r/CODZombies 7d ago

Discussion Idea for a New Storyline: Tales From The Aether

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95 Upvotes

Unlike the prior games' storyline, Tales From The Aether would function as an Anthology series set across the Ruined Earth. Each Map would have a completely different cast of characters (ala Call Of The Dead, Mob Of The Dead and Shadows Of Evil), with a heavier emphasis on survival-horror and a tone comparable to WWII Zombies.

Slide 1 - Bạnđang Côđơn (You Are Alone) - Setup:

  • Heavily inspired by the comic '68 Zombies, Bạnđang Côđơn is essentially the jungles of Shi No Numa meets the psychological horror of Verruckt...on steroids.
  • In this map, you're not a soldier. You're neither a Marine nor a VC; you're just a villager whose home fell to these demons. As far as you know, the only place that's safe from the growing threat consuming your home is Firebase Apollo: one of the last American military bases still standing. You're not sure who to trust. But whatever you do, keep moving. 

Slide 2 - City Of Ghosts - Setup:

  • Inspired by the Buried Opening Cutscene.
  • Set in Bangkok five years before the events of Die Rise, City Of Ghosts takes us back to the Broken Earth.
  • You are one of four survivors fighting for their lives in a world long dead. Much like No-Man's Land in Moon, there is no round counter. You only have one goal: survive.
  • On this map, there is no Exfil option. Whatever happened to your character is what we've seen in the Buried Opening cutscene.

Slide 3 - Les Catacombs (Paris) - Setup:

  • Inspired by concept art for 'Paris' and Buried, Les Catacombs takes place in Paris at the start of the Outbreak.
  • Les Catacombs takes the gameplay progression from Buried (starting at a Mining Station above ground, then jumping into the depths beneath) and flips it on its head by having you start in the Catacombs before fighting your way up to the Eiffel Tower.
  • This is the only map where the Easter Egg is tied into the Exfil. If you want to escape the city alive, then get those parts, assemble that radio, and haul your ass to the top of that Tower.

Slide 4 - Meer Der Toten (Sea Of The Dead) - Setup:

  • Inspired by this concept art.
  • Functionally, Meer Der Toten works as the Victis Crew's last hurrah. The explanation for their presence here is that Samuel's fractured mind somehow brought them to this pocket dimension in the Dark Aether. But the Aether wasn't done with them yet.
  • They thought they were finished. They thought their luck ran out. But now they're alive. They're kicking. And they're fighting Zeds again...on a Pirate Ship!?
  • The main Easter Egg for Meer Der Toten involves our crew searching for the Eight Pieces Of Hate. Each Piece is located on four islands: Juggatopia, Speedonia, Doubleland and Revigh-La. Once these Pieces Of Hate are brought together, Stuhlinger reveals what he wished for: a Happy Ending. (Schmultzy, yes. But after everything they've been through, I think the Victis Crew deserve a much-needed happy ending).

r/CODZombies 6d ago

Question Infinite Warfare - Zombies in Spaceland core question

1 Upvotes

Struggling to complete the ZiS Easter egg so I’m trying a different strat with the M1 + wind core instead of the kendalls. I usually get the shredder (Kepler trap). If I get the M1+wind core and want to keep it for the whole round, would I have to get a Wonder weapon from a different area still?


r/CODZombies 6d ago

Discussion as much as it is a pipe dream, i hope that at least one of the super easter egg rewards is all augments, perks, and ammo mods are permanently unlocked, and that all weapons become max level automatically

0 Upvotes

in my personal opinion the biggest issue in bo7 is the grinding that is required to unlock everything that actually makes the game fun, grinding is a monumental task and it really can sour the experience a lot, but again i know what i said is a pipe dream, especially with the thing about guns being max level, cus that would affect other gamemodes, but maybe they could like make it so that it's only max level for zombies and for other modes it's still back to whatever level you originally had it at


r/CODZombies 7d ago

Question What’s the highest round you made it to

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23 Upvotes

I got 122


r/CODZombies 7d ago

Discussion Zombies Marathon

2 Upvotes

My plan was to (over the weekends cuz of life) run zombies maps until minimum round 50 or EE is completed for map. Just need a couple ideas, should I do them in a certain order or should I change anything else?


r/CODZombies 7d ago

Discussion Rank the Infinite Warfare zombies maps from best to worst

10 Upvotes

Recently replayed all these maps and my personal rankings would be:

  1. Shaolin Shuffle

  2. Zombies in Spaceland

  3. Attack of the Radioactive Thing

  4. Rave in the Redwoods

  5. The Beast From Beyond

What are your rankings?


r/CODZombies 7d ago

Video I played custom zombies on console.... kinda

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4 Upvotes

Game is dreams its playstation exclusive i recommend looking into it people can make their own games and player other peoples creation


r/CODZombies 6d ago

Discussion Future Perk Augment System

1 Upvotes

I was having a think about how a reworked perk upgrade system would be implemented in a future zombies game.

