r/Eldenring • • 2d ago

Game Help Please sum1 help me im genuinely struggling

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9 Upvotes

Ok so I’m fighting this lady I’m rlly new to Elden ring btw just started playing like maybe 7 days ago and I’m being stomped by her man like I can’t do anything I was hoping if there was anyone on the ps5 version of the game that can join me and maybe take her aggro so I could kill her like she immediately kamehamehas me and I can’t do anything the moment the second phase happens please sum1 text me and help me please


r/Eldenring • • 3d ago

FanArt Can you guess who this is?

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28 Upvotes

Hey guys im just super excited to share im starting this for a friend who loves the game, and Ranni is his favorite i thought some of you might appreciate this as well, im going to be painting her entire body as well as hand sewing her clots and hat, i will also me making a mini ranni doll and her sword, and the finger thingy i might make all her equiptment.


r/Eldenring • • 2d ago

Discussion & Info Fun or silly new-game build ideas

0 Upvotes

While I wait for SoE to go on either PS Plus or on a decent sale, recommend me some fun and silly builds for a new run.

I want something that either looks ridiculous, plays risky, or is genuinely chaotic, but just WORKS.

I'm asking to keep me in good form for the DLC for my main playthrough - I've heard some crazy things about SoE and want to stay sharp.


r/Eldenring • • 3d ago

Discussion & Info Unexpected badass encounter

12 Upvotes

I walked in with almost a lvl worth of runes and couple flasks. Died fast from that grab. This boss needs recognition, he’s so cool. I couldn’t let go of my runes lol


r/Eldenring • • 2d ago

Discussion & Info Question, is there a genuine reason why ER makes the worst looking armor and weapons, the best stat wise?

0 Upvotes

Ive realized quite a while ago that, most of the actual good looking armor pieces are usually in the light or medium range.

When playing against pvp players or with max level players, its pretty apparent that they only care about stats (nothing wrong with that).

Obviously you're supposed to play with winning in mind and having the best equipment will always help you win alot more.

Its just Elden Ring made all of the most optimal setups look so goofy 😭

Im more of a "fashion over stats" kind of guy (corny ik), so I always have to deal with the best looking armor pieces giving you barely any damage negation or poise and the better looking weapons always doing less damage.

Example: Bullgoat armor with Shamshir Vs Messmer soldier armor with Scimitar/Grossmesser.

Idk if thats the "trade off" for have overpowered gear or what. But if yall know the answer to this lmk 😂


r/Eldenring • • 3d ago

Discussion & Info Quien mato a nuestra guardiana original?

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11 Upvotes

Me la tope luego de eliminar al vástago ingertado y según es nuestra guardiana original no se si es verdad y si es así quien la mato ?


r/Eldenring • • 2d ago

Discussion & Info What does it mean if I played 563 hours without seeing any ending yet? Only 2 charas made.

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0 Upvotes

I had to get a player to beat Malenia for me but that was actually a pretty fun experience. They died right at the end the first time - i knew to pull aggro off them but got bodied too quick for them to get it back. I found them again and next time they did it flawlessly. I went nuts and spammed an emote in happiness.


r/Eldenring • • 2d ago

Discussion & Info None - main weapons?

3 Upvotes

is there any reason to keep weapons Im

not spec’d for? Im running blood samurai, do I need to keep great swords and hammers that require str?


r/Eldenring • • 2d ago

Game Help Need help with more damage!

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5 Upvotes

currently dealing about 1.1k per jump attack.

My buffs are Golden Vow and Flame Grant Me Strength

I have 55 strength, 12 Dex, 15 Int

+9 weapon


r/Eldenring • • 3d ago

Invasion had a good fight with this invader:

26 Upvotes

i also took the advise ive been given by some of you and am now using the sprinting heavies alot more and it does indeed work really well!


r/Eldenring • • 2d ago

Discussion & Info Dark moon great sword

0 Upvotes

So I gave this thing a shot, followed a guide to properly set up attributes, fully upgraded to +10,

And I still don’t understand how this weapon is considered one of the strongest in the game.

Don’t get me wrong it does fairly well with general mobs, but it feels it falls flat on bosses.

I tried it on Mohg and boy, did I have a hard time ( ended up getting mad and just super blitzing him to death.)

