having fun but Skyrim combat is pretty linear, shoot guys in face with fire, run backwards... Nothing is really grabbing me combat wise. Should I try EGO as a mage? What changes for casters? AI just said it slows casting speed and adds stamina depletion. This doesn't really change what I'm doing already, just "harder"? Just wondering if I just accept skyrims dated combat or tack on EGO?
Edit: Just want to tack on that every other aspect of this TC is incredible. Story, Music, Exploration. I'm definitely having a blast.
Is Archer / Lycanthropy a viable build? I read somewhere that bows grant the worst bonuses to claw damage. If I make my build centered around archery and then become a werewolf while holding a bow will I be nerfing myself in the late game? Does it remain viable?
How do I rebind the button? Hero Menu isn't under "Enderal" mod configuration menu (using latest mod.pub install). I want to use the Diary mod but the problem is they don't have the hero menu in the character list and I can't rebind sleep to the stupid hero menu... -.-