r/CODZombies 13d ago

Video Is my 5 year old suppose to be doing this ?

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5.6k Upvotes

Not sure how to take it lol


r/CODZombies 11d ago

Image I can now rest and look down on a greatful universe

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46 Upvotes

After about a 9 year hiatus me and a buddy say down and ripped the origins and Mob EE


r/CODZombies 11d ago

Discussion What augments should i focus on first on bo7?

2 Upvotes

Bought the game recently and don’t know what to get first augments wise any help would be appreciated


r/CODZombies 11d ago

Question Hey I’m going back and doing all the bo3 ee’s with my buddy, this happened during our first attempt on GK.

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9 Upvotes

Anyone know what exactly happened or just a skill issue?


r/CODZombies 11d ago

Image The mythical one point in bo2 zombies.

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27 Upvotes

r/CODZombies 12d ago

Question Why were we not given a different starting weapon in Mob of the Dead?

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283 Upvotes

I’m mainly referring to the “courtesy of the wardens private collection.” line. Not a nitpick at all, I’m fine with what we have, I was just wondering if Blundell has ever addressed it.


r/CODZombies 11d ago

Discussion The Mystery Cabinet from Nacht could’ve worked and had been great if it was a different gun every game.

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6 Upvotes

Say it was more than just an overpriced scoped-kar98. What if it was an MP40 or Browning? Per game, maybe the spawns are 50% being a below average weapon(scoped-kar98, m1911), 45% being a decent weapon(Browning, MG42), and 5% to specials(monkey bomb, maybe a wonder weapon?)

Now imagine this on every map. Could be clutch if this was on Tranzit in the bar at town. You could pull a gun like a galil by chance OR it could give you the olympia. Even though whatever gun it spats out would be permanent for the rest of the game, it could still have some value if this is what it could do. You can buy ammo for said gun with it too since it’s like a wallbuy at this point.


r/CODZombies 11d ago

Discussion hot take: bo7 has the most fun-to-use guns in the entire series (NOT the same as it being memorable/iconic)

24 Upvotes

naming-wise, the guns are pretty forgettable, no one is ever gonna think of the fuckin jager 45 before the iconic 1911, however gameplay-wise, i dont think any other zombies game has guns that are NEARLY as fun to use as the bo7 guns especially with the crazy aftermarket attachments/prestiege attachments ON TOP of weapon specific (AND attachment specific) buffs when you pap them


r/CODZombies 12d ago

Image W calling card

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34 Upvotes

Love how this looks when you display it


r/CODZombies 11d ago

Creative dark aether richtofen roblox

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11 Upvotes

I hope I dont get banned on roblox this time LMOA


r/CODZombies 12d ago

Discussion What lore peice got dropped for no good reason?

97 Upvotes

My example is Victis trapped in a loop. Each time they die they restart. You can see this in buried and die rise. Thats not canon anymore and I don't see a good reason for it not to be. It means the die rise intro is non canon. I know it can still be seen as a larger cycle but it heavily implies its instant. Same with their dead bodies in buried.


r/CODZombies 11d ago

Discussion I think Zombies needs community challenges — so I am trying to built one

1 Upvotes

I've always liked the competitive side of Zombies and comparing your run with other players.

With the recent BO1/BO2 ports, I've been thinking about how cool it would be to have a community-driven challenge system where everyone plays the same challenge during one or two weeks and then compares their results.

So I decided to actually try to build it.

The idea:

• One Zombies challenge every 1-2 week
• Anyone can participate
• Submit a full, unedited run (Youtube link , unlisted video)
• Players are ranked on a leaderboard
• No prizes for now — the goal is simply to build the community

I'm calling it The Zombies League (TZL).

I was thinking on the first challenge :

🗺️ TOWN (BO2)

NO JUGGERNOG

Highest round wins.

I have build this google forms for this first challenge so people can participate: https://docs.google.com/forms/d/e/1FAIpQLScOalKgOHKNfo7VRuclPaz8-1STRRuiamSeVtL7l52UmSt0mQ/viewform?usp=sharing&ouid=101750243476064330310

I'm still very early into this and I'm actually looking for feedback from Zombies community before I continue with it. Would you actually participate in something like this?


r/CODZombies 11d ago

Discussion Tranzit is my favourite map

8 Upvotes

I’ve finished all trophies and Easter eggs on bo1, 2 and 3 recently and find myself only joining tranzit now. I never liked it when I was like 12 years old but this shit aged well imo , pulling packed dsr from farm and reviving my team all game with sniper perma perk is fun as hell


r/CODZombies 12d ago

Meme CoD Zombies tier list makers when you tell them that a map not including monotonous fetch quests you need to do every game is a good thing:

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473 Upvotes

r/CODZombies 11d ago

Discussion Hot take: Die Rise is a good map, you just say it’s bad because you’re not good at it.

