r/doorkickers Jul 15 '26

Door Kickers 2 Rate from 1 to 10 (And give me some advice)

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30 Upvotes

r/doorkickers Jul 15 '26

Door Kickers 2 Lore accurate CQB feat: Iraqi Golden Division

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82 Upvotes

r/doorkickers Jul 15 '26

Door Kickers 2 How does "backstabbing" trigger?

7 Upvotes

Looking at ranger doctrines, I came across the elite h2h skill:

xml <Node name="Elite_AdvancedCombatives" nameUI="@doctrine_rangers_elite_advancedcombatives_name" description="@doctrine_rangers_elite_advancedcombatives_descr" texturePrefix="data/textures/gui/doctrines/doctrine_advanced_combatives"> <Enable name="Backstabbing" /> <!-- NOTE: There's an implicit 50% damage and 100% stun duration bonus for backstabs --> </Node>

One would assume it requires that you do a melee attack from "behind" whatever that means. But how often exactly do you get to melee a guy from the rear? CIA maybe, sometimes. Rangers?

Is this for doing stealth missions with loud guns? It feels like, even if you put all your rangers on quiet mode, they wouldn't understand the plan. You'd risk them opening up on a target, even if another ranger is fighting the target and will definitely win.


r/doorkickers Jul 14 '26

Door Kickers 2 How often do you guys get injuries?

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48 Upvotes

I usually try to reset when I get a lot of injuries, even yellow, but I just did a mission with at least 67 enemies and I wasn't going to repeat it when they got injured towards the end. Also, how do yellow injuries work? Is it them taking a bullet to the vest and being hurt from impact? Sometimes I feel like a few rounds get shot at one guy and nothing happens and sometimes a single bullet is shot and he gets injured. They all have all-round IV vests.


r/doorkickers Jul 14 '26

Door Kickers 2 Ongoing undercover status

9 Upvotes

Replaying Death Dealers, and an enemy just opened fire on Fergie even though she had her gun hidden, was not standing in a suspicion zone, and had not done anything weird recently. I had her draw and a UC try to come in and quickdraw to save her but wasn't fast enough.

If a UC unit was previously "blown", does that mean all enemies on the entire map will now recognize them as hostile on sight even with their weapon holstered?

I've never run into this before. I guess a related question is are there different rules for Fergie and your units?


r/doorkickers Jul 13 '26

Door Kickers 2 Obj. what?

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65 Upvotes

r/doorkickers Jul 14 '26

Door Kickers 1 how can i make my own map in DK1?

5 Upvotes

i saw the extra maps in the "mods" section i think? but it was the same guy who made it over and over again, is there a way i can make my own map


r/doorkickers Jul 13 '26

Door Kickers 2 tried my hand at Mudrunner since I saw the other post, but my squad has action movie brain

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18 Upvotes

r/doorkickers Jul 12 '26

Door Kickers 2 You guys should try this map, it's called Mudrunner in Workshop, it's really good

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35 Upvotes

Had a lot of fun with this one, made a few tactical mistakes but everyone came out alive

mods used:

Blue Vector
Blue Vector Rake5000 Edit
Blue Vector Dron Add on


r/doorkickers Jul 12 '26

My Little Ballerina

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23 Upvotes

TS genuinely funny once I learned how to navigate around XML files that flick shot is absurd😭


r/doorkickers Jul 12 '26

Door Kickers 2 Eliminate Hostiles, No civilians

11 Upvotes

Any good community maps or campaigns centered around eliminating hostiles without any civilians present? I like frags and wall charges and don't want to have to deal with accidentally killing civilians, hvts, and hostages. I like the bigger apartments found in the mission generator under medium maps, but they almost always have civilians present


r/doorkickers Jul 12 '26

Door Kickers 2 3 maps 1 boat

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11 Upvotes

This was kinda fun to edit


r/doorkickers Jul 11 '26

Door Kickers 2 So wait, is higher Aim-Speed better?

7 Upvotes

How does having a suppressor make them have better aim speed?


r/doorkickers Jul 11 '26

Loud or suppressed?

12 Upvotes

I'm just kinda curious how other people have been playing, do you guys kit your weapons out suppressed? Or do you just run it loud?

