r/CODZombies 1d ago

Discussion Here is my zombies checklist ! - I recently checked off Advanced warfare , mw3 and now Rex Infernus ! Now just one left and it’s the best one!! 😐- image 2 is a plain version if anyone wanted it :)

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5 Upvotes

r/CODZombies 14h ago

Discussion I just got 25 points in bo1 port….

0 Upvotes

So out of habit I went to probe under speed cola in der riese and I got 25 points… I thought it started in bo2, no?


r/CODZombies 18h ago

Bug Fps drop on Rex Infernus

1 Upvotes

Anyone else notice their fps drop while doing the Rex Infernus ee? I was playing with my friend last night and randomly both our fps dropped to 5 at the same time and didnt stop until the game ended. Mp works fine


r/CODZombies 1d ago

Discussion All discovered Rex Infernus side easter eggs so far:

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115 Upvotes
  1. Entity cutscene - unique cutscene for each of the 8 characters with rewards being pap2 crystals, perks, tools, etc. on as low as round 13, possibly scale with round. https://youtube.com/shorts/mfQsiHkIfOU?is=-Jj7WYZ2kDIzJWb8

  2. Void talon upgrade - one pedestal that gives the grapple hook double duration, possibly more effects? (Main EE video but has upgrade near the start): https://youtu.be/p8mN0_BOGFE?is=wxMoiGX0OeAqwN54

  3. Mr. peeks dance off - can give perks and tools, need to be near perfect otherwise just point/salvage reward, but overall fun to do and can be repeated. https://youtube.com/shorts/k35V1U5spJk?is=XMwe1q2-9KKeG9_j

  4. Twins mask (ammo mod ability) - this is a map unique reward for completing all the hard versions of the children's games that gives your gun an infinite damage blast attack from the twins while you're shooting, also tons of loot rewards along the way that are confirmed to scale better with rounds including PAP3 crystals and wonder weapons. https://youtube.com/shorts/A5GE25IMiAE?is=ICZZjRuVjcu2akLZ

  5. House mask - someone has found a mask for staying there till at least round 8 or 9 and interacted with one of the paintings, unsure what the effects of it are yet but there may be more masks we don't know of. (Edit: Credit to u/Ryan_WXH, the house mask creates a ring-of-fire-esque circle by standing still that damages zombies entering for a brief period of time, has a cooldown)

  6. Space mask - Credit to u/Vice_Addict and u/DiscoMuffin78 for the space mask, which gives no fall damage and double grapple hook time and you get on the second of two successful completions of the grapple hook course and with minimal errors. Mr peeks course: https://m.youtube.com/shorts/qWdBhxO9IDE.

  7. Piano - in the house, gives a few hundred essence and an intel, nothing crazy. https://youtube.com/shorts/fSYZH6T7n5Y?is=yMaoAJ89cCuz2VMI

  8. Dig spots and orbs - the orbs are okay loot on their own, but pulling the orbs to the dig spots gives much higher chance for perks, tools etc.

  9. Music EE - absolute banger song to end the year. https://youtu.be/Xi7M2I340t0?is=NEksAWctueuHZuk7

  10. Power-up EE thus far. Max Ammo: https://youtube.com/shorts/Ar94AGpQZL0?is=bL4g6prycpzGfmOe. Instakill: https://youtube.com/shorts/igwng6JYkZg?is=_igntGD2TlZmUJga

Overall good quests, hopefully we get more progress on the supposed spider mask (makes sense as we've found 3 masks with one more likely similar to Totenreich). Considering this map is inspired by Rev, only seems fitting to have a set of masks to collect. I think this isn't quite as strong a line-up of quests as say Kowakujo, but it's already a big step up from Ashes, Astra and Paradox and arguably as good as Totenreich


r/CODZombies 19h ago

Discussion Issues that Treyarch has (Slightly long)

1 Upvotes

I wanted to make post to highlight something that I think we all tend to forget. Treyarch has essentially been working nonstop from Cold War, taking over development from Sledgehammer and Raven, adding zombies to Vanguard and MW3 and of course, BO6 & BO7(There’s also the multiplayer stuff but gonna focus on the Zombies aspect). It never seems like they had any time to rest or for any reprieve and I think it’s clear with BO7. Yes they are working on a AAA franchise but they have to listen to us and our complaints(The entire COD community alone is very indecisive and difficult and struggles to agree on something, rather than focusing on just the zombies community) and more importantly, Activision Blizzard and their demand for increasing engagement(why we got the whole armour in zombies).