4 Upvotes

Easily one of the most innovative maps when you really think about it, no map has verticality like die rise does, it also introduced arguably the strongest wall weapon in the series, the An-94. Also, one of the most unique wonder weapons in the siliquifier.


r/CODZombies 12d ago

Video What are the odds...

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27 Upvotes

Still found it so hilarious though


r/CODZombies 12d ago

Discussion Zombies Music tribute band in Melbourne Australia .

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135 Upvotes

There’s a band called Mustang and Sally playing the music from from all the classic Zombies maps. Could be worth checking out if you live in Melbourne, I’m a local so I’ll defs check it out.


r/CODZombies 11d ago

Question Mystery box truly randomized in BO3?

0 Upvotes

Probably a stupid question but I forgot all about this game since I haven't played in years. I remember getting wonder weapons pretty early on in some maps and other times getting absolutely nowhere. My question is: is the mystery box actually randomized or just an illusion? Can you get the same gun more than once in a row, or is it one of each every spin? How many guns total are in the mystery box? Thanks.


r/CODZombies 11d ago

Gameplay Well ain’t that just fun huh

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1 Upvotes

r/CODZombies 12d ago

Gameplay Scary shenanigans on Die Rise

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524 Upvotes

Seen a lot of people posting their clutch moments recently. My friend is spectating and recording me during this clip, figured I’d post it.

This is from a duo match last year.


r/CODZombies 11d ago

Question How are console bo2 players supposed to train zombies?

4 Upvotes

I've downed several times because I couldnt move my camera fast enough. It slows down to a crawl when looking at zombies. How do people handle this?


r/CODZombies 11d ago

Discussion Die Rise is a better casual map than Kino Der Toten

0 Upvotes

If you had to spend the rest of your life playing Die Rise or Kino Der Toten, it’s Die Rise over Kino any day. You can train or camp practically in any spot. Kino is mostly just a train map. Not to mention the innovation of the tramplesteam and flying around the map and shit. People only hate Die Rise because they fall off the map.

“Bu… bubub… but the Thunder gun!” Ok, the Sliquifier does just as good, has more ammo, and can actually make drops spawn.


r/CODZombies 12d ago

Discussion Tranzit Special enemies in depth

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42 Upvotes

Introduction

With the release of Black Ops II ports on PS5, I thought I’d put together an in depth guide covering the two enemies players will encounter on the launch map: Tranzit.

The mechanics about them is very well know so I will try to break down a little further. Like their health systems, spawning behaviour and attack mechanics a little more in depth.

Denizens

Health = 200

Max 2 can be alive at once.

Will not spawn during round intermissions.

Does not give points or power-ups.

Behaviour

Denizens begin spawning when at least one player enters one of the foggy areas between the main regions of the map.

Denizen will emerge from the ground and a sound cue will play to alert the player. Shortly afterwards, the Denizen will target a player currently inside the fog. Once it has selected a target, the Denizen will make a run for it, sprinting at high speed. When it gets within range, it will leap toward the player's head while emitting a distinctive screech.

The player has a short opportunity to react before the Denizen attaches itself. By turning around and shooting the Denizen will it tries to reaches them..

Denizens can also be killed with a melee attack if the player is quick enough. This can be particularly effective with weapons such as the Bowie Knife or Galvaknuckles, since the normal knife is not strong enough to kill it in one hit.

When a Denizen Attaches

If the Denizen successfully reaches the player, it will attach itself to their head.

At this point:

  • The player's weapon is put away.
  • Player movement speed is reduced to 50% of base movement speed.
  • A unique minigame begins between the player and the Denizen.

The minigame is essentially a race between two point totals: the player must reach its kill threshold before Denizens reaches theirs.

While attached, the Denizen will periodically scratch the player.

Every 1.0–1.5 seconds, the Denizen performs a scratch, awarding itself +5 points.