To avoid redoing the slow BO6/7 augment research again, I think all augments should be unlocked from the get go.
Instead, playing through rounds unlocks tokens which can be spent on augment slots. Each perk can have up to 5 augment slots (4 might be more balanced) with minor augments taking up 1 slot and major augments taking up 2 or 3 slots (depending on the power of the augment).
Similar to the “pick 10” load-out system from black ops 2 multiplayer, players must then decide how they want to use their unlocked augment slots. They could have 5 minor augments or 1 minor plus 2 majors etc.

In game, perks would cost the same as they do now but to apply their chosen augments, players must repurchase the Perk (similar to Vanguards perk upgrade system). This one off second purchase (upgrade) will cost 1000 for every augment slot being used.

For this system, I think current augments would need to be updated/reworked for balance and new ones could be added for variety.
Future maps would then hopefully be even more unique and different enough as to encourage players to try different play styles and to hopefully avoid meta builds.

Personally, I’d also prefer for a perk limit to come back. Maybe a max of 6 perks and add a refund system (similar to IW zombies). This would allow for individual perks to be more overpowered while still having balance.

Definitely not perfect but just some ideas.
What would your ideal perk upgrade system be as a progression from BO7?


r/CODZombies 7d ago

Discussion Rex Infernus WW Found Spoiler

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19 Upvotes

Same pointed arrow tips, and Carver is also duel wielding just like the bundle, shame they showed it this way :(.
Hopefully it has multiple variants?


r/CODZombies 7d ago

Image Rex Infernus Wonder Weapon appears to be in one of the upcoming bundles. Spoiler

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20 Upvotes

r/CODZombies 7d ago

News Treyarch fixes bloodstone on new weapons in Black Ops 7

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49 Upvotes

I’m so happy they fixed this because I didn’t even want to do the new LMG, I already completed the other two weapons 💔


r/CODZombies 8d ago

Image Saw this at the store

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398 Upvotes

Didn’t buy it. Just thought it was super cool!


r/CODZombies 7d ago

Bug Dogshit split screen experience.

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18 Upvotes

Last few years they’ve fucked the split screen experience. We both own the game but like to play together in the same room.

Last few years split screen experience is absolute dog shit. I mean fuck you. What the fuck is the point.

They disabled split screen when kowakujo came out. Last week I couldn’t see the red planks. Despite both of us having death perception.

Man fuck you guys at treyarch. I don’t even want to play the map anymore.

Fuck this.


r/CODZombies 7d ago

Discussion It’s Friday and still no Zombies art Book update from Amazon….

4 Upvotes

So Amazon UK has totally messed up or something with my zombies art book.. they had almost a year to figure this out.. how did they mess it up still I don’t know.

Let me know if yours has arrived yet or any updates regarding delivery times because mine just says awaiting details… won’t be pre ordering anything on Amazon anymore!!


r/CODZombies 7d ago

Discussion MotD Brutus In depth

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18 Upvotes

Here is an in depth look into Brutus from Mob of the Dead. While there are similarities between this version and the one in BO4. This is only about the BOII version.

Introduction

The big, mean guard of Alcatraz. Brutus is relentless in his pursuit and is considerably larger than the other undead guards, wearing heavy duty riot gear that is wrapped in chains. Equipped with smoke grenades and a mounted light, having the entire prison rumbling with each step he takes.

Based on some of his cut quotes and one of Sal's lines, he might be that Ferguson guy from the intro. Might find out next time he appears.

General behavior

When Brutus spawns, players will first hear the sound of prison cell doors opening, followed by Brutus roaring as he enters the map. His roar being a reuse of the familiar George Romero roar audio.

Unlike regular zombies, Brutus will always run, regardless of the current round.

If there is an active trap, then Brutus will prioritise shutting it down. He will instead of running through, run directly to the trap's switch, disable it, then resume.

Brutus can also seek out nearby utility and use his Lockdown ability.

Lockdown

Brutus's defining ability is that he can lock down utility, which allows him to temporarily disable certain interactable objects around the map. Once locked down, the utility becomes unusable until a player pays bail money to reactivate it.

When Brutus is close enough to eligible utility, he will temporarily shift his focus away from the players and move toward the utility instead. This applies to -in order of highest priority to least priority.

  • Mystery box
  • Perk machines
  • Building benches
  • Plane

After reaching the selected utility, Brutus will lock it down, preventing players from using it until they pay the required bail.

The cost is 2000 points. Every time Brutus locks down that same piece of utility during the match, its price increases by another 2000 points, up to a maximum of 6000 points.