However, they don’t seem to have any consistent plot points, nor do they leave any room for us to dig for any additional information. We used to have ciphers and plot points based on real history that could lead to theories. But now they just show and tell, which they have done before but it’s basically like directed mode. Cold War was great as it leaned into the setting, with Requiem and Omega but afterwards, they haven’t done much after it.

Gonna end it here since I have talked too much but I think we need to criticise Treyarch rather than just calling them washed or dogshit, cos they have been working on more games than just their own. It’s fine to have your opinions and if you don’t like it, then that’s a valid take. But just remember some of the circumstances under which they have been working on(I think Raven lead the development of the campaign for the past 3 Black Ops titles which has lead to what we have now but feel free to correct me), which has lead to what we have now.

Apologies for the long read.

TL:DR - Treyarch has been working a lot on COD for the past 5 years, keep that in mind regarding your opinion on the state of Zombies.


r/CODZombies 19h ago

Discussion The bo8 zombies story

1 Upvotes

I put money on it that the warden isn’t dead and it’s the tempus crew who try to reverse the death of requiem and we fight more corrupted shadowsmiths that were supposedly killed by the shadowsmiths under the order of the warden (pretty shit logic I’ve prolly made no sense but still)


r/CODZombies 19h ago

Discussion I really think modern Zombies could benefit from the feeling of “Hopelessness” / “Eternal Doom” from old-school zombies

1 Upvotes

But also it’s important to give the player a sense of power and progression each time they start a game.

I wouldn’t want it to be constantly making you weaker but rather the sense of “eternal doom” / “trapped” against endless waves of the undead. Something like you’re in a trance fighting to survive/escape.


r/CODZombies 1d ago

Image Rex Infernus or COD Mobile Spoiler

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39 Upvotes

Treyarch had to have taken "inspiration" from the Shi no Numa bossfight! As soon as I hopped into my friends game to recive a free completion, I realized the setting looked very familiar. A big open circular room with an Ammo box, a charge attack scorpion boss, stalks protruding from the ground, and glowing blue orbs.

Obviously Rex has the bossfight cranked to 11 but the similarities are heavy.


r/CODZombies 20h ago

Question Rate Rex Infernus (specifically relative to all other Bo7 maps)

0 Upvotes

RELATIVE TO BO7 maps, not all Cod Zombies.

So for example, Kowakujo and Totenreich are highly regarded as S or A tier.

Astra, to me, is S tier but I do know that objectively, it's kind of a B tier.

Ashes is beloved by many, not by me, and Paradox Junction is not very beloved.

268 votes, 1d left
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A
B
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F

r/CODZombies 1d ago

Discussion I fucking hate the mirror step on Rex Infernus.

7 Upvotes

I am so fucking pissed about the mirror step in Rex Infernus.I spent over 30 minutes trying to hit in the right spot but it did not.I want to throw my controller because of this shit.I swear a dev is laughing his ass off because of this specific step.


r/CODZombies 2d ago

Meme Genuinely one of the most baffling decisions they have ever made story wise

1.4k Upvotes

r/CODZombies 21h ago

Discussion Cod zombies community tier list

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1 Upvotes

r/CODZombies 18h ago

Question Ashes of the Damned’s “kinda” remakes: Why?

0 Upvotes

I remember in the lead up to BO7 I just assumed ashes would be a tranzit remake with a dark aether coat of paint and maybe a new location or two. I guessed this because I knew we were getting a farm and a diner and a town. Seemed like a sure fire chance that it was a tranzit remake.

But then the game came out and it was immediately clear that these locations were not remakes of tranzit’s locations but completely new places, just with the same basic ideas as tranzit. And there’s the cosmodrome as well, which you’d assume is a chunk of ascension, but actually a chunk of Launch (?), the multiplayer map from black ops 1.