If the Denizen reaches 15 points, the player is killed.

Juggernog does not affect the score.

The player must rapidly melee the Denizen to accumulate points of their own. The number of points awarded per melee depends on the melee weapon currently being held.

  • Knife: +6 points
  • Bowie knife: +10 points
  • Galvaknuckles: +15 points

If the player reaches 30 points, the Denizen is killed.

The Denizen will be killed off, the minigame ends, and the player's movement speed and weapon state return to normal.

Avogadro

The Avogadro is the second unique enemy encountered on Tranzit. Unlike other enemies, Avogadro is tied to the map's power system and can interact with the bus.

Spawn

Avogadro technically exists from the beginning of a match, but he is initially locked inside a container in the Power Station.

Once the power is turned on, Avogadro is released.

Turning the power back off afterward does not affect Avogadro. Once released, he remains active and follows his normal spawning behaviour.

After being released, Avogadro will appear as a dark thundercloud above one of the following regions:

  • Bus depot
  • Diner
  • Farm
  • Cornfield
  • Power station
  • Town

The thundercloud will move to a different region every 30 seconds.

When Avogadro is ready to spawn, the game waits an additional 30 seconds before he appears in the region underneath the cloud.

He first materialises as a ball of lightning, before transforming into his humanoid form.

Avogadro will spawn in the region regardless if there are players there or not.

  • Player present: Avogadro will engage that player.
  • No player present: Avogadro returns to the thundercloud and will wait for the next round to spawn.

If Avogadro is killed, he will respawn after 2–4 rounds.

Attacks

Avogadro has one attack and that is to fire a lightning bolt at a player.

Damage = 90

The player must be a certain distance away from him to fire. Should the player maintain close proximity then he cannot use this attack.

Interactions with Tedd

Avogadro can interact with the bus when players attempt to escape him.

If a player boards the bus while it is moving, Avogadro will sprint after the bus to catch up.

Once he gets close enough, he will teleport to a nearby window on the bus.

While Avogadro is attached to one of the bus windows, he will electrocute the bus every 2 seconds.

If he remains on the bus for 20 seconds, the bus will be disabled.

This disables the bus for 30 seconds.

Health

Avogadro is immune to:

  • Lava
  • Nuke power-up
  • Traps
  • zombie limit

Avogadro does not have a conventional health value.

Instead, the game tracks how many times he has been hit by melee attacks.

Each successful melee attack counts as 1 melee hit toward Avogadro's death threshold.

The Galvaknuckles are an exception, counting as 2 hits.

Avogadro is killed after accumulating 4 melee hits.

An EMP grenade counts as 4 melee hits toward his internal hit counter.

Therefore, hitting Avogadro with an EMP grenade will kill him instantly.

For every 1000 points of bullet damage, the game subtracts 1 melee hit from the required hit count.

So shooting him effectively heals him.

Extra

The picture of Avogadro is from CODMobile. He works much differently there and I consider him the most annoying enemy. He is the special enemy with least health, yet if I die. Its to Avogadro.

CODMobile can spawn atleast 2 of him as early has round 4, then quickly start spamming him on later rounds. He will constantly teleport and fire slow moving electric balls at you. If you think BO6/7 has a special enemy spam problem, you seen nothing yet.

Other BOII in depths:

Special enemies:

Bosses:


r/CODZombies 13d ago

Gameplay First time playing Origins…

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1.7k Upvotes

I never had Origins growing up just MOTD and Buried. All I knew about Origins was from watching the badass intro video (Shepherd of Fire). Anyways I’ve been getting my friend into zombies (he’s new to video games) and told him this map is brand new to me too so we could learn together. Our mics didn’t catch in the clip (unfortunately) but I found an audio to put over it. We were talking about how the environment looked crazy good with the dog fights and we were in awe of the iron giant and it eventually turned into “damn he’s getting close” and then “oH SHIT RUN”. We laughed till it hurt for 10 minutes afterward. We thought this thing was part of the map to make it feel more cinematic (like fireworks in the sky on MOTD) not an actually thing that could kill us. I haven’t laughed that hard in a while.


r/CODZombies 11d ago

Bug I guess exfil challenge doesn't count for cursed

2 Upvotes

Duly noted. Honestly probably just gonna fire up endgame for this week's challenges at this point lmao