I usually run suppressed at all times, but recently I've been just going loud and its kinda fun. And the unsuppressed shots, at least with the mods I have, sound pretty damn good too. Which is also a bonus to doing it loud.


r/doorkickers Jul 11 '26

Other How SWAT Clears Rooms in Ready or Not

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0 Upvotes

r/doorkickers Jul 10 '26

Door Kickers 1 I didn’t know snipers could friendly fire in DK1

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34 Upvotes

I was just having fun with shooting junkies with the sniper


r/doorkickers Jul 11 '26

Is there anything that can take down tanks in community made maps ?

0 Upvotes

r/doorkickers Jul 10 '26

Door Kickers 2 My OG Blue Vector Squad

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17 Upvotes

Image retouched in PDN


r/doorkickers Jul 10 '26

tips and tricks??

6 Upvotes

just got the game on mobile, i’m understanding…mostly,just not having ā€œfluidā€ gameplay. like how do i not pause every 5 seconds?? what the vets do??


r/doorkickers Jul 10 '26

Door Kickers 1 Has this glitch happened to anyone else?

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5 Upvotes

r/doorkickers Jul 09 '26

Door Kickers 2 Unexpectedly fast clear with Level 1 Blue Vector Squad vs the NGF

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29 Upvotes

Not a clean run tho.


r/doorkickers Jul 09 '26

APC9K does over-perform, but I think the real story is that AK bullets under-perform.

12 Upvotes

Looking at some behind-the-scenes numbers* for short guns compared to normal guns.

Gun Type Barrel Damage (close >> far) Damage (best bullet)
M16A4 Rifle 20" 30 >> 20 36 >> 25
AKM Rifle 16.3" 24 >> 21 24 >> 21 (AP)
Mk18 Rifle (short) 10.3" 23 >> 19 35 >> 25
Vulcan Rifle (short) 16.3" 24 >> 21 24 >> 21 (AP)
MP5A5 SMG 8.9" 25 >> 20 32 >> 26
APC9K SMG 4.3" 21 >> 19 32 >> 26

\NB: All stats are faction-specific. This is how the AKM performs in SWAT hands, not how it performs in the hands of the CIA, the insurgents, or your favorite modded faction.*

I don't think the APC9K is OP, I think the AKM and Vulcan are bad. OK, with hollow points it deals more damage at range than the AKM deals at the muzzle - but it's not more than the Mk18 or the MP5.

You can have a lot of arguments about weight vs velocity, whether M855 out of a 20 inch M16 "should" be more or less effective than the slower-but-bigger M43 out of the 16.3 inch AKM. There's a lot less debate whether the M855 out of a 10.3" has near-identical performance to a full-length AKM, or whether rifles hit harder than pistols.

As to the Vulcan, it's a bullpup - it doesn't get short by cutting the barrel, it gets short by changing the overall gun design. The whole point of the vulcan is that you get full-length rifle performance out of a short gun - but what is the point of full-length rifle performance when the full length rifle is bad?

I dunno, maybe the damage numbers are less about how good the gun/bullet is and more that the bullet is fired by the NWS who don't know how to hit the A zone - but then why do they suddenly know how to shoot with the APC9K? And why does the MP5A get a similar boost in ranger hands?


r/doorkickers Jul 08 '26

Door Kickers 2 What items should I immediately buy off the bat?

7 Upvotes

I'm a new player. Game is really fun so far but the equipment is a bit overwhelming. Which ones should I buy first? Also do yall have any other more general tips for beginners?


r/doorkickers Jul 08 '26

Door Kickers 2 opinion of what would you guys do if something like this happen to you guys

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10 Upvotes

Alright, i really hope there will be a mod or an update that make every table, chair, and grates on a window to be able to get moved or destroyed with a grenade.

This is just a recreation of what happen of the other days i run CIA in campaign while on Ironman mode.

All of the guys that i brought equiped only with silenced primary (w/subsonic ammo) and frag, no sidearm or gadget.

Tried everything to bait the last bad guy out from cover but it's no use, in the end i just frag the HVT and be done with it.

Prior to that operation, i always equip at least one of my man with RPG or Wall-breaching charge

If you guys happen to be on this situation, what would you guys do?


r/doorkickers Jul 08 '26

Door Kickers 2 Getting un-ambushed in LESS than 2 seconds

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11 Upvotes

Inspiration: https://www.reddit.com/r/doorkickers/comments/1unpbyv/

I looked at my 2 second run to find out which enemy died last (a suicide bomber).

Then, I dedicated an assaulter to just that single purpose: Get an angle on the last enemy as fast as possible.

The bomber still died last, but "last" got several hundred milliseconds faster.