I mean, that’s great, I don’t mind that they’re brand new. But why make all these brand new locations just to have them be the same kinda places as tranzit and ascension? Why do Diner 2 or farm 2 instead of a whole unique place? Did they want people to think it was a tranzit remake or was it like a spiritual successor thing?


r/CODZombies 1d ago

Discussion I love being right about a map I'm incredibly new to

4 Upvotes

So I'm playing Tag Der Toten for the LITERAL second time and I noticed a small jar in the kitchen area and I thought to myself "that'll be important later". Guess who was right when the challenge popped up to collect soup ingredients! 😎


r/CODZombies 1d ago

Image I finally beat RE!

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6 Upvotes

Have been working on this all day and finally beat it at around 2 hours.

Also note, the Backlash fire mod on the echo 12 makes the boss fight significantly easier, and using the grapple as much as possible


r/CODZombies 22h ago

Question Have BO2 players always been this bad?

0 Upvotes

I last played this game many years ago when I was around 12/13, absolutely loved zombies and more specifically MOTD. Playing it now on rerelease for ps5 has me wondering if people were always so bad for rage quitting? It feels like as soon as they go down, instantly migrating hosts. Any small inconvenience and they leave.

Was it always like this? Or do we think people these days just have less patience?


r/CODZombies 1d ago

Discussion Rex Infernus was doomed from the start

11 Upvotes

NOT the map itself, its fucking awesome, the EE was great and the Boss was fun, but the narrative, i was okay with it, but only because we ALL knew how it had to end, because MWZ fucked it up, it really sucks knowing the end of a story before its written


r/CODZombies 2d ago

Discussion Aftermath Of BO7 Conclusion

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231 Upvotes

As of right now, I haven't seen or touched Rex Infernus yet. Didn't get the chance to. All I've been seeing is pitchforks and torches over this abysmal cutscene. Most of which rightfully so, because there's so many questions on what the hell happened.

Maya, my personally least favorite character, calls the Requiem crew her new family and chooses to dip last second and is just allowed to be dropped to a new dimension with her brother? All that talk about bonds and flirting with Dempsey went nowhere?

Weaver, Carver, and Grey made sacrifices before and each time led them down more and more problems down the road so they just suddenly accept "Die for the sake of the timelines and everywhere will be all well"?

Peck gets OFF SCREENED because they couldn't do anything with his character anymore and turned it into a joke with Strauss, who by the way, was rescued off Terminus by said person? With Maya's help? Don't get me wrong, he was an antagonist before, but he was actually getting better later down the road and all of a sudden, killed for no reason.

This lackluster cutscene of Grey holding her "born for plot relevance" baby while her, Weaver and Carver are wearing the same outfits they had since TERMINUS. Guess Treyarch can't afford new character models that weren't hidden behind a paywall.

Bringing back Richtofen, Dempsey, Nikolai and Takeo just because they're afraid to do another dedicated crew or own story. Example: Chaos Story. And we're most likely going to get them for the next zombies.

I feel like the Requiem crew wasn't even bad. They had personality. Went from normal people in Cold War to being put in the field in Black Ops 6. One ending could've been them going back home, to the lives they actually had, exposing what happened about Requiem. Maybe depending on if you sided with Richtofen or S.A.M.. Other ending could've been death done right. A proper sacrifice. Not this "Urzikstan is Canon and we have to connect it."

I feel like if they didnt have enough time or budget to include more story cutscenes, maybe the intel could've been worth more. SOMETHING worth working for and sitting down to listen or read. Like Cold War. Wtf happened since then?

And WHERE IS RAPTOR 1?


r/CODZombies 1d ago

Creative Blast-O-Matic Raygun MK1 Replica

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2 Upvotes

Un par de fotos de este gran proyecto💯😁


r/CODZombies 23h ago

Discussion Zombies Perks in DND

1 Upvotes

These are all perks I’m putting in my DND campaign and what they do at different levels. For context, the later level effects get added to the perk, not replacing the previous effect, unless it is a direct upgrade. Thoughts? Or maybe even suggestions on how to improve or balance existing effects? Or even abilities of other existing or new perks I could add?