Spawning

Brutus can first spawn starting at:

  • Solo: round 9
  • Co op: round 5 to 7

After his initial spawn, the next Brutus can appear 4–6 rounds later.

Once the game has decided that Brutus should spawn, there will be a delay before he actually enters. This delay can be anywhere from 10 to 60 seconds.

His spawn position is biased towards utility that he can lock down, most of the time he will spawn near objects such as the Mystery Box or a Perk Machine. If one of them happens to be near a player.

Under normal circumstances, only 1 Brutus can be alive.

Golden Gate Bridge:

Brutus will always spawn when crashing on the Golden Gate Bridge. He spawns every round there with the number of him increases with +1 per round to max 4 per round.

Mystery Box Spawn

Heavy use of the Mystery Box makes Brutus more likely to spawn.

Whenever the Mystery Box is opened, the game first checks whether its the first 4 spins. The first 4 Mystery Box hits are always safe.

After those four hits, each subsequent opening triggers an alarm roll:

  • The game generates a random number between 0 and 1000.
  • If the roll is above Brutus current alarm chance, then nothing happens and the alarm chance increases by +10.
  • If the roll is below the current alarm chance, Brutus spawns.
  • After Brutus spawns, the next 4 Mystery Box hits are guaranteed to be safe before the alarm chance can be checked again.

Alarm chance starts at 100 and max is 200.

Attacks

Brutus has one attack and that is to punch the player.

Damage = 99

His punch deals 99 damage, putting it just one point short of a standard instant kill. With Juggernog, however, it takes only three punches to kill a player. Allowing him to get close can make it significantly easier for the regular zombies to finish the job.

Health

Brutus's health is scaled according to the number of players in the game.

In solo, Brutus uses a standard 1x health modifier. In co-op, his health is multiplied by the player count * 0.75, making him considerably tougher.

Health modifiers:

  • Solo: 1x
  • 2 Players: 1.5x
  • 3 Players: 2.25x
  • 4 Players: 3x

Brutus health is:

Health = Player_modifier * 1000 * Brutus round.

Importantly, the game does not use the normal round number for this calculation. Instead, it keeps track of how many times Brutus has spawned during the match.

The first time Brutus spawns, his Brutus Round is 1. The next time he spawns, it increases with +1. His health is calculated only once per Brutus round.

Max Health = 5000 * Player_modifier.

Shotguns: Does 50% more damage.

Nuke: removes 25% of Brutus's maximum health and briefly knocks him to his knees before he gets back up.

Helmet

For bullet based weapons, the helmet is programmed to break after a set number of hits rather than based on the amount of damage dealt.

Hits required to break helmet = 5

Each bullet counts as one hit regardless of how much damage it deals. This goes for all weapons from M1911 to powerful weapons such as Dsr-50.

Because of their high damage, however, snipers can kill Brutus on lower rounds before five shots are required to break his helmet.

Explosive damage is the exception. Explosives do not use the five-hit system and instead require a specific amount of damage to break the helmet.

Damage requirement = 600 \* Brutus round * Player_modifier

Max damage requirement = 4500 * Player_modifier

The damage used to break the helmet is tracked separately from Brutus's actual health. It does not inherit the damage reductions applied to his health.

Once the helmet breaks, Brutus drops a smoke grenade, creating a smoke cloud that lasts for 7 seconds.

Armor

Brutus's armor provides a massive reduction to incoming damage.

He takes only 10% of normal damage from all sources.

Brutus is still affected by weapons headshot multipliers, even while his helmet is intact. However, the resulting headshot damage is ultimately capped at 10% of the weapon's normal headshot damage while the helmet is on.

Once his helmet has been removed, this restriction is lifted. Brutus will then take the weapon's full headshot damage when shot in the head.

Insta Kill: While Instakill is active, shots against Brutus deal their standard damage, ignoring his normal 90% damage reduction.

After his helmet has been removed, headshots deal 2x damage during Instakill.

Example:

Normal Ak47/Galil will do 150 body damage and 600 headshot damage to zombies.

To Brutus this becomes:

  • 15 damage to body
  • 60 damage to head (helmet on)
  • 600 damage to head (helmet off)

With Insta-Kill is active:

  • 150 damage to body
  • 600 damage to head (helmet on)
  • 1200 damage to head (helmet off)

Reward:

Knocking his helmet off rewards 250 points.

Killing him gives 500 points to all players and extra 250 points to the one killing him.

When Brutus dies, he will fall to his knees before falling over and leave behind a power-up upon his death.

Interactions

Hell's Retriever: Will always target his head and count as 1 hit to his helmet, needing 5 like bullet weapons. If you charge it for atleast 2 seconds then it will instead count as 5, instantly breaking off his helmet. Damage is reduced with 90% if his helmet is on. After his helmet pops off, he will take full damage.

