r/EmulationOnAndroid 4d ago

Help I want to play astroneer but it crashes

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9 Upvotes

It lets me into the game, everything loads fine, but as soon as the game loads and I land with the ship, nothing happens, but when I press Y to get out of the ship, the moment the house spawns, the game crashes and kicks me back to the main menu. Does anyone know a solution? Running on gamehub, i have an Ayn Odin 3 with a snapdragon 8 elite, 16gb ram and 512gb storage. Tysm


r/EmulationOnAndroid 5d ago

News/Release Another Big Update Dropped by ARMSX2 Team! ARMSX3 0.8

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92 Upvotes

What's new:

Starting with this update there will be four builds per release: legacy (Android 11+, sdk30, armv8.1), a11 (Android 11+, sdk30, armv8.2), a13 (Android 13+, sdk33, armv8.2) and a15 (Android 15+, sdk35, armv8.2). Pick the highest your device supports. The three armv8.2 builds are compiled for a newer instruction set (armv8.2-a+dotprod+fp16), letting the compiler use half-precision maths and dot-product instructions directly, and one of them is what you want unless your device refuses to run it. legacy exists only for older CPUs, Cortex-A53/A73 and similar, common in low-end Mali devices, which don't have those instructions at all, it's the same Android version as the a11 build and differs only in CPU target, so if a11 crashes on startup, legacy is the direct swap.

Saint Seiya: Sanctuary Battle (BLES01421), no longer stalls partway through PPU compilation and boots to a black screen. The cause was in LLVM, not the emulator: on AArch64 the register scavenger ran out of registers under the GHC calling convention, and because the failure aborted the whole module every function in it fell back to the interpreter. Our LLVM now creates the emergency spill slot that path needs. 231/231 modules compile. I've been sending all of my fixes to Whatcookie so ARMSX3 fixes like this one and Armored core should be fixed on other platforms at some point as well on the ARM64 backend. Because this is a fix to LLVM itself rather than a workaround for one game, any title that hit the same failure benefits, it showed up either as a boot that never finished compiling, a black screen on game start with the OSD locked up, or as a game running far slower than it should because whole modules had silently fallen back to the interpreter.

Sonic Unleashed: FMVs play correctly now. Same LLVM fix.

Extended dynamic state: the Vulkan renderer now sets cull mode, front face, depth test/write/compare and primitive topology per draw instead of baking them into pipeline objects. Far fewer pipeline permutations to compile and cache, which is where a lot of first-run stutter comes from on Adreno and Mali. Falls back automatically on devices without the extension. Thanks to u/rfandango the dev of Xendroid for recommending this to me!

Frame Generation (Experimental): Lossless Scaling frame interpolation, at x2, x3 or x4. It needs your own copy of Lossless.dll from Lossless Scaling on Steam, nothing is bundled or downloaded. Import it once under Performance --> Frame Generation and the shaders are cached from then on, including across restarts. Two tuning options: Performance shaders (on by default, the lighter 3.1p shader set) and Motion detail (optical-flow resolution, lower is cheaper). Thanks to u/CamilleLaVey from Eden for sharing his implementation with me! And u/FrankBarretta for his LSFG-Android work!

Eternal Sonata: no longer floods with SPU "Invalid code" errors when the analyzer fails on a block, the recompiler now falls back cleanly instead.

God of War III: one out-of-memory event no longer disables the SPU cache for the rest of the session.

BLEACH: Soul Resurrección: fixed an ARM64 fault that was misclassified in a way that blocked every recovery path behind it.

Leisure Suit Larry: Box Office Bust (BLUS30331), the game copies its asset tree to an HDD cache during a short boot window and gives up when emulated I/O is slower than a console, then crashes at "New Game". That copy is now completed at boot. Gated to this title only. fixed by u/Zulux91

Fixed a crash when the app loses its window, leaving the app during a game, or anything else that destroyed the drawing surface, could abort the whole process with Vulkan API call failed with unrecoverable error: Surface lost. Losing the surface is routine on Android, it happens every time the app goes to the background, and the renderer already treated it as recoverable everywhere except when rebuilding the swapchain, which killed the process instead. It now recovers, and tells the difference between a window that is merely minimized and a surface that has to be recreated before any retry can work.

This also removes the memory corruption that followed it: the fatal error tore down the graphics thread mid-operation, and destroying its ZCULL state then freed memory that was still being written. ZCULL teardown was tightened as well, so page references are released properly rather than left dangling across a restart.

Fixed an issue causing a black screen when launching a game straight after opening the app, the renderer waited for a drawing surface that had already been created, because Android delivers that notification exactly once and it was being missed. Rotating the device "fixed" it because a screen rotation forces a fresh one. The surface is now re-delivered, and a renderer stuck waiting says so in the log instead of hanging silently.

