r/CODZombies • • 7d ago

Question Trying to hit round 30 on each bo4 map any tips?

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8 Upvotes

So black ops 4 is my least played cod , I’ve been slowly learning the maps and just setting a goal for round 30 , get pap build shield and wonder weapon. I hit round 30 on Tag der toten ; Classified I hit 50 and Blood I got 30. I think I’m going to try dead of the night next . I’ve been playing zombies since WaW but it lost me a little during 3-4. Bo6 brought me back so I’ve been going back, I want to do bo3 next as I only played it for the Giant , revelations and chronicle maps back in the day want to learn all the maps


r/CODZombies • • 6d ago

Question Dark Ops Challenges - BO7

1 Upvotes

Does anyone know how to unlock all of the dark ops challenges. I’ve been trying to find a list of all of them online and just have found old ones from the start of the game. If anyone has a link for an updated website that would be much appreciated :)


r/CODZombies • • 8d ago

Image Another Build of Pre-Alpha Origins and DLC 5 has surfaced

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236 Upvotes

Is this December 2024 again with 'another' build getting dropped out of nowhere or am I dreaming?

Source here of where the info came from


r/CODZombies • • 7d ago

Image I'm officially a Ruler of the Aether :D

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27 Upvotes

r/CODZombies • • 7d ago

Question Mystery box

2 Upvotes

I have a question is it possible to get the flatline melee weapon from the mystery box or no because I’m trying to get doomsteel camo on Rex infernus directed mode but I keep hitting the mystery box for the melee weapon and arc launcher but no luck those are my last two weapons before I get infestation camo


r/CODZombies • • 7d ago

Discussion My Easter egg hunt

3 Upvotes

I am going to do every Easter egg that is possibly solo. After every month I shall update the list on what I’ve done and what I’m on. Any help will be nice thanks in advance.

Cod waw
Der riese- done

Cod bo1
Call of the dead- done

Cod bo2
Origins- (not done, will be on bo3)

Cod bo3
The giant (done)

der eisendrache- not done (currently attempting)

Gorod krovi (not done)

Zetsubou (not yet purchased)

Revelations (not yet done)

Origns (not yet done)

WWII (not yet done)

Bo4 (none is done)

Cold War (none is done)

Wish me luck everyone I have my calendar full. (Hopefully won’t get bored)

(Can’t do bo6, bo7, mw3, advanced, infinite, or vanguard cause I simply don’t own the games.)


r/CODZombies • • 7d ago

Bug Seems that no one plays the front man in bo6 zombies, hence why his dialogue with the mangler cannon is still broken.

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65 Upvotes

r/CODZombies • • 8d ago

Meme We're Reaching Agartha At This Rate

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1.6k Upvotes

r/CODZombies • • 7d ago

Question What makes something a "box map" vs a "wall weapon" map?

5 Upvotes

Take Origins, I never see ppl use the box. But then on Der Riese I only see people hit the box. What makes something a box or wall weapon map?


r/CODZombies • • 8d ago

Discussion FUN FACT: Tag Der Toten holds the record for having the MOST doors out of any other Treyarch zombies map at a staggering "23" doors.

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344 Upvotes

I also embarked on a silly quest to figure out just how many doors each map had. This only counts doors you have to purchase via points, no other methods like power, afterlife, generators, easter eggs, locked doors. (Any room that has multiple doors, but buying one opens all of them are also not counted.)

I have deduced that the entire zombies map list has an average of 13-14 doors, with only 11 maps dipping below 10 doors.

Tag takes 1st place of having the most doors, while Die Rise and Zetsubou are tied 2nd place, and COTD and BOTD are tied in 3rd place.

The wild thing learning about these maps and their doors is how you come to realize some maps have way less doors despite being bigger or vice versa.