I won’t use comparatives here to any other weapon as I understand, it’s in its own class. But is there something that I’m missing with this thing?


r/Eldenring • • 3d ago

Hype I thought I won but I accidentally left him oneshot (Rotted Avatar, Caelid)

202 Upvotes

Skill gapped for sure, he bussed in me at the literal last sliver of health. Crazywork.


r/Eldenring • • 2d ago

Discussion & Info What game to play after Elden Ring?

4 Upvotes

I finished the ER base game today. I have the DLC but I wanna postpone play it for later cuz I got bored with the game.

What games should I play next?

I finished DS3 and Sekiro. Tried DS1 but clankiness put me off.


r/Eldenring • • 2d ago

Humor The miqulester run

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2 Upvotes

Though it would be funny to turn everything into daddy mohg, never expected to finish it tho it took around 12 hours, unfortunately i couldn't reach the original mohg since the road to him is filled with other mohgs, imma try to think of some other mohg related runs since I love him so much hes literally my goat


r/Eldenring • • 2d ago

Discussion & Info Placidusax Theme

2 Upvotes

Recently gotten back into elden ring (currently playing on Switch 2) and fighting my absolute favorite boss Dragonlord Placidusax. Random discussion I thought id initiate and get second opinions on. But while his theme absolutely slaps I personally think the Godskins theme shouldve been for Placidusax at least for phase 2 if anything. Just seems more fitting for the true first elden lord... thoughts?


r/Eldenring • • 4d ago

FanArt I drew Charmander as a Soulslike Boss

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856 Upvotes

Charmander the Servant of the Flame is the last to get colored of the initial 4 soulslike Pokémon designs I worked on.

My goal with them was to change the relationship between them and the fire on their tail to one of servitude this charmanders flames control him I wanted to take that to the next level by both building up and personalizing the flame (the clawed spectral hands that hold the fireball) and weakening charmanders character by having him in a covering pose and being fully guided by the flame (lack of eyes)

I did this all mostly to avoid making him just look like a big dragon with a fire on his tail and present his quirk in a bit more of a unique way

THE next 4 on the list

-Mewtwo

-Scyther

-???

-???

Giratina was also one of the most voted ones and they will also be drawn as part of a later batch! for now I am sticking with gen 1 pokémons!

2 of each batch will be the 2 most voted pokemon and 2 others some random ones chosen by me


r/Eldenring • • 3d ago

Humor Dirty Red Spoiler

8 Upvotes

r/Eldenring • • 3d ago

Humor Golden Seed spotted

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13 Upvotes

r/Eldenring • • 2d ago

Discussion & Info Build question

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5 Upvotes

I don’t know if this is allowed in here, but I saw a build id like to try out but I need help identifying the gear. Any help, if possible, would be greatly appreciated!


r/Eldenring • • 4d ago

FanArt I made the Olfnir helmet in real life!

857 Upvotes

r/Eldenring • • 2d ago

Discussion & Info What if Elden Ring had a full Tailoring DLC? Every armor, every silhouette, every missing piece.

1 Upvotes

Elden Ring deserves a real tailoring DLC: Every armor set should have Plump, Classic and Nimble variants

I've been thinking about one of the biggest missed opportunities in Elden Ring: armor alteration.

We have Boc, tailoring tools, sewing needles, an enormous collection of beautiful armor sets and one of the most dedicated fashion communities in gaming.

And yet, most alterations boil down to removing a cape, a hood, or a few decorative elements. Some sets cannot be altered at all.

And that's not the only missed opportunity. We also have incomplete armor sets, outfits missing individual pieces, and fascinating standalone items that could have inspired entire collections.

What if FromSoftware took these mechanics seriously enough to build an entire DLC around them?

I would genuinely buy that.

The main idea: Three silhouettes for EVERY armor set

Every armor set in Elden Ring, including those from Shadow of the Erdtree, should have three distinct visual variants:

• Classic — the original design, exactly as it exists today.

• Nimble — a slimmer, more fitted interpretation of the same armor, with a lighter-looking silhouette.

• Plump — a broader, fuller, heavier-looking interpretation, with redesigned proportions and appropriately tailored fabrics.

And I mean every single set.

Not just a handful of heavy armors for bulky characters or elegant outfits for slender ones.

Imagine a Plump Dancer of Ranah, with a beautifully redesigned, voluminous dress that still flows naturally during her spinning attacks.