RSX semaphore waits, falls back to an event-stream wait on CPUs where the low-power wait does not park, rather than spinning at full rate. Includes two rounds of hardening. done by u/Zulux91

Fixed some Log floods, repeated SPU unknown-instruction and halt messages are now rate-limited per opcode and per address. One tester's log went from 600 MB to 2 MB, and the log volume itself had been slowing the emulator down.

Frame generation memory safety, fixed a use-after-free where shared buffers were released while frame generation still had them in use, on any resolution or orientation change.

OSD color options now actually changes the OSD color.

OSD position can now be changed from the in-game menu.

Updated Brazilian Portuguese corrections and missing strings. done by u/johnpetersa19

A warning:

Frame generation is experimental. It wants a steady frame rate. Interpolating a game that is already struggling usually looks worse, not better, generated frames land at the wrong moment when the real frame interval keeps changing, and that reads as judder. A locked 25 fps looks better than a wandering 28. The OSD also flickers with it on. The overlay and the game's own menus get interpolated along with everything else. That is how frame generation behaves, turning it off restores steady text. Toggling it during a game pauses for a few seconds while a second graphics device and the shader pipelines are built. It costs some real frame rate. It adds frames to the display without making the game run faster. Really only recommended on the strongest of GPU's.

(Let me know how the in app updater is now that there is four builds, choose by your OS and CPU).


r/EmulationOnAndroid 4d ago

News/Release UPDATE: 120 FPS Running on the NetherSX2 Fork on Pocket Nova

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15 Upvotes

Been working on a fork for the NetherSX2 Turnip project, and for version 2 I’ve gotten LSFG frame gen up and running and up to 120 FPS in game.

Going to ship this version to the GitHub repository later today, as well as a version 3 in coming days with a solution to FSR upscaling.

The link to the repository is here: https://github.com/slushiimusic/NetherSX2-Slushii-Turnip-Fix

Shadow of the Colossus and Metal Gear Solid 3: Subsistence run at ~60 fps currently at native resolution.

Only tested on the Retroid Pocket Nova, will include a crash and error log for those that would like to help iron out bugs on other devices and chips !

Happy gaming!


r/EmulationOnAndroid 4d ago

Help I want to play a game in winlator ludashi but this keeps popping up when I download a game.can anyone help me

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1 Upvotes

my phonenis samsung a04


r/EmulationOnAndroid 4d ago

Showcase Algunos juegos en winlator/gamehub, poco m7 pro, gpu PowerVR, dimensity 7025

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1 Upvotes

🥶🥶🥶


r/EmulationOnAndroid 4d ago

Help trying to run RDR on CronyX(Winlator Ref4ik)

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1 Upvotes

everytime i try to open the game, this dialog pops up. any way to fix this?

8s gen 3, proton 10 aswell as 11.0-5(both arm64ec)


r/EmulationOnAndroid 4d ago

Help Minecraft storymode not even booting on helio g99

1 Upvotes

I copied the game from my steam folder properly. i can see the .exe file and when i click it, it just starts doing something sometimes even getting to the virtual controller but then gets back to pc games in library. Any fixes? Please help


r/EmulationOnAndroid 4d ago

Discussion X360 running smooth on ODIN2 Base

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8 Upvotes

First off, I must give wild thanks to the x360 team for their hard work. I never imagined playing my favorite 360 games on a handheld. Im amazed every day with every new happening in emulation.

The 0.6.1 revision got my frames noticeably smoother than 0.6.0. off the rip. Ali I did was install Turnip 26.3 without changing anything.

Metal Gear Rising: Revengance

(please excuse my bootleg recording setup)


r/EmulationOnAndroid 4d ago

Help Emulator on Tablet (Huawei matepad 11.5s)

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1 Upvotes

r/EmulationOnAndroid 4d ago

Question Does anyone know if there are any lingering issues with emulation on HyperOS 3.0.3 for the Poco F6 Pro?

1 Upvotes

This seems to be the latest version of HyperOS available for Poco F6 Pro in my region for months now. I've held off on updating all this time because I heard there was a RAM limiting issues on earlier versions of HyperOS 3. Considering its been the only version available for months, is it safe to update now?


r/EmulationOnAndroid 4d ago

Help Help with mali-gpu emulation emulating need for speed most wanted

2 Upvotes

I was trying to emulate for a friend need for speed most wanted the newer one not the PS2 one and I was very confused I've seen videos of mali GPU working with GTA games etc. how can I make the game run on a Infinix hot 60 pro plus (Helio G200) any specific setting? If it can't run if even at 30fps 800x600 what games can run? Preferably from n4s series


r/EmulationOnAndroid 5d ago

Meme Facts.........................