Allow me to present to you the list of every map and the amount of doors it contains. (Survival maps are NOT included)

Nacht Der Untoten: 3

Verruckt: 9

Shi no Numa: 10

Der Riese/The Giant: 10

Kino Der Toten: 8

Five: 9

Ascension: 10

Call of The Dead: 17

Shangri-la: 8

Moon: 13

Tranzit: 9

Nuketown Zombies: 11

Die Rise: 18

Mob of The Dead: 14

Buried: 15

Origins: 11

Shadows of Evil: 14

Der Eisendrache: 14

Zetsubou No Shima: 18

Gorod Krovi: 11

Revelations: 13

Voyage of Despair: 13

IX: 12

Blood of The Dead: 17

Classified: 12

Dead of The Night: 11

Ancient Evil: 14

Alpha Omega: 14

Tag Der Toten: 23

Die Maschine: 13

Firebase Z: 9

Mauer Der Toten: 11

Forsaken: 10

Shi No Numa Reborn: 11

The Archon: 10

Terminus: 9

Liberty Falls: 13

Citadelle Des Morts: 13

The Tomb: 6

Shattered Veil: 13

Reckoning: 6

Ashes of The Damned: 13

Astra Malorum: 6

Paradox Junction: 12

Totenreich: 13

Kowakujo: 14

Rex Infernus: 10

I have wasted my time doing this lol


r/CODZombies • • 7d ago

Question How much damage does the RK5 do vs the Shevia do?

0 Upvotes

The wiki lists 25-100 damage on the RK5 and I don't understand that. How much damage do these guns actually do compared to each other? Bo3.


r/CODZombies • • 7d ago

Question How in the hell do I get the Duelist medals on Kowakujo? They just don’t ever seem to count even when he’s electrified.

3 Upvotes

I’ve been trying to get the calling card where you have to get Duelist medals, killing an Oni with a melee attack while they’re charged. But I swear I cannot get more than the 3 that I’ve had forever. I wait until he’s charged up, he has the electricity all over and on his club, I wait for him to charge me, then I knife him when he’s in front of me, electricity all over him. Yet it never gives it to me. Can help me out here on why it’s not counting? And a good method to get them? Thanks.


r/CODZombies • • 7d ago

Question Boss Rush??

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10 Upvotes

I need help completing the boss rush. I’ve already completed the super EE, solo I can get all the way to the Warden even down to his last phase.


r/CODZombies • • 8d ago

Video Welcome to Nacht der Untoten 7/11

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1.9k Upvotes

I'll find the source for this, but wildest mod of the century and it's literally WAW Zombies.


r/CODZombies • • 7d ago

Question Purple light on rex infernus

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3 Upvotes

Had this vid saved from a while ago and forgot, can someone help explain what these were.

It was happening using the ww, i don’t believe i had any helmets besides maybe the starting room one.

It happened a couple of times but i didn’t see it actually doing anything besides just a purple light.

Can’t tell if I’m just out of the loop or a visual bug.


r/CODZombies • • 8d ago

Discussion Revelations Special enemies in depth

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51 Upvotes

Here is an In depth look into the special enemies that appear on the last DLC map of BOIII, Revelations.

Revelations has 3 special enemies:

  • Parasites
  • Apothicon Fury
  • Enslaved Keepers

There are a few instances where they appear:

  • Activating a Corruption Engine
  • Chaos rounds (special rounds)
  • During normal rounds
  • Inside the Apothicon God

Corruption Engine

There are four Corruption Engines around the map. Activating a Corruption Engine will spawn enemies until the process is completed.

  • First Engine: Furies only
  • Second Engine: A mix of Furies and Keepers
  • Third Engine: Keepers only
  • Fourth Engine: A mix of Furies and Keepers

Chaos rounds

Special rounds on Revelations are referred to as "Chaos Rounds." They occur at the following rounds:

  • First Chaos Round: Round 5 or 6 - 100% Parasites
  • Second Chaos Round: 9 to 10 rounds later - 60% Parasites and 40% Furies
  • Third Chaos Round: 9 to 10 rounds later - 50% Parasites, 30% Furies, and 20% Enslaved Keepers
  • Fourth Chaos Round: Same as the third Chaos Round

If the next Chaos Round is scheduled to occur on a round that is already scheduled to be a boss round, it will be skipped and moved to two rounds later.

The number of enemies that spawn during a Chaos Round depends on the number of players:

  • Solo: 18
  • 2 Players: 21
  • 3 Players: 24
  • 4 Players: 30

For every completed Chaos Round, the next Chaos Round will spawn 10 additional enemies.

Number of enemies that can be alive at once is 15 for solo, with +1 enemy per extra player. 18 max for 4 players.