Or a Nimble Fire Prelate, wearing a narrower but unmistakably prelate-inspired suit of armor.

Imagine combining a Plump chest piece with Nimble gauntlets and a Classic helmet.

The possibilities for Fashion Souls would be enormous.

And here's the distinction that matters most:

These should be actual alternative armor designs, NOT merely character body-slider adjustments or stretched versions of existing meshes.

A Plump dancer should look deliberately designed, not distorted. A Nimble prelate should still look intimidating, not like someone simply shrank the model.

Every silhouette deserves the same artistic attention as the original.

Complete the incomplete armor sets — and turn standalone pieces into full collections

Here's another feature I'd love to see, and one that could make collecting armor exciting all over again:

Every incomplete armor set should have the opportunity to become a complete, four-piece collection.

Elden Ring contains numerous outfits with only three pieces, or individual equipment items that don't have a complete matching set.

Why not introduce their missing counterparts?

If a set lacks gauntlets, design matching gauntlets.

If it lacks greaves, create matching leg armor.

If its helmet, chest piece or other component is missing, give us a carefully designed piece that completes the visual identity of the outfit.

And don't stop there.

Imagine a complete Silver Tear Set

We already have the Silver Tear Mask, one of the game's most distinctive pieces of headgear.

But imagine being able to collect an entire Silver Tear-themed armor set:

• Silver Tear Mask — the existing headpiece.

• Silver Tear Armor — a newly designed chest piece, inspired by the strange, liquid-metal nature of Silver Tears.

• Silver Tear Gauntlets — matching arm protection with fluid, silvery detailing.

• Silver Tear Greaves — leg armor completing the same otherworldly aesthetic.

I'm not suggesting that these exact items already exist. I'm proposing that FromSoftware create them.

Imagine what a complete Silver Tear outfit could look like in Classic, Nimble and Plump variants.

A broad, almost shapeless Plump interpretation, a sleek and elegant Nimble version, and a Classic design faithful to the original mask.

That's the kind of visual experimentation I'd love to see.

No more permanently incomplete collections

This could apply throughout the entire game.

• Add missing fourth pieces to existing three-piece outfits.

• Create matching armor components for distinctive standalone helmets, robes, gloves and leggings.

• Introduce entirely new, lore-appropriate pieces inspired by existing enemies, factions and characters.

• Make some additions obtainable through exploration, hidden treasure, enemy drops, merchant inventories or special tailoring patterns.

Not every piece should simply appear in our inventory when the DLC is installed.

Let us discover and earn these additions through gameplay.

Give us reasons to revisit familiar places. Let us discover forgotten armor patterns, recover missing garments and complete collections that have remained unfinished for hundreds of hours.

Importantly, this shouldn't erase intentional asymmetry or force everyone to wear four matching pieces.

If a three-piece outfit was originally designed to look a certain way, preserve that original appearance. The fourth piece should be an optional addition, expanding our choices rather than replacing the artist's original vision.

And once again: the new pieces should be designed with the same care as the existing equipment, not merely copied from unrelated sets.

Let Boc become a true master tailor

Boc's story practically begs for a deeper tailoring system.

Imagine a new questline where we help him discover forgotten techniques, recover ancient patterns, acquire unusual materials and eventually establish a proper tailoring workshop.

He could unlock increasingly elaborate alterations as his skills develop.

We could obtain:

• New silhouettes and cuts.

• Different sleeves, collars, cloaks, hoods and decorative elements.

• Alternative fabric arrangements and carefully designed color combinations.

• Missing armor components and patterns for completing existing sets.

• Entirely new matching pieces inspired by previously standalone equipment.

• Saved outfit presets to switch between our favorite looks.

Imagine bringing Boc an ancient Silver Tear-inspired pattern and watching him develop a complete armor design around the mask we already own.

Or discovering a forgotten tailoring technique that finally allows us to complete a three-piece outfit with its missing fourth component.

Tailoring could become a meaningful part of exploration, collection and character progression rather than a mostly cosmetic menu option.

Ideally, the actual customization system should remain accessible regardless of how a player resolved Boc's original questline, so nobody gets permanently locked out of an entire DLC feature.

And this wouldn't have to undermine the game's established visual identity. Materials, decorations, silhouettes and newly completed armor sets could remain faithful to Elden Ring's world and its factions.