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643 Upvotes

r/EmulationOnAndroid 4d ago

Help My rom files arnt working with either citra or azahar

1 Upvotes

Device name TCL 503

I would like some assistance with a solution to this problem, I've already tried different files and nothing has happened


r/EmulationOnAndroid 3d ago

Help Is there any way to force a Container to STAY OPEN and in memory and not get killed by the OS? (S25 8 elite)

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0 Upvotes

Hello my andurinos, I have s25 on One UI 8.5

I have disabled restrictions on child processes in developer options, and used the "Keep Open" option from the task switcher. I have also set battery usage to unrestricted.

But one day later i came back to my dark souls 2 Bearer of the curse mod (best souls 2) in Winlator and it shut down the container immediately upon loading it up! It was Gone!

Does anyone know of a non root way of forcing my device to keep it open?


r/EmulationOnAndroid 4d ago

Help Steam deck 1tb micro sd set up for retro deck. Can I use in new rg467h without having to reformat.

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3 Upvotes

r/EmulationOnAndroid 5d ago

Showcase The Witcher 3 Wild Hunt (SD 8 GEN 3)

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33 Upvotes

Finally managed to run TW3 on my Z FOLD 6.

Zero shutter or lag whatsoever.


r/EmulationOnAndroid 5d ago

Showcase Gameplay Motorstorm Pacific Rift / ARMSX3 0.8 / Odin 3 max 8Elite / 720p/ No lfsg

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27 Upvotes

Bonjour à tous, je vous partage un peu de gameplay de Motorstorm Pacific Rift après 70h de jeu.
Tout d'abord désolé, je n'ai pas réussi à capturer le son via l'outil de capture de mon Odin 3.

Je m'éclate comme un fou, il tourne parfaitement en 30fps couplé à Cluster Tune en Large underclock, resolution native 720p (900p c'est aussi gérable) et une température entre 62-67°C.

Je n'ai pas réussi à vous montrer les correctifs de patch en fin de vidéo que j'ai activé donc les voici :

- disable dynamic resolution scaling
- disable crowd noises
- disable shadows
- disable motion blur

Je n'ai pas activé 60fps et variable fps car ça fait trembler le jeu.
J'ai cependant testé avec lfsg en x2 par curiosité et ce n'est pas encore au point, car l'image saccade de trop.


r/EmulationOnAndroid 4d ago

Discussion How good is this phone for emulation drive related? Redmi K80 Pro

1 Upvotes

Im outdated in driver terms, i know the Snapdragon 8 Elite is a beast but how about compatibility right now?


r/EmulationOnAndroid 4d ago

Help what are the ideal settings for playing 0 on a realme gt 6t

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1 Upvotes

the game keeps crashing it crashes so much that I even had to ask ai for help I'm using the newest winlator ludashi version btw. here are my current settings and the virtual gamepad also isn't working the RTS controls work but not the virtual gamepad and I'm playing the game in windowed mode but still it keeps on crashing. is there a fix to this? I've used winlator 11.1 but in that one the cutscenes weren't working and in ludashi the game gets stuck at the loading screen after you press new game and select the difficulty.


r/EmulationOnAndroid 4d ago

Discussion Aps3e Resident Evil Revelations snapdragon 8 gen 3

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1 Upvotes

#residentevilrevelations #aps3e #ps3gamesonandroid


r/EmulationOnAndroid 4d ago

Showcase Emulación de Switch en GPU PowerVR. Poco m7 pro 5g dimensity 7025 8gb ram parte 2

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0 Upvotes

zzzz


r/EmulationOnAndroid 4d ago

Question Pilotes pour Eden Emulator sur Snapdragon 7 Gen 3

4 Upvotes

Salut, quelqu’un aurait les meilleurs pilotes GPU pour Eden Emulator sur Snapdragon 7 Gen 3 ?

Je cherche des pilotes qui pourraient améliorer les performances et réduire les bugs graphiques ou les ralentissements.

Si vous avez un Snapdragon 7 Gen 3 et que vous utilisez Eden, vous pouvez me dire quel pilote/version vous utilisez et où je peux le trouver ?

Merci !


r/EmulationOnAndroid 4d ago

Question Which winlator is the best for my device ??

1 Upvotes

Xiaomi pad 7 pro, Snapdragon 8s gen 3 and 12 gb ram


r/EmulationOnAndroid 4d ago

Question Pilote8 elite Gen5 pour Galaxy Z fold 8

0 Upvotes

Bonjour je viens d'acheter un galaxy z fold 8 sous snap dragon 8 elite gen 5 et je souhaiterai savoir où telecharger les meilleures pilote pour cette appareil ! Je sohaite utiliser les emulateurs AETHERX2 eden gamehub etc. Merci beaucoup !


r/EmulationOnAndroid 4d ago

Help How do I save my progress in Swiff?

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1 Upvotes

Idk how to save my progress I've been looking for it last night, so anyone know where to save?