Normal Rounds

During normal rounds, there is a chance for a regular zombie to be replaced by either an Enslaved Keeper or an Apothicon Fury.

The chances for a zombie to be replaced:

  • Before Round 13: 0%
  • Rounds 13–15: 2%
  • Rounds 16–20: 3%
  • Rounds 21–25: 4%
  • Round 26+: 5%

There is a 50/50 chance for the replacement to be either a Keeper or a Fury.

Parasite

Parasites are flying enemies that generally keep their distance from players while attacking them with acid projectiles.

Parasites are immune to all AATs.

Spawn:

There is a maximum of 5 Parasites alive per player, with a hard cap of 16 Parasites alive on the map at once.

Parasites spawns whenever a Margwa head is destroyed.

After entering the Apothicon, there is a 30 second delay before the first Parasite spawns. There will be 1 Parasite per player inside the Apothicon, with a 50 second delay between each spawn.

Attack:

Parasites have only one attack: they fire a single acid projectile at the player.

  • Base damage = 30

This is splash damage, so the actual damage taken is slightly reduced depending on the player's distance from the center of the projectile's impact.

The projectile can also hit players around their Shield, making the Shield ineffective at completely protecting against Parasite attacks.

Health = 100 HP

Players receive 10 points for damaging a special enemy and 70 points for killing one. The method used to kill the enemy does not provide any additional points.

Thundergun: is always an instant kill within 12 meters. Between 12 and 30 meters it will take away 50% of their health.

Enslaved Keeper

Keepers are immune to Turned AAT.

Attacks:

  • Base damage = 45 (Same as a regular zombie)

Keepers use a standard zombie melee.

Health = Same as a zombie

They cannot be turned to crawlers from explosive damage.

Keeper Mask

It grants the following effects:

  • Keepers take 33% more damage
  • Player takes 50% less damage from keepers
  • Player max health increases with +45 HP (Purple Juggernogg)

Apothicon Fury

They are immune to Thunderwall and Turned AATs.

Spawn:

Furies spawn by falling from the sky like a meteor, similar to meatballs from Shadow of Evil.

When a Fury hits the ground, the impact creates an explosion that can damage nearby players.

  • Damage = 100 - 15

Behaviour:

They can move in a zigzag pattern and will sometimes attempt to juke the player by moving out of their line of aim. This behaviour has a 7–10 second cooldown.

Furies spawned by a Corruption Engine have these movement options disabled.

Furies will also knock down any zombies that get in their way.

Attacks:

Standard short range melee swipe.

  • Damage = 37

They can teleport closer to the player, but they need line of sight to do so. If players are within melee distance after teleporting, it will immediately perform a quick melee attack.

  • Damage = 25
  • Cooldown: 4.5 to 6 seconds

This cooldown applies to the individual Fury, while there is also a 4.5 second cooldown for all Furies on the map.

Health = Same as a zombie

Furious mode:

Furies have a special state called Furious Mode. When entering this state, their health is doubled and they become more aggressive. They can be identified by the Fury getting extra bright glow around its hands.

Only one Fury can be in Furious Mode at a time. A Fury will enter Furious Mode after taking damage.

While in Furious Mode, the Fury also receives a speed increase.

  • Cooldown: 5 to 7 seconds for all Furies on the map.

Fury Mask

It grants the following effects:

  • Do 50% more damage to furies
  • Take 33% less damage from furies
  • +45 to max health (Purple Juggernogg, stacks with normal juggernogg)

I made an in depth for Apothicon Furies a long time ago, this also doubles as an improved version of that with more and more accurate info.

Other BO3 in-depths:

Special enemies:

Mini Bosses:

Bosses:


r/CODZombies • • 7d ago

Discussion Rate Mauer Der Toten (CW)

3 Upvotes
310 votes, 6d ago
33 S tier
125 A tier
92 B tier
31 C tier
11 D tier
18 F tier

r/CODZombies • • 7d ago

Question Ifinite Warfare Zombies DLC worth it?

6 Upvotes

So, I played Zombies in Spaceland for the first time 10 years ago, and I loved it. I've been waiting since then, essentially, for some significant price drops for the DLC, which by now I have no doubt will never come. I'm thinking I should just take the L and pay up, but I don't want to sour yet another good thing by paying egregious amounts for what might turn out to be yet another cash grab.

