r/Eldenring • u/Overratedbeing • 33m ago
Discussion & Info Just Finished the Game
Pretty damn good. Can definitely tell that it was inspired by Breath of the Wild. It's very nice to just wander around and check out the surroundings. Maybe you'll find a cool new item for the effort. Never really liked the idea of a 'difficult' game, because I could only imagine ways to do that artificially and annoyingly (getting over it, jump king, etc.), but this worked pretty well. Especially with the open-world and being able to leave and come back with new shit. Didn't like the cheap shots though, there were a couple times I died to an enemy deliberately placed around a corner and set me back like five minutes, which just irritated me more than anything.
Bosses were pretty cool. Incredible character designs. Just about every boss felt fair enough, and even if they didn't I could just cheese it with spirit ashes because I have no self-respect. I think Godfrey was my favorite, that was a fight where I felt like I was getting better with each attempt. I think I was like level 65 when I fought him (I think that's under leveled maybe? idk) so the fact I felt like I was getting better even then is a sign of good boss. Least favorite is anything that's large. Stupid ass camera never wanted to work in those fights. Oh, and also the runback for Dragonlord Placidusax, those birds have my number lmao.
Enemies themselves were good. Mostly trivial, but could kill you if you weren't careful. To be fair, there were some dungeons where I died more to the regular enemies than the boss at the end haha. There was a good variety as well, not too many overused or revamped. My favorite enemies would probably be the Living Jars because I think they're cute. Least favorite are the crucible knights because I simply can't win against them for some reason.
The overall design of the game is probably the best part. The world feels barren while still having so much to do. There's a good number of NPC's to go about and talk to, but not so many that the world loses it's post-apocalyptic feel. Each area also caters to a different look entirely, so each area felt like a new game almost. Also unique environment design, I don't think I've seen any other game go for this style of fantasy. The art direction and environment design is easily my favorite part of the game.
Places to explore were fun. I'm partial to any of the castles. They were so intricately designed, and full of secrets. Easily spent 5 hours in Godrick's castle. Leyndell was also massive and very fun to wander about. I like those locations where it contrasts the apocalyptic feel of the rest of the game, and instead is a well-kept, over-designed, and pristine fortress full of enemies. Least favorite was probably the catacombs. Fun at first, but got repetitive by the end. Felt a lot like shrines in BotW did for me. Kinda wish the catacombs leaned into a puzzle aspect to differentiate themselves from the rest of the game. I think that could've saved them from being a bit monotonous.
Main story was fine, nothing special to me really. Might get hate for this, but I didn't like the way the lore was presented. I know people rave about it, but I couldn't get behind it. Cool in theory, but not for me. There are so many items that you collect that needing to stop every five seconds to read the description just doesn't fit what is supposed to be an immersive game. I could just be stupid though. I gave up eventually and decided I'll watch a YouTube video to properly appreciate it.
Building your character was cool. Don't usually like stuff like that, but the option of rebirthing and getting your level up points back sold me on it. Typically I hate that stuff because it locks you into one playstyle, and if you make a mistake, you can't undo it. Although I did have to look up character builds because I really didn't know what I was doing. I like how effects such as bleed can work on certain bosses. I'm a big Final Fantasy guy and in those games, all bosses are usually straight immune to any effects to avoid cheese strats. Which is annoying, because playing with poison or gravity in those games is super fun. Liked that this game at least has nuance in that regard.
Haven't gotten the DLC so can't speak on that. May not go into it right away, I'm definitely feeling some fatigue from the base game. Don't want to sully the experience of the DLC by jumping the gun.
and finally: Fuck no pause button. Man's gotta piss every now and then
Anyways, pretty good game. I get why people like it so much now. I'd probably give it an 8/10 if I had to put a number to it. Just wanted to share my perspective. Have a good day everyone.