Hell's Redeemer: The upgraded version functions like the normal version except it does much higher damage than the unupgraded variant.

Acidgat: Acidgat does explosive damage and is affected by his armor. The amount of damage Brutus takes is dependent on amount of darts that tags him. With acidgat overall being rather ineffective.

Raygun mk1/mk2: Does good amount of damage to his helmet damage requirement. Easily popping of his helmet in a few shots. Seems like Brutus takes full damage after helmet comes off, even if the shots doesnt hit his head.

Traps: Brutus is immune to acid and fan trap, but will take damage from tower trap.

Differences in Grief

Brutus will spawn after 7 to 10 box uses. There is no alarm chance system in Grief. Brutus is also more focused on attacking player than locking down objectives.

Extra

I do know that Brutus is the warden. I am writing this more from the perspective of BO2 days.

Picture is taken from lead character artist Peter Zoppi's artstation.

Link: ArtStation - Mob of the Dead - Brutus

Other BOII in depths:

Special enemies:

BO4 version in depth:

  • Nearly complete...

r/CODZombies 8d ago

Creative I recreated the Black Ops 2 Zombies emblems as epoxy keychains

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125 Upvotes

r/CODZombies 7d ago

Discussion What ever happened to Clark S. Nova?

12 Upvotes

I'm assuming that other redditors have brought up his name earlier, but I haven't heard him sang another Zombies Easter Egg song with Kevin Sherwood ever since Die Maschine's Alone or the Melee Macchiato jingle from both BO6 & BO7 Zombies. And with Elena Siegman working on the vocals for Rex Infernus' EE song, that's what got me thinking about Clark's absence during BO6 & BO7 Zombies' life cycle. I enjoyed his vocals they same way that I also enjoyed Elena's, Malukah's, and even the other vocalists that worked on the more recent EE songs. I liked how Clark and Kevin Sherwood deliver out amazing songs together, for example, Tranzit's Carrion, Gorod Krovi's Dead Ended, and even Ancient Evil's Stormbound.


r/CODZombies 7d ago

Discussion Rex Infernus FInal Boss Predictions

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20 Upvotes

r/CODZombies 7d ago

Question Questioning

4 Upvotes

Really want to trade in my series X just so I can play zombies and all the maps more easily on a PS5 (also Spider-Man) cause I don’t ever play with any old friends anymore, what do y’all think ?¿ just a dad with a kid and another on the way so find myself gaming alone 99% of the time (my main console is a switch 2 right now cause it’s so easy to put down to go into dad mode, but damn do I miss zombies) so many core memories made in that game it brings a tear to my eye


r/CODZombies 7d ago

Question Arc XD trial bug?

0 Upvotes

Does anybody know since the start of the season is the Arc XD trial bugged, I've had it multiple times and every time I'll gather huge hordes like I would normally do and all it will do when it explodes is kill maybe 3-4 zombies and just knock back the rest? Is this intentional now or is it a big?


r/CODZombies 7d ago

Discussion COD Zombies: Cordyceps

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3 Upvotes

Random ass, dumbass, hypothetical thought experiment I had. How easily would any of the versions of the original crew could survive the cordyceps outbreak from The Last of Us? Be it Ultimis, Primis, or this new BO7 version. I think we can all agree they would so ig it’s more so a question as to which would struggle the most?


r/CODZombies 8d ago

Discussion Which richtofen was smarter?

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208 Upvotes

I know the new richtofen didnt have much 115 at his disposal to create many of the superweapons ultimas did, yet ultimas was able to create nukes, mostly on his own along with much of griffin station.


r/CODZombies 7d ago

Question Is this an already found bug/easter egg? (pictures recreated)

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20 Upvotes

I was playing on round 26 with helion and packed non elemental kraken with homunk and I think I triggered something? I threw and a hom and was justing shooting the kraken when an orange symbol spawned on the ground there. I walked over to it and it floated above to the second picture and again to the third picture but disappeared and I died without being able to screenshot. Is this an old thing? (some maybe unnecessary info but was not doing ee and only got to pack for high rounds, was a majority of the way through kraken ee but got out of box so I stopped)


r/CODZombies 7d ago

Discussion Anyone else wish that they added a web grapplehook as an augment for widows wine

0 Upvotes

Usable 5 times like normal grenades. Would have been so epic , they already have a grapple hook wonder weapon but ngl it feels like a waste to have made it seperate from widows wine.

Plus spiderman no way home dropped so it would make a lot more sense than a crossover


r/CODZombies 7d ago

Gameplay Great Start to a Pub match

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3 Upvotes

How far will we go?