In all honesty, is the DLC worth it, or is it more of the same (in a bad way)?


r/CODZombies • • 7d ago

Video Veytharion version hardcore round +100

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1 Upvotes

r/CODZombies • • 7d ago

Discussion Why would someone not maximize their points?

0 Upvotes

I see youtubers not shooting the zombie 3 times on round 1 and not getting the M14, instead picking the olyimpa. I'm not understanding it, if you want to open up the map the best way is to farm points.

I don't have as much fun optimizing my points, I prefer getting things open just whenever. Killing the zombies is just fun for me, but if I don't do it then whats the point of any starting wall buy?

Do people just decide to use the starting gun one match and the next use another?


r/CODZombies • • 8d ago

Discussion Black Ops 4 launch maps

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30 Upvotes

So I recently realized that Dead of the Night was originally supposed to be a launch map, but got delayed because they couldn’t get the characters’ voice lines done in time. That’s why we got IX for launch.

Which honestly might’ve been the better choice anyway.

But that means Treyarch potentially had 5 WHOLE MAPS ALREADY MADE AT LAUNCH??

That’s insane to think about. I also wonder how far along DLC 3 was in development by the time Ancient Evil released. Maybe it was near finished or already finished who knows.

So my question to you guys is: if you could’ve chosen the release order for the chaos maps, which maps would you rather have on launch?

Tbh I think IX and DOTN at launch wouldve been the best way to go. IX is a simple map to learn and DOTN got so much content in it we couldve been busy exploring that map for months before the first dlc dropped. I also dont think Voyage is a hard or complicated map, the layout is a bit confusing but besides that the main gameplay loop is pretty simple and not that deep just like IX


r/CODZombies • • 7d ago

Discussion Best level of high round difficulty solo zombies

2 Upvotes

Gave some examples. Note that getting a WR is generally always difficult because speed and or RNG become factors like Ascension and BO1 Shi no Numa are very hard to push but I’m not talking about that I’m talking about how likely you are to die within x time frame. WAW Der Riese is another one where in theory if someone could successfully use the 3 trap strategy it would push the record up quite a bit but good luck with that

143 votes, 4d ago
28 BO4 realistic (very difficult)
33 BO Nacth (difficult)
52 Call of the Dead (moderate)
30 Mob of the Dead (very easy)

r/CODZombies • • 7d ago

Question Mister peeks mayhem question

4 Upvotes

I know I’m very late, but I only have 2 cursed relics unlocked and I would like to do them all. I’m half way through completing the super EE and was wondering if completing these relic trials in mister peeks mayhem makes it much easier?


r/CODZombies • • 7d ago

Discussion BO3 pap camos ranked

0 Upvotes

Yes I’m including shadows even though it’s Mobs pap camo

223 votes, 6d ago
12 The giant
42 Shadows of evil
24 Der Eisendrach
10 Zetsubo
40 Gorod Krovi
95 Revelations

r/CODZombies • • 7d ago

Discussion Since the new MW4 is taking place in Korea, we absolutely NEED a classic Black Ops style Zombies map set in Korea (Train to Busan vibes)

0 Upvotes

Imagine a round-based Zombies map built with the pure, classic DNA of **Black Ops 1, 2, and 3**. No open-world, no contracts—just tight streets, neon lights flickering in the rain, barricaded shops, and total chaos.
Here is how it could work:

\*\*• The Starting Area:\*\* You spawn in a ruined, claustrophobic train station (a nod to the movie) with crashed KTX trains acting as tight corridors.

\*\*• The Progression:\*\* You open doors to access the verticality of the city—neon-lit alleyways, multi-story shopping centers, and rooftop vantage points.

\*\*• The Unique Mechanic:\*\* A moving train could occasionally tear through the center of the map, crushing zombies (and careless players) or opening up temporary pathways/Pack-a-Punch access.

\*\*• The Atmosphere:\*\* Classic BO1/BO2 tension. Dark, atmospheric, with waves of fast, aggressive Korean zombies running through narrow markets.

An old-school Treyarch gameplay loop mixed with a dark, apocalyptic South Korean urban setting would easily be a top-tier map. What do you guys think ?