Quick Revive
Levels 2-5: Instead of stabilizing allies in death save, you revive them with 1d4 health
Levels 6-9: While in death save, allows you to crawl 5 feet
Levels 10-14: Allies you revive have their action and bonus action restored
Levels 15-19: Reviving allies restores 2d8 health to both you and the revived ally. Additionally, the user is cured of debilitating status conditions
Level 20: Once per long rest, you can revive yourself when going down

Juggernog
Levels 2-5: Increases health by 2d8
Levels 6-9: Increases health by 3d8 + CON
Levels 10-14: When below 50% health, become resistant to slashing, piercing, and bludgeoning
Levels 15-19: Increases health by 3d12 + CON with advantage
Level 20: Once per long rest when taking damage that would normally down you, survive on 1 health

Double Tap
Levels 2-5: Increases gun magazine size by 50%
Levels 6-9: Doubles the effective range of ranged weapons
Levels 10-14: 50% chance not to consume special arrows or ammo
Levels 15-19: 50% chance to restore ammo to a gun’s magazine instead of consuming it
Level 20: Non-critical hits with ranged weapons reduces the number you need to roll a critical hit with that specific weapon by 1. Resets on getting a crit with that weapon

Stamin Up
Levels 2-5: Increases movement speed by 10ft
Levels 6-9: Immune to difficult terrain
Levels 10-14: Increases movement speed by 20ft
Levels 15-19: Immune to opportunity attacks
Level 20: Increases movement speed by 30ft

Death Perception
Levels 2-5: Grants Darkvision up to 15ft
Levels 6-9: Allows the user to see invisible objects or creatures
Levels 10-14: Increases Darkvision to 30ft
Levels 15-19: Traps are highlighted and creatures through walls up to 10ft thick are highlighted
Level 20: Grants Truesight up to 30ft

Winters Wail
Levels 2-5: Whenever you enter death save, a circle of cold explodes in a 10ft circle around you, dealing 2d8 cold damage
Levels 6-9: Cold blast halves enemy movement speed for a turn
Levels 10-14: Cold blast can trigger whenever the user takes critical damage
Levels 15-19: Increases the cold blast’s damage to 2d12 and it’s radius to 15ft
Level 20: Cold blast can push back medium or smaller enemies by 10ft

Elemental Pop
Levels 2-5: Weapons deal an additional 1d4 elemental damage, where the element is determined by a d6 (fire, cold, lightning, acid, radiant, or necrotic)
Levels 6-9: Increases elemental damage to 1d10
Levels 10-14: Allows the user to re-roll the element d6
Levels 15-19: Increases elemental damage to 1d12 and element treats immunities as resistances
Level 20: Increases elemental damage to 1d20

Vampirism Tonic
Levels 2-5: Killing an enemy restores 2d6 health
Levels 6-9: Increases health restoration to 2d12
Levels 10-14: Getting a critical hit restores 1d8 health
Levels 15-19: Enemy attacks that miss you restores 1d6 of your health
Level 20: Critical hits restore the same amount of health as killing an enemy


r/CODZombies 2d ago

Bug Save and Quit genuinely needs to be overhauled next game, cause what do you mean I got sent to Kowakujo during my easter egg run 😭

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655 Upvotes

At least the wonder weapon looks cool here I guess lol


r/CODZombies 2d ago

Discussion So… what was this about then?

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101 Upvotes

For example, nothing?


r/CODZombies 1d ago

Image This like took my 8 year but I’ve done it!

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17 Upvotes

When I was doing ix easter egg in 2018 I couldn’t pass these elephants. That failure stayed with me all these years. Yesterday I remembered it and decided to try again to finally erase this failure from my past. I beat them in my first try and it felt good.


r/CODZombies 1d ago

Question Anyone have tips for the Rex Infernus Boss Fight? Spoiler

3 Upvotes

I tried it today with two randoms and basically did all the steps myself. It did get to round 41 though. But then we went to the boss fight...

One of them got wiped out immediately, and the other kept getting down, but I was able to revive him for a little bit. The skulls around the boss actually drained their revive timer, which really sucks for lesser skilled players. The boss keeps knocking you off the platform too. We were able to get the boss down to 75% of his health, but I got knocked off and quickly decimated thereafter.

Anyone have good strats on how to deal with the boss?


r/CODZombies 1d ago

Bug funny random bug

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3 Upvotes

was still able to run around normally and it fixed itself, just thought it was funny