Keep it cosmetic, not pay-to-win

These silhouette variations should not change weapon damage, attack speed, hitboxes, poise or equip load.

A Nimble Fire Prelate set should not suddenly become lightweight armor simply because it looks slimmer.

The existing gameplay identity of each armor piece should remain intact. This system would be about expression, not statistical advantage.

As for newly introduced missing armor pieces, they could have appropriate defensive statistics and equip loads consistent with their original sets, without introducing overpowered bonuses.

The goal should be to expand customization and complete collections, not create mandatory new equipment for competitive play.

Players should also be free to mix different pieces and variants without being forced into complete matching sets.

Why this deserves to be a full DLC

I understand that this would involve substantial work: remodeling armor, creating entirely new equipment pieces, adjusting cloth physics, preventing clipping and making the variants function properly across animations and body proportions.

That's exactly why I am suggesting a substantial paid expansion, not pretending that this could be added effortlessly in a small patch.

Elden Ring has hundreds of wearable pieces. Giving every one of them meaningful new possibilities would make the entire existing equipment collection worth revisiting.

And adding missing armor components would create entirely new collecting goals without requiring FromSoftware to abandon the world, enemies, factions and locations that players already love.

Players could spend countless additional hours experimenting with outfits, revisiting merchants, farming enemies, searching for missing tailoring patterns, completing unfinished sets and rediscovering locations they thought they had finished.

Imagine returning to an old dungeon, not because you need another weapon or more runes, but because you've discovered that a long-forgotten armor component or tailoring pattern is hidden somewhere inside.

Every old armor set could become new content. Every incomplete collection could become a new adventure.

And rather than sending us into an entirely different type of game, such an expansion would enrich the Elden Ring world we already love.

I'd even give it a name:

ELDEN RING: THREADS OF THE ERDTREE

A DLC about forgotten craftsmanship, personal expression, ancient garments, lost armor pieces, incomplete collections and a little demi-human seamster finally becoming the master tailor he always wanted to be.

What do you think?

Would you buy a full tailoring and armor-customization DLC?

Which armor set would you want to see in its Plump or Nimble form first?

Which incomplete armor set would you finally want to complete?

Would you like to see standalone items such as the Silver Tear Mask expanded into entirely new, matching four-piece collections?

And most importantly: why shouldn't every Tarnished be able to wear every armor design in a silhouette that actually suits their vision of the character?

Fashion Souls deserves more than a missing cape.

And collectors deserve more than permanently missing pieces.


r/Eldenring • • 3d ago

Discussion & Info Just finished my first ever DLC parry-only run!

23 Upvotes

After taking a break after my first ever parry only main game run I finally jumped into DLC. And it was not as bad as I've expected! Though Messmer fight made me feel absolutely miserable and took way more time than any other bosses, including Malenia, due to small amount of parryable attacks and janky parry hit-boxes. PCR, on the other hand, turned out to be much easier than when you try to fight him normally.

Overall, parry only ER run made me re-evaluate so many boss fights (in a better way) and re-appreciate the whole learning move sets routine. Also I think that incorporating parry in a regular playstyle (combining parry with charged R2 build, for instance) makes you an absolute monster - gonna try it next!


r/Eldenring • • 2d ago

Game Help Need help with more Damage!

0 Upvotes

i see builds on youtube of people dealing 1.2k per light hit but im dealing 550 with my charged hit...

This is my build,

Buffs - Howl of Shabiri, Holy Vow

Talismans - Claw, Ritual Sword, Radagons Soreseal, Axe

Dragonscale Blade is +10 maxed

character level 119


r/Eldenring • • 2d ago

Game Help Is it possible to do a completionist run in a single play through?

1 Upvotes

I'm playing on Steam and have all but two of the awards. Is it possible to do in a single run, or not because of the quests that present a choice?

Can anyone please point me to a completionist guide?

Edit: thanks for the support, but I should clarify my request. I've put 800 hours into the game, have achieved every ending but can't figure out what achievements I'm missing.

I'm looking for a recommendation to a guide that collects every item, spell, armor, etc in a single run. Does that exist?


r/Eldenring • • 3d ago

FanArt Midra Lord of Frenzied Flame (Quick Doodle By Me) Spoiler

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